Power Effect: Difference between revisions

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There are five different types of effects which can be applied: '''Blizzard''', '''Bluster''', '''Sizzle''', '''Splash''', and '''Zap'''. These elements are applied by having the ally wielding the weapon hold it up, then having the element-wielding ally use an elemental attack on the weapon to power it up. This effect then remains on the weapon indefinitely, only being lost if the ability is discarded and left to bounce as a [[Ability Star|star]] for a few seconds or the wielder defeated (not just fainted). Tossing a [[Friend Heart]] at an elemental Ability Star before the element disappears will create the respective [[helper|Friend]] with that element.
There are five different types of effects which can be applied: '''Blizzard''', '''Bluster''', '''Sizzle''', '''Splash''', and '''Zap'''. These elements are applied by having the ally wielding the weapon hold it up, then having the element-wielding ally use an elemental attack on the weapon to power it up. This effect then remains on the weapon indefinitely, only being lost if the ability is discarded and left to bounce as a [[Ability Star|star]] for a few seconds or the wielder defeated (not just fainted). Tossing a [[Friend Heart]] at an elemental Ability Star before the element disappears will create the respective [[helper|Friend]] with that element.


Applying an effect to a weapon allows the user to perform more elaborate attacks, and often adds special properties in addition to raising the damage dealt by 25%. One example is Bluster [[Bomb]], which allows the user to float up into the air while holding the bomb in hand.
Applying an effect to a weapon allows the user to perform more elaborate attacks, and often adds special properties in addition to multiplying the damage by 1.25. One example is Bluster [[Bomb]], which allows the user to float up into the air while holding the bomb in hand.


The following table lists every known source for each effect, as well as the general characteristics of the element in question:
The following table lists every known source for each effect, as well as the general characteristics of the element in question:
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*[[Guard (enemy)|Guard]] (Sizzle)
*[[Guard (enemy)|Guard]] (Sizzle)
*[[Flamberge]]'s fire-based attacks, notably the Mega Broiler [[fuse]]
*[[Flamberge]]'s fire-based attacks, notably the Mega Broiler [[fuse]]
*[[Hyness]]'s fire-based attacks
Water-based:
Water-based:
*[[Floaty the Cell Core]]
*[[Floaty the Cell Core]]
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|
|
*Gives weapons a windy characteristic.
*Gives weapons a windy characteristic.
*Allows them to sweep away fallen leaves and douse flames.
*Allows them to sweep away fallen leaves, activate fans, and douse flames.
*Some of their moves can allow the wielder to become more floaty while attacking.
*Some of their moves can allow the wielder to become more floaty while attacking.
*Can combine with [[Fire]] to perform the Friend Ability [[Rising Sizzler]].
*Can combine with [[Fire]] to perform the Friend Ability [[Rising Sizzler]].
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*[[Guard (enemy)|Guard]] (Sizzle)
*[[Guard (enemy)|Guard]] (Sizzle)
*[[Flamberge]]'s fire-based attacks, notably the Mega Broiler [[fuse]]
*[[Flamberge]]'s fire-based attacks, notably the Mega Broiler [[fuse]]
*[[Hyness]]'s fire-based attacks
Others:
Others:
*[[Anger Masker]]
*[[Anger Masker]]
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*[[Guard (enemy)|Guard]] (Blizzard)
*[[Guard (enemy)|Guard]] (Blizzard)
*[[Francisca]]'s ice-based attacks
*[[Francisca]]'s ice-based attacks
*[[Hyness]]'s ice-based attacks
Flammable:
Flammable:
*[[Puppet Waddle Dee]]
*[[Puppet Waddle Dee]]
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*[[Electro Saw]]
*[[Electro Saw]]
*[[Zan Partizanne]]'s lightning drums
*[[Zan Partizanne]]'s lightning drums
*[[Hyness]]'s electric-based attacks
Fire-based:
Fire-based:
*[[Guard (enemy)|Guard]] (Sizzle)
*[[Guard (enemy)|Guard]] (Sizzle)
*[[Flamberge]]'s fire-based attacks, notably the Mega Broiler [[fuse]]
*[[Flamberge]]'s fire-based attacks, notably the Mega Broiler [[fuse]]
*[[Hyness]]'s fire-based attacks
|-
|-
|'''Zap'''
|'''Zap'''
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==Friend Star / Star Allies Sparkler==
==Friend Star / Star Allies Sparkler==
The [[Friend Star]] and the [[Star Allies Sparkler]] fire elemental bullets based on the rider and indicated by the icon's color on the dashboard. Besides the five elements aforementioned, some abilities/allies have their own variants:
The [[Friend Star]] and the [[Star Allies Sparkler]] fire elemental bullets based on the rider's default attack and are indicated by the icon's color on the dashboard as well as the color of the Friend Star itself. Besides the five elements aforementioned, some abilities/allies have their own variants:
*'''{{color|cyan|Blizzard}}''': [[Ice]], [[Daroach#Kirby Star Allies|Daroach]], [[Francisca]]
*'''{{color|cyan|Blizzard}}''': [[Ice]], [[Daroach#Kirby Star Allies|Daroach]], [[Francisca]]
*'''{{color|green|Bluster}}''': [[Wing]], [[Cleaning]]
*'''{{color|green|Bluster}}''': [[Wing]], [[Cleaning]]
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*'''{{color|brown|Blow}}'''{{DataTitle|1}}: [[Stone]], [[Hammer]], [[King Dedede#As a Dream Friend|King Dedede]]
*'''{{color|brown|Blow}}'''{{DataTitle|1}}: [[Stone]], [[Hammer]], [[King Dedede#As a Dream Friend|King Dedede]]
*'''Blast'''{{DataTitle|1}}: [[Bomb]]
*'''Blast'''{{DataTitle|1}}: [[Bomb]]
*'''{{color|orange|Plain}}'''{{DataTitle|1}}: [[Kirby|Normal Kirby]], [[Whip]], [[Yo-Yo]], [[Staff]], [[Fighter]], [[Suplex]], [[Beetle]], [[Spider]], [[Parasol]], [[Artist]], [[Cook]], [[Crash]], [[Festival]], [[Mike]], [[Marx#Kirby Star Allies|Marx]], [[Adeleine#Kirby Star Allies|Adeleine & Ribbon]], [[Taranza]], [[Susie]]
*'''{{color|orange|Plain}}'''{{DataTitle|1}}: [[Normal]], [[Whip]], [[Yo-Yo]], [[Staff]], [[Fighter]], [[Suplex]], [[Beetle]], [[Spider]], [[Parasol]], [[Artist]], [[Cook]], [[Crash]], [[Festival]], [[Mike]], [[Marx#Kirby Star Allies|Marx]], [[Adeleine#Kirby Star Allies|Adeleine & Ribbon]], [[Taranza]], [[Susie]]


