User:ShadowKirby/Title screen: Difference between revisions

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The '''title screen''' is (something).
The '''title screen''' is a menu preceding the contents of a game. It typically includes developer information, the title of the game, a game mode selection, and a basic guide to the game and its story. In the [[Kirby (series)|''Kirby'' series]], it often has an opening [[cutscene]], as well as a '''demo''' in earlier installments. The title screen is accessible upon booting up a game or quitting after a [[Game Over]].


(Defined by being unplayable for the respective characters; has developers info, game/mode/settings select; reflects contents of the game)
In the context of this article, a title screen is defined as an unplayable screen or cutscene accesible at the start of a game or one of its components, more often than not its [[Sub-Game]]s.


==''Kirby's Dream Land''==
==''Kirby's Dream Land''==
===Opening animation===
===Opening animation===
[[File:KDL Title screen.png|thumb|200px|The title screen for the first game of the [[Kirby (series)|series]], colorized.]]
[[File:KDL Title screen.png|thumb|200px|The title screen for the first game of the [[Kirby (series)|series]], colorized.]]
The title screen is immediately visible upon booting up the game. It includes the game's logo with a stationary [[Kirby]] in the top left corner, as well as developer information at the bottom of the screen. This layout, with some changes, would go on to be the primary title screen layout of the franchise. The title theme, "[[Welcome to Dream Land]]", would become a staple in ''Kirby'' music.
The [[Nintendo]] logo appears briefly when the game is booted up. The title screen is visible immediately afterwards. It includes the game's logo with a stationary [[Kirby]] in the top left corner, as well as developer information at the bottom of the screen. This layout, with some changes, would go on to be the primary title screen layout of the franchise. The title theme, "[[Welcome to Dream Land]]", would become a staple in ''Kirby'' music.


At the beginning of the animation, Kirby comes riding a [[Warp Star]] around the letters of his name. He then disappears, leaving a star to flash at different positions. An onslaught of Kirbys then walks in from the left, following a pattern: walking in, jumping and spinning, landing with a pose, moonwalking, rotating with the KO'd expression, squeezing and expanding repeatedly, rapdily crouching and jumping, faceplanting, hopping while moving backwards, and finally hovering away. This sequence loops indefinitely.
At the beginning of the animation, Kirby comes riding a [[Warp Star]] around the letters of his name. He then disappears, leaving a star to flash at different positions. An onslaught of Kirbys then walks in from the left, following a pattern: walking in, jumping and spinning, landing with a pose, moonwalking, rotating with the KO'd expression, squeezing and expanding repeatedly, rapdily crouching and jumping, faceplanting, hopping while moving backwards, and finally hovering away. This sequence loops indefinitely.
The title screen did not always have its current appearance. During [[Kirby's Dream Land/development|development]], there was a simple background based on the [[Green Greens|first level]].<ref>[https://www.youtube.com/watch?v=ZUY2AtBD6Sk&t=03m00s Masahiro Sakurai on ''Kirby's Dream Land''{{'}}s development]</ref> Whether or not there were meant to be dancing Kirbys is unknown.


===Modes===
===Modes===
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===Opening animation===
===Opening animation===
{{main|Cutscene#Kirby's Adventure / Kirby: Nightmare in Dream Land|Cutscene}}
{{main|Cutscene#Kirby's Adventure / Kirby: Nightmare in Dream Land|Cutscene}}
The opening animation varies greatly between the original ''[[Kirby's Adventure]]'' and its [[Kirby: Nightmare in Dream Land|remake]]. Each will be covered in its own section.
The opening animation varies greatly between the original ''[[Kirby's Adventure]]'' and its [[Kirby: Nightmare in Dream Land|remake]]. Each is covered in its own section.
====''Kirby's Adventure''====
====''Kirby's Adventure''====
[[File:KA intro animation.png|thumb|200px|left|First you draw a circle, Then you dot the eyes. Add a great big smile And presto, it's Kirby!]]
[[File:KA intro animation.png|thumb|200px|left|First you draw a circle, Then you dot the eyes. Add a great big smile And presto, it's Kirby!]]
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After Kirby hops on the Warp Star, a handful of story screens are shown to set up the scenario for why Kirby is embarking on this adventure. The screens are on an ornamented pink board and have the game title, story text and images. Meanwhile, Kirby moves around the bottom of the screen on the Warp Star in specific patterns. After the cutscene ends or if it is skipped, the game returns to the title screen. Idling from this point will replay the opening cutscene again.
After Kirby hops on the Warp Star, a handful of story screens are shown to set up the scenario for why Kirby is embarking on this adventure. The screens are on an ornamented pink board and have the game title, story text and images. Meanwhile, Kirby moves around the bottom of the screen on the Warp Star in specific patterns. After the cutscene ends or if it is skipped, the game returns to the title screen. Idling from this point will replay the opening cutscene again.
In the ''3D Classics: Kirby's Adventure'' version, the title screen makes use of the [[Nintendo 3DS]] touchscreen, presenting additional options to check saved Records and change the game's settings via Options. The title screen itself uses the boxart logo rather than a smiling Kirby.


<gallery>
<gallery>
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KA Title Screen Japan.png|The Japanese title screen
KA Title Screen Japan.png|The Japanese title screen
KA intro.png|The tutorial scene
KA intro.png|The tutorial scene
3D Classics Kirby's Adventure title screen.png
</gallery>
</gallery>


====''Kirby: Nightmare in Dream Land''====
====''Kirby: Nightmare in Dream Land''====
Setting the standard for its Flagship successors, ''Kirby: Nightmare in Dream Land'' starts off with the [[HAL]] and [[Nintendo]] logos. Kirby run in from the right, followed by another 100 running, jumping, rolling, walking, grabbing, jumping and hovering behind him. As the last Kirby runs by, the title screen is revealed. This title screen is grey with patterns. The indication to start under the flashing logo is written out in boxed letters. The music here is an arrangement of the original "Title Screen / Demo".
Setting the standard for its Flagship successors, ''Kirby: Nightmare in Dream Land'' starts off with the [[HAL Laboratory|HAL]] and [[Nintendo]] logos. Kirby run in from the right, followed by another 120 running, jumping, rolling, walking, grabbing, jumping and hovering behind him. As the last Kirby runs by, the title screen is revealed. This title screen is gray with patterns. The indication to start under the flashing logo is written out in boxed letters. The music here is an arrangement of the original "Title Screen / Demo".


