Dedede's Drum Dash Deluxe: Difference between revisions

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{{Good}}{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Infobox-Game
{{Good}}{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Infobox-Game
|title=Dedede's Drum Dash Deluxe
|title=Dedede's Drum Dash Deluxe
|image=[[File:DDDD Title.jpg|300px]]
| image= <tabs>
|caption=English title
<tab name="English banner art">
[[File:DDDD Cover art.jpg|300px]]
</tab>
<tab name="Japanese card art">
[[File:DDDD King Dedede's Drumming Z card art.png|300px]]
</tab>
</tabs>
| caption=Art for '''''Dedede's Drum Dash Deluxe''''' from various regions
|developer=[[HAL Laboratory]]
|developer=[[HAL Laboratory]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer=
|designer=
|released={{Released|Japan|July 23, 2014|NA|August 29, 2014|South Korea|September 24, 2014|Europe|February 13, 2015|Australia|February 13, 2015}}
|released={{Released|Japan|July 23, 2014|NA|August 29, 2014|South Korea|September 24, 2014|Europe|February 13, 2015|Australia|February 13, 2015}}
|platforms= [[Nintendo 3DS]] (digital only)
|platforms=[[Nintendo 3DS]] <small>(digital only)</small>
|language={{languages|jp=y|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|it=y|de=y|es_latam=y|es_es=y|kr=y}}
|genre=Rhythm
|genre=Rhythm
|rating={{ratings|esrb=e|pegi=3}}
|rating={{ratings|esrb=e|pegi=3|cero=a}}
|predecessor= ''[[Kirby Fighters Deluxe]]''
|predecessor=''[[Kirby Fighters Deluxe]]''
|successor=''[[Kirby and the Rainbow Curse|{{KatRC KatRP}}]]''
|successor=''[[Kirby and the Rainbow Curse]]''
|size=464 Blocks
|size=464 Blocks (58 MB)
}}
}}
'''''Dedede's Drum Dash Deluxe''''' is a [[Nintendo 3DS]] eShop-exclusive spin-off title, which expands upon the [[Sub-Game]] [[Dedede's Drum Dash]] from ''[[Kirby Triple Deluxe]]''. It was released in 2014.
{{quote|A subgame from Kirby: Triple Deluxe with newly added features! Control King Dedede as he moves with the rhythm, using different kinds of jumps to aim for the goal.|Other Games section in ''[[Super Kirby Clash]]'' and ''[[Kirby Fighters 2]]'', and Past Adventures section in ''[[Kirby and the Forgotten Land]]'', ''[[Kirby's Dream Buffet]]'' and ''[[Kirby's Return to Dream Land Deluxe]]''}}
'''''Dedede's Drum Dash Deluxe''''' is a [[Nintendo 3DS]] eShop-exclusive spin-off title, which expands upon the [[Sub-Game]] [[Dedede's Drum Dash]] from ''[[Kirby: Triple Deluxe]]''. It was released in 2014 for Japan, North America, and South Korea, and in 2015 for Europe and Australia, alongside ''[[Kirby Fighters Deluxe]]''.


Much like the original Sub-Game, the player plays as [[King Dedede]], and bounces along each stage on drum platforms to the beat of various musical pieces from the ''Kirby'' series. The goal is to reach the end of the stage with the highest score possible, by completing the stage as quickly, with as few mistakes, as many backbeats, and as many coins as possible. At the same time, Dedede must contend with various obstacles on his path, including spikes, enemies, breakable drums, and more. If he runs out of [[stamina]] or falls out, the stage ends early with no stage clear bonuses. Getting a higher score can increase the [[Trophy]] rank to one of four different types. The player can also unlock masks for King Dedede to wear; however, some of them can only be unlocked by having data for ''[[Kirby: Triple Deluxe]]'' on the same system.
Much like the original Sub-Game, the player plays as [[King Dedede]], and bounces along each stage on drum platforms to the beat of various musical pieces from the ''Kirby'' series. The goal is to reach the end of the stage with the highest score possible, by completing the stage as quickly, with as few mistakes, as many backbeats, and as many coins as possible. At the same time, Dedede must contend with various obstacles on his path, including spikes, enemies, breakable drums, and more. If he runs out of [[health]], the stage ends early with no stage clear bonuses. Getting a higher score can increase the [[Trophy]] rank to one of four different types. The player can also unlock [[mask]]s for King Dedede to wear; however, some of them can only be unlocked by having data for ''[[Kirby: Triple Deluxe]]'' on the same system.


== Gameplay ==
== Gameplay ==
[[File:Drum Deluxe 01.jpg|thumb|250px|In ''Dedede's Drum Dash Deluxe'', King Dedede must bounce along stages made of drums to the beat of the background music while avoiding obstacles and gathering coins. This particular screenshot comes from the secret version of Stage 1: [[Floral Fields (Dedede's Drum Dash Deluxe)|Floral Fields]].]]
