Capamari: Difference between revisions

No change in size ,  8 May
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→‎Phase 2: Grammar check
m (I would add Capamari's theme to the character infobox but it's already there for the stage so whatever)
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===Phase 2===
===Phase 2===
[[File:KEY Capamari (Phase 2).png|left|thumb|200px|Capamari about to spray ink.]]
[[File:KEY Capamari (Phase 2).png|left|thumb|200px|Capamari about to spray ink.]]
Once the cap is unraveled, the battle goes on to the next stage and Capamari takes a new form. Capamari will then become a plump red squid with shorter tentacles. The arena changes to include four interconnected pipes or cannons. Capamari blackens the waters by spitting a large blot of ink. Its eye buttons can be seen near the pipe openings, but three of its tentacles will encircle Kirby and suddenly stop spinning to close in while performing a corkscrew or drill-like attack. Any one of them can be caught with the Yarn Whip and rolled up to be used as a projectile attack against the others or Capamari's childen, [[Octopea]]s. After the ink clears, Octopeas appear in pairs and move erratically around the area before becoming mini drill attackers. Unlike Capamari's tentacles, the Octopeas spin through specific paths instead of closing in. Any of them can be caught to attack Capamari, during this phase of the battle, all four pipes have a red orb protruding outward. Only one is Capamari, and the others become a multi-pronged spike. When the correct one is hit, the yarn consisting of its head will wrinkle and waver through the rest of the battle.
Once the cap is unraveled, the battle goes on to the next stage and Capamari takes a new form. Capamari will then become a plump red squid with shorter tentacles. The arena changes to include four interconnected pipes or cannons. Capamari blackens the waters by spitting a large blot of ink. Its eye buttons can be seen near the pipe openings, but three of its tentacles will encircle Kirby and suddenly stop spinning to close in while performing a corkscrew or drill-like attack. Any one of them can be caught with the Yarn Whip and rolled up to be used as a projectile attack against the others or Capamari's childen, [[Octopea]]s. After the ink clears, Octopeas appear in pairs and move erratically around the area before becoming mini drill attackers. Unlike Capamari's tentacles, the Octopeas spin through specific paths instead of closing in. Any of them can be caught to attack Capamari. During this phase of the battle, all four pipes have a red orb protruding outward. Only one is Capamari, and the others become a multi-pronged spike. When the correct one is hit, the yarn consisting of its head will wrinkle and waver through the rest of the battle.


Finally, Capamari can turn into a drill itself, and shoot from one pipe to another. The first time this happens, beads will float out of whichever pipe Capamari came out of. Its red button can be caught anytime after stunning it with a thrown object. After latching onto it, Kirby tosses Capamari across the arena. Capimari will then use its pipe cannons to charge around the arena.
Finally, Capamari can turn into a drill itself, and shoot from one pipe to another. The first time this happens, beads will float out of whichever pipe Capamari came out of. Its red button can be caught anytime after stunning it with a thrown object. After latching onto it, Kirby tosses Capamari across the arena. Capimari will then use its pipe cannons to charge around the arena.
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