Kirby's Adventure: Difference between revisions

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{{Infobox-Game
{{Infobox-Game
|image=[[File:Kirby's Adventure Box.jpg|250px]]
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|successor=''[[Kirby's Pinball Land]]''
|successor=''[[Kirby's Pinball Land]]''
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{{articleabout|the Nintendo Entertainment System game|the Wii game known as Kirby's Adventure Wii in some versions|[[Kirby's Return to Dream Land]]}}
{{articleabout|the Nintendo Entertainment System game|the Wii game known as Kirby's Adventure Wii in some regions|[[Kirby's Return to Dream Land]]}}
'''''Kirby's Adventure''''' is the second title of the [[Kirby (series)|''Kirby'' series]] and the first and only [[Nintendo Entertainment System]] game in the series. ''Kirby's Adventure'' features a greater visual style and a more extensive gameplay than ''[[Kirby's Dream Land]]''. The game marks the introduction of [[Kirby]]'s trademark [[Copy Abilities]].
'''''Kirby's Adventure''''' is a video game serving as the second title of the [[Kirby (series)|''Kirby'' series]] and the first and only [[Nintendo Entertainment System]] game in the series. The game expands greatly on concepts developed in ''[[Kirby's Dream Land]]'', as it features a broader visual style (including col{{o}}r) and more extensive gameplay than its predecessor. The game marks the introduction of [[Kirby]]'s trademark [[Copy Ability|Copy Abilities]] and introduces many characters which are now standard to the series, including enemies like [[Hot Head]], [[Sparky]], and [[UFO]], mid-bosses like [[Bonkers]], [[Mr. Frosty]], and [[Bugzzy]], and bosses like [[Paint Roller]], [[Mr. Shine & Mr. Bright]], and [[Meta Knight]]. This game was also the first to establish the notion of having levels broken up into distinct stages, finding [[Big Switch]]es to unlock extra content, playing [[Sub-Game]]s and [[Goal Game]]s, using a special weapon to fight the final boss, and having progress tracked toward [[100% completion]].


A remake of the game, known as ''[[Kirby: Nightmare in Dream Land]]'', was released for the [[Game Boy Advance]] in 2002.
A remake of the game, known as ''[[Kirby: Nightmare in Dream Land]]'', was released for the [[Game Boy Advance]] in 2002. A demo of ''Kirby's Adventure'' later appeared as one of the Masterpieces in ''[[Super Smash Bros. Brawl]]''. The original game was ported as a [[Virtual Console]] game for [[Wii]] and [[Wii U]], featured as part of ''[[Kirby's Dream Collection]]'', released as a 3D Classic on the [[Nintendo 3DS]] eShop, and included as a playable game for [[NES Classic  Edition]] and the [[Nintendo Switch]] Online service.
 
A demo of ''Kirby's Adventure'' later appeared as one of the Masterpieces in ''[[Super Smash Bros. Brawl]]''. The original game was ported as a [[Virtual Console]] game for [[Wii]] and [[Wii U]], a 3D Classic on the [[Nintendo 3DS]] eShop, and a playable game for [[nwiki:NES Classic Edition|NES Classic  Edition]] and the [[Nintendo Switch]] Online service.


==Story==
==Story==
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These sub-games are unlocked for individual play on the main menu if [[100% Completion]] is achieved. In [[Extra Game]], the sub-games have increased difficulty.
These sub-games are unlocked for individual play on the main menu if [[100% Completion]] is achieved. In [[Extra Game]], the sub-games have increased difficulty.


==100% Completion==
==100% completion==
''Kirby's Adventure'' is the first game in the series to feature 100% completion. the player earns different titles as the percentage goes higher. For the 100% completion requirements and the list of all titles, see [[100% Completion#Kirby's Adventure]].
''Kirby's Adventure'' is the first game in the series to feature 100% completion. the player earns different titles as the percentage goes higher. For the 100% completion requirements and the list of all titles, see [[100% completion#Kirby's Adventure]].