The demo is omitted in the remake. Instead, the story cutscene plays with updated graphics, text and layout.
The demo is omitted in the remake. Instead, the story cutscene plays with updated graphics, text and layout.


====''3D Classics: Kirby's Adventure''====
===File Select===<!-- KNiDL Extra Game Unlocked.png "Start Game menu"-->
The file select for ''Kirby's Adventure'' is a simple continuation of the title screen, with Kirby still smiling at the top of the screen. Each of the three save slots is called "Kirby" and reflects the completion percentage and current progress (Level 1-7, Finish, Extra, or Perfect). Besides the three save files, there is an option to delete save data. When a game is completed, its save file offers a selection between playing the Main Game, the [[Sub-Game|Bonus Games]] and the [[Extra Mode|Extra Game]]. The selected save slot/option has a star to its left. Additionally, a gap under the three slots has a description of the progress of the selected file:
*1%–9%: ''~ Water Drop  &nbsp;~''
*10%–19%: ''~ Son of Wind ~''
*20%–29%:  ''~Li'l Traveller~''
*30%–39%: ''~Swift Hunter ~''
*40%–49%: ''~ Star Herald ~''
*50%–59%: ''~Dream Hunter ~''
*60%–69%: ''~Dream Warrior~''
*70%–79%: ''~Star General ~''
*80%–89%: ''~ &nbsp;Great Ace  &nbsp;~''
*90%–99%: ''~ Final Star  &nbsp;~''
*100%: ''~Hero of Lore ~''
*100% + Extra Game cleared: ''~ Super Star  &nbsp;~''
 
''Kirby: Nightmare in Dream Land''{{'}}s file select is more intricate than the original. It is separate from the title screen and a has an ornamented background. The word "Kirby" is spelt out behind the transparent parts of the save slots. Each slot, now simply called "File", has a corresponding number of dots to the left, as well as completion percentage, the aforementioned progress description (now formatted with a triangular bullet point and starting from 0%) and an image respresenting the last visited saved level.
 
When a file is selected, the Game Select offers to play the main game, including [[Extra Mode]] with its own completion percentage when unlocked, the [[Sub-Game]]s, visit the [[Jukebox#Kirby's Adventure / Kirby: Nightmare in Dream Land|Sound Test]] or erase the file.
 
The File, Game and Sub-Games Select screens have a corresponding letter in the top left of the screen. Separate [[Select (theme from Kirby: Nightmare in Dream Land)|music]] plays at these screens.
 
<gallery>
<gallery>
3D Classics Kirby's Adventure title screen.png
KA 100% Save File.png|Complete save file in ''3D Classics: Kirby's Adventure''
KNiDL 100% Save.png|Complete save file in ''Kirby: Nightmare in Dream Land''
</gallery>
</gallery>


===File Select===
===Sub-Game and notable room title screens===
The file select for ''Kirby's Adventure'' is a simple continuation of the title screen, with Kirby still smiling at the top of the screen. Each of the three save slots is called "Kirby" and reflects the completion percentage and current level progress. Besides the three save files, there is an option to delete save data. Additionally, a gap under the three slots has a description of the progress of the selected file:
Prior to playing a Sub-Game from the Main Game/Sub-Game menu, a title screen (with a difficulty preview/selection and illustration in ''Kirby: Nightmare in Dream Land'') appears with instructions. A similar screen appears when first visiting the [[Museum]] or [[Warp Star Station]].<!--do these count?-->
*1-[??]%: ~ Water Drop ~
<gallery>
*[I know there's more]
KA Warp Star Station notice.png|Warp Star Station notice in ''Kirby's Adventure''
KNiDL Warp Star Station notice.png|Warp Star Station notice in ''Kirby: Nightmare in Dream Land''
KNiDL Boss Endurance title screen.png|[[Boss Endurance#Kirby's Adventure / Kirby: Nightmare in Dream Land|Boss Endurance]] title screen
KNiDL Bomb Rally difficulty screenshot.png|[[Bomb Rally]] title screen
KNiDL Kirby's Air Grind menu.png|[[Kirby's Air Grind]] title screen
KNiDL Quick Draw title screenshot.png|[[Quick Draw]] title screen
KNiDL Meta Knightmare Title.png|[[Meta Knightmare]] title screen
</gallery>


''Kirby: Nightmare in Dream Land''{{'}}s file select is more intricate than the original. It is separate from the title screen and a has an ornamented background. The word "Kirby" is spelt out behind the transparent parts of the save slots. Each slot, now simply called "File", has a corresponding number of dots to the left, as well as completion percentage, the aforementioned progress description (now formatted with a triangular bullet point) and an image to match it.
==''Kirby's Pinball Land''==
{{main|Cutscene#Kirby's Pinball Land|Cutscene}}
[[File:KPL main menu.png|thumb|200px|''Kirby's Pinball Land''{{'}}s title screen.]]
The Nintendo logo appears briefly. Following it is the opening cutscene of the game. Kirby walks in from the right along in a grassy field when [[King Dedede]] falls from the sky and lands on him. After Kirby recovers from this, King Dedede makes a bunch of [[bumper]]s appear in the air and bounces on them to get away. Seeing this, Kirby rolls up into a [[Kirby Ball|ball]] and uses the bumpers to chase after him. As he bounces up, the title screen pans down, and the [[Title (theme from Kirby's Pinball Land)|title music]] starts playing. The title screen offers to start a new game or play a previously saved one. Pressing A or B displays the top 4 registered scores and a sleeping Kirby on the Ranking screen, while the Start button leads to the main game.


