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Three levels of difficulty are offered with the only difference being how high the opponents will score. A set of three meters will determine the strength of the players' punch. The first is a rising and falling bar meter that gives a harder hit when activated at the top. Secondly, a pair of cross-hairs will rotate and occasionally blend together. Activating while the {{center}}s are overlapping yields the hardest punch. Lastly, a pendulum will swing past a targeted circle, which rewards a harder strike for activating while dead-center.<ref>{{cite|Mind the power gauge and watch the pendulum!|Kirby Super Star Ultra|in-game instructions}}</ref> | Three levels of difficulty are offered with the only difference being how high the opponents will score. A set of three meters will determine the strength of the players' punch. The first is a rising and falling bar meter that gives a harder hit when activated at the top. Secondly, a pair of cross-hairs will rotate and occasionally blend together. Activating while the {{center}}s are overlapping yields the hardest punch. Lastly, a pendulum will swing past a targeted circle, which rewards a harder strike for activating while dead-center.<ref>{{cite|Mind the power gauge and watch the pendulum!|Kirby Super Star Ultra|in-game instructions}}</ref> | ||
Kirby's three opponents will always be [[Waddle Dee]], [[Knuckle Joe]], and [[Iron Mam]]. At the end of each match, the opponents' force is compared in mt (metric tons, or ''Mega''tons if the title is relevant). | Kirby's three opponents will always be [[Bandana Waddle Dee]], [[Knuckle Joe]], and [[Iron Mam]]. At the end of each match, the opponents' force is compared in mt (metric tons, or ''Mega''tons if the title is relevant). | ||
==Trivia== | ==Trivia== |