{{Quote|Bounce {{Color|orange|King Dedede}} along the drums! Move forward with →, and go for the {{Color|orange|goal}}!|In-game tutorial text for ''Dedede's Drum Dash Deluxe''}}
[[File:DDDD official screenshot 1.jpg|thumb|250px|In ''Dedede's Drum Dash Deluxe'', King Dedede must bounce along stages made of drums to the beat of the background music while avoiding obstacles and gathering coins. This particular screenshot comes from the secret version of Stage 1: [[Floral Fields (Dedede's Drum Dash Deluxe)|Floral Fields]].]]
''Dedede's Drum Dash Deluxe'' involves King Dedede hopping along a series of big drums which make up the topography of each stage. There are essentially only two ways to control Dedede as he moves across the stage, as follows:
''Dedede's Drum Dash Deluxe'' involves King Dedede hopping along a series of big drums which make up the topography of each stage. There are essentially only two ways to control Dedede as he moves across the stage, as follows:
*Pressing ← or → moves King Dedede in those directions. The higher he jumps, the quicker he can move laterally.
*Pressing ← or → moves King Dedede in those directions. The higher he jumps, the quicker he can move laterally.
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*In early stages, [[bumper]]s appear on the course which resemble [[Gordo]]s but without spikes and will knock Dedede away if he collides with them.
*In early stages, [[bumper]]s appear on the course which resemble [[Gordo]]s but without spikes and will knock Dedede away if he collides with them.
*Placed high up in certain places are gongs that - when hit using a backbeat - will make more coins appear.
*Placed high up in certain places are gongs that - when hit using a backbeat - will make more coins appear.
*In various places are recovery rings which will replenish some of King Dedede's health if he passes through them.
*In various places are [[Recovery Ring]]s which will replenish some of King Dedede's health if he passes through them.
*At certain points in stages, enemies will carry blindfold banners which come in various sizes and obscure the player's view of the stage.
*At certain points in stages, enemies will carry blindfold banners which come in various sizes and obscure the player's view of the stage.
*In later stages, spikeflip drums can be found which flip over on every beat unless bounced on. They will harm King Dedede if he lands on their spiky sides.
*In later stages, spikeflip drums can be found which flip over on every beat unless bounced on. They will harm King Dedede if he lands on their spiky sides.
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==Points==
==Points==
[[File:Drum Deluxe 04.jpg|thumb|right|250px|Unlike in Dedede's Drum Dash, overall score from every stage contributes to a trophy that increases in value the more points are earned. This is similar to the way trophies work in [[New Challenge Stages]].]]
[[File:DDDD official screenshot 4.jpg|thumb|right|250px|Unlike in Dedede's Drum Dash, overall score from every stage contributes to a trophy that increases in value the more points are earned. This is similar to the way trophies work in [[New Challenge Stages]].]]
The objective of ''Dedede's Drum Dash Deluxe'' is to earn as high a score as possible on each stage, which naturally includes reaching the end of the stage in order to earn the stage clear bonus. Points are earned in the following manner:
The objective of ''Dedede's Drum Dash Deluxe'' is to earn as high a score as possible on each stage, which naturally includes reaching the end of the stage in order to earn the stage clear bonus. Points are earned in the following manner:
*Bouncing on a drum is worth 10 points (the first drum is not counted, nor is the first bounce after fumbling counted).
*Bouncing on a drum is worth 10 points (the first drum is not counted, nor is the first bounce after fumbling counted).
*Collecting [[Score Coin|Musical Coins]]: Bronze coins are worth 50 points, silver are worth 200, and gold are worth 500.
*Collecting [[Score Coin|musical coins]]: Bronze coins are worth 50 points, silver are worth 200, and gold are worth 500.
**New to ''Dedede's Drum Dash Deluxe'' are number coins which need to be collected in order. Blue number coins are worth 100 points and the last purple one is worth 800.
**New to ''Dedede's Drum Dash Deluxe'' are number coins which need to be collected in order. Blue number coins are worth 100 points and the last purple one is worth 800.
*Hitting backbeats between each jump: "Good" backbeats are worth 30 points each, "Great!" backbeats are worth 50 each, and a combo is tracked throughout the stage, with certain milestones being worth a certain number of points. Milestones are as follows:
*Hitting backbeats between each jump: "Good" backbeats are worth 30 points each, "Great!" backbeats are worth 50 each, and a combo is tracked throughout the stage, with certain milestones being worth a certain number of points. Milestones are as follows:
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*'''Time Bonus''' - Stage is complete with at least 30 seconds remaining.
*'''Time Bonus''' - Stage is complete with at least 30 seconds remaining.