When a file is selected, the Game Select offers to play the main game, including [[Extra Mode]] and [[Meta Knightmare]] when unlocked, the [[Sub-Games]], visit the [[Jukebox#Kirby's Adventure / Kirby: Nightmare in Dream Land|Sound Test]] or erase the file.
The Ranking screen offers the following records at start (all given names are based on flowers):
#Zephyra (00100000)
#Physali (00080000)
#Dendrob (00050000)
#Gerbera (00030000)


The File, Game and Sub-Games Select screens have a corresponding letter in the top left of the screen.
Idling at the title screen leads to the records screen. Idling from there will trigger the demos, which showcase each of the lands of the game up until their respective bosses. Unlike regular gameplay, they do not have any background music. These demos appear in a random order. Once all three play out with title screen intermissions, the opening cutscene plays again.


===Sub-Game title screens===
[I know these exist too]
<gallery>
<gallery>
KNiDL Boss Endurance title screen.png
KPL intro.png|Opening cutscene
KNiDL Bomb Rally difficulty screenshot.png
KNiDL Kirby's Air Grind menu.png
KNiDL Quick Draw title screenshot.png
</gallery>
</gallery>


==''Kirby's Pinball Land''==
==''Kirby's Dream Course''==
===Title screen===
[[File:Kirby Dream Course title screen.png|thumb|200px|left|''Kirby's Dream Course''{{'}}s title screen.]]
When ''[[Kirby's Dream Course]]'' is booted up, the Nintendo and Halken logos appear one after another on a black screen, followed by the title screen proper and its [[Title (theme from Kirby's Dream Course)|music]]. This title screen is  blue and starry. The game's logo is in a checkered box, and Kirby himself is at the bottom center of the screen. Three spotlights rotate chaotically around the game logo, and the stars surrounding Kirby periodically flash different colors.
 
After the player idles at this screen, a demo plays. This demo has an image of a [[Super Nintendo Entertainment System|SNES]] controller in the top left corner and a "demo" icon in the [[Heads-up display|HUD]] in place of the player's custom image. Also unlike regular gameplay, the demos do not have background music.
*[[Course 1 - Hole 1]] (Main Game) explaining the basic controls.
*[[Course 6 - Hole 3]] (Main Game) explaining [[damage]] and [[health]], [[Spike|Danger Zones]] and [[Bunker]]s, as well as map navigation and Grounder/Fly shots.
*[[Course 6 - Hole 5]] (Main Game) showcasing the [[Tornado]] and [[Hi-Jump]] abilities and explaining [[Conveyor Belt]]s and [[Kick Panel]]s.
*[[Course 2 - Hole 6]] (Extra Game) explaining [[Warp Panel]]s and showcasing the [[Wheel]] and [[Parasol]] abilities.
 
Unlike in previous and following installments, the order is preserved when returning to the title screen.
 
[] The original Japanese version of the game also had an opening cutscene that explained the scenario, but for unknown reasons, this was cut from international releases, and relegated to the instruction booklet only. (Music: Opening demo)
 
===Game select===
[]


==''Kirby's Dream Course''==
<gallery>
<gallery>
Kirby Dream Course title screen.png
KDC 100% Main Menu.png
KDC Name entry screen.png
KDC 2P Game course menu.png
</gallery>
</gallery>
<!--KDC 2P Game handicap menu.png-->


==''Kirby's Avalanche''==
==''Kirby's Avalanche''==
[[File:KAv title screen.png|thumb|200px|left|''Kirby's Avalanche''{{'}}s title screen.]]
Nintendo logo -> developer info screen -> female voice aays "Kirby's Avalanche!" -> cutscene: Kirby rides in on his Warp Star and bounces off the ground as the background becomes a stone mural with Kirbys, some of which dance, and hidden "PuyoPyo" captions. The [music] starts as Kirby pulls down the elastic game logo and falls from it as a bunch of blobs drop from the top of the screen. He springs back from the bottom and lands on a glistening star platform, regaining his composture and waving at the player. A final blue blob drops onto his head.
Demo (a tutorial every other demo, marked as stages):
#[[Poppy Bros. Sr.]]
#[[Whispy Woods]]
#[[Kabu]]
#[[Broom Hatter]]
If a demo is watched until the end, two scoreboards appear, highlighting the supposed records of all NPCs: <!--[see screenshots]-->
List 1: (Competition)
#WAD
#BHR
#WAN
#PBS
#WIS
List 2: (Practice)
#KAB
#BRM
#SQU
#LOL
#BUG
<gallery>
<gallery>
KAv title screen.png
KAv mode selection.png
</gallery>
</gallery>


==''Kirby's Dream Land 2''==
==''Kirby's Dream Land 2''==
===Opening cutscene===
===Opening cutscene===
[]
[[File:KDL2 Animal Friends intro.png|thumb|200px|''Kirby's Dream Land 2''{{'}}s brief opening scene.]]
 
After the Nintendo logo appears, a brief opening cutscene featuring close-up cutaways of [[Rick]], [[Kine]], & [[Coo]] sliding into view plays. The title screen and its [[Title (theme from Kirby's Dream Land 2)|music]] are then presented, with Kirby jumping in from the left. Most notably, Kirby walks around the screen, bumping into (invisible) borders, looking around, faceplanting and hopping, all in order.
 
Unplayabld demos of the game play out if Kirby is left to his own devices for long enough. No background music is heard in them. These demos naturally follow each other despite taking place in different stages:
*[[Grass Land - Stage 2 (Kirby's Dream Land 2)|Grass Land - Stage 2]] explaining the [[inhale]] and [[Burning]] ability and introducing Rick.
*[[Big Forest - Stage 3]] showcasing Rick with the Burning, [[Parasol]] and [[Needle]] abilities and introducing Coo.
*[[Iceberg - Stage 3 (Kirby's Dream Land 2)|Iceberg - Stage 3]] showcasing Coo with the Needle, [[Spark]] and (briefly) [[Ice]] abilities and Kine with the Ice ability.


