Kirby's Avalanche: Difference between revisions

64 bytes removed ,  25 July 2023
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==Gameplay==
==Gameplay==
[[File:KAv Lololo and Lalala match.png|left|thumb|[[Kirby]] competing against [[Lololo & Lalala]].]]
[[File:KAv Lololo and Lalala match.png|left|thumb|[[Kirby]] competing against [[Lololo & Lalala]].]]
The rules in ''Kirby's Avalanche'' are identical to ''Super Puyo Puyo''. Two players each have their own playing field, a grid of 72 spaces (6 across and 12 high). Pairs of differently-colored [[puyo:Puyo (character)|Puyos]] (referred to in this game as blobs) fall from the top of the playing field and eventually touch the bottom. The goal is to drop and rotate the Puyos in such a way that four or more of the same color connect with each other from above, below or to the side, in any combination. This done, they will disappear from the playing field. Any Puyos above them will fall down and fill in the spots where the matched Puyos once were. If a player runs out of room in the playing field to place Puyos, that player will lose the game.
The rules in ''Kirby's Avalanche'' are identical to ''Super Puyo Puyo''. Two players each have their own playing field, a grid of 72 spaces (6 across and 12 high). Pairs of differently-colored [[puyo:Puyo (character)|Puyos]] (referred to in this game as blobs) fall from the top of the playing field and eventually touch the bottom. The goal is to drop and rotate the blobs in such a way that four or more of the same color connect with each other from above, below or to the side, in any combination. This done, they will disappear from the playing field. Any blobs above them will fall down and fill in the spots where the matched blobs once were. If a player runs out of room in the playing field to place blobs, that player will lose the game.


Clearing Puyos will send [[puyo:Types of Puyo|Garbage Puyos]] (referred to in this game as boulders or ghosts) to the opponent's playing field. Garbage Puyos cannot be cleared when four or more of them touch, and can only disappear if a match of four colored Puyos is accomplished right next to them. Because of this, they are essentially meant to waste space and make matching Puyos more difficult.
Clearing blobs will send [[puyo:Types of Puyo|Garbage Puyos]] (referred to in this game as boulders or ghosts) to the opponent's playing field. Boulders cannot be cleared when four or more of them touch, and can only disappear if a match of four colored blobs is accomplished right next to them. Because of this, they are essentially meant to waste space and make matching blobs more difficult.


It is possible to set up a [[puyo:List of Chaining Forms|chain reaction]] by matching four Puyos, and then letting other Puyos fall into spots where they will connect with more Puyos, clearing more of them one after another in succession. The more Puyos that disappear from the result of a chain reaction, the more Garbage Puyos will be sent to the opponent's playing field. Setting up a large enough chain will create the eponymous "avalanche" (or "ghost trap"); so many Garbage Puyos will be dropped that the opponent has no chance to recover.
It is possible to set up a [[puyo:List of Chaining Forms|chain reaction]] by matching four blobs, and then letting other blobs fall into spots where they will connect with more blobs, clearing more of them one after another in succession. The more blobs that disappear from the result of a chain reaction, the more boulders will be sent to the opponent's playing field. Setting up a large enough chain will create the eponymous "avalanche" (or "ghost trap"); so many boulders will be dropped that the opponent has no chance to recover.


Just before the Garbage Puyos rain down on a player's playing field, they will be shown icons that indicate how many Garbage Puyos will drop. A small icon indicates one Garbage Puyo, a bigger icon indicates 6 Garbage Puyos, and a brown icon indicates 36 Garbage Puyos. The winner is the one who outlasts their opponent by burying their playing field with Garbage Puyos to the point that no further Puyos can be dropped.
Just before the boulders rain down on a player's playing field, they will be shown icons that indicate how many boulders will drop. A small icon indicates one boulder, a bigger icon indicates 6 boulders, and a brown icon indicates 36 boulders. The winner is the one who outlasts their opponent by burying their playing field with boulders to the point that no further blobs can be dropped.