100% completion unlocks [[Extra Game]] and [[Boss Endurance]].
100% completion unlocks [[Extra Game]] and [[Boss Endurance]].
*In Extra Game, Kirby revisits the Story Mode with only 3 [[stamina]] bars and cannot save the game. Clearing the Extra Game is required to unlock [[Sound Test]].
*In Extra Game, Kirby revisits the Story Mode with only 3 [[stamina]] bars and cannot save the game. Clearing the Extra Game is required to unlock [[Sound Test]].
*In Boss Endurance, Kirby fights all bosses with no Copy Ability at start and no recovery provided (except after defeating [[Heavy Mole]], which fully restores Kirby's stamina).
*In Boss Endurance, Kirby fights all bosses with no Copy Ability at start and no recovery provided (except after defeating [[Heavy Mole]], which fully restores Kirby's stamina).
==Visual theme==
''Kirby's Adventure'' features a distinct col{{o}}r code regarding its main seven levels. The first letters of each level's name spell out "[[wikipedia:ROYGBIV|ROYGBIV]]" in reverse order when combined sequentially into a single word, which is the abbreviation of the rainbow's seven primary col{{o}}rs. Additionally, the opening cut-scenes for each level and their [[Warp Star Station]]s showcase the col{{o}}r of the respective letter:
*[[Vegetable Valley]]: Violet
*[[Ice Cream Island]]: Indigo
*[[Butter Building]]: Blue
*[[Grape Garden]]: Green
*[[Yogurt Yard]]: Yellow
*[[Orange Ocean]]: Orange
*[[Rainbow Resort]]: Red
Several later titles in the series also spell out a specific word with their levels' first letters, though these seldom have anything to do with col{{o}}r.


==Port Versions==
==Port Versions==
===''Virtual Console''===
''Kirby's Adventure'' has seen individual release on [[Virtual Console]] for the [[Wii]] and for the [[Wii U]].
===''Kirby's Dream Collection''===
''Kirby's Adventure'' is the second of the six games which can be played in ''[[Kirby's Dream Collection]]'' on the [[Wii]]. It is a faithful recreation, preserving the original rendering issues and frame rate loss of the NES version, though the player has the ability to suspend the game at any point and return to it later.
===3D Classics===
===3D Classics===
{{main|3D Classics: Kirby's Adventure}}
{{main|3D Classics: Kirby's Adventure}}
''3D Classics: Kirby's Adventure'' was released on the [[Nintendo 3DS]]. This version adds 3D visual effects to the original game and has minor improvement in framerate (e.g. The [[Spark]] ability doesn't cause frame drops in the 3D Classics version).
''3D Classics: Kirby's Adventure'' was released on the [[Nintendo 3DS]]. This version adds 3D visual effects to the original game and has minor improvement in frame rate (e.g. The [[Spark]] ability doesn't cause frame drops in the 3D Classics version).
 
===NES Classic Edition===
''Kirby's Adventure'' is one of the games available on the [[NES Classic Edition]].


===Nintendo Switch Online===
===Nintendo Switch Online===
''Kirby's Adventure'' was added to [[Nintendo Entertainment System]] - [[Nintendo Switch]] Online in Version 2.2.0. This version functions similarly to the [[Virtual Console]] ports.
''Kirby's Adventure'' was added to [[Nintendo Entertainment System]] - [[Nintendo Switch]] Online in Version 2.2.0. This version functions similarly to the [[Virtual Console]] ports.


''Kirby's Adventure: Now with Extra Game!'' was added to Nintendo Entertainment System - Nintendo Switch Online in Version 2.3.0. This special version starts with a perfect "Kirby 1" save file, which is already [[100% Completion|100% completed]] with both [[Extra Game]] and [[Sound Test]] unlocked.
''Kirby's Adventure: Now with Extra Game!'' was added to Nintendo Entertainment System - Nintendo Switch Online in Version 2.3.0. This special version starts with a perfect "Kirby 1" save file, which is already [[100% completion|100% completed]] with both [[Extra Game]] and [[Sound Test]] unlocked.
 
==Legacy==
''Kirby's Adventure'' has had a vast influence on the rest of the series, having defined many of its standards which persist even to the latest main-series titles. The following lists some of the more major influences:
*[[Copy Ability|Copy Abilities]] debuted in this title; an aspect of Kirby which would become iconic to his character and would be the main focus of several subsequent games.
*[[Meta Knight]] was introduced in this game, and he would later become one of the most iconic characters in the series.
*Many other important characters and enemies were introduced in this game, with some of the more noteworthy ones including the following:
**[[Nightmare]]
**[[Paint Roller]]
**[[Mr. Shine & Mr. Bright]]
**[[Bonkers]]
**[[Bugzzy]]
**[[Mr. Frosty]]
**The [[Meta-Knights]]
**[[Blade Knight]] & [[Sword Knight]]
**[[Chilly]]
**[[Hot Head]]
**[[Noddy]]
**[[Rocky]]
**[[Sparky]]
**[[UFO]]
**[[Wheelie]]
*[[King Dedede]]'s ability to [[Hover]] can be traced back to this game.
*[[Sub-Game]]s and [[Goal Game]]s were introduced in this title, which would persist as a concept in every subsequent main-series game, along with several of the spin-offs. This also marks the first appearance of an unlockable [[Boss Endurance]] mode.
*''Kirby's Adventure'' was the first game to split its levels into distinct stages with a hub area to visit them sequentially, as well as optional side content to unlock using [[Big Switch]]es. This formula would persist in various forms throughout the remainder of the main series and in several spin-offs.
*''Kirby's Adventure'' introduced the concept of having a separate final level which consists only of the fight with the final boss using a special weapon not seen elsewhere in the game. Most subsequent main-series games would use this idea in various forms. Additionally, this fight established the idea of fighting the final boss in more than one phase or form.
*''Kirby's Adventure'' marks the first appearance of the [[Star Rod]] and the [[Fountain of Dreams]]; both of which are important subjects within the series at large.
*This title was the first to feature a "twist" near the end of the story, where Kirby defeats the supposed main villain only to realize that the real villain was waiting somewhere beyond. Many subsequent games would feature similar twists in their stories.
*''Kirby's Adventure'' was the first game to use the concept of [[100% completion]]; the progress of which is shown to the player on his/her save file.
*Many musical themes from this game would be reused and modified in subsequent titles.
*Lastly, the game ''[[Kirby: Nightmare in Dream Land]]'' is a remake of ''Kirby's Adventure''.
 