Demo (naturally follow each other):
The title screen reappears in between each of the demos. Once all play out, the opening cutscene returns.
*[[Grass Land - Stage 2 (Kirby's Dream Land 2)|Grass Land - Stage 2]] explaining the [[inhale]] and [[Burning]] ability and introducing [[Rick]].
*[[Big Forest - Stage 3]] showcasing Rick with the Burning, [[Parasol]] and [[Needle]] abilities and introducing [[Coo]].
*[[Iceberg - Stage 3 (Kirby's Dream Land 2)|Iceberg - Stage 3]] showcasing Coo with the Needle, [[Spark]] and (briefly) [[Ice]] abilities and [[Kine]] with the Ice ability.


<gallery>
<gallery>
KDL2 Title Screen SGB (with frame).png
KDL2 Title Screen SGB (with frame).png|Colorized title screen with a frame
KDL2 Title Screen SGB (without frame).png
KDL2 Title Screen SGB (without frame).png|Colorized title screen
</gallery>
</gallery>
===Select File===
[[File:KDL2 100% Save File.png|thumb|200px|left|The File Select, colorized.]]
Three save slots are given on a checkered screen, each colored differently when played on the [[Super Nintendo Entertainment System#Super Game Boy|Super Game Boy]]. A [[File Select (theme from Kirby's Dream Land 2)|separate track]] plays on this screen. Kirby walks in place next to the selected slot, which includes the last played level and completion percentage. Along with the three slots is an option to erase a file, which, when selected, has Kirby carry a [[Bomb (object)|bomb]] in his mouth and place it where chosen. When [[100% completion#Kirby's Dream Land 2|100% completion]] is achieved in a file, said file will offer an Option menu with a [[Jukebox#Kirby's Dream Land 2|Sound Test]], [[Boss Endurance#Kirby's Dream Land 2|Boss Endurance]] and [[Bonus Chance]], each marked by the first word.


==''Kirby's Block Ball''==
==''Kirby's Block Ball''==
===Opening cutscene===
[[File:KBBa Title Screen.png|thumb|200px|''Kirby's Block Ball''{{'}}s title screen.]]
[Intro]
Demo (incomplete rounds, leaving title screen doesn't reset order, have corresponding music):
*[[Kirby's Block Ball - Stage 4|Stage 4]] - Round 2 explaining basic controls and [[Bonus Chance]].
*[[Kirby's Block Ball - Stage 3|Stage 3]] - Round 1 showcasing the [[Spark]] ability and explaining [[damage]].
*[[Kirby's Block Ball - Stage 5|Stage 5]] - Round 2 showcasing the [[Stone]] ability.
*[[Kirby's Block Ball - Stage 8|Stage 8]] - Round 1 explaining the [[Replica]] shocasing the [[Burning|Burn]] ability.
Pressing Select shows a Hi-Score Ranking screen for different stages, which can be scrolled through. On this screen, a floating island can be seen in the background while Kirby sleeps at the foreground. Scores for NPCs are marked with initials.
[Present the scores?]
<gallery>
<gallery>
KBBa Title Screen.png
KBBa Intro.png|Opening cutscene
</gallery>
</gallery>
===Select File===
When selecting a file, Kirby stands next to small buildings with [[door]]s saying "In". Above each building is a sign reflecting the number of the save file, last played [/progress] stage, and an image of Kirby reflecting the completion [check more details]. Besides the three buildings, there is a sign instructing to press Up and B simultaneously to clear previous records, as well as a [[bomb (object)|bomb]] that Kirby can inhale to then spit at the slot the player chooses to erase.


==''Kirby Super Star'' / ''Kirby Super Star Ultra''==
==''Kirby Super Star'' / ''Kirby Super Star Ultra''==
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A total of 8 different expressions can be seen to the left of the save files, while the images to the right depict the last main game mode played in the corresponding save file.
A total of 8 different expressions can be seen to the left of the save files, while the images to the right depict the last main game mode played in the corresponding save file.


Kirby's face colors upwards based on completion, fills in
Kirby's face colors upwards based on completion, fills in.
 