*'''No Damage''' - Dedede reaches the end without taking a hit.
*'''No Damage''' - Dedede reaches the end without taking a hit.
*'''All Coins''' - Dedede collects every [[Score Coin|Musical Coin]] in the stage.
*'''All Coins''' - Dedede collects every [[Score Coin|musical coin]] in the stage.
*'''Backbeat Perfect''' - Every Backbeat is hit at the right time during the stage.
*'''Backbeat Perfect''' - Every Backbeat is hit at the right time during the stage.


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==Differences from Dedede's Drum Dash==
==Differences from Dedede's Drum Dash==
*There are now seven stages plus seven [[Extra Game|secret]] versions of those stages with increased difficulty.
*There are now seven stages plus seven [[Extra Mode|secret]] versions of those stages with increased difficulty.
*More varieties of enemies and course elements (detailed in the section above).
*More varieties of enemies and course elements (detailed in the section above).
*Bottomless pits are no longer immediately fatal to King Dedede. Instead, falling into a pit subtracts some of Dedede's health and, if he has any left, puts him back on the drum he last bounced from.
*An overall score calculated from the sum of the stage scores which is represented by a [[trophy]]. There are two separate trophies; one for the normal stages and another for the secret ones.
*An overall score calculated from the sum of the stage scores which is represented by a [[trophy]]. There are two separate trophies; one for the normal stages and another for the secret ones.
*There are now collectable masks that Dedede can wear in-game.
*There are now collectable masks that Dedede can wear in-game.
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**The [[Taranza]] mask is earned by clearing all normal and secret stages.
**The [[Taranza]] mask is earned by clearing all normal and secret stages.
*The game displays extra messages for certain actions, such as bouncing off a drum, reaching a 5000 point threshold, and reaching the half-way point of a stage.
*The game displays extra messages for certain actions, such as bouncing off a drum, reaching a 5000 point threshold, and reaching the half-way point of a stage.
*A new option called Replay Jam is added, that allows the player to review their most recent run and play instruments by pressing buttons as it plays:
**A button/+Control Pad right: clapping;
**B button/+Control Pad down: drums;
**Y button/+Control Pad left: hi-hat;
**X button/+Control Pad up: cymbals;
**Circle Pad: record scratch;
**L button: Dedede grunt;
**R button: tambourine.
*[[Kirby]] is in the game, though only as pop-up art, represented on the goal drum and platinum trophy, and as hidden [[keychain]]s.
*[[Kirby]] is in the game, though only as pop-up art, represented on the goal drum and platinum trophy, and as hidden [[keychain]]s.
*Hidden [[keychain]]s can be found in the background in stages.
*Hidden [[keychain]]s can be found in the background in stages.
*[[Magolor]] makes a small cameo in the secret version of Stage 7, holding up a blindfold banner.
*[[Magolor]] makes a small cameo in the secret version of Stage 7, holding up a blindfold banner.
*Falling into the bottomless pit does not immediately fail the stage. Assuming Dedede still has health left upon falling in, he will be brought back to the stage to continue onward.


==Stages==
==Stages==
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|-
|-
|[[File:DDDD Level 1 select.png|250px]]{{center|'''[[Floral Fields (Dedede's Drum Dash Deluxe)|Floral Fields]]'''}}
|[[File:DDDD Level 1 select.png|250px]]{{center|'''[[Floral Fields (Dedede's Drum Dash Deluxe)|Floral Fields]]'''}}
|{{center|The tune from the first stage of ''Kirby: Triple Deluxe''. Press A when landing to do a High Jump, and again to do a Super Jump!}}
|{{center|''The tune from the first stage of Kirby: Triple Deluxe. Press A when landing to do a {{color|orange|High Jump}}, and again to do a {{color|orange|Super Jump}}!''}}
|{{center|Reimagined as a secret level, with lower health, more enemies, and tons of new obstacles!}}
|{{center|''Reimagined as a {{color|orange|secret level}}, with lower health, more enemies, and tons of new obstacles!''}}
|[[File:DDDD Floral Fields Sample.oga|thumb|Rearrangement of the [[Floral Fields]] theme from ''[[Kirby: Triple Deluxe]]''.]]
|[[File:DDDD Floral Fields Sample.oga|thumb|Rearrangement of the "[[Floral Fields]]" theme from ''[[Kirby: Triple Deluxe]]''.]]
