Megaton Punch: Difference between revisions

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==Gameplay==
==Gameplay==
Three levels of difficulty are offered with the only difference being how high the opponents will score. A set of three meters will determine the strength of the players' punch. The first is a rising and falling bar meter that gives a harder hit when activated at the top. Secondly, a pair of cross-hairs will rotate and occasionally blend together. Activating while the {{center}}s are overlapping yields the hardest punch. Lastly, a pendulum will swing past a targeted circle, which rewards a harder strike for activating while dead-center.<ref>{{cite|Mind the power gauge and watch the pendulum!|Kirby Super Star Ultra|in-game instructions}}</ref>
Three levels of difficulty are offered with the only difference being how high the opponents will score. A set of three meters will determine the strength of the players' punch. The first is a rising and falling bar meter that gives a harder hit when activated at the top. Secondly, a pair of cross-hairs will rotate and occasionally blend together. Activating while the {{center}}s are overlapping yields the hardest punch. Lastly, a pendulum will swing past a targeted circle, which rewards a harder strike for activating while dead-center.<ref>{{cite|Mind the power gauge and watch the pendulum!|Kirby Super Star Ultra|in-game instructions}}</ref>
Kirby's three opponents will always be [[Bandana Waddle Dee]], [[Knuckle Joe]], and [[Iron Mam]]. At the end of each match, the opponents' force is compared in Mt. (metric tons, or ''Mega''tons if the title is relevant).


===Opponents===
===Opponents===
The following lists the [[CPU]] scores in 1-player mode.
Kirby's three opponents will always be [[Bandana Waddle Dee]], [[Knuckle Joe]], and [[Iron Mam]]. At the end of each match, the opponents' force is compared in Mt. (metric tons, or ''Mega''tons if the title is relevant). The following lists the [[CPU]] scores in 1-player mode.
{| class="wikitable" border="1" cellpadding="2"
{| class="wikitable" border="1" cellpadding="2"
!Level
!Level