<gallery>
KSSU 100% Save File.png
</gallery>


===Corkboard===
===Corkboard===
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<gallery>
<gallery>
KDL3 Title screen.png
KDL3 Title screen.png
KDL3 100% Save File.png
KDL3 Boss Butch menu.png
KDL3 Jumping title.png
KDL3 Jumping title.png
KDL3 MG5.png
KDL3 MG5.png
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==''Kirby 64: The Crystal Shards''==
==''Kirby 64: The Crystal Shards''==
===Opening cutscene===
[[File:K64 title screen.png|thumb|200px|''[[Kirby 64: The Crystal Shards|Kirby 64]]''{{'}}s title screen.]]
Following the [[Nintendo 64]], HAL and Nintendo logos upon first boot-up is the opening cutscene of the game. The title screen itself has a green checkered background and the five main characters of the game in an idling stance: [[Waddle Dee (Kirby 64: The Crystal Shards)|Waddle Dee]], [[Adeleine]], Kirby, King Dedede, and [[Ribbon]], each facing a random direction in a range of 180°. This title screen has no background music.
Idling at the title screen will trigger a demo:
*[[Rock Star - Stage 2]] showcasing the [[Spark]], [[Spark-Stone]], [[Needle]] and [[Needle-Spark]] abilities.
*[[Neo Star - Stage 3]] showcasing the [[Needle-Stone]], [[Burning|Burn]] and [[Burn-Stone]] abilities.
*Training room
Much like the title screen, the demos don't have any background music. The title screen appears after each demo. Once they play out and the title returns, idling once more triggers the opening cutscene.
===Select File===
[[File:K64 100% Save File.png|thumb|200px|left|Select File.]]
The Select File menu has a corkboard as a background, and plays "[[Select Screen]]". The save slots have a corresponding color and number of pins. Each has an enumeration, an image of a [[Crystal Shard]]<!--fills up based on completion?-->, as well as completion percentage, last saved level, Options (marked by a small blue pencil) and Delete (marked by a bomb).
*Options includes Mini-Games, Enemy Info, [[Theater]] and Settings at the start, as well as Sound Check and Boss Battles upon reaching their requirements.
*Delete offers to clear save data for a file. Once accepted, a countdwon from 3 begins, after which the data is erased with a "Boom!"
There is a cheat code that will create a 100% completed game in File 3, as well as grant the player all of the [[Enemy Info Card]]s. To activate it, File 2 must be blank, while File 3 must be created with no progress. Then, while the HAL Laboratory logo is displayed during the game startup sequence, the player should insert the P2 controller, hold L, and press the buttons C-up, C-up, R, C-right, C-left, and Start in that order. The 1-UP jingle will play to indicate that the code was input correctly, and File 3 will be marked [[100% completion|100% complete]]. Because no C-button inputs are mapped anywhere on the [[Wii]] [[Virtual Console]] or in ''[[Kirby's Dream Collection Special Edition]]'', this cheat code cannot be performed in those versions.
===Mini-Games & Boss Battles===
[[File:K64 100-Yard Hop select.png|thumb|200px|[[100-Yard Hop]] selected.]]
Much like most secondary options, the Mini-Games and Boss Battles menus have a simple cardboard-like appearance. While the former uses the "Select Screen" theme, the Boss Battles title plays "[[Entrance]]".
Each mini-game has a corresponding image and description attached with a yellow paperclip. When a game is selected, the number and appearance of playable characters can be chosen, followed by a difficulty selection marked by colorful stars.
<gallery>
<gallery>
K64 title screen.png
K64 Boss Battles menu.png|Boss Battles title
K64 100-Yard Hop select.png
K64 Bumper Crop Bump select.png|[[Bumper Crop Bump]] selected
K64 Bumper Crop Bump select.png
K64 Checkerboard Chase select.png|[[Checkerboard Chase]] selected
K64 Checkerboard Chase select.png
</gallery>
</gallery>


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<!--see subgame instructions like File:KTnT Do The Kirby instructions.png
<!--see subgame instructions like File:KTnT Do The Kirby instructions.png
Also File:KTnT incompatibility message.png-->
Also File:KTnT incompatibility message.png-->
==''Kirby Family''==
[[File:Kirby Family title screen.png|thumb|200px|left|''Kirby Family''{{'}}s title screen.]]
Despite never having a formal release, the cancelled ''[[Kirby Family]]'' had a functioning title screen. Opening with the Jaguar and Natsume logos, the pink title screen appears with Kirby, [[King Dedede]] and [[Ribbon]]. A remix of "[[Planet Popstar (theme from Kirby 64: The Crystal Shards)|Pop Star]]" from ''Kirby 64: The Crystal Shards'' can be heard here. A 1-Up jingle plays when the game is started.
An earlier version of the title screen has 3 Kirbys in different poses insfead of 3 different characters.
<gallery>
Kirby Family NSW title screen.png|[[wikipedia:Nintendo Space World#Space World 2001|NSW 2001]]'s earlier title screen
</gallery>


==''Kirby Air Ride''==
==''Kirby Air Ride''==


==''Kirby & The Amazing Mirror''==
==''Kirby & The Amazing Mirror''==
Demo (marked with the word DEMO):
*Labyrinth Entrance explaining Kirby's basic moveset and [[multiplayer]]/[[CPU#Kirby & The Amazing Mirror|CPU]] Kirbys.
*[[Moonlight Mansion - Room 18]] and [[Moonlight Mansion - Room 19|Room 19]] explaining large [[Block|Heave-Ho Blocks]] and [[damage]].
*[[Moonlight Mansion - Room 3]] explaining blocks and foes that can't be [[inhale]]d and [[bottomless pit]]s.
*[[Carrot Castle - Room 2]] and [[Carrot Castle - Room 1|Room 1]] showcasing the [[Fighter]] ability.
*[[Candy Constellation - Room 1]] showcasing [[Cookin]], the [[Cook]] ability and [[Face-to-Face]].
*[[Rainbow Route - Room 9]] and [[Rainbow Route - Room 10|Room 10]] showcasing the [[Stone]] ability on slopes.
Full title - cutscene - title - tutorial - title - tutorial - full title and pattern loop
[Works like KSqS]
<gallery>
<gallery>
K&TAM 100% Save File.png
KaTAM Boss Endurance title screen.png
KaTAM Boss Endurance title screen.png
KatAM Crackity Hack title.png
KatAM Crackity Hack title.png
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===Title===
===Title===
Before the title screen for ''[[Kirby: Canvas Curse]]'' appears, the HAL and Nintendo logos show up on the top and bottom screens of the [[Nintendo DS]], respectively. If there is no save data, the opening cutscene will play. If the game is booted up subsequently or after this cutscene play out, the silent title screen proper appears, consisting of the game's logo and developer information on the top screen and colorful instructions to touch to start on the bottom, all with a white and grey simplistic background aesthetic. Idling at this screen will trigger demo versions on the bottom screen with the opening cutscene playing in between every demo:
Before the title screen for ''[[Kirby: Canvas Curse]]'' appears, the HAL and Nintendo logos show up on the top and bottom screens of the [[Nintendo DS]], respectively. If there is no save data, the opening cutscene will play. If the game is booted up subsequently or after this cutscene play out, the silent title screen proper appears, consisting of the game's logo and developer information on the top screen and colorful instructions to touch to start on the bottom, all with a white and grey simplistic background aesthetic. Idling at this screen will trigger demo versions on the bottom screen with the opening cutscene playing in between every demo:
*[[Plant Plain]] explaining the [[Touch Dash]] and the [[Beam]] ability
*[[Plant Plain]] explaining the [[Touch Dash]] and the [[Beam]] ability.
*[[Tiny Town]] explaining [[Rainbow Line]] basics and the [[Burning]] ability
*[[Tiny Town]] explaining [[Rainbow Line]] basics and the [[Burning]] ability.
*[[Ravine Road]] explaining the Rainbow Line loop mechanic and breaking [[Star Block]]s
*[[Ghost Grounds]] explaining the Rainbow Line loop mechanic and breaking [[Star Block]]s.
 