|3:00
|3:00
|
|
|-
|-
|[[File:DDDD Level 2 select.png|250px]]{{center|'''[[Must Dash (Dedede's Drum Dash Deluxe)|Must Dash]]'''}}
|[[File:DDDD Level 2 select.png|250px]]{{center|'''[[Must Dash (Dedede's Drum Dash Deluxe)|Must Dash]]'''}}
|{{center|A sugary-sweet melody, courtesy of ''Kirby: Triple Deluxe''. Get up high using the Super Jump, and hit the backbeat cymbals with A!}}
|{{center|''A sugary-sweet melody, courtesy of Kirby: Triple Deluxe. Get up high using the {{color|orange|Super Jump}}, and hit the {{color|orange|backbeat cymbals}} with A!''}}
|{{center|New to this version of level 2: the blindfold banner and lots of drums that keep coming and going...}}
|{{center|''New to this version of level 2: the {{color|orange|blindfold banner}} and lots of drums that keep {{color|orange|coming and going}}...''}}
|[[File:KTD Must Dash clip.mp3|thumb|The original [[Must Dash]] track, taken from [[Lollipop Land]] in ''[[Kirby: Triple Deluxe]]''.]]
|[[File:KTD Must Dash clip.mp3|thumb|The original "[[Must Dash]]" track with a slightly shortened intro, taken from [[Lollipop Land]] in ''[[Kirby: Triple Deluxe]]''.]]
|2:45
|2:45
|
|
|-
|-
|[[File:DDDD Level 3 select.png|250px]]{{center|'''[[Reflected Laughter (Dedede's Drum Dash Deluxe)|Reflected Laughter]]'''}}
|[[File:DDDD Level 3 select.png|250px]]{{center|'''[[Reflected Laughter (Dedede's Drum Dash Deluxe)|Reflected Laughter]]'''}}
|{{center|A mischievous little number, also from ''Kirby: Triple Deluxe''. New objects appear in this level: number coins and breakable drums.}}
|{{center|''A mischievous little number, also from Kirby: Triple Deluxe. New objects appearing in this level: {{color|orange|number coins}} and {{color|orange|breakable drums}}!''}}
|{{center|Breakable drums everywhere! Be careful, or you're going down. And try not to miss any number coins!}}
|{{center|''{{color|orange|Breakable drums}} everywhere! Be careful, or you're going down. And try not to miss any {{color|orange|number coins}}!''}}
|[[File:KTD Reflected Laughter clip.mp3|thumb|The original [[Reflected Laughter]] track, taken from [[Lollipop Land]] and [[Wild World]] in ''[[Kirby: Triple Deluxe]]''.]]
|[[File:KTD Reflected Laughter clip.mp3|thumb|The original "[[Reflected Laughter]]" track with a slightly shortened intro, taken from [[Lollipop Land]] and [[Wild World]] in ''[[Kirby: Triple Deluxe]]''.]]
|2:30
|2:30
|
|
|-
|-
|[[File:DDDD Level 4 select.png|250px]]{{center|'''[[Bouncing Boss Battle (Dedede's Drum Dash Deluxe)|Bouncing Boss Battle]]'''}}
|[[File:DDDD Level 4 select.png|250px]]{{center|'''[[Bouncing Boss Battle (Dedede's Drum Dash Deluxe)|Bouncing Boss Battle]]'''}}
|{{center|Boss-battle music from ''Kirby: Triple Deluxe''. Plenty of blindfold banners and bad guys to get in your way!}}
|{{center|''Boss-battle music from Kirby: Triple Deluxe. Plenty of {{color|orange|blindfold banners}} and {{color|orange|bad guys}} to get in your way!''}}
|{{center|So many blindfold banners, you can barely see a thing! Watch out for the Big Gordos!}}
|{{center|''So many {{color|orange|blindfold banners}}, you can barely see a thing! Watch out for the {{color|orange|Big Gordos}}!''}}
|[[File:DDDD Bouncing Boss Battle Sample.oga|thumb|A rearrangement of the [[Bouncing Boss Battle]] theme from ''[[Kirby: Triple Deluxe]]''.]]
|[[File:DDDD Bouncing Boss Battle Sample.oga|thumb|A rearrangement of the "[[Bouncing Boss Battle]]" theme from ''[[Kirby: Triple Deluxe]]''.]]
|2:30
|2:30
|
|
|-
|-
|[[File:DDDD Level 5 select.png|250px]]{{center|'''[[City (Dedede's Drum Dash Deluxe)|City]]'''}}
|[[File:DDDD Level 5 select.png|250px]]{{center|'''[[City (Dedede's Drum Dash Deluxe)|City]]'''}}
|{{center|A tune with a hectic, urban feel from ''Kirby Air Ride''. Take care when jumping on the spikeflip drums if you want to finish in one piece!}}
|{{center|''A tune with a hectic, urban feel from Kirby Air Ride. Take care when jumping on the {{color|orange|spikeflip drums}} if you want to finish in one piece!''}}
|{{center|Spikes as far as the eye can see! Nimbly navigate the spikeflip drums, and bash all the backbeat cymbals!}}
|{{center|''Spikes as far as the eye can see! Nimbly navigate the {{color|orange|spikeflip drums}}, and bash all the {{color|orange|backbeat cymbals}}!''}}
|[[File:DDDD City Sample.oga|thumb|A rearrangement of the main theme from [[City Trial]] in ''[[Kirby Air Ride]]''.]]
