Robobot Armor: Difference between revisions

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!Image
!Image
!Description
!Description
!Notes
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|Normal
|Normal
| [[File:Robobot Normal.jpg|150px]]
| [[File:Robobot Normal.jpg|150px]]
|The default appearance of the armor. Allows for swift punches and slams, and also can carry large blocks.
|The default appearance of the armor.<br>Allows for swift punches and slams, and also can carry large blocks.
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|[[Beam (Robobot Armor)|Beam]]
|[[Beam (Robobot Armor)|Beam]]
| [[File:Robobot Beam Mode.jpg|150px]]
| [[File:Robobot Beam Mode.jpg|150px]]
|Allows the suit to fire large orbs of energy that bounce along the ground. Also generates electricity through wires.
|Allows the suit to fire large orbs of energy that bounce off the ground.<br>Also generates electricity through wires.
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|[[Bomb (Robobot Armor)|Bomb]]  
|[[Bomb (Robobot Armor)|Bomb]]  
| [[File:Robobot Bomb Mode.jpg|150px]]
| [[File:Robobot Bomb Mode.jpg|150px]]
|Allows the suit to deploy a set number of walking bombs that can crawl up walls. The bombs can also be angled and tossed before they start walking.
|Allows the suit to throw a set number of walking bombs that can crawl up walls.<br>The bomb's throw angle can also be altered.
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|[[Cutter (Robobot Armor)|Cutter]]
|[[Cutter (Robobot Armor)|Cutter]]
| [[File:Robobot Cutter Mode.jpg|150px]]
| [[File:Robobot Cutter Mode.jpg|150px]]
|Gives the suit a set of razor blades that act like boomerangs and can cut through multiple targets and obstacles at once.  
|Gives the suit a set of saw blades that act like boomerangs and can cut through multiple targets and obstacles at once.  
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|[[ESP (Robobot Armor)|ESP]]
|[[ESP (Robobot Armor)|ESP]]
| [[File:Robobot ESP Mode.jpg|150px]]
| [[File:Robobot ESP Mode.jpg|150px]]
|Gives the suit a pair of disembodied hands and allows it to fire multiple large energy orbs at opponents. These orbs can conduct electricity.
|Gives the suit a pair of disembodied hands and allows it to fire multiple large energy orbs at opponents.<br>These orbs can conduct electricity.
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|[[Fire (Robobot Armor)|Fire]]
|[[Fire (Robobot Armor)|Fire]]
| [[File:Robobot Fire Mode.jpg|150px]]
| [[File:Robobot Fire Mode.jpg|150px]]
|Gives the suit two flamethrowers that can be angled and cover a large range. Also causes the suit to leave fire behind as it moves.
|Gives the suit two flamethrowers that can be angled and cover a large range.<br>Also causes the suit to leave fire behind as it moves.
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|[[Ice (Robobot Armor)|Ice]]
|[[Ice (Robobot Armor)|Ice]]
| [[File:Robobot Ice Mode.jpg|150px]]
| [[File:Robobot Ice Mode.jpg|150px]]
|Gives the suit a set of fans that can chill enemies.
|Gives the suit a set of fans that can freeze enemies with icy wind.
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|[[Jet (Robobot Armor)|Jet]]
|[[Jet (Robobot Armor)|Jet]]
| [[File:Robobot Jet Mode.jpg|150px]]
| [[File:Robobot Jet Mode.jpg|150px]]
|Turns the suit into a flying craft that can fire in multiple directions.
|Turns the suit into a jet, armed with a galting gun and missile launchers which can fire in multiple directions.<br>Acquiring this ability also automatically causes the armor to fly off into a separate area of the level.<br>The armor itself resembles [[Capsule J2]].
|The armor itself resembles [[Capsule J2]]. Acquiring this ability also automatically causes the armor to fly off into a separate area of the level.
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|[[Mike (Robobot Armor)|Mike]]
|[[Mike (Robobot Armor)|Mike]]
| [[File:Robobot Mike Mode.jpg|150px]]
| [[File:Robobot Mike Mode.jpg|150px]]
|Gives the suit a pair of boom boxes that can emit loud damaging sound waves.
|Gives the suit a pair of boom boxes that can emit loud damaging sound waves.<br>Unlike the base ability, this armor mode has unlimited uses.
|Unlike the base ability, this armor mode has unlimited uses.
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|[[Parasol (Robobot Armor)|Parasol]]
|[[Parasol (Robobot Armor)|Parasol]]
| [[File:Robobot Parasol Mode.jpg|150px]]
| [[File:Robobot Parasol Mode.jpg|150px]]
|Gives the suit a pair of parasol-like propellers that allow it to hover. These parasols can also dispel gas clouds.
|Gives the suit parasol-like dual rotor blades that allow it to hover like a helicopter.<br>These parasols can also dispel gas clouds.
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|[[Spark (Robobot Armor)|Spark]]
|[[Spark (Robobot Armor)|Spark]]
| [[File:Robobot Spark Mode.jpg|150px]]
| [[File:Robobot Spark Mode.jpg|150px]]
|Gives the suit a pair of plasma cannons that can be charged for extra power. The shots will naturally electrify wires.
|Gives the suit a pair of plasma cannons that can be charged for extra power.<br>The shots will naturally electrify wires.
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|[[Stone (Robobot Armor)|Stone]]
|[[Stone (Robobot Armor)|Stone]]
| [[File:Robobot Stone Mode.jpg|150px]]
| [[File:Robobot Stone Mode.jpg|150px]]
|Changes the suit's arms into heavy clubs that can pound various obstacles and enemies.
|Gives the suit's a pair of heavy stone fists that can pound various obstacles and enemies.
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|[[Sword (Robobot Armor)|Sword]]
|[[Sword (Robobot Armor)|Sword]]
| [[File:Robobot Sword Mode.jpg|150px]]
| [[File:Robobot Sword Mode.jpg|150px]]
|Changes the suit's arms into dual blades that can cut through massive wood blocks and heavy chains.
|Changes the suit's arms into dual beam swords that can cut through massive wood blocks and heavy chains.
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|[[Wheel (Robobot Armor)|Wheel]]
|[[Wheel (Robobot Armor)|Wheel]]
| [[File:Robobot Wheel Mode.jpg|150px]]
| [[File:Robobot Wheel Mode.jpg|150px]]
|Changes the suit into a motorbike with two extra large back wheels, which can easily plow through enemies, and freely jump between foreground and background.
|Changes the suit into a racecar with two large back wheels, one small front wheel, and two front spikes,<br>which can easily plow through enemies, and freely jump between foreground and background like the [[3D Warp Star]].
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|[[Halberd (Robobot Armor)|Halberd]]
|[[Halberd (Robobot Armor)|Halberd]]
| [[File:Halberd Mode.jpg|150px]]
| [[File:Halberd Mode.jpg|150px]]
|A fusion between the Robobot Armor and the [[Halberd]]. It is used to battle the final boss of the game, [[Star Dream]].
|A fusion between the Robobot Armor and the [[Halberd]]. It is used to battle the final boss of the game, [[Star Dream]].<br>Naturally, this ability is only obtainable at one point in the game.
|Naturally, this ability is only obtainable at one point in the game.
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