Much like the title screen above them, these demos have no music.


===File & Game Select===
===File & Game Select===
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===Sub-Game menu===
===Sub-Game menu===
During the Main Game and in the Sub-Games menu, the sub-games have a special screen offering a selection from the three and instructions. In the Main Mode, they reflect the progression, while in the Sub-Game menu there is a difficulty selection.
During the Main Game and in the Sub-Games menu, the sub-games have a special screen offering a selection from the three and instruction panels for each of them. In the Main Mode, they reflect the progression, while in the Sub-Game menu there is a difficulty selection.


<gallery>
<gallery>
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In similar fashion to ''Kirby: Nightmare in Dream Land'' and ''Kirby & The Amazing Mirror'', the cutscene for ''[[Kirby: Squeak Squad]]'' begins with the HAL and Nintendo logos, as well as the Flagship logo on the bottom screen of the [[Nintendo DS]], with a white background. Kirby walks in from the left and encounters a [[Treasure Chest|chest]]. As he looks at it, the [[Squeaks]] stampede from the left carrying the game's logo, with [[Daroach]] in the lead. [[Spinni]] snatches the chest while [[Storo]] flattens Kirby. When they leave, the logo stops shaking. Kirby looks around, as flat as a pancake, and then springs up. He watches a [[bubble (container)|bubble]] float over towards him. Once he inhales it and sends it to his [[Copy Palette]], the title screen proper materializes, with [[Whispy Woods]] in the background. "[[Squeak Squad: Title]]" starts playing from this moment. Skipping the cutscene leads the player to this screen. A hand pointing at the bubble Kirby inhaled instructs the player to touch the bottom screen to start the game; however, pressing the A or Start button will do the trick.
In similar fashion to ''Kirby: Nightmare in Dream Land'' and ''Kirby & The Amazing Mirror'', the cutscene for ''[[Kirby: Squeak Squad]]'' begins with the HAL and Nintendo logos, as well as the Flagship logo on the bottom screen of the [[Nintendo DS]], with a white background. Kirby walks in from the left and encounters a [[Treasure Chest|chest]]. As he looks at it, the [[Squeaks]] stampede from the left carrying the game's logo, with [[Daroach]] in the lead. [[Spinni]] snatches the chest while [[Storo]] flattens Kirby. When they leave, the logo stops shaking. Kirby looks around, as flat as a pancake, and then springs up. He watches a [[bubble (container)|bubble]] float over towards him. Once he inhales it and sends it to his [[Copy Palette]], the title screen proper materializes, with [[Whispy Woods]] in the background. "[[Squeak Squad: Title]]" starts playing from this moment. Skipping the cutscene leads the player to this screen. A hand pointing at the bubble Kirby inhaled instructs the player to touch the bottom screen to start the game; however, pressing the A or Start button will do the trick.


If the player idles at this screen, the first story cutscene will play out with the title screen's music, a partial version of the opening cutscene will play out again. If the process is repeated, unplayable demo portions of specific stages will play out in succession, using their own music:
If the player idles at this screen, the first story cutscene will play out with the title screen's music, followed by the title screen again. If the process is repeated, unplayable demos of specific stages will play out in succession:
*[[Prism Plains - Stage 3]] explaining cutting and burning mechanics with [[Fire]] and [[Cutter]]
*[[Prism Plains - Stage 3]] explaining cutting and burning mechanics with [[Fire]] and [[Cutter]]
*[[Nature Notch - Stage 5]] explaining freeze mechanics with [[Ice]] and [[Wheel]] invincibility (notably, the Wheel ability is not upgraded despite the required scroll being available in a previous stage)
*[[Nature Notch - Stage 5]] explaining freeze mechanics with [[Ice]] and [[Wheel]] invincibility (notably, the Wheel ability is not upgraded despite the required scroll being available in a previous stage)
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*[[Prism Plains - Stage 4]] showcasing an end-of-stage battle with [[Storo]]
*[[Prism Plains - Stage 4]] showcasing an end-of-stage battle with [[Storo]]


Every two demo stages, the full version of the opening animation plays out, and the first story cutscene is seen again. Once all demos play out, they will loop from the start. If the player leaves the game or proceeds to the file select, the order is reset.
The order and format are unchanged from ''Kirby & The Amazing Mirror''.


[[File:HappyBirthdaySqueakSquad.png|thumb|200px|left|HAPPY BIRTHDAY!!]]
[[File:HappyBirthdaySqueakSquad.png|thumb|200px|left|HAPPY BIRTHDAY!!]]
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===File Select===
===File Select===
[[File:KSqS 100% Save File.png|thumb|The file select screen with a [[100% completion|100% complete]] save file.]]
[[File:KSqS 100% Save File.png|thumb|The file select screen with a [[100% completion|100% complete]] save file.]]
The background for the file select menu is the same as the title screens'. However, a separate untitled track plays here instead. There are 3 save file slots. Whichever slot is selected is colored yellow and orange, while the rest are grayscale. The files have a chest count (out of 120) and a picture of Kirby and icon based on their collection. They change as follows:
The background for the file select menu is the same as the title screens'. However, a separate untitled track plays here instead. There are 3 save file slots. Whichever slot is selected is colored yellow and orange, while the rest are grayed out. The files have a chest count (out of 120) and a picture of Kirby and icon based on their collection. They change as follows:
*0-5 chests: a cloudy and red background with a single large star to the left and a smaller one to the right, Kirby looking with wonder. No icon.
*0-5 chests: a cloudy and red background with a single large star to the left and a smaller one to the right, Kirby looking with wonder. This image is reminiscent of the analogous icon from ''Kirby & The Amazing Mirror''. No icon.
*6-20 chests: the same background. The icon consists of a chest and a star beside it.
*6-20 chests: the same background. The icon consists of a chest and a star beside it.
*21-50 chests: the same background. A sack appears to the right of the star.
*21-50 chests: the same background. A sack appears to the right of the star.
*51-[??] chests: the clouds disperse, the sky has has both yellow and red elements. The star to the right cannot be seen anymore. Kirby smiles with both arms near his cheeks. The icon gains an [[Invincible Candy]], placed behind the chest and star.
*51-100 chests: the clouds disperse, the sky has has both yellow and red elements. The star to the right cannot be seen anymore, but a blue one joins from the left. Kirby smiles with both arms near his cheeks. The icon gains an [[Invincible Candy]], placed behind the chest and star.
*120 chests:  
*101-119 chests: the same background. The icon reaches its final appearance, gaining a bunch of goodies: an object resembling a scroll<!--what?-->, a [[Food|Cherry]] and a [[Food|Burger]]. Two blue circles appear at the top of the sack.
*120 chests: Kirby celebrates as the sun rises. He is notably missing his right blush.


