WiKirby:April Fools/2024/Kirby: Difference between revisions

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[[Masahiro Sakurai]]<ref>Translated from 桜井政博 (''Sakurai Masahiro'').</ref> conceptualized his first game project to be simple so that beginner players could easily clear it, and as a result included the ability to use enemies as weapons, as well as avoid obstacles by flying over them. Originally, the player character would grab enemies with a long tongue, but this was changed to be inhaling and then swallowing or spitting them out instead.<ref>[https://www.youtube.com/watch?v=PBRt2D2YN44 Masahiro Sakurai on Creating Games - Kirby's Dream Land]</ref> During the early development of what became ''[[Kirby's Dream Land]]'', the developers at [[HAL Laboratory]] created a placeholder sprite intended to convey these ideas for a presentation. This placeholder sprite, a round little blob with a smiling face, became popular among the staff and, with a few tweaks, eventually became the final design. Notably, Sakurai's drawings of the character did not have blush marks, with these being added later by a different artist.<ref>[https://www.nintendo.co.jp/nom/0003/miryoku/page03.html Nintendo Online Magazine - Interview with Masahiro Sakurai ca. 2000]</ref>
[[Masahiro Sakurai]]<ref>Translated from 桜井政博 (''Sakurai Masahiro'').</ref> conceptualized his first game project to be simple so that beginner players could easily clear it, and as a result included the ability to use enemies as weapons, as well as avoid obstacles by flying over them. Originally, the player character would grab enemies with a long tongue, but this was changed to be inhaling and then swallowing or spitting them out instead.<ref>[https://www.youtube.com/watch?v=PBRt2D2YN44 Masahiro Sakurai on Creating Games - Kirby's Dream Land]</ref> During the early development of what became ''[[Kirby's Dream Land]]'', the developers at [[HAL Laboratory]] created a placeholder sprite intended to convey these ideas for a presentation. This placeholder sprite, a round little blob with a smiling face, became popular among the staff and, with a few tweaks, eventually became the final design. Notably, Sakurai's drawings of the character did not have blush marks, with these being added later by a different artist.<ref>[https://www.nintendo.co.jp/nom/0003/miryoku/page03.html Nintendo Online Magazine - Interview with Masahiro Sakurai ca. 2000]</ref>


The character originally went by the name Popopo (ポポポ). HAL Laboratory eventually changed the name because they wanted it to appeal to kids outside of Japan, and polled Nintendo of America for suggestions. Among the candidates were "[[Gaspar]]" and "Kirby".<ref name="kirbysadventure">[http://shmuplations.com/kirbysadventure/ ''Kirby's Adventure'' developer interview]</ref><ref>"Gaspar" eventually became the name of an Extra Game enemy in the final game. It is spelled "Gasper" in the linked translation of the developer interview, which is one of several ways to romanize ギャスパー, the enemy's Japanese name.</ref> In an interview with [[nwiki:Shigeru Miyamoto|Shigeru Miyamoto]] at [[wikipedia:Electronic Entertainment Expo 2011|E3 2011]] by Game Informer, Miyamoto confirmed rumors that the name Kirby was chosen partially to honor [[wikipedia:John Kirby (attorney)|John Kirby]], the attorney who defended Nintendo in the case [[wikipedia:Universal City Studios, Inc. v. Nintendo Co., Ltd.|Universal City Studios, Inc. v. Nintendo Co., Ltd.]]<ref>Decisions filed for the legal case confirm Kirby's role.
