Samurai Kirby: Difference between revisions

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==Gameplay==  
==Gameplay==  
[[File:KSS Samurai Kirby gameplay.png|thumb|200px|Kirby facing off against King Dedede; his fourth opponent in Samurai Kirby, in ''Kirby Super Star'']]
[[File:KSS Samurai Kirby gameplay.png|thumb|200px|Kirby facing off against King Dedede; his fourth opponent in Samurai Kirby, in ''Kirby Super Star'']]
Samurai Kirby shows [[Kirby]] standing and facing his opponent in a scene lined with bricks and a horizon-level sun. The objective is to draw faster than the opponent, by pressing any button immediately after an exclamation mark signal appears. The round will restart if Kirby draws too early, which gives him a strike. The sub-game ends when Kirby loses to an opponent, or when Kirby gets three strikes in a row. A sign at the lower-right of the screen indicates the time from the signal to the reaction. Kirby uses a different weapon against every opponent, and likewise, every opponent uses their own.
Samurai Kirby shows [[Kirby]] standing and facing his opponent in a grassy field at sunset. The objective is to draw faster than the opponent, by pressing any button immediately after an exclamation mark signal appears. The round will restart if Kirby draws too early, which gives him a strike. The sub-game ends when Kirby loses to an opponent, or when Kirby gets three strikes in a row. A sign at the lower-right of the screen indicates the time from the signal to the reaction. Kirby uses a different weapon against every opponent, and likewise, every opponent uses their own.


When playing with a second player in ''Kirby Super Star'', the 1P character is always Kirby and the 2P character is randomly picked among Kirby's five opponents. When playing multiplayer in ''Kirby's Return to Dream Land Deluxe'', player 1 is always Kirby while players 2, 3 and 4 can pick between [[King Dedede]], [[Meta Knight]], [[Bandana Waddle Dee]], or another Kirby. If played with two players, it uses the sideways perspective from the original; if played with three or four, it uses the angled perspective of [[Quick Draw]].
When playing with a second player in ''Kirby Super Star'', the player 1 character is always Kirby and the player 2 character is randomly picked among Kirby's five opponents. When playing multiplayer in ''Kirby's Return to Dream Land Deluxe'', player 1 is always Kirby while players 2, 3 and 4 can pick between [[King Dedede]], [[Meta Knight]], [[Bandana Waddle Dee]], or another Kirby. If played with two players, it uses the sideways perspective from the original; if played with three or four, it uses the angled perspective of [[Quick Draw]]. If a retry is deemed between 2 or 3 players in a 3-4 player match, the players not included in the retry will sit out until a win is given. In 3-4 player matches, faulting twice will make the player sit out as well. Players sitting out will depict their character sitting facing away, looking sad and are unable to act until next match.


===Opponents===  
===Opponents===  
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!Opponent's attack
!Opponent's attack
|-
|-
|{{center|[[File:KSS Waddle Doo SK sprite.png|All versions]] [[File:KSSU Waddle Doo SK alt sprite.png|''Kirby Super Star Ultra'' Korean release only]]<br>[[Waddle Doo]]}}
|{{center|[[File:KSS Waddle Doo SK sprite.png|All versions]] [[File:KSSU Waddle Doo SK alt sprite.png|''Kirby Super Star Ultra'' Korean release only]]<br>'''[[Waddle Doo]]'''<br>'''わどるどぅ'''}}
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|
*Easy: 82
*Easy: 82