In addition, Kirby and the Squeakers execute randomized movement patterns, for the most part in no particular order:
In addition, Kirby and the Squeakers execute randomized movement patterns: Kirby reprises his behavior from ''Kirby & The Amazing Mirror'' after running in from the left, three [[Squeakers]] (one of each color) hop around, and one of the larger [[Squeaks]] appears at random:
*Kirby first runs in from the left to the center of the screen. He may walk, run and either stop midway or halt at the edge of the scresn, stand and blink, puff up and hover diagonally with the possibility to puff out both in midair and near the ground with all in-game physics working accordingly, or sleep with his regular idle animation (that is, dreaming of the [[Strawberry Shortcake]] and eating it upon waking up).
*Three [[Squeakers]] (blue, green and yellow) start at even intervals and then hop around with differeing height and distance, including in place.
*[[Daroach]] teleports to random locations and may glide in any direction.
*[[Daroach]] teleports to random locations and may glide in any direction.
*[[Doc]] hovers in a zigzagging pattern from different heights. He does not stay in any one position.
*[[Doc]] hovers in a zigzagging pattern from different heights with a strict trajectory.
*[[Storo]] walks in from any side. He can stand in place, walk, take a nap, or turn with his back toward the player, as well as walk out at any given moment.
*[[Storo]] walks in from a side. He can stand in place, walk, take a nap, or turn with his back toward the player, as well as walk out at any given moment.
*[[Spinni]] can come from a side or drop in from the top of the screen. He can stand in place or run at two different speeds.<!--can Spinni jump?-->
*[[Spinni]] can come from a side or drop in from the top of the screen. He can stand in place, walk or run.<!--can Spinni jump?-->


Of the last four, only one can appear on screen at a time. Each of them can appear in any order, including after one's self. Idling for a while will cause the game to return to the title screen, regardless of the exact select mode preceding.
Idling for a while will cause the game to return to the title screen, regardless of the exact select mode preceding.


Within this menu, all options on the bottom screen are portrayed as bubbles that pop when selected. There are several specific menus, each of which has a letter and description corresponding to it in the top screen:
Within this menu, all options on the bottom screen are portrayed as bubbles that pop when selected. There are several specific menus, each of which has a letter and description corresponding to it in the top screen:
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==''Kirby's Epic Yarn'' / ''Kirby's Extra Epic Yarn''==
==''Kirby's Epic Yarn'' / ''Kirby's Extra Epic Yarn''==
===Save file creation===
===Save file creation===
Two [[Waddle Dee]]s "make" a save file in the bottom right of the screen, similarly to the Waddle Dees that make snowballs in [[Snow Land]].
Two [[Waddle Dee]]s "make" a save file in the bottom right of the screen, similarly to the Waddle Dees that make missiles or snowballs.


===Opening cutscene===
===Opening cutscene===
[[File:KEEY title screen.png|thumb|200px|The title screen in ''[[Kirby's Extra Epic Yarn]]'', featuring the [[Bobbin]] Ravel Ability.]]
[[File:KEEY title screen.png|thumb|200px|The title screen in ''[[Kirby's Extra Epic Yarn]]'', featuring the [[Bobbin]] Ravel Ability.]]
Title music: a variant of "[[Flower Fields (theme)|Flower Fields]]".
The logo appears with a sparkle, after which the title theme, a variant of "[[Flower Fields (theme)|Flower Fields]]", starts playing. Yarn Kirby lands on the bigger of two small grass patches covered in yellow flowers. He can land in several ways:
 
Yarn Kirby lands on the bigger of two small grass patches covered in yellow flowers. He can land in several ways:
*In [[Weight]] form
*In [[Weight]] form
*In [[Parachute]] form
*In [[Parachute]] form
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He will then wave at the player with a smile.
He will then wave at the player with a smile.


In ''[[Kirby's Extra Epic Yarn]]'', Kirby wears a random [[Ravel Ability]] hat. Additionally, a [[Me-Devil]] hovers over the smaller platform. The bottom screen of the [[Nintendo 3DS]] has a yellow textured background and a green oval-shaped patch with the word "Begin".
In ''[[Kirby's Extra Epic Yarn]]'', Kirby wears a random [[Ravel Ability]] hat. Additionally, a [[Me-Devil]] hovers over to the smaller platform. The bottom screen of the [[Nintendo 3DS]] has a yellow textured background and a green oval-shaped patch with the word "Begin".


===File select===
===File select===
The previous screen can be seen in the background. There are 3 save files. Each started save file will have a Kirby in the square on the left, in one of several forms:
The previous screen can be seen in the background. There are 3 save files. Each started save file will have a Kirby in the square on the left, in one of several [[Yarn Transformation|forms]]:
*Standing[?]
*Standing
*Sitting
*Sitting
*Sleeping[?]
*Sleeping
*[[Car]] form[?]
*[[Parachute]] form
*Umbrella form
*[[Car]] form
*[[Sleigh]] form
*Tow truck form
*[[Submarine]] form
*Umbrella form[!]
*Music note form
*Music note form


The rest of the save file's description includes icons of all of the unlocked levels, completion percentage, as well as a rotating star to the right of the selected save file.
The rest of the save file's description includes icons of all of the unlocked levels, completion percentage, as well as a rotating star to the right of the selected save file.