Some techniques found in later games of the ''Puyo Puyo'' series are not possible to perform in this game, such as [[puyo:Offset rule|"offsetting"]] (neutralizing Garbage Puyos by matching Puyos before they fall) or [[puyo:Rotation#Double rotate|"double-rotation"]] (rotating Puyos vertically when trapped in-between columns of other Puyos).
Some techniques found in later games of the ''Puyo Puyo'' series are not possible to perform in this game, such as [[puyo:Offset rule|"offsetting"]] (neutralizing boulders by matching blobs before they fall) or [[puyo:Rotation#Double rotate|"double-rotation"]] (rotating blobs vertically when trapped in-between columns of other blobs).
{{clear}}
{{clear}}


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|rowspan=3 align=center|WADE
|rowspan=3 align=center|WADE
|width=44% bgcolor=#FFD0FF|Kirby: ''Hi, Waddle Dee! Are you ready?!?''
|width=44% bgcolor=#FFD0FF|Kirby: ''Hi, Waddle Dee! Are you ready?!?''
|rowspan=3|{{center|[[File:KAv voice sample Waddle Dee.mp3]]}}Waddle Dee never speeds up or turns any of his Puyos while they are falling and appears to place them at random. His ''Puyo Puyo'' equivalent is [[puyo:Skeleton T|Skeleton T]].
|rowspan=3|{{center|[[File:KAv voice sample Waddle Dee.mp3]]}}Waddle Dee never speeds up or turns any of his blobs while they are falling and appears to place them at random. His ''Puyo Puyo'' equivalent is [[puyo:Skeleton T|Skeleton T]].
|-
|-
|bgcolor=#FFD0D0|Enemy: ''Umm, can we just walk together? The forest scares me...''
|bgcolor=#FFD0D0|Enemy: ''Umm, can we just walk together? The forest scares me...''
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|rowspan=3 align=center|PBSR
|rowspan=3 align=center|PBSR
|bgcolor=#FFD0D0|Enemy: ''Hi, Kirby! Want a bomb sandwich?''
|bgcolor=#FFD0D0|Enemy: ''Hi, Kirby! Want a bomb sandwich?''
|rowspan=3|{{center|[[File:KAv voice sample Poppy Bros Sr.mp3]]}}Like Waddle Dee, Poppy Bros. Sr. does not turn his Puyos. His ''Puyo Puyo'' equivalent is [[puyo:Draco Centauros|Draco Centauros]].
|rowspan=3|{{center|[[File:KAv voice sample Poppy Bros Sr.mp3]]}}Like Waddle Dee, Poppy Bros. Sr. does not turn his blobs. His ''Puyo Puyo'' equivalent is [[puyo:Draco Centauros|Draco Centauros]].
|-
|-
|bgcolor=#FFD0FF|Kirby: ''I'll breathe in your pathetic bombs and send them right back at you!''
|bgcolor=#FFD0FF|Kirby: ''I'll breathe in your pathetic bombs and send them right back at you!''
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|rowspan=2 align=center|WHIS
|rowspan=2 align=center|WHIS
|bgcolor=#FFD0D0|Enemy: ''Please don't tread on my roots, it would not be a wise decision.''
|bgcolor=#FFD0D0|Enemy: ''Please don't tread on my roots, it would not be a wise decision.''
|rowspan=2|{{center|[[File:KAv voice sample Whispy Woods.mp3]]}}Whispy always opens the battle by attempting to build four rows of Puyos at the bottom. His ''Puyo Puyo'' equivalent is [[puyo:Suketoudara|Suketoudara]].
|rowspan=2|{{center|[[File:KAv voice sample Whispy Woods.mp3]]}}Whispy always opens the battle by attempting to build four rows of blobs at the bottom. His ''Puyo Puyo'' equivalent is [[puyo:Suketoudara|Suketoudara]].
|-
|-
|bgcolor=#FFD0FF|Kirby: ''I feel like some apple pie!''
|bgcolor=#FFD0FF|Kirby: ''I feel like some apple pie!''
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|rowspan=2 align=center|LOLA
|rowspan=2 align=center|LOLA
|bgcolor=#FFD0D0|Kirby: ''To get this far you must have a-MAZE-ing skill Tee hee hee!!''{{sic}}
|bgcolor=#FFD0D0|Kirby: ''To get this far you must have a-MAZE-ing skill Tee hee hee!!''{{sic}}
|rowspan=2|{{center|[[File:KAv voice sample Lololo Lalala.mp3]]}}Lololo & Lalala's Puyos clear into musical notes. This aspect is shared with their ''Puyo Puyo'' equivalent, [[puyo:Panotty|Panotty]]. Their dialogue references [[HAL Laboratory]]'s ''[[wikipedia:Eggerland|Eggerland]]'' series of maze games, which they originally debuted in as Lolo and Lala.
|rowspan=2|{{center|[[File:KAv voice sample Lololo Lalala.mp3]]}}Lololo & Lalala's blobs clear into musical notes. This aspect is shared with their ''Puyo Puyo'' equivalent, [[puyo:Panotty|Panotty]]. Their dialogue references [[HAL Laboratory]]'s ''[[wikipedia:Eggerland|Eggerland]]'' series of maze games, which they originally debuted in as Lolo and Lala.
|-
|-
|bgcolor=#FFD0FF|Enemy: ''Oh yeah? Try and figure your way out of this!''
|bgcolor=#FFD0FF|Enemy: ''Oh yeah? Try and figure your way out of this!''
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|rowspan=2 align=center|BUGZ
|rowspan=2 align=center|BUGZ
|bgcolor=#FFD0D0|Enemy: ''ROOAAAAAAARRR!!!!!''
|bgcolor=#FFD0D0|Enemy: ''ROOAAAAAAARRR!!!!!''
|rowspan=2|{{center|[[File:KAv voice sample Bugzzy.mp3]]}}Bugzzy mainly focuses on slowly forming giant combos, filling Kirby's field with an immense amount of Garbage. His ''Puyo Puyo'' equivalent is [[puyo:Zombie|Zombie]].
|rowspan=2|{{center|[[File:KAv voice sample Bugzzy.mp3]]}}Bugzzy mainly focuses on slowly forming giant combos, filling Kirby's field with an immense amount of boulders. His ''Puyo Puyo'' equivalent is [[puyo:Zombie|Zombie]].
