Orange Ocean - Stage 3: Difference between revisions

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This stage consists of five main areas. The first has Kirby walking along the shoreline and bumping into some crates, then boarding a large wooden ship against the wishes of its crew.
This stage consists of five main areas. The first has Kirby walking along the shoreline and bumping into some crates, then boarding a large wooden ship against the wishes of its crew.


In the second area, Kirby will find himself in a room where [[Bonkers]] wants a piece of him. Once defeated, Kirby can progress forward and up into a higher room where a doorway can be found. Using the [[Hammer]] however, Kirby can bust a crate in the wall open to reveal another path which leads downward. This second path can take Kirby to a series of side rooms which are accessible in the place of a [[Bomb Block]] that can be broken in the bottom-most chamber. To reach the switch, Kirby will need to make use of a [[Cannon|Fuse Cannon]] with its [[Fuse]] starting underwater. Only [[Laser|one ability]] can be used here to light the fuse. (Theoretically, Kirby could also bring [[Crash]] to this room and light the fuse with it, but since Hammer is required to enter the room in the first place, and there are no enemies from there with which to get Crash from a Mix, this presumably cannot be done.)
In the second area, Kirby will find himself in a room where [[Bonkers]] wants a piece of him. Once defeated, Kirby can progress forward and up into a higher room where a doorway can be found. Using the [[Hammer]] however, Kirby can bust a crate in the wall open to reveal another path which leads downward. This second path can take Kirby to a series of side rooms which are accessible in the place of a [[Bomb Block]] that can be broken in the bottom-most chamber. To reach the switch, Kirby will need to make use of a [[Cannon|Fuse Cannon]] with its [[Fuse]] starting underwater. Only [[Laser|one ability]] can be used here to light the fuse and then get in the cannon. (Theoretically, Kirby could also bring [[Crash]] to this room and light the fuse with it, but since Hammer is required to enter the room in the first place, and there are no enemies from there with which to get Crash from a Mix, this presumably cannot be done.)


For the third area, taking the main exit from the previous one places Kirby on the ship's deck, where there are many enemies in his way. A couple of doors can be accessed here which lead to different areas of the ship, though the one on the masts is the way forward. The side doors along the left lead to two rooms, where a [[1-Up]] always appears on the other side. Kirby can get into the same room as the 1-Up by taking a window instead. The side door on the right leads to the room with the cannon, but on the upper deck. Kirby cannot access the cannon from here, but he can frivolously light the fuse if he has Crash equipped.
For the third area, taking the main exit from the previous one places Kirby on the ship's deck, where there are many enemies in his way. A couple of doors can be accessed here which lead to different areas of the ship, though the one on the masts is the way forward. The side doors along the left lead to two rooms, where a [[1-Up]] always appears on the other side. Kirby can get into the same room as the 1-Up by taking a window instead. The side door on the right leads to the room with the cannon, but on the upper deck. Kirby cannot access the cannon from here, but he can frivolously light the fuse if he has Crash equipped.
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