Yogurt Yard: Difference between revisions

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[[File:Yogurt Yard Theme.ogg|thumb|right|The main theme of Yogurt Yard, which plays in most stages (''Nightmare in Dream Land'' version).]]
'''Yogurt Yard''' is the fifth level of ''[[Kirby's Adventure]]'' and its remake, ''[[Kirby: Nightmare in Dream Land|Nightmare in Dream Land]]''. It features six stages, and the museum has the [[Stone]] and [[Tornado]] copy abilities. The mid-boss in the arena is [[Bonkers]], and the boss is [[Heavy Mole]].
'''Yogurt Yard''' is the fifth level of ''[[Kirby's Adventure]]'' and its remake, ''[[Kirby: Nightmare in Dream Land|Nightmare in Dream Land]]''. It features six stages, and the museum has the [[Stone]] and [[Tornado]] copy abilities. The mid-boss in the arena is [[Bonkers]], and the boss is [[Heavy Mole]].


The cutscene: [[Kirby]] is seen climbing a steep hill, struggling to get a [[Maxim Tomato]]. He finally reaches the top and holds the tomato up triumphantly, only to have it roll out of his hand and down the other side of the hill. Kirby panics and runs after it, only to end up rolling down the hillside behind it.
==Cut-Scene==
[[Kirby]] is seen climbing a steep hill, struggling to get a [[Maxim Tomato]]. He finally reaches the top and holds the tomato up triumphantly, only to have it roll out of his hand and down the other side of the hill. Kirby panics and runs after it, only to end up rolling down the hillside behind it.


==Stage 1==
==Full Synopsis==
===Stage 1===
[[File:Yogurt Yard NinDL Stage 1.jpg|thumb|right|250px|Kirby falls past various airborne enemies using [[Stone]] in Stage 1 (Nightmare in Dream Land).]]
[[File:Yogurt Yard NinDL Stage 1.jpg|thumb|right|250px|Kirby falls past various airborne enemies using [[Stone]] in Stage 1 (Nightmare in Dream Land).]]
Section 1: The stage begins on a walkway of clouds leading to the right. Pillars accentuate the cloud platforms in places, as [[Waddle Dee]]s float down on [[Parasol (enemy)|Parasols]], which then fly out of their hands and attempt to attack Kirby. Past an annoyingly placed [[Shotzo]] and [[Kabu]], the path continues across platforms of varying heights, more Shotzos and a [[Sword Knight]], along with a [[Cappy]] and [[Bomber]]. The door to the next section can be found at the far right, next to a Shotzo blocked off by a column.
Section 1: The stage begins on a walkway of clouds leading to the right. Pillars accentuate the cloud platforms in places, as [[Waddle Dee]]s float down on [[Parasol (enemy)|Parasols]], which then fly out of their hands and attempt to attack Kirby. Past an annoyingly placed [[Shotzo]] and [[Kabu]], the path continues across platforms of varying heights, more Shotzos and a [[Sword Knight]], along with a [[Cappy]] and [[Bomber]]. The door to the next section can be found at the far right, next to a Shotzo blocked off by a column.
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Section 3: The door leads to an open canyon area spanned by waterfalls and thin stone block platforms over a large abyss. To the right, upon these platforms are various enemies to get in the way as usual. From there, a large platform deck appears, patrolled by some [[Pengi]] and interlaced with jump-through platforms. The stage exit can then be found up a ramp that extends out of the abyss.
Section 3: The door leads to an open canyon area spanned by waterfalls and thin stone block platforms over a large abyss. To the right, upon these platforms are various enemies to get in the way as usual. From there, a large platform deck appears, patrolled by some [[Pengi]] and interlaced with jump-through platforms. The stage exit can then be found up a ramp that extends out of the abyss.