|-
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|bgcolor=#FFD0FF|Kirby: ''Oh, I'm soooo scared''{{sic}}
|bgcolor=#FFD0FF|Kirby: ''Oh, I'm soooo scared''{{sic}}
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|rowspan=2 align=center|HVYM
|rowspan=2 align=center|HVYM
|bgcolor=#FFD0D0|Enemy: ''I am Heavy Mole, watch while I undermine your precious dream!!''
|bgcolor=#FFD0D0|Enemy: ''I am Heavy Mole, watch while I undermine your precious dream!!''
|rowspan=2|{{center|[[File:KAv voice sample Heavy Mole.mp3]]}}Heavy Mole is the first opponent fought at the Dream Fountain, and focuses primarily on rapidly destroying Puyos rather than forming big chain reactions. His ''Puyo Puyo'' equivalent is [[puyo:Zoh Daimaoh|Zoh Daimaoh]], though without his screen-shaking effect.
|rowspan=2|{{center|[[File:KAv voice sample Heavy Mole.mp3]]}}Heavy Mole is the first opponent fought at the Dream Fountain, and focuses primarily on rapidly destroying blobs rather than forming big chain reactions. His ''Puyo Puyo'' equivalent is [[puyo:Zoh Daimaoh|Zoh Daimaoh]], though without his screen-shaking effect.
|-
|-
|bgcolor=#FFD0FF|Kirby: ''You are sneaky, but I will not be distracted by your under-handed tactics.''
|bgcolor=#FFD0FF|Kirby: ''You are sneaky, but I will not be distracted by your under-handed tactics.''
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|rowspan=3 align=center|META
|rowspan=3 align=center|META
|bgcolor=#FFD0D0|Enemy: ''None shall pass! En garde, Kirby!''
|bgcolor=#FFD0D0|Enemy: ''None shall pass! En garde, Kirby!''
|rowspan=3|{{center|[[File:KAv voice sample Meta Knight.mp3]]}}Meta Knight is more skilled than other opponents at making a comeback when most of his playing field has been covered in Garbage Puyos. His ''Puyo Puyo'' equivalent is [[puyo:Rulue|Rulue]].
|rowspan=3|{{center|[[File:KAv voice sample Meta Knight.mp3]]}}Meta Knight is more skilled than other opponents at making a comeback when most of his playing field has been covered in boulders. His ''Puyo Puyo'' equivalent is [[puyo:Rulue|Rulue]].
|-
|-
|bgcolor=#FFD0FF|Kirby: ''But I have no sword!?!''
|bgcolor=#FFD0FF|Kirby: ''But I have no sword!?!''
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|rowspan=3 align=center|DEDE
|rowspan=3 align=center|DEDE
|bgcolor=#FFD0D0|Enemy: ''Kirby!! Your dream has carried you far but here it ends.''
|bgcolor=#FFD0D0|Enemy: ''Kirby!! Your dream has carried you far but here it ends.''
|rowspan=3|{{center|[[File:KAv voice sample King Dedede.mp3]]}}When Dedede's Puyos land, his half of the screen shakes slightly. This has no effect on gameplay, however. His ''Puyo Puyo'' equivalent is [[puyo:Satan|Dark Prince]] (a.k.a. Satan), though his screen-shaking effect comes from Zoh Daimaoh.
|rowspan=3|{{center|[[File:KAv voice sample King Dedede.mp3]]}}When Dedede's blobs land, his half of the screen shakes slightly. This has no effect on gameplay, however. His ''Puyo Puyo'' equivalent is [[puyo:Satan|Dark Prince]] (a.k.a. Satan), though his screen-shaking effect comes from Zoh Daimaoh.
|-
|-
|bgcolor=#FFD0D0|Enemy: ''The Dream Fountain Cup will be mine!!''
|bgcolor=#FFD0D0|Enemy: ''The Dream Fountain Cup will be mine!!''
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===1P vs. 2P===
===1P vs. 2P===
1P vs. 2P is the game's multiplayer mode, and requires two controllers to operate. Two players compete in a match of Avalanche. Player 1 will always be Kirby, while player 2 can be any of the opponents from Competition mode, selected at random. At the start of a match, each player can individually select their difficulty level on a scale from 1 to 5, which is represented by chili peppers: Mild, Medium, Spicy, Hot, and Cajun. This is another holdover from ''Puyo Puyo'', in which Arle's favorite food is curry, though this may possibly be a reference to the [[Superspicy Curry]] as well, which came from ''[[Kirby's Dream Land]]''. The difficulty level affects how fast the player's Puyos fall, thus affecting reaction time. The number of rounds in each match can be adjusted through the Options menu. When a match is done, the game returns to the difficulty select.
1P vs. 2P is the game's multiplayer mode, and requires two controllers to operate. Two players compete in a match of Avalanche. Player 1 will always be Kirby, while player 2 can be any of the opponents from Competition mode, selected at random. At the start of a match, each player can individually select their difficulty level on a scale from 1 to 5, which is represented by chili peppers: Mild, Medium, Spicy, Hot, and Cajun. This is another holdover from ''Puyo Puyo'', in which Arle's favorite food is curry, though this may possibly be a reference to the [[Superspicy Curry]] as well, which came from ''[[Kirby's Dream Land]]''. The difficulty level affects how fast the player's blobs fall, thus affecting reaction time. The number of rounds in each match can be adjusted through the Options menu. When a match is done, the game returns to the difficulty select.