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|Smacking Kirby with a fan
|Smacking Kirby with a fan
|-
|-
|{{center|[[File:KSS Wheelie SK sprite.png|All versions]] [[File:KSSU Wheelie SK alt sprite.png|''Kirby Super Star Ultra'' Korean release only]]<br>[[Wheelie]]}}
|{{center|[[File:KSS Wheelie SK sprite.png|All versions]] [[File:KSSU Wheelie SK alt sprite.png|''Kirby Super Star Ultra'' Korean release only]]<br>'''[[Wheelie]]'''<br>'''ういりぃ'''}}
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*Easy: 50
*Easy: 50
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|Running over Kirby, with a tire mark on his face
|Running over Kirby, with a tire mark on his face
|-
|-
|{{center|[[File:KSS Chef Kawasaki SK sprite.png|All versions]] [[File:KSSU Chef Kawasaki SK alt sprite.png|''Kirby Super Star Ultra'' Korean release only]]<br>[[Chef Kawasaki]]}}
|{{center|[[File:KSS Chef Kawasaki SK sprite.png|All versions]] [[File:KSSU Chef Kawasaki SK alt sprite.png|''Kirby Super Star Ultra'' Korean release only]]<br>'''[[Chef Kawasaki]]'''<br>'''こっくかわさき'''}}
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*Easy: 21
*Easy: 21
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|Whacking a frying pan onto Kirby's head
|Whacking a frying pan onto Kirby's head
|-
|-
|{{center|[[File:KSS King Dedede SK sprite.png|All versions]] [[File:KSSU King Dedede SK alt sprite.png|''Kirby Super Star Ultra'' Korean release only]]<br>[[King Dedede]]}}
|{{center|[[File:KSS King Dedede SK sprite.png|All versions]] [[File:KSSU King Dedede SK alt sprite.png|''Kirby Super Star Ultra'' Korean release only]]<br>'''[[King Dedede]]'''<br>'''ででで{{furi|大王|だいおう}}'''}}
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*Easy: 16
*Easy: 16
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|Whacking Kirby flat with a hammer (known as [https://ja.wikipedia.org/wiki/%E6%9D%B5 杵] in Chinese and Japanese) for making [[wikipedia:mochi|mochi]]
|Whacking Kirby flat with a hammer (known as [https://ja.wikipedia.org/wiki/%E6%9D%B5 杵] in Chinese and Japanese) for making [[wikipedia:mochi|mochi]]
|-
|-
|{{center|[[File:KSS Meta Knight SK Sprite.png|All versions]] [[File:KSSU Meta Knight SK alt sprite.png|''Kirby Super Star Ultra'' Korean release only]]<br>[[Meta Knight]]}}
|{{center|[[File:KSS Meta Knight SK Sprite.png|All versions]] [[File:KSSU Meta Knight SK alt sprite.png|''Kirby Super Star Ultra'' Korean release only]]<br>'''[[Meta Knight]]'''<br>'''めたないと'''}}
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*Easy: 11
*Easy: 11
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|Cutting Kirby's face with a blade
|Cutting Kirby's face with a blade
|}
|}
====''Kirby's Return to Dream Land Deluxe''====
====''Kirby's Return to Dream Land Deluxe''====
{| class="wikitable" border=1 cellpadding=2
{| class="wikitable" border=1 cellpadding=2
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!Opponent's attack
!Opponent's attack
|-
|-
|{{center|[[File:KRtDLD Samurai Kirby vs Bandana Waddle Dee screenshot.png|150px]]<br>'''[[Bandana Waddle Dee]]'''}}
|{{center|[[File:KRtDLD Samurai Kirby vs Bandana Waddle Dee screenshot.png|150px]]<br>'''[[Bandana Waddle Dee]]'''<br>'''ばんだなわどるでぃ'''}}
|Easy: ~92<br>Normal: ~62<br> Hard: ~32
|Easy: ~90<br>Normal: ~60<br> Hard: ~30
|A fan, which knocks down Bandana Waddle Dee
|A fan, which knocks down Bandana Waddle Dee
|Smacking Kirby with a fan
|Smacking Kirby with a fan
|-
|-
|{{center|[[File:KRtDLD Samurai Kirby vs Chef Kawasaki screenshot.png|150px]]<br>'''[[Chef Kawasaki]]'''}}
|{{center|[[File:KRtDLD Samurai Kirby vs Chef Kawasaki screenshot.png|150px]]<br>'''[[Chef Kawasaki]]'''<br>'''こっくかわさき'''}}