The character originally went by the name Popopo (ポポポ).<ref>See the image to the right of this section.</ref> HAL Laboratory eventually changed the name because they wanted it to appeal to kids outside of Japan, and polled Nintendo of America for suggestions. Among the candidates were "[[Gaspar]]" and "Kirby".<ref name="kirbysadventure">[http://shmuplations.com/kirbysadventure/ ''Kirby's Adventure'' developer interview]</ref><ref>"Gaspar" eventually became the name of an Extra Game enemy in the final game. It is spelled "Gasper" in the linked translation of the developer interview, which is one of several ways to romanize ギャスパー, the enemy's Japanese name.</ref> In an interview with [[nwiki:Shigeru Miyamoto|Shigeru Miyamoto]] at [[wikipedia:Electronic Entertainment Expo 2011|E3 2011]] by Game Informer, Miyamoto confirmed rumors that the name Kirby was chosen partially to honor [[wikipedia:John Kirby (attorney)|John Kirby]], the attorney who defended Nintendo in the case [[wikipedia:Universal City Studios, Inc. v. Nintendo Co., Ltd.|Universal City Studios, Inc. v. Nintendo Co., Ltd.]]<ref>Decisions filed for the legal case confirm Kirby's role.
*In the initial District Court decision, Kirby is listed first out of the lawyers at [[wikipedia:Mudge Rose Guthrie Alexander & Ferdon|Mudge Rose Guthrie Alexander & Ferndon]] (known at one point as Nixon, Mudge, Rose, Guthrie, & Alexander when [[wikipedia:Richard Nixon|Richard Nixon]] joined as a senior partner of the firm, after his failed bid for governor of California and before his successful presidential bid) acting as counsel for the defendants, although listed after James Magee of Sax & MacIver. "Mudge, Rose, Guthrie, Alexander Ferdon, New York City, Sax Maciver, Seattle, Wash., for defendants; James L. Magee, Seattle, Wash., John J. Kirby, Jr., Thomas G. Gallatin, Jr., Shelley B. O'Neill, Catherine E. Palmer, New York City, of counsel." [https://casetext.com/case/universal-city-studios-v-nintendo-co Universal City Studios v. Nintendo Co., 578 F. Supp. 911, 912 (S.D.N.Y. 1983)]
*In the initial District Court decision, Kirby is listed first out of the lawyers at [[wikipedia:Mudge Rose Guthrie Alexander & Ferdon|Mudge Rose Guthrie Alexander & Ferndon]] (known at one point as Nixon, Mudge, Rose, Guthrie, & Alexander when [[wikipedia:Richard Nixon|Richard Nixon]] joined as a senior partner of the firm, after his failed bid for governor of California and before his successful presidential bid) acting as counsel for the defendants, although listed after James Magee of Sax & MacIver. "Mudge, Rose, Guthrie, Alexander Ferdon, New York City, Sax Maciver, Seattle, Wash., for defendants; James L. Magee, Seattle, Wash., John J. Kirby, Jr., Thomas G. Gallatin, Jr., Shelley B. O'Neill, Catherine E. Palmer, New York City, of counsel." [https://casetext.com/case/universal-city-studios-v-nintendo-co Universal City Studios v. Nintendo Co., 578 F. Supp. 911, 912 (S.D.N.Y. 1983)]
*In the first appeal heard by the Second Circuit, Kirby is listed first out of Nintendo's lawyers. "John J. Kirby, Jr., New York City (Thomas G. Gallatin, Jr., Shelley B. O'Neill, Catherine E. Palmer, Mudge, Rose, Guthrie, Alexander Ferdon, New York City, and James L. Magee, Sax Maciver, Seattle, Wash., of counsel), for defendants-appellees." [https://casetext.com/case/universal-city-studios-inc-v-nintendo-co Universal City Studios, Inc. v. Nintendo Co., 746 F.2d 112, 113 (2d Cir. 1984)]
*In the first appeal heard by the Second Circuit, Kirby is listed first out of Nintendo's lawyers. "John J. Kirby, Jr., New York City (Thomas G. Gallatin, Jr., Shelley B. O'Neill, Catherine E. Palmer, Mudge, Rose, Guthrie, Alexander Ferdon, New York City, and James L. Magee, Sax Maciver, Seattle, Wash., of counsel), for defendants-appellees." [https://casetext.com/case/universal-city-studios-inc-v-nintendo-co Universal City Studios, Inc. v. Nintendo Co., 746 F.2d 112, 113 (2d Cir. 1984)]