Kirby's Dream Land 3: Difference between revisions

m
Line 945: Line 945:


==Trivia==
==Trivia==
*According to the game's entry in the [[Kirby's History]] section of ''[[Kirby's Dream Collection Special Edition]]'', ''Kirby's Dream Land 3'' was "the last [game] that Nintendo published in the USA for the [[Super Nintendo Entertainment System]]." Because of its late release date, one year after the launch of the [[Nintendo 64]]<ref>[[wikipedia:ja:星のカービィ3|''Kirby's Dream Land 3'' - Wikipedia (Japanese)]]</ref>, it did not see a European or Australian release until the Virtual Console reissue in 2009. These factors also contributed to the game becoming the lowest-selling title in the ''Kirby'' series, being the only entry to sell less than one million units. The game itself pokes fun at its late release in the Japanese version, where [[Boss Endurance|Boss Butch]] features a "Nintendo 16" logo (referring to the 16-bit hardware of the SNES, compared to the 64-bit hardware of the N64).
*According to the game's entry in the [[Kirby's History]] section of ''[[Kirby's Dream Collection Special Edition]]'', ''Kirby's Dream Land 3'' was "the last [game] that Nintendo published in the USA for the [[Super Nintendo Entertainment System]]." Because of its late release date, one year after the launch of the [[Nintendo 64]]<ref>[[wikipedia:ja:星のカービィ3|''Kirby's Dream Land 3'' - Wikipedia (Japanese)]]</ref>, it did not see a European or Australian release until the Virtual Console reissue in 2009. These factors also contributed to the game becoming the lowest-selling title in the main ''Kirby'' series, being the only entry to sell less than one million units. The game itself pokes fun at its late release in the Japanese version, where [[Boss Endurance|Boss Butch]] features a "Nintendo 16" logo (referring to the 16-bit hardware of the SNES, compared to the 64-bit hardware of the N64).
*The North American and Japanese ROM images for the game are nearly identical, with a difference of only 41 bytes. Both versions of the game include the data for both English and Japanese languages; the regional differences are loaded based on a single byte. A North American English copy of the game can be made to run in Japanese by changing the region byte, and vice versa.<ref>[[tcrf:Kirby's Dream Land 3#Regional Differences|''Kirby's Dream Land 3'' - The Cutting Room Floor]]</ref>
*The North American and Japanese ROM images for the game are nearly identical, with a difference of only 41 bytes. Both versions of the game include the data for both English and Japanese languages; the regional differences are loaded based on a single byte. A North American English copy of the game can be made to run in Japanese by changing the region byte, and vice versa.<ref>[[tcrf:Kirby's Dream Land 3#Regional Differences|''Kirby's Dream Land 3'' - The Cutting Room Floor]]</ref>
*According to the game's entry in the [[Kirby's History]] section of ''[[Kirby's Dream Collection Special Edition]]'', ''Kirby's Dream Land 3'' was "the last [game] that Nintendo published in the USA for the Super Nintendo Entertainment System."
*According to the game's entry in the [[Kirby's History]] section of ''[[Kirby's Dream Collection Special Edition]]'', ''Kirby's Dream Land 3'' was "the last [game] that Nintendo published in the USA for the Super Nintendo Entertainment System."
150

edits