Multiplayer: Difference between revisions

59 bytes added ,  21 May 2023
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(→‎Kirby: Nightmare in Dream Land: More information about Multiplayer based on observation from a meme playthrough video featuring NiDL Multiplayer.)
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===''Kirby: Nightmare in Dream Land''===
===''Kirby: Nightmare in Dream Land''===
The main game and [[Extra Game]] can be played with up to 4 players, essentially treated as a cooperative multiplayer mode with the following differences:
The main game and [[Extra Game]] can be played with up to 4 players, essentially treated as a cooperative multiplayer mode with the following differences:
*All players will start at the latest [[Level]] that they are in. This especially applies after continuing from a [[Game Over]] screen.
*All players will start at the latest [[Level]] that they are in. This especially applies when continuing a game after ending a multiplayer session, especially after all players get a [[Game Over]].
*Each player has a separate [[1-Up|lives]] counter. If a player is defeated in a stage, they are temporarily taken out of the game until the players enter the next stage. If all players are defeated in the same stage, they will all respawn at the beginning of the area they were defeated in.
*Each player has a separate [[1-Up|lives]] counter. If a player is defeated in a stage, they are temporarily taken out of the game until the players enter the next stage. If all players are defeated in the same stage, they will all respawn at the beginning of the area they were defeated in.
**On the defeated player's side, their current ability will display as "Wait" (depicting a tired-looking Kirby on its icon), complete with its own unique pause screen.
**On the defeated player's side, their current ability will display as "Wait" (depicting a tired-looking Kirby on its icon), complete with its own unique pause screen.
*If a player loses all lives, they have the option to borrow lives from other players in order to continue, or simply give up by choosing "Don't Borrow", which will completely take said player out of the game session while displaying the words "Game Over" on their screen.
*If a player loses all lives, they have the option to borrow lives from other players in order to continue, or simply give up by choosing "Don't Borrow", which will completely take said player out of the game session while displaying the words "Game Over" on their screen.
**If all players lose their lives, the [[Game Over]] screen that displays is unique, featuring multiple knocked-out Kirbys depending on the ones present. There is no option to continue at that point, forcing the players to go back to the title screen.
**If all players lose their lives, the Game Over screen that displays is unique, featuring multiple knocked-out Kirbys depending on the ones present. There is no option to continue at that point, forcing the players to go back to the title screen.
*All players are required to stand near [[Door]]s to enter them in stages. On a [[level hub]], all players will automatically be transported to the destination stage (or [[Sub-Game]]) when one of the players enters that corresponding door.
*All players are required to stand near [[Door]]s to enter them in stages. On a [[level hub]], all players will automatically be transported to the destination stage (or [[Sub-Game]]) when one of the players enters that corresponding door.
*When playing Sub-Games from the level hubs, the [[1-Up]] rewards remain the same, and are all distributed separately to each player depending on their placement.
*When playing Sub-Games from the level hubs, the [[1-Up]] rewards remain the same, and are all distributed separately to each player depending on their placement.
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