===Enemies, Mid-Bosses, and Abilities===
====Enemies, Mid-Bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="267px" | '''Regular Enemies'''
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|}
|}


==Stage 2==
===Stage 2===
[[File:Yogurt Yard NinDL Stage 2.jpg|thumb|right|250px|Kirby hops past a couple of enemies in a blue wooden cavern in Stage 2 (Nightmare in Dream Land).]]
[[File:Yogurt Yard NinDL Stage 2.jpg|thumb|right|250px|Kirby hops past a couple of enemies in a blue wooden cavern in Stage 2 (Nightmare in Dream Land).]]
Section 1: The stage begins on a rocky hillside , with a ladder leading down into a grotto, where the door to the next section can be found.
Section 1: The stage begins on a rocky hillside , with a ladder leading down into a grotto, where the door to the next section can be found.
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Section 7: The door leads to a square room where [[Bonkers]] must be fought. Defeating and swallowing him yields the [[Hammer]] ability, and opens a doorway. Entering this door leads back to Section 3, though this time, in the bottom area under the bridge. The door can be found just to the right from here, past a couple more enemies. This door leads back to Section 6, but this time, outside of the grotto. A number of Waddle Dees can be seen patrolling the hill as the path goes to the left, over the hill. The stage exit can be found on a soft platform on the other side, though if Kirby looks down the left-hand pit, he will find another 1Up.
Section 7: The door leads to a square room where [[Bonkers]] must be fought. Defeating and swallowing him yields the [[Hammer]] ability, and opens a doorway. Entering this door leads back to Section 3, though this time, in the bottom area under the bridge. The door can be found just to the right from here, past a couple more enemies. This door leads back to Section 6, but this time, outside of the grotto. A number of Waddle Dees can be seen patrolling the hill as the path goes to the left, over the hill. The stage exit can be found on a soft platform on the other side, though if Kirby looks down the left-hand pit, he will find another 1Up.


===Enemies, Mid-Bosses, and Abilities===
====Enemies, Mid-Bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="267px" | '''Regular Enemies'''
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|}
|}


==Stage 3==
===Stage 3===
[[File:Yogurt Yard NinDL Stage 3.jpg|thumb|right|250px|Kirby rides down some [[Hot Head]]s in a deep forest in Stage 3 (Nightmare in Dream Land).]]
[[File:Yogurt Yard NinDL Stage 3.jpg|thumb|right|250px|Kirby rides down some [[Hot Head]]s in a deep forest in Stage 3 (Nightmare in Dream Land).]]
Section 1: The stage begins at the bottom of a cavernous pit, with a couple of soft platforms making steps upward. At one point, a deck appears with a [[Starman]] waiting on it. From there, Kirby can use Hi-Jump to continue his ascent, using lines of fluttering enemies as guides to where he should jump. Along the way, many Shotzos will attempt to rain down bullets, but Kirby must keep jumping. The door to the next section is at the top of the shaft.
Section 1: The stage begins at the bottom of a cavernous pit, with a couple of soft platforms making steps upward. At one point, a deck appears with a [[Starman]] waiting on it. From there, Kirby can use Hi-Jump to continue his ascent, using lines of fluttering enemies as guides to where he should jump. Along the way, many Shotzos will attempt to rain down bullets, but Kirby must keep jumping. The door to the next section is at the top of the shaft.
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Section 5: The door leads to a cavernous region where Kirby is immediately greeted by a [[Parasol Waddle Dee]]. Using the Parasol, Kirby might find it safer descending the pit below, which is lined with spikes in various places. At the bottom, an Energy Drink and the stage exit can be found.
Section 5: The door leads to a cavernous region where Kirby is immediately greeted by a [[Parasol Waddle Dee]]. Using the Parasol, Kirby might find it safer descending the pit below, which is lined with spikes in various places. At the bottom, an Energy Drink and the stage exit can be found.


===Enemies, Mid-Bosses, and Abilities===
====Enemies, Mid-Bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="267px" | '''Regular Enemies'''
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|}
|}


