Light (course): Difference between revisions

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{{Infobox-TopRideCourse
{{Infobox-TopRideCourse
|title= Light
|title= Light
|image= [[File:Light Top Ride.png|300px]]
|image=[[File:Light Top Ride.png|300px]]
|caption= View of the whole '''Light''' course from ''[[Kirby Air Ride]]''.
|caption=View of the whole '''Light''' course from ''[[Kirby Air Ride]]''.
|lap=6
|lap=6
|hazard=Columns <br>Light rails
|hazard=Columns<br>Light rails
|theme music=[[File:KAR Top Ride Light theme sample.mp3]] <br>[[File:KAR Mid-Boss Room theme sample.mp3]]
|theme music=[[File:KAR Top Ride Light theme sample.mp3]] <br>[[File:KAR Mid-Boss Room theme sample.mp3]]
|theme title=[[Top Ride: Light]]<br>[[Room Guarder|Mid-boss Room]]
|theme title="[[Top Ride: Light]]"<br>"[[Room Guarder|''Kirby 64: The Crystal Shards'': Mid-boss Room]]"
|description=Clips of the tracks that play on the Light course.
|description=Clips of the tracks that play on the Light course.
}}
}}
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The main feature of this course are the light rails, which have entry points at specific locations on the track. These rails can only be used when the light at the entry point is on, and switch on and off at random intervals. When used, the light rail activates, taking the racer to the predetermined exit point. Based on which rail is taken, this can result in a very large shortcut, and repeat successes with these rails can result in very fast races. In addition, at various points on the course, small hexagonal columns appear which serve as obstacles. Running into one breaks the column, but slows down the racer in the process.
The main feature of this course are the light rails, which have entry points at specific locations on the track. These rails can only be used when the light at the entry point is on, and switch on and off at random intervals. When used, the light rail activates, taking the racer to the predetermined exit point. Based on which rail is taken, this can result in a very large shortcut, and repeat successes with these rails can result in very fast races. In addition, at various points on the course, small hexagonal columns appear which serve as obstacles. Running into one breaks the column, but slows down the racer in the process.


In Free Play mode, the hazards of Light are disabled. This means that there are no breakable columns and the light rails do not activate.
In Free Run mode, the hazards of Light are disabled. This means that there are no breakable columns and the light rails do not activate.


{{clear|left}}
{{clear|left}}
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|jaR=Hikari
|jaR=Hikari
|jaM=Light
|jaM=Light
|fr=Light
|frM=-
|de=Light
|deM=-
|it=Light
|itM=-
|es=Light
|esM=-
}}
}}


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