|[[File:DDDD City Sample.oga|thumb|A rearrangement of "[[City Trial: City]]" from ''[[Kirby Air Ride]]''.]]
|2:15
|2:15
|
|
|-
|-
|[[File:DDDD Level 6 select.png|250px]]{{center|'''[[Boarding the Halberd (Dedede's Drum Dash Deluxe)|Boarding the Halberd]]'''}}
|[[File:DDDD Level 6 select.png|250px]]{{center|'''[[Boarding the Halberd (Dedede's Drum Dash Deluxe)|Boarding the Halberd]]'''}}
|{{center|"That tune" from Revenge of Meta Knight. Featuring a frantic tempo and introducing propeller drums!}}
|{{center|''"That tune" from Revenge of Meta Knight. Featuring a frantic tempo and introducing {{color|orange|propeller drums}}!''}}
|{{center|Don't fall off those propeller drums! And look out for number coins hidden behind drifting clouds.}}
|{{center|''Don't fall off those {{color|orange|propeller drums}}! And look out for {{color|orange|number coins}} hidden behind drifting clouds.''}}
|[[File:DDDD Boarding the Halberd Sample.oga|thumb|A slightly slower version of [[Boarding The Halberd]] from ''[[Kirby Super Star|{{KSS KFP}}]]''.]]
|[[File:DDDD Boarding the Halberd Sample.oga|thumb|A slightly slower version of "[[Boarding The Halberd]]" from ''[[Kirby Super Star]]''.]]
|2:00
|2:00
|
|
|-
|-
|[[File:DDDD Level Bonus select.png|250px]]{{center|'''[[C-R-O-W-N-E-D (Dedede's Drum Dash Deluxe)|C-R-O-W-N-E-D]]'''}}
|[[File:DDDD Level Bonus select.png|250px]]{{center|'''[[C-R-O-W-N-E-D (Dedede's Drum Dash Deluxe)|C-R-O-W-N-E-D]]'''}}
|{{center|The theme from the final boss battle of ''Kirby's Return to Dream Land''! This super-difficult level has prickly pencils poking all over the place!}}
|{{center|''The theme from the final boss battle of Kirby's Return to Dream Land! This super-difficult level has {{color|orange|prickly pencils}} poking all over the place!''}}
|{{center|The REAL final level, in all its frantic, tricky glory. Set your sights on that goal drum, and dash for the finish!}}
|{{center|''The REAL {{color|orange|final level}}, in all its frantic, tricky glory. Set your sights on that {{color|orange|goal drum}}, and {{color|orange|dash}} for the finish!''}}
|[[File:DDDD CROWNED Sample.oga|thumb|A rearrangement of [[CROWNED|C-R-O-W-N-E-D]] from ''[[Kirby's Return to Dream Land|{{KRtDL KAW}}]]''.]] {{clear}} [[File:DDDD CROWNED Reprise Sample.oga|thumb|A different more intense rearrangement of [[CROWNED|C-R-O-W-N-E-D]] from ''[[Kirby's Return to Dream Land|{{KRtDL KAW}}]]''.]]
|[[File:DDDD CROWNED Sample.oga|thumb|A rearrangement of "[[C-R-O-W-N-E-D]]" from ''[[Kirby's Return to Dream Land]]''.]] {{clear}} [[File:DDDD CROWNED Reprise Sample.oga|thumb|A different, more intense rearrangement of "[[C-R-O-W-N-E-D]]" from ''[[Kirby's Return to Dream Land]]''.]]