|Easy: ~76<br>Normal: ~51<br> Hard: ~27
|Easy: ~75<br>Normal: ~50<br> Hard: ~27
|A pie, which hits Kawasaki's face
|A pie, which hits Kawasaki's face
|Whacking a frying pan onto Kirby's head
|Whacking a frying pan onto Kirby's head
|-
|-
|{{center|[[File:KRtDLD Samurai Kirby vs King Dedede screenshot.png|150px]]<br>'''[[King Dedede]]'''}}
|{{center|[[File:KRtDLD Samurai Kirby vs King Dedede screenshot.png|150px]]<br>'''[[King Dedede]]'''<br>'''ででで{{furi|大王|だいおう}}'''}}
|Easy: ~60<br>Normal: ~40<br> Hard: ~23
|Easy: ~60<br>Normal: ~40<br> Hard: ~23
|A party popper, which stuns Dedede
|A party popper, which stuns Dedede
|Whacking Kirby flat with a hammer (known as [https://ja.wikipedia.org/wiki/%E6%9D%B5 杵] in Chinese and Japanese) for making [[wikipedia:mochi|mochi]]
|Whacking Kirby flat with a hammer (known as [https://ja.wikipedia.org/wiki/%E6%9D%B5 杵] in Chinese and Japanese) for making [[wikipedia:mochi|mochi]]
|-
|-
|{{center|[[File:KRtDLD Samurai Kirby vs Magolor screenshot.png|150px]]<br>'''[[Magolor]]'''}}
|{{center|[[File:KRtDLD Samurai Kirby vs Magolor screenshot.png|150px]]<br>'''[[Magolor]]'''<br>'''まほろあ'''}}
|Easy: ~45<br>Normal: ~30<br> Hard: ~20
|Easy: ~45<br>Normal: ~30<br> Hard: ~20
|The [[Ultra Sword]], which causes Magolor to double over
|The [[Ultra Sword]], which causes Magolor to double over
|Dropping a miniature version of the [[Lor Starcutter]] onto Kirby while laughing.
|Dropping a miniature version of the [[Lor Starcutter]] onto Kirby while laughing
|-
|-
|{{center|[[File:KRtDLD Samurai Kirby vs Meta Knight screenshot.png|150px]]<br>'''[[Meta Knight]]'''}}
|{{center|[[File:KRtDLD Samurai Kirby vs Meta Knight screenshot.png|150px]]<br>'''[[Meta Knight]]'''<br>'''めたないと'''}}
|Easy: ~34<br>Normal: ~24<br> Hard: 16-18
|Easy: ~35<br>Normal: ~25<br> Hard: ~16
|A blade, which cuts off Meta Knight's mask
|A blade, which cuts off Meta Knight's mask
|Cutting Kirby's face with a blade
|Cutting Kirby's face with a blade
|}
|}
Unlike in previous versions of Samurai Kirby, if the player keeps retrying the game after Kirby is defeated, the CPU opponents will gradually get slower, in a similar mercy mechanic to bosses in the Main Mode becoming slower and having less health if refought.
CPU reaction frames are taken from the official Japanese guidebook. Unlike in previous versions of Samurai Kirby, if the player keeps retrying the game after Kirby is defeated, the CPU opponents will gradually get slower, in a similar mercy mechanic to bosses in the Main Mode becoming slower and having less health if refought.


== Missions ==
== Missions ==
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==Trivia==
==Trivia==
*The title logo calligraphy for the Japanese version was written by [[Masahiro Sakurai]] himself with a brush pen.<ref>[https://www.nintendo.com/super-nes-classic/interview-kirby ''Kirby Super Star'' Developer Interview - Super Nintendo Entertainment System: Super NES Classic Edition - Nintendo.com]</ref>
*The title logo calligraphy for the Japanese version was written by [[Masahiro Sakurai]] himself with a brush pen.<ref>[https://www.nintendo.com/super-nes-classic/interview-kirby ''Kirby Super Star'' Developer Interview - Super Nintendo Entertainment System: Super NES Classic Edition - Nintendo.com]</ref>
*In the Japanese version, the character names are written in hiragana calligraphy instead of their regular katakana names. Additionally, there is grass blowing in the wind at the bottom of the screen, which was removed from the translated SNES version to make room for English text, but was restored in all versions of ''Kirby Super Star Ultra''.