==Stage 4==
===Stage 4===
[[File:Yogurt Yard NinDL Stage 4.jpg|thumb|right|250px|Kirby whips a [[Waddle Dee]] using [[Beam]] in Stage 4 (Nightmare in Dream Land).]]
[[File:Yogurt Yard NinDL Stage 4.jpg|thumb|right|250px|Kirby whips a [[Waddle Dee]] using [[Beam]] in Stage 4 (Nightmare in Dream Land).]]
Section 1: The stage begins in a grassy cave which extends to the right. Star Blocks litter this path, but a local [[Flamer]] may help clear the way if it's willing to lend Kirby its [[Burning]] ability. From there, the path opens to a large spike pit, past which a Poppy Bro. Jr. lies in ambush. From there, it's a trek past many more spiked chambers, including a split hall with another on the bottom path. Using Burning might make it easier to move past these pits, one of which contains a 1Up. From there, past a [[Sparky]] and one more spike pit is the door to the next section.
Section 1: The stage begins in a grassy cave which extends to the right. Star Blocks litter this path, but a local [[Flamer]] may help clear the way if it's willing to lend Kirby its [[Burning]] ability. From there, the path opens to a large spike pit, past which a Poppy Bro. Jr. lies in ambush. From there, it's a trek past many more spiked chambers, including a split hall with another on the bottom path. Using Burning might make it easier to move past these pits, one of which contains a 1Up. From there, past a [[Sparky]] and one more spike pit is the door to the next section.
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Section 5: The door leads to a long drop with a waterfall. Bounders/Gips occupy walls on both sides of the pit as Kirby must descend past them. After a lengthy fall past many enemies, the stage exit can be found at the bottom just off the pool.
Section 5: The door leads to a long drop with a waterfall. Bounders/Gips occupy walls on both sides of the pit as Kirby must descend past them. After a lengthy fall past many enemies, the stage exit can be found at the bottom just off the pool.


===Enemies, Mid-Bosses, and Abilities===
====Enemies, Mid-Bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="267px" | '''Regular Enemies'''
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|}
|}


==Stage 5==
===Stage 5===
[[File:Yogurt Yard NinDL Stage 5.jpg|thumb|right|250px|Kirby observes the castle he is about to enter in Stage 5 (Nightmare in Dream Land).]]
[[File:Yogurt Yard NinDL Stage 5.jpg|thumb|right|250px|Kirby observes the castle he is about to enter in Stage 5 (Nightmare in Dream Land).]]
Section 1: The stage begins in a forest area, as the path continues to the right up a log stairway. Shotzos adorn the stairway, always making things difficult, as Waddle Dees jump down from some platforms above. From there, the path breaks up into disconnected sections above a bottomless pit. Just above this pit is a door that leads to a side chamber with a Fuse [[Cannon]] inside. If Kirby can use the abilities presented to him properly and fire out of the cannon, he will reach a separate chamber with a Big Switch. Pressing it opens a Sub-Game in the Yogurt Yard hub. From there, the path continues back in the main section to the right, past more broken platforms, [[Parasol Waddle Dee]]s and [[Sir Kibble]]s until the door to the next section can be found at the bottom-right. A Maxim Tomato resides under the platform the door is on. Getting it is simply a matter of squeezing through a hole in the floor.
Section 1: The stage begins in a forest area, as the path continues to the right up a log stairway. Shotzos adorn the stairway, always making things difficult, as Waddle Dees jump down from some platforms above. From there, the path breaks up into disconnected sections above a bottomless pit. Just above this pit is a door that leads to a side chamber with a Fuse [[Cannon]] inside. If Kirby can use the abilities presented to him properly and fire out of the cannon, he will reach a separate chamber with a Big Switch. Pressing it opens a Sub-Game in the Yogurt Yard hub. From there, the path continues back in the main section to the right, past more broken platforms, [[Parasol Waddle Dee]]s and [[Sir Kibble]]s until the door to the next section can be found at the bottom-right. A Maxim Tomato resides under the platform the door is on. Getting it is simply a matter of squeezing through a hole in the floor.
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Section 4: The door leads back into the forest area, with a path leading to the right past a Laser Ball and other enemies, occupying floating logs. From there, a Flamer guards the stage exit.
Section 4: The door leads back into the forest area, with a path leading to the right past a Laser Ball and other enemies, occupying floating logs. From there, a Flamer guards the stage exit.