|2:00 (3:00 EX)
|2:00 (3:00 EX)
|{{center|The Secret version of this level is called "C-R-O-W-N-E-D (Reprise)", and features a different arrangement of the song.}}  
|{{center|The secret version of this level is called "C-R-O-W-N-E-D (Reprise)", and features a different arrangement of the song.}}  
|}
|}
==Staff==
The following is a list of staff who have worked on ''Dedede's Drum Dash Deluxe'':
{| class="wikitable mw-collapsible mw-collapsed" border="1"  cellpadding="2"
|-
!colspan=2|Staff of ''Dedede's Drum Dash Deluxe'' &nbsp;
|-
!Position
!Developer(s)
|-
!Director
|[[Shinya Kumazaki]]
|-
!Lead Level Design
|[[Yuki Endo]]
|-
!Programming Director
|Hiroshi Ohnishi
|-
!Programming
|Shinichi Kawaji<br>Sho Tajima<br>Tatsuya Murase
|-
!Design Director
|[[Yumi Todo]]
|-
!Lead Character Design
|[[Kenichiro Kita]]
|-
!Design
|Tsuyoshi Wakayama<br>Tadashi Hashikura<br>Yukari Kemmochi<br>Ryusei Matsuo
|-
!Level Design Support
|[[Tatsuya Kamiyama]]
|-
!Sound
|[[Hirokazu Ando]]
|-
!Voice
|[[Makiko Ohmoto]] ([[Kirby]])
|-
!Concept Planning
|Kunio Watanabe
|-
!Team Support
|[[Satoshi Mitsuhara]]<br>[[Tadashi Kamitake]]<br>Hiroaki Nakano<br>Seiji Otoguro
|-
!Public Relations
|[[Satoshi Ishida]]<br>Tomohiro Minemura
|-
!Artwork
|Masayo Nakagami<br>Yumiko Sano<br>Yuki Yada<br>Yasuko Sugiyama<br>Sachiko Nakamichi
|-
!Manual Editing
|Takeo Nishida<br>Yasuo Inoue
|-
!Localization Management
|Kimiko Nakamichi
|-
!Localization Coordination
|Jonghoon Park<br>Ilho Kim
|-
!NOK Localization Management
|Hyokjin Jung
|-
!NOK Localization
|Dongyeon Kim<br>Yoonmi Cho
|-
!NOK Artwork
|Kwania Lim<br>Siyoung An
|-
!Testing
|Masaru Kobayashi<br>Akimitsu Ushikoshi<br>Dai Suzuki<br>Hiroki Omosako<br>Daisuke Fujita<br>HAL Debug Team<br>Mario Club
|-
!NOK Testing
|Eodo Lee<br>NOK Quality Control Sect.
|-
!Technical Support
|Tomokazu Tsuruoka<br>Takayuki Sugano<br>Tetsuya Noge<br>Yuta Ogawa<br>Shingo Okamoto
|-
!NOA Localization Management
|Leslie Swan<br>Dan Owsen
|-
!NOA Localization
|Hélène Bisson-Pelland<br>Kento Oiwa<br>Dan Owsen<br>César Pérez<br>Thaddée Wiseur
|-
!colspan=2|NOA Product Testing
|-
!NOE Localisation Management
|Olga Kuznetsova<br>Federico Maggi
|-
!NOE Translation
|Araceli Mazón Figueroa<br>Andrea Jaehn<br>Pete Sheppard<br>Aatish Pattni<br>Nicolas Sciotti<br>Sabrina Bretant<br>Alessandro Tardito<br>Laura Innocenti<br>Katharina Glowotz<br>Alexander van de Bergh<br>Pedro Moreno Villar<br>José Manuel Malagón
|-
!NOE Quality Assurance
|Naiara Ordorika<br>Sean Keoghan<br>Timothy Faulkner<br>Malcolm Thorne<br>Matthieu Lamouroux<br>Florent Aupert<br>Arnaud Lhari<br>Veronica Casi<br>Matteo Marras<br>Swen Harder<br>Heike Berthold<br>Annekathrin Stumpf<br>Laura Soto Toral<br>Mercedes Dólera<br>María Gay Moreno
|-
!Special Thanks
|Yuki Nishimura<br>Yuki Honda<br>Monami Matsuura<br>Masanobu Yamamoto<br>Hiroshi Fujie<br>Rieko Kawahara
|-
!Managing Director
|[[Kenta Nakanishi]]<br>Yurie Hattori
|-
!Project Management
|Nobuyuki Okada<br>[[Tetsuya Abe]]
|-
!Producer
|[[Hiroaki Suga]]<br>Hitoshi Yamagami
|-
!General Producer
|[[Masayoshi Tanimura]]<br>Shinya Takahashi
|-
!Executive Producer
|[[Satoru Iwata]]
|-
!colspan=2|HAL Laboratory, Inc.<br>Nintendo<br><br>HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright.<br>All rights reserved.<br>©2014 HAL Laboratory, Inc. / Nintendo
|-
|}
==Nintendo eShop description==
''Bounce to the beat as Kirby’s longtime rival in King Dedede's rhythm action game! Jump on drums collecting coins and avoiding enemies while tapping buttons in sync with catchy Kirby tunes! This standalone deluxe game includes content not found in Kirby™: Triple Deluxe, including all-new stages, new obstacles and more!''
(This description was reused for the game on the My Nintendo Store.)<ref>[https://www.nintendo.com/store/products/dededes-drum-dash-deluxe-3ds/ ''Dedede's Drum Dash Deluxe'' on the My Nintendo Store]</ref>


==Trivia==
==Trivia==
*''Dedede's Drum Dash Deluxe'' is the only standalone game in the ''Kirby'' series which does not feature [[Kirby]] as a playable character, though there is a Kirby mask that Dedede can wear.