Weapon wielders will still fire their default bullets even with an element granted beforehand. Elemental shots are slightly more powerful than no-element/"plain" shots.
Weapon wielders will still fire their default bullets even with an element granted beforehand. Elemental shots are slightly more powerful than no-element/"plain" shots.
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**Of the four elements Rick & Kine & Coo can provide, however, Blizzard can be given to allies only when on the surface of water.
**Of the four elements Rick & Kine & Coo can provide, however, Blizzard can be given to allies only when on the surface of water.
*If a projectile from [[Cutter]], [[Bomb]], or [[Marx]] makes contact with an elemental attack, that projectile will gain the elemental properties, but the user won't receive the element in this way.
*If a projectile from [[Cutter]], [[Bomb]], or [[Marx]] makes contact with an elemental attack, that projectile will gain the elemental properties, but the user won't receive the element in this way.
*The element of the [[Friend Star]] or [[Star Allies Sparkler]] is determined by the rider's default attack.


==Gallery==
==Gallery==
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|it=Glaciale
|it=Glaciale
|itM=Glacial
|itM=Glacial
|ko=블리자드
|koR=beullijadeu
|koM=Blizzard
|de=Blizzard
|deM=-
|zhTrad=冰雪
|zhTradR=bīng xuě
|zhSimp=冰雪
|zhSimpR=bīng xuě
|zhM=Frozen
|nl=Vries
|nlM=Freeze
}}
}}


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|it=Bufera
|it=Bufera
|itM=Storm
|itM=Storm
|ko=블러스터
|koR=beulleoseuteo
|koM=Bluster
|de=Sause
|deM=Whistle
|zhTrad=風切
|zhTradR=fēng qiè
|zhSimp=风切
|zhSimpR=fēng qiè
|zhM=Cutting Wind
|nl=Storm
|nlM=-
}}
}}


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|it=Ardente
|it=Ardente
|itM=Fiery
|itM=Fiery
|de=Brutzel
|deM=Sizzle
|zh=火焰
|zhR=huǒ yàn
|zhM=Flame
|nl=Vlammen
|nlM=Flames
}}
}}


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|it=Splash
|it=Splash
|itM=-
|itM=-
|ko=스플래시
|koR=seupeullaesi
|koM=Splash
|de=Sprudel
|deM=Bubble
|zhTrad=沖擊
|zhTradR=chōng jī
|zhSimp=冲击
|zhSimpR=chōng jī
|zhM=
|nl=Aqua
|nlM=-
}}
}}


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|it=Lampo
|it=Lampo
|itM=Lightning
|itM=Lightning
|ko=찌릿찌릿
|koR=jjilisjjilis
|koM=Onomatopoeia for the sound made for a minor electric shock
|de=Blitz
|deM=Lightning
|zhTrad=電氣
|zhTradR=diàn qì
|zhSimp=电气
|zhSimpR=diàn qì
|zhM=Electric
|nl=Elektro
|nlM=Electro
}}
}}
{{clear}}
{{clear}}
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{{Navbox-Copy Abilities}}
{{Navbox-Copy Abilities}}
{{Navbox-KSA}}
{{Navbox-KSA}}
[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
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