===Enemies, Mid-Bosses, and Abilities===
====Enemies, Mid-Bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="267px" | '''Regular Enemies'''
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|}
|}


==Stage 6==
===Stage 6===
[[File:Yogurt Yard NinDL Stage 6.jpg|thumb|right|250px|Kirby eats a [[Waddle Dee]] in Stage 6 (Nightmare in Dream Land).]]
[[File:Yogurt Yard NinDL Stage 6.jpg|thumb|right|250px|Kirby eats a [[Waddle Dee]] in Stage 6 (Nightmare in Dream Land).]]
Section 1: The stage begins in a grotto underneath a grassy hillside. Above, a few tracks can be seen, one of which has a Wheelie riding on it. The path continues to the right, past several more tracks and Wheelies. One of the tracks has a Maxim Tomato on it. Kirby will need to be careful as he rides along the path, as it eventually slopes down into a bottomless pit. The door to the next section can be found at the end of the last suspended track.
Section 1: The stage begins in a grotto underneath a grassy hillside. Above, a few tracks can be seen, one of which has a Wheelie riding on it. The path continues to the right, past several more tracks and Wheelies. One of the tracks has a Maxim Tomato on it. Kirby will need to be careful as he rides along the path, as it eventually slopes down into a bottomless pit. The door to the next section can be found at the end of the last suspended track.
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Section 3: The door leads to a grassy walkway over a body of water. The path slopes down to the right as Waddle Dees appear to ambush Kirby. From there, the path gives way to a bottomless pool with a couple Blippers in it. A doorway appears on an outcropping in the middle of the pond, though venturing further right yields the stage exit proper. In the first doorway is an underwater chamber containing a metal block barricaded room leading to a Big Switch. The only real way to get through is to have brought the [[Hammer]] ability into the stage from elsewhere to bust it open. Activating the Big Switch opens up the Level Select door in the Yogurt Yard hub.
Section 3: The door leads to a grassy walkway over a body of water. The path slopes down to the right as Waddle Dees appear to ambush Kirby. From there, the path gives way to a bottomless pool with a couple Blippers in it. A doorway appears on an outcropping in the middle of the pond, though venturing further right yields the stage exit proper. In the first doorway is an underwater chamber containing a metal block barricaded room leading to a Big Switch. The only real way to get through is to have brought the [[Hammer]] ability into the stage from elsewhere to bust it open. Activating the Big Switch opens up the Level Select door in the Yogurt Yard hub.


===Enemies, Mid-Bosses, and Abilities===
====Enemies, Mid-Bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="267px" | '''Regular Enemies'''
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|}
|}


==Boss: Heavy Mole==
===Boss: Heavy Mole===
[[File:Yogurt Yard NinDL Boss.jpg|thumb|right|250px|Kirby chases after [[Heavy Mole]] (Nightmare in Dream Land).]]
[[File:Yogurt Yard NinDL Boss.jpg|thumb|right|250px|Kirby chases after [[Heavy Mole]] (Nightmare in Dream Land).]]
The fight begins immediately after Kirby enters the boss door, as Kirby faces off against [[Heavy Mole]] inside a cavern. As the fight progresses, Heavy Mole digs through the walls ahead and Kirby must give chase. Kirby has to be careful not to fall behind, as he will be crushed by the scrolling screen, or he could fall through the bottom of the screen if it is exposed. In the mean-time, Heavy Mole will fire missiles at Kirby, which he can inhale and spit back, or swallow to varying effect. Should Kirby decide to swallow, he ought to avoid swallowing the red missiles, as they will put him to sleep. The yellow missiles, on the other hand, will grant the [[Hammer]] ability, which will allow Kirby to dig through the cave on his own should he need to.  
The fight begins immediately after Kirby enters the boss door, as Kirby faces off against [[Heavy Mole]] inside a cavern. As the fight progresses, Heavy Mole digs through the walls ahead and Kirby must give chase. Kirby has to be careful not to fall behind, as he will be crushed by the scrolling screen, or he could fall through the bottom of the screen if it is exposed. In the mean-time, Heavy Mole will fire missiles at Kirby, which he can inhale and spit back, or swallow to varying effect. Should Kirby decide to swallow, he ought to avoid swallowing the red missiles, as they will put him to sleep. The yellow missiles, on the other hand, will grant the [[Hammer]] ability, which will allow Kirby to dig through the cave on his own should he need to.  
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