*''Dedede's Drum Dash Deluxe'' is the only standalone game in the ''Kirby'' series which does not feature [[Kirby]] as a playable character, though there is a Kirby mask that Dedede can wear.
**Likewise, it is the only game in the ''Kirby'' series which does not have Kirby's name in the title. According to a Miiverse post by the developers, a working title considered for the game was "Sorry, No Kirby! Dedede's Drum Dash".<ref>https://web.archive.org/web/20170722170418/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkZefbJcQ</ref>
**Likewise, it is the only game in the ''Kirby'' series which does not have Kirby's name in the title. According to a Miiverse post by the developers, a working title considered for the game was カービィじゃなくてわるかったな!大王のデデデでデン<ref>https://kirbydevpostarchive.tumblr.com/post/166090209346/hal-laboratory-%E3%82%A4%E3%82%B7%E3%83%80hallaboratory-07222015-600</ref> ("Sorry, No Kirby! Dedede's Drum Dash").<ref>https://web.archive.org/web/20170722170418/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkZefbJcQ</ref>
*This game and ''[[Kirby Fighters Deluxe]]'' are the only two ''Kirby'' games that came out on the same day in the same year.
*This game and ''[[Kirby Fighters Deluxe]]'' are the only two ''Kirby'' games that came out on the same day in the same year.
*The title can be abbreviated as "Dedede's DDD" or "DDD DDD", which was most likely intentional. [[Shinya Kumazaki]] commented on the number of "D"s in the title on a Miiverse post, joking that it may have more than any other game.<ref>https://web.archive.org/web/20170722170414/https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoKZLWWgg</ref>
*The title can be abbreviated as "Dedede's DDD" or "DDD DDD", which was most likely intentional. [[Shinya Kumazaki]] commented on the number of "D"s in the title on a Miiverse post, joking that it may have more than any other game.<ref>https://web.archive.org/web/20170722170414/https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoKZLWWgg</ref>
**The Japanese name, however, has more "D"s in it, with 9 "D"s in its title compared to the English name's 6 and the Korean name's 4.
*The game takes place in a theme park constructed by [[Magolor]].<ref>https://web.archive.org/web/20170722170408/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHiXcn9bFw</ref> Magolor himself appears in the secret final stage, cheekily holding a blindfold banner.
*The game takes place in a theme park constructed by [[Magolor]].<ref>https://web.archive.org/web/20170722170408/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHiXcn9bFw</ref> Magolor himself appears in the secret final stage, cheekily holding a blindfold banner.


==Gallery==
==Gallery==
===Pictures===
===Images===
<gallery>
<gallery>
DDDD Dedede.png|Artwork of King Dedede from the title card
DDDD Dedede.png|Artwork of King Dedede from the title card
DDDD Kirby.png|Artwork of Kirby from the title card
DDDD Kirby.png|Artwork of Kirby from the title card
Drum Deluxe 02.jpg|Screenshot from [[Must Dash (Dedede's Drum Dash Deluxe)|Must Dash]]
Drum Deluxe 03.jpg|Screenshot from [[Bouncing Boss Battle (Dedede's Drum Dash Deluxe)|Bouncing Boss Battle]]
Drum Deluxe 05.jpg|Screenshot from [[C-R-O-W-N-E-D (Dedede's Drum Dash Deluxe)|C-R-O-W-N-E-D]]
Drum Deluxe 06.jpg|Screenshot from [[Boarding the Halberd (Dedede's Drum Dash Deluxe)|Boarding the Halberd]]
Drum Deluxe 07.jpg|Screenshot from [[Bouncing Boss Battle (Dedede's Drum Dash Deluxe)|Bouncing Boss Battle]]
Drum Deluxe 08.jpg|Screenshot from [[City (Dedede's Drum Dash Deluxe)|City]]
Drum Deluxe 09.jpg|Screenshot from [[C-R-O-W-N-E-D (Dedede's Drum Dash Deluxe)|C-R-O-W-N-E-D]]
Drum Deluxe 10.jpg|Screenshot from [[Reflected Laughter (Dedede's Drum Dash Deluxe)|Reflected Laughter]]