===Practice===
===Practice===
Practice mode allows the player to play a single round of Avalanche without having to compete against an opponent. The goal is instead to last as long as possible and rack up a high score. Like 1P vs. 2P, the player can select their starting difficulty speed, with a choice between Mild, Spicy (which adds 40,000 points to the score), and Cajun (which adds 90,000 points to the score). Player 2 can join as well, though there is no incentive to compete other than for score, as Garbage Puyos do not appear. When both players receive a game over, the best scores are shown; if either got a high score, they will be prompted to input their initials. The game then returns to the title screen.
Practice mode allows the player to play a single round of Avalanche without having to compete against an opponent. The goal is instead to last as long as possible and rack up a high score. Like 1P vs. 2P, the player can select their starting difficulty speed, with a choice between Mild, Spicy (which adds 40,000 points to the score), and Cajun (which adds 90,000 points to the score). Player 2 can join as well, though there is no incentive to compete other than for score, as boulders do not appear. When both players receive a game over, the best scores are shown; if either got a high score, they will be prompted to input their initials. The game then returns to the title screen.


===Options===
===Options===
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|-
|-
|FALL BLOB
|FALL BLOB
|Adjusts how many Garbage Puyos are sent during chain reactions. The options are "MINUS", "NORMAL" (default), "PLUS", "PANIC", and "HURRY".
|Adjusts how many boulders are sent during chain reactions. The options are "MINUS", "NORMAL" (default), "PLUS", "PANIC", and "HURRY".
|-
|-
|MODE
|MODE
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