Save files can be created, deleted or copied to a different one. The latter is a feature unique to this game.[?]
Save files can be created, deleted or copied to a different one. The latter is a feature unique to this game.


===Sub-Game title screens & previews===
===Sub-Game title screens & previews===
Each stage has a preview with an image reflecting its content, hosting [[Bead]] and Streak count records, and, depending on the version, the option to play with [[Prince Fluff|another player]] or select [[Devilish Mode]].
Each stage has a preview with an image reflecting its content, hosting [[Bead]] and Streak count records, collected [[Furniture]] and Soundtracks, and, depending on the version, the option to play with [[Prince Fluff|another player]] or select [[Devilish Mode]].


The [[Sub-Games#Kirby's (Extra) Epic Yarn|Sub-Games]] played with Kirby's neighbors have a similar preview. This includes the name of the stage, difficulty (in 1-5 stars), requirements, a time record and the [[Fabric]] reward.
The [[Sub-Games#Kirby's (Extra) Epic Yarn|Sub-Games]] played with Kirby's neighbors have a similar preview. This includes the name of the stage, difficulty (in 1-5 stars), requirements, a time record and the [[Fabric]] reward.


The two Sub-Games exclusive to ''Kirby's Extra Epic Yarn'', [[Slash & Bead]] and [[Dedede Gogogo]], have their own their own title screens and stage selections.
The two Sub-Games exclusive to ''Kirby's Extra Epic Yarn'', [[Slash & Bead]] and [[Dedede Gogogo]], have their own their own title screens and stage selections, as well as separate music.


<gallery>
<gallery>
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==''Kirby Mass Attack''==
==''Kirby Mass Attack''==
<gallery>
<gallery>
KMA 100% Save File.png
Dash Course KMA title.png
Dash Course KMA title.png
Field Frenzy KMA menu.png
Field Frenzy KMA menu.png
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===Game select===
===Game select===
Curtains, stars and crowns. Background in Deluxe.
Curtains, stars and crowns. Background in Deluxe.
<gallery>
KRtDL 100% Save File Screenshot.png
KRtDL crown save file screenshot.png
KRtDLD 100 percent complete save file screenshot.png
</gallery>


===Lor Starcutter rooms===
===Lor Starcutter rooms===
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<gallery>
<gallery>
KRtDL Scope Shot menu screenshot.png
KRtDL Scope Shot menu screenshot.png
KRtDL Ninja Dojo menu screenshot.png
KRtDL The Arena menu screenshot.png
KRtDL The Arena menu screenshot.png
KRtDL The True Arena menu screenshot.png
KRtDL The True Arena menu screenshot.png
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KRtDLD Merry Magoland title screen.png|Title Screen for [[Merry Magoland]]
KRtDLD Merry Magoland title screen.png|Title Screen for [[Merry Magoland]]
</gallery>
</gallery>
<!--KRtDL Ninja Dojo Select Character screenshot.png & KRtDL Ninja Dojo Select Level screenshot.png-->


==''Kirby's Dream Collection Special Edition''==
==''Kirby's Dream Collection Special Edition''==
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<!--most of these have versions with no bot screen-->
<!--most of these have versions with no bot screen-->
<gallery>
<gallery>
KTD Miiverse - Introduction.jpg
KTD Miiverse - Title screen secrets.jpg
KTD Hypernova Title Screen.png
KTD Hypernova Title Screen.png
KTD 100% Save File.png
KTD Miiverse - Extra game modes.jpg
KTD DDD Menu.png
KTD DDD Menu.png
KTD Miiverse - Kirby Fighters Deluxe.jpg
KTD KF Menu.png
KTD KF Menu.png
KTD The Arena Title Screen.jpg
KTD Miiverse - Arenas menu screens.jpg
KTD True Arena Menu.png
KTD True Arena Menu.png
KTD Dededetour Menu.png
KTD Dededetour Menu.png
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<gallery>
<gallery>
DDDD Dedede Platinum Moment screenshot.png
DDDD Dedede Platinum Moment screenshot.png
KFD Alternate Title Screen.png
KFD 100% Title Screen.png
KFD Dedede Title Screen.png
KFD Dedede Title Screen.png
</gallery>
</gallery>
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KPR Meta Knight Title Screen.png
KPR Meta Knight Title Screen.png
KPR Halberd Mode Title Screen.png
KPR Halberd Mode Title Screen.png
KPR 100% Save File.png
KPR K3DR menu.png
KPR K3DR menu.png
KPR TKC Menu.png
KPR TKC Menu.png
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KRC Start Screen JP.jpg
KRC Start Screen JP.jpg
KatRC E3 2014 Demo Title Screen.png|Demo
KatRC E3 2014 Demo Title Screen.png|Demo
KatRC 100 percent completion screenshot.jpg
</gallery>
</gallery>


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==Other==
==Other==
<gallery>
<gallery>
Kirby Family title screen.png
Kirby Family NSW title screen.png
Kirby TV Channel title.png
Kirby TV Channel title.png
KTB title.png
KTB title.png
PN KirbyTripleDXMatchUp TitleScreen.png
PN KirbyTripleDXMatchUp TitleScreen.png
KPR Robobot Yourself Title Screen.png
KPR Robobot Yourself Title Screen.png
PN KirbysQuickDraw TitleScreen.png
PN ChooseYourBuddy TitleScreen.png
PN ChooseYourBuddy TitleScreen.png
SSMB Title.png
SSMB Title.png
SSBB Title.png
SSBB Title.png
</gallery>
</gallery>
Ideas:
 
==See also==
*[[100% completion]]
*[[Cutscene]]
*[[Pause]]
*[[Staff credits]]
 
<!--Ideas:
*Idle
*Idle
*Skip
*Skip
*Variations
*Variations-->
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