*In the Japanese version, the character names are written using hiragana instead of katakana. In ''Kirby Super Star'' and ''Kirby Super Star Ultra'', the text is written vertically right-to-left, like a traditional scroll.
*The "sword master" Kirby in this sub-game is referenced by the Topknot [[Alternate costumes#Kirby Battle Royale|Headgear]] for [[Ninja]] Kirby in ''[[Kirby Battle Royale]]''.
**In the international versions of ''Kirby Super Star'' and ''Kirby Super Star Ultra'', the Japanese scrolls seen during gameplay are kept, with a translation running across the bottom of the screen. This resulted in the removal of the animated grass at the bottom of the screen in ''Kirby Super Star'', which was restored in ''Kirby Super Star Ultra''.
**In ''Kirby's Return to Dream Land Deluxe'', the text is fully translated in all languages and written horizontally left-to-right, even in the Japanese version.
*The "sword master" Kirby in this sub-game is referenced by the Topknot [[Costumes#Kirby Battle Royale|Headgear]] for [[Ninja]] Kirby in ''[[Kirby Battle Royale]]''.
*Meta Knight's sprite shows that his mask has a scar on his left eye; this corresponds to [[Dark Meta Knight]]'s scar.
*Meta Knight's sprite shows that his mask has a scar on his left eye; this corresponds to [[Dark Meta Knight]]'s scar.
[[File:KSSU Kirby SK alt sprite.png|thumb]]
[[File:KSSU Kirby SK alt sprite.png|thumb]]
*In the Korean release of ''Kirby Super Star Ultra'', most of the game's sprites are altered to remove references to Japanese culture. Namely, Kirby and Meta Knight's topknots are removed, the scar on Meta Knight's face is absent, and all other characters use their regular in-game sprites. This is due to South Korea's restrictions on Japanese cultural imports, which were implemented in response to Japan's occupation of the Korean peninsula from 1910 to 1945; most of these restrictions were gradually lifted from 1998 to 2004, but some still remain in place.
*In the Korean release of ''Kirby Super Star Ultra'', most of the game's sprites are altered to remove references to Japanese culture. Namely, the Japanese text scrolls are translated into Korean rather than being subtitled, Kirby and Meta Knight's topknots are removed, the scar on Meta Knight's face is absent, and all other characters use their regular in-game sprites. This is due to South Korea's restrictions on Japanese cultural imports, which were implemented in response to Japan's occupation of the Korean peninsula from 1910 to 1945; most of these restrictions were gradually lifted from 1998 to 2004, but some still remain in place.
**In all versions of ''Kirby's Return to Dream Land Deluxe'', the unique Japanese outfits in the original were replaced with topknots for every character, which may be related to this.
**In all versions of ''Kirby's Return to Dream Land Deluxe'', the unique Japanese outfits in the original were replaced with topknots for every character, which may be related to this.


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KRtDLD Samurai Kirby gameplay screenshot.jpg|Screenshot of multiplayer gameplay in ''Kirby's Return to Dream Land Deluxe''
KRtDLD Samurai Kirby gameplay screenshot.jpg|Screenshot of multiplayer gameplay in ''Kirby's Return to Dream Land Deluxe''
KRtDLD Samurai Kirby multiplayer clash screenshot.png|The aftermath of a multiplayer clash
KRtDLD Samurai Kirby multiplayer clash screenshot.png|The aftermath of a multiplayer clash
</gallery>
===Other===
<gallery>
KMSC Samurai Kirby artwork.png|Artwork for the KIRBY MUTEKI! SUTEKI! CLOSET merchandise series
</gallery>
</gallery>


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