==Trivia==
*The "How to draw Kirby" opening song originated from the [https://www.youtube.com/watch?v=RAGDHpNiyZU Japanese commercial for ''Kirby's Dream Land''.]
*[[Vegetable Valley - Stage 2]] introduced the first [[HAL Room]] in the series.
*In the English manual of ''Kirby's Adventure'', the last panel of "A CRISIS IN THE DREAM LAND!" the prologue depicts Kirby without his sack unlike the game's actual prologue or the Japanese manual. (See [[Kirby's Adventure#External links]] for the manuals.)
*Several unused elements were in the game rom, including:
**Sprites of the [[Mini]] ability, which was intended to be a playable [[Copy Ability]], but didn't make its debut until ''[[Kirby & The Amazing Mirror]].
**Music 10 in the [[Sound Test]] is a remix of "[[Welcome to Dream Land]]", the title theme of ''[[Kirby's Dream Land]]''. This remix is never used in actual gameplay.
**The [[Cannon]] icon for the dashboard does not display in the original game (except the French version), except during the [[Mix|Ability Mix]] and in the 3D Classics version.


==Gallery==
==Gallery==
{{Main|Kirby's Adventure/gallery}}
{{Main|Kirby's Adventure/gallery}}


==Names in other languages==
==Names in other languages==
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*Directly localized from the Japanese title.
*Directly localized from the Japanese title.
}}
}}
==Trivia==
{{rewrite|too long, shorten in accordance with [[WiKirby:Trivia policy|trivia policy]]}}
*The "How to draw Kirby" opening song originated from the [https://www.youtube.com/watch?v=RAGDHpNiyZU Japanese commercial for ''Kirby's Dream Land''.]
*The first letters of all levels in ''Kirby's Adventure'' and the remake ''[[Kirby: Nightmare in Dream Land]]'' spell out "[[wikipedia:ROYGBIV|ROYGBIV]]" in reverse order, which is the abbreviation of the rainbow's seven col{{ou}}rs.
**The level cutscenes (both the original and the remake) and the [[Warp Star Station]]s (''Kirby's Adventure'' only) have the col{{ou}}r of the respetive letter:
***[[Vegetable Valley]]: Violet
***[[Ice Cream Island]]: Indigo
***[[Butter Building]]: Blue
***[[Grape Garden]]: Green
***[[Yogurt Yard]]: Yellow
***[[Orange Ocean]]: Orange
***[[Rainbow Resort]]: Red
**Several later titles in the series can also spell out a specific word with their levels' first letters.
*[[Vegetable Valley - Stage 2]] introduced the first [[HAL Room]] in the series.
*In the English manual of ''Kirby's Adventure'', the last panel of "A CRISIS IN THE DREAM LAND!" the prologue depicts Kirby without his sack unlike the game's actual prologue or the Japanese manual. (See [[Kirby's Adventure#External links]] for the manuals.)
*Several unused elements were in the game rom, including:
**Sprites of the [[Mini]] ability, which was intended to be a playable [[Copy Ability]], but didn't make its debut until ''[[Kirby & The Amazing Mirror]].
**Music 10 in the [[Sound Test]] is a remix of "[[Welcome to Dream Land]]", the title theme of ''[[Kirby's Dream Land]]''. This remix is never used in actual gameplay.
**The [[Cannon]] icon for the dashboard does not display in the original game (except the French version), except during the [[Mix|Ability Mix]] and in the 3D Classics version.


==External links==
==External links==
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==References==
==References==
<references />
{{ref}}


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[[Category:Main series games]]
[[Category:Main series games]]
[[Category:Games on Nintendo Entertainment System]]
[[Category:Games on Nintendo Entertainment System]]
[[Category:Good pages]]
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