Kirby: Triple Deluxe: Difference between revisions

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The game contains many collectibles. A primary example is [[Keychain]]s. There are 256 of these scattered throughout the levels. Each one depicts a pixelated sprite of an enemy, item, or character from previous Kirby games (except ''[[Kirby 64: The Crystal Shards]]'', as the game uses 3D models). The specific Keychain that is collected in stages is not revealed until after the [[Goal Game]]. The Keychain awarded is random, and it is possible to get the same Keychain on an image more than once. There are also Rare Golden Keychains. These are found in a fixed location, one in each level. They are not random. The other collectibles are the [[Sun Stone]]s, which serve a similar function to the [[Energy Sphere]]s from ''[[Kirby's Return to Dream Land|{{KRDL KAW}}]]''. There are a set amount of Sun Stones in each level and 100 available total. Most are hidden in secret rooms, some are in plain sight, others are hidden in chests. A certain amount of these is required to unlock the Boss Stage. If all of the Sun Stones in a level are collected, a bonus EX stage is unlocked. These stages are slightly longer but contain few Sun Stones, and end with a battle against a DX Mid-Boss. There are also Grand Sun Stones, that are obtained after defeating the boss of a level. These give access to the next level, and it is necessary to collect all five of them. If Kirby collects all 100 Sun Stones, he will be rewarded with a Rare [[Queen Sectonia]] Keychain.
The game contains many collectibles. A primary example is [[Keychain]]s. There are 256 of these scattered throughout the levels. Each one depicts a pixelated sprite of an enemy, item, or character from previous Kirby games (except ''[[Kirby 64: The Crystal Shards]]'', as the game uses 3D models). The specific Keychain that is collected in stages is not revealed until after the [[Goal Game]]. The Keychain awarded is random, and it is possible to get the same Keychain on an image more than once. There are also Rare Golden Keychains. These are found in a fixed location, one in each level. They are not random. The other collectibles are the [[Sun Stone]]s, which serve a similar function to the [[Energy Sphere]]s from ''[[Kirby's Return to Dream Land|{{KRDL KAW}}]]''. There are a set amount of Sun Stones in each level and 100 available total. Most are hidden in secret rooms, some are in plain sight, others are hidden in chests. A certain amount of these is required to unlock the Boss Stage. If all of the Sun Stones in a level are collected, a bonus EX stage is unlocked. These stages are slightly longer but contain few Sun Stones, and end with a battle against a DX Mid-Boss. There are also Grand Sun Stones, that are obtained after defeating the boss of a level. These give access to the next level, and it is necessary to collect all five of them. If Kirby collects all 100 Sun Stones, he will be rewarded with a Rare [[Queen Sectonia]] Keychain.


This game makes moderate use of tilt-based motion controls, having the player tilt the Nintendo 3DS system to accomplish certain tasks. These may involve tilting a bowl of water, setting the direction for a cannon to fire, or traveling over a pit in a gondola, and are usually required to get a Keychain. There is also a [[Extra Game|Game Mode]] that allows the player to play as King Dedede. His controls are also mostly the same as in Kirby's Return to Dream Land, but now he can create a shock-wave with his hammer at full health, and launch a cutting beam from his hammer when charged.
This game makes moderate use of tilt-based motion controls, having the player tilt the Nintendo 3DS system to accomplish certain tasks. These may involve tilting a bowl of water, setting the direction for a [[Tilt Cannon]] to fire, or traveling over a pit in a [[Tilt Gondola]], and are usually required to get a Keychain. There is also a [[Extra Game|Game Mode]] that allows the player to play as King Dedede. His controls are also mostly the same as in ''{{KRDL KAW}}'', but now he can create a shockwave with his hammer at full health, akin to [[Sword]], and launch a cutting beam from his hammer when charged, akin to [[Archer]]. Dedede Hammer Flip and Hammer Twirl retain the ability to light things on fire, while Giant Dedede Swing now has wind properties that can put out flames; this allows Dedede to tackle most elemental puzzles that Kirby would require different abilities for.