Drum Deluxe 11.jpg|Screenshot from [[Must Dash (Dedede's Drum Dash Deluxe)|Must Dash]]
Drum Deluxe 12.jpg|Screenshot from [[City (Dedede's Drum Dash Deluxe)|City]]
Drum Deluxe 13.jpg|Screenshot from [[Bouncing Boss Battle (Dedede's Drum Dash Deluxe)|Bouncing Boss Battle]]
DDDD logo.png|English logo
DDDD logo.png|English logo
DDDD JP Logo.png|Japanese logo
DDDD JP Logo.png|Japanese logo
DDDD 3DS Game Icon.png|3DS icon
DDDD official screenshot 2.jpg|Screenshot from [[Must Dash (Dedede's Drum Dash Deluxe)|Must Dash]]
DDDD official screenshot 3.jpg|Screenshot from [[Bouncing Boss Battle (Dedede's Drum Dash Deluxe)|Bouncing Boss Battle]]
DDDD official screenshot 5.jpg|Screenshot from [[C-R-O-W-N-E-D (Dedede's Drum Dash Deluxe)|C-R-O-W-N-E-D]]
DDDD official screenshot 6.jpg|Screenshot from [[Boarding the Halberd (Dedede's Drum Dash Deluxe)|Boarding the Halberd]]
DDDD official screenshot 7.jpg|Screenshot from [[Bouncing Boss Battle (Dedede's Drum Dash Deluxe)|Bouncing Boss Battle]]
DDDD official screenshot 8.jpg|Screenshot from [[City (Dedede's Drum Dash Deluxe)|City]]
DDDD official screenshot 9.jpg|Screenshot from [[C-R-O-W-N-E-D (Dedede's Drum Dash Deluxe)|C-R-O-W-N-E-D]]
DDDD official screenshot 10.jpg|Screenshot from [[Reflected Laughter (Dedede's Drum Dash Deluxe)|Reflected Laughter]]
DDDD official screenshot 11.jpg|Screenshot from [[Must Dash (Dedede's Drum Dash Deluxe)|Must Dash]]
DDDD official screenshot 12.jpg|Screenshot from [[City (Dedede's Drum Dash Deluxe)|City]]
DDDD official screenshot 13.jpg|Screenshot from [[Bouncing Boss Battle (Dedede's Drum Dash Deluxe)|Bouncing Boss Battle]]
DDDD official screenshot 14.jpg|Screenshot from [[Floral Fields (Dedede's Drum Dash Deluxe)|Floral Fields]]
DDDD Past Adventures.png|Icon used for [[Past Adventures]] menus in future games
</gallery>
</gallery>


===Audio===
===Audio===
<gallery>
<gallery>
DDDD Main Theme Sample.oga|Main theme.
DDDD Main Theme Sample.mp3|Main theme
</gallery>
</gallery>
==External links==
*[https://www.kirbyinformer.com/dededes-drum-dash-deluxe ''Dedede's Drum Dash Deluxe'' on Kirby Informer]


==Names in other languages==
==Names in other languages==
{{Names
{{Names
|ja=デデデ大王のデデデでデンZ
|ja=デデデ{{furi|大王|だいおう}}のデデデでデン{{furi|Z|ゼット}}
|jaR=Dedede daiō no dedede de den Z
|jaR=dedede daiō no dedede de den zetto
|jaM=King Dedede's Drumming Z<br><small>[https://www.weblio.jp/content/%E3%81%A7%E3%82%93%E3%81%A7%E3%82%93 でんでん] (''Denden'') describes the sound of something being pounded, as in a drum.</small>
|jaM=King Dedede's Dedede-Drumming Z<br><small>[https://www.weblio.jp/content/%E3%81%A7%E3%82%93%E3%81%A7%E3%82%93 でんでん] (''Denden'') describes the sound of something being pounded, as in a drum.</small>
|ko=대왕 디디디로 쿵쿵 Z
|ko=대왕 디디디로 쿵쿵 Z
|koR=Daewang Dididiro Kungkung Z
|koR=Daewang Dididiro Kungkung Z
|koM=Boom-boom with King Dedede Z<br><small>쿵 (''Kung'') describes the sound of a heavy landing, like "boom" or "thud".</small>
|koM=Boom-boom with King Dedede Z<br><small>쿵 (''Kung'') describes the sound of a heavy landing, like "boom" or "thud".</small>
|de=Dedede's Drum Dash Deluxe
|de=Dedede's Drum Dash Deluxe
|deM=Dedede's Drum Dash Deluxe
|deM=-
|fr=Dedede's Drum Dash Deluxe
|frM=-
|it=Dedede's Drum Dash Deluxe
|itM=-
|es=Dedede's Drum Dash Deluxe
|esM=-
|nl=Dedede's Drum Dash Deluxe
|nlM=-
|zh=Dedede's Drum Dash Deluxe
|zhM=
|pt=Dedede's Drum Dash Deluxe
|ptM=-
}}
}}
==External links==
*[https://www.kirbyinformer.com/dededes-drum-dash-deluxe ''Dedede's Drum Dash Deluxe'' on Kirby Informer]
*[https://web.archive.org/web/20230523095127/https://www.nintendo.com/consumer/downloads/manual-3DS-dededes-drum-dash-deluxe-en.pdf English digital manual (NA print)] (archive)


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