Dangerous Dinner - Stage 2: Difference between revisions

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From there, Kirby finds himself in a dark cavern. Up ahead, Kirby will need to make his way past [[Elec]]s and then carry a [[Candle]] across a pool of water.
From there, Kirby finds himself in a dark cavern. Up ahead, Kirby will need to make his way past [[Elec]]s and then carry a [[Candle]] across a pool of water.


The door leads to a straight hall going right. Kirby does not have much time to take in his surroundings here, as the ceiling immediately starts to come down and attempt to crush him. Passing many enemies, Kirby will eventually stumble onto a [[Crackler]], which he can use to clear the path ahead. After fighting through a great deal of enemies, Kirby can narrowly avoid the ceiling and make it to the door to the next section at the right end of the hall.
The door leads to a straight hall going right. Kirby does not have much time to take in his surroundings here, as the ceiling immediately starts to come down and attempt to crush him. Passing many enemies, Kirby will eventually stumble onto a [[Crackler]], which he can use to clear the path ahead. After fighting through a great deal of enemies, Kirby can narrowly avoid the ceiling and make it to the door to the next section at the right end of the hall. In ''Kirby's Return to Dream Land Deluxe'', if Kirby hangs out at the door for [[HAL Room#Trivia|86 seconds]], he will encounter a new [[HAL Room]] where he can obtain the [[Monster Flame]] ability.


From there, Kirby finds himself facing [[Super Bonkers]], who could be a target for the [[Crackler]] if Kirby still has it. Defeating him yields the [[Grand Hammer]] ability. Up ahead, Kirby can use the hammer to pound metal stakes in and complete wires. Along the way, a series of [[Burner Box]]es can also be hammered down. Knocking all of them in the last chamber reveals a rift to the other dimension.
From there, Kirby finds himself facing [[Super Bonkers]], who could be a target for the [[Crackler]] if Kirby still has it. Defeating him yields the [[Grand Hammer]] ability. Up ahead, Kirby can use the hammer to pound metal stakes in and complete wires. Along the way, a series of [[Burner Box]]es can also be hammered down. Knocking all of them in the last chamber reveals a rift to the other dimension.