===Modes===
===Modes===
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==Trivia==
==Trivia==
*The title of 'Triple Deluxe' has multiple meanings. It can be compressed to '3D' which emphasizes the 3-D elements of the game, but it could also be read as 'DDD', which can help to explain [[King Dedede]]'s prominence in the game. It could also reference the Japanese title of ''[[Kirby Super Star|{{KSS KFP}}]]'' (''Kirby Super Deluxe'').
*The title of ''Triple Deluxe'' has multiple meanings. It can be compressed to "3D", which emphasizes the 3D elements of the game, but it could also be read as "DDD", which can help to explain [[King Dedede]]'s prominence in the game. It also references the Japanese title of ''[[Kirby Super Star|{{KSS KFP}}]]'', ''Kirby Super Deluxe''.
*If the first letter of each level is put together, it spells out FLOWERED ('''F'''ine Field, '''L'''ollipop Land, '''O'''ld Odyssey, '''W'''ild World, '''E'''ndless Explosions, '''R'''oyal Road, '''E'''ternal '''D'''reamland). This is a reference to the final boss, [[Queen Sectonia]], who becomes [[Queen Sectonia (second form)|a giant flower]] after merging herself with the [[Dreamstalk]] (effectively becoming "FLOWERED"). This level first letter easter egg is similar to ''[[Kirby's Adventure]]'', ''[[Kirby: Canvas Curse]]'', ''[[Kirby's Return to Dream Land|{{KRDL KAW}}]]'', ''[[Kirby: Planet Robobot]]'' and ''[[Kirby Star Allies]]''.
*If the first letter of each level is put together, it spells out FLOWERED ('''F'''ine Field, '''L'''ollipop Land, '''O'''ld Odyssey, '''W'''ild World, '''E'''ndless Explosions, '''R'''oyal Road, '''E'''ternal '''D'''reamland). This is a reference to the final boss, [[Queen Sectonia]], who becomes [[Queen Sectonia (second form)|a giant flower]] after merging herself with the [[Dreamstalk]] (effectively becoming "FLOWERED"). This is also the name of the ending cutscene in the [[Theater]]. Similar easter eggs are found in ''[[Kirby's Adventure]]'', ''[[Kirby: Canvas Curse]]'', ''[[Kirby's Return to Dream Land|{{KRDL KAW}}]]'', ''[[Kirby: Planet Robobot]]'' and ''[[Kirby Star Allies]]''.
*This game was first to have interactable onscreen HUD display: when [[Hypernova]] Kirby inhales a boss, its health gauge "peels" off before being inhaled when emptied; breaking the fourth wall.
*This game was first to have interactable onscreen HUD display: when [[Hypernova]] Kirby inhales a boss, its health gauge "peels" off before being inhaled when emptied; breaking the fourth wall.
*The ''Puzzle Swap'' mode in ''Streetpass Mii Plaza'', a game packaged digitally with a system in the 3DS family, contains a puzzle based on ''Kirby: Triple Deluxe'', which, once completed, shows a 3D animation of Kirby running through a medley of level themes from the said game (while switching between foreground and background) until he comes across a [[Miracle Fruit]]. He jumps into it, and the animation loops. By moving the camera around, hidden [[Keychain|Keychains]] can be found, like a [[Bandana Waddle Dee]] or Meta Knight keychain.
*The ''Puzzle Swap'' mode in ''Streetpass Mii Plaza'', a game packaged digitally with a system in the 3DS family, contains a puzzle based on ''Kirby: Triple Deluxe'', which, once completed, shows a 3D animation of Kirby running through a medley of level themes from the said game (while switching between foreground and background) until he comes across a [[Miracle Fruit]]. He jumps into it, and the animation loops. By moving the camera around, hidden [[Keychain|Keychains]] can be found, like a [[Bandana Waddle Dee]] or Meta Knight keychain.