Kirby for Nintendo GameCube: Difference between revisions

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Several aspects of the three cance{{l}}ed projects would eventually work their way into completed ''Kirby'' titles. Among them included the following points:
Several aspects of the three cance{{l}}ed projects would eventually work their way into completed ''Kirby'' titles. Among them included the following points:
*The concept of a full 3D ''Kirby'' game was likely the inspiration for the 3D environments in the sub-game [[Kirby 3D Rumble]], and later in ''[[Kirby's Blowout Blast]]'' and ''[[Kirby Battle Royale]]'', and would ultimately be reali{{z}}ed in ''[[Kirby and the Forgotten Land]]''.<ref>[https://www.youtube.com/watch?v=H3LAkr0ANgw Kirby and the Forgotten Land – Announcement Trailer – Nintendo Switch]</ref>
*The concept of a full 3D ''Kirby'' game was likely the inspiration for the 3D environments in the sub-game [[Kirby 3D Rumble]], and later in ''[[Kirby's Blowout Blast]]'' and ''[[Kirby Battle Royale]]'', and would ultimately be reali{{z}}ed in ''[[Kirby and the Forgotten Land]]''.<ref>[https://www.youtube.com/watch?v=H3LAkr0ANgw Kirby and the Forgotten Land – Announcement Trailer – Nintendo Switch]</ref>
*Much of the music and other assets developed for ''Kirby for Nintendo GameCube'' would be used in ''[[Kirby's Return to Dream Land|{{KRtDL KAW}}]]'', most noticeably "[[Road to Victory]]" (used for [[The Arena]]). This track was first heard in the ''Kirby for Nintendo GameCube'' trailer during [[wikipedia:Electronic Entertainment Expo|E3 2005]], and shares the melody of the theme "[[Sky Tower]]" from ''{{KRtDL KAW}}''. The melody was probably intended to serve as a leitmotif of ''Kirby for Nintendo GameCube'', though it's also widely used in ''{{KRtDL KAW}}''. Another track that was carried from the GameCub game was one of the cave themes of ''{{KRtDL KAW}}'', that played in the footage shown at E3 2005. Additionally, several models and sounds in ''{{KRtDL KAW}}''{{'}}s files use the header "GCK", presumably for "GameCube Kirby", indicating that they were originally planned for use in this title.
*Much of the music and other assets developed for ''Kirby for Nintendo GameCube'' would be used in ''[[Kirby's Return to Dream Land|{{KRtDL KAW}}]]'', most noticeably "[[Road to Victory]]" (used for [[The Arena]]). This track was first heard in the ''Kirby for Nintendo GameCube'' trailer during [[wikipedia:Electronic Entertainment Expo|E3 2005]], and shares the melody of the theme "[[Sky Tower]]" from ''{{KRtDL KAW}}''. The melody was probably intended to serve as a leitmotif of ''Kirby for Nintendo GameCube'', though it's also widely used in ''{{KRtDL KAW}}''. Another track that was carried from the GameCube game was one of the cave themes of ''{{KRtDL KAW}}'', that played in the footage shown at E3 2005. Additionally, several models and sounds in ''{{KRtDL KAW}}''{{'}}s files use the header "GCK", presumably for "GameCube Kirby", indicating that they were originally planned for use in this title.
*The ''Kirby'' series trophies in ''[[Super Smash Bros. Brawl]]'' appear to use assets from this title, with models such as [[Golem]] and the [[Fire]] hat, which has a hexagonal jewel rather than the circular one in ''[[Kirby Air Ride]]'', being direct matches.
*The ''Kirby'' series trophies in ''[[Super Smash Bros. Brawl]]'' appear to use assets from this title, with models such as [[Golem]] and the [[Fire]] hat, which has a hexagonal jewel rather than the circular one in ''[[Kirby Air Ride]]'', being direct matches.
*The [[Water]] ability was originally planned to debut in this game, with a different design more closely matching its appearance in the anime; it ended up debuting in ''{{KRtDL KAW}}'' instead.
*The [[Water]] ability was originally planned to debut in this game, with a different design more closely matching its appearance in the anime; it ended up debuting in ''{{KRtDL KAW}}'' instead.