User:Gigi/Sandbox/Continuity: Difference between revisions

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==Continuity within a title==
==Continuity within a title==
Games of the ''Kirby'' series usually feature various modes, from [[Story Mode]], to [[sub-game]]s, to [[Extra Mode]]s, but rarely these modes interact with each other. As such, it's often unclear the order these events happen, or even they even are connected to each other, with some exceptions. In particular, some extra modes do directly acknowledge events of Story Mode, namely [[Heroes in Another Dimension]], [[Isolated Isles: Forgo Dreams]], the [[Colosseum]], and [[Magolor Epilogue: The Interdimensional Traveler]], but even in those cases some connections can be unclear (for example, Magolor Epilogue's opening cutscene shows [[Magolor Soul]], giving the impression that it may be a sequel to ''Kirby's Return to Dream Land''{{'}}s Extra Mode, not Story Mode, but it's never properly explained). In addition, [[Meta Knightmare Returns]] and [[The True Arena]] of ''[[Kirby: Planet Robobot]]'' have been confirmed to be "what-if scenarios", but those of other games that to not have any hints of being directly tied to a Story Mode are left ambiguous as whether they are or not.<ref>[https://web.archive.org/web/20171108054450/https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0e2W0rUBw Kirby: Planet Robobot Ask-a-thon - Round 2]</ref> The developers often leave the lines blurry in those cases; in particular, for [[Merry Magoland]], it was directly mentioned in-game that it exists in another time and space, yet Kirby and friends are able to travel freely between it and the main story, demonstrating that the flow of time in the ''Kirby'' universe is fluid.<ref name="nindorimay"/>
Games of the ''Kirby'' series usually feature various modes, from [[Story Mode]], to [[sub-game]]s, to [[Extra Mode]]s, but rarely these modes interact with each other. As such, it's often unclear the order these events happen, or even they even are connected to each other, with some exceptions. In particular, some extra modes do directly acknowledge events of Story Mode, namely [[Heroes in Another Dimension]], [[Isolated Isles: Forgo Dreams]], the [[Colosseum]], and [[Magolor Epilogue: The Interdimensional Traveler]], but even in those cases some connections can be unclear (for example, Magolor Epilogue's opening cutscene shows [[Magolor Soul]], giving the impression that it may be a sequel to ''Kirby's Return to Dream Land''{{'}}s Extra Mode, not Story Mode, but it's never properly explained). In addition, [[Meta Knightmare Returns]] and [[The True Arena]] of ''[[Kirby: Planet Robobot]]'' have been confirmed to be "what-if scenarios", but those of other games that to not have any hints of being directly tied to a Story Mode are left ambiguous as whether they are or not.<ref>[https://web.archive.org/web/20171108054450/https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0e2W0rUBw Kirby: Planet Robobot Ask-a-thon - Round 2]</ref> Moreover, many of the elements that are revealed exclusively in these Extra Modes, such as with [[Special Page]]s, like [[Queen Sectonia]] being corrupted by the [[Dimension Mirror]], are referenced in subsequent installments. The developers often leave the lines blurry in those cases; in particular, for [[Merry Magoland]], it was directly mentioned in-game that it exists in another time and space, yet Kirby and friends are able to travel freely between it and the main story, demonstrating that the flow of time in the ''Kirby'' universe is fluid.<ref name="nindorimay"/>


Continuity in games usually relies on a concept referred to as [[wikipedia:diegesis|diegesis]], which distinguishes elements that exist within the setting the characters inhabit from elements that exist outside of the universe for the audience's benefit. For example, music that exists in the story (such as a song playing on a radio that the characters interact with) is "diegetic" sound, while background music that the audience hears but the characters do not is "non-diegetic" sound. It should be noted, however, that in the context of the ''Kirby'' series, the lines for such concept are often blurry or left ambiguous. As an example, while a cutscene in ''[[Kirby and the Forgotten Land]]'' shows a radio play "[[Welcome to the New World!]]" and Kirby even dances to it, implying that it's "diegetic", afterwards he goes much further from the radio and the song continues playing regardless. In the same game, the various background music of the game can be played by the [[The Deedly Dees]], despite the notion that background music of the game is "non-diegetic" and thus not known by the characters.
Continuity in games usually relies on a concept referred to as [[wikipedia:diegesis|diegesis]], which distinguishes elements that exist within the setting the characters inhabit from elements that exist outside of the universe for the audience's benefit. For example, music that exists in the story (such as a song playing on a radio that the characters interact with) is "diegetic" sound, while background music that the audience hears but the characters do not is "non-diegetic" sound. It should be noted, however, that in the context of the ''Kirby'' series, the lines for such concept are often blurry or left ambiguous. As an example, while a cutscene in ''[[Kirby and the Forgotten Land]]'' shows a radio play "[[Welcome to the New World!]]" and Kirby even dances to it, implying that it's "diegetic", afterwards he goes much further from the radio and the song continues playing regardless. In the same game, the various background music of the game can be played by the [[The Deedly Dees]], despite the notion that background music of the game is "non-diegetic" and thus not known by the characters.