User:Zolerian/sandbox: Difference between revisions

m
→‎Kirby Fighters Deluxe bosses: Ok there actually isn't any "Very Easy" difficulty, so I just saw wrong and I actually played on Easy twice :P
m (→‎Team DDD: Well, he hovered after using the Hypernova Inhale. And he is immune to Bell's block too.)
m (→‎Kirby Fighters Deluxe bosses: Ok there actually isn't any "Very Easy" difficulty, so I just saw wrong and I actually played on Easy twice :P)
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==''Kirby Fighters Deluxe'' bosses==
==''Kirby Fighters Deluxe'' bosses==
I will put a symbol before each attack; each symbol represents a difficulty:
I will put a symbol before each attack; each symbol represents a difficulty:
*ñ = Very Easy
*© = Easy
*© = Easy
*$ = Normal  
*$ = Normal  
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*% = Very Hard
*% = Very Hard
Each symbol mean that the corresponding attack has been proved to at least appear in the respective difficulty:<br>
Each symbol mean that the corresponding attack has been proved to at least appear in the respective difficulty:<br>
"ñ Title Drop" means that the "Title Drop" attack has been proved to appear at least in the Very Easy difficulty, but not in the others yet.<br>
"© Title Drop" means that the "Title Drop" attack has been proved to appear at least in the Easy difficulty, but not in the others yet.<br>
"©$ Revolution Beam" means that the "Revolution Beam" attack has been proved to appear at least in the Easy and Normal difficulty, but not in the others yet.<br>
"©$ Revolution Beam" means that the "Revolution Beam" attack has been proved to appear at least in the Easy and Normal difficulty, but not in the others yet.<br>
And so on.  This is made in the case that there is an attack that was designed to only appear in the easier difficulties by being too easy, or to only appear in the harder difficulties by being to hard.
And so on.  This is made in the case that there is an attack that was designed to only appear in the easier difficulties by being too easy, or to only appear in the harder difficulties by being to hard.
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!Attack! Boss Battle||Description  
!Attack! Boss Battle||Description  
|-
|-
|ñ© Tackle||Kracko dives across the stage, in a maneuver that can be difficult to dodge. He can do this in a few different ways.
|© Tackle||Kracko dives across the stage, in a maneuver that can be difficult to dodge. He can do this in a few different ways.
|-
|-
|ñ© Enemy Drop||Kracko shakes himself and drops a Waddle Doo into the arena.
|© Enemy Drop||Kracko shakes himself and drops a Waddle Doo into the arena.
|-
|-
|ñ© Lightning Sweep||Kracko turns black and unleashes a flurry of lightning bolts below his body as he travels slowly across the stage. He may do this twice.
|© Lightning Sweep||Kracko turns black and unleashes a flurry of lightning bolts below his body as he travels slowly across the stage. He may do this twice.
|-
|-
|ñ© Disasterous Thunder from the Sky||Kracko turns gray and vibrates violently, releasing all sorts of junk that can be inhaled and spat back, including a Parasol Waddle Dee, finishing with four [[Keychain]]s that, instead of falling onto the stage to damage the Kirbys, they fall on the screen, obscuring the player's view.
|© Disasterous Thunder from the Sky||Kracko turns gray and vibrates violently, releasing all sorts of junk that can be inhaled and spat back, including a Parasol Waddle Dee, finishing with four [[Keychain]]s that, instead of falling onto the stage to damage the Kirbys, they fall on the screen, obscuring the player's view.
|-
|-
|ñ© Beam||Kracko turns gray and unleashes a swirl of two blue [[beam]] whips that spiral around his body for a short time.
|© Beam||Kracko turns gray and unleashes a swirl of two blue [[beam]] whips that spiral around his body for a short time.
|-
|-
|ñ© Long Horn||While in a different plane than Kirby, Kracko extends out two giant coiled spikes on both sides of his body, then starts spinning from one side of the stage to the other. Attacking the spikes does damage to Kracko.
|© Long Horn||While in a different plane than Kirby, Kracko extends out two giant coiled spikes on both sides of his body, then starts spinning from one side of the stage to the other. Attacking the spikes does damage to Kracko.
|-
|-
|ñ© Rainstorm||Kracko turns blue and delivers a torrent of rain below him.
|ñ© Rainstorm||Kracko turns blue and delivers a torrent of rain below him.
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!Attack||Dededescriptives
!Attack||Dededescriptives
|-
|-
|ñ© [[Head Slide]]||The Mini Dedede runs and then dives at Kirby.
|© [[Head Slide]]||The Mini Dedede runs and then dives at Kirby.
|-
|-
|ñ© Hammer Swing||The Mini Dedede raises his hammer and slams the ground with it.
|© Hammer Swing||The Mini Dedede raises his hammer and slams the ground with it.
|}
|}


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!Attack||Dededescriptives
!Attack||Dededescriptives
|-
|-
|ñ© Hammer Swing||The Combo Dedede raises his hammer and slams the ground with it.
|© Hammer Swing||The Combo Dedede raises his hammer and slams the ground with it.
|-
|-
|ñ© Head Slide||The Combo Dedede runs and then dives at Kirby.
|© Head Slide||The Combo Dedede runs and then dives at Kirby.
|}
|}


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!Attack||Dededescriptives
!Attack||Dededescriptives
|-
|-
|ñ© Hammer Swing||King Dedede raises his hammer and slams the ground with it, creating a [[Recoil Star]].<br> If Kirby is airborne, then King Dedede will jump up and swing the hammer in mid-air. When he lands, a shockwave emanates from it, which crated a recoil star when it gets to the end of the screen.
|© Hammer Swing||King Dedede raises his hammer and slams the ground with it, creating a [[Recoil Star]].<br> If Kirby is airborne, then King Dedede will jump up and swing the hammer in mid-air. When he lands, a shockwave emanates from it, which crated a recoil star when it gets to the end of the screen.
|-
|-
|ñ© Head Slide||King Dedede runs and then dives at Kirby, creating a Recoil Star when he lands.
|© Head Slide||King Dedede runs and then dives at Kirby, creating a Recoil Star when he lands.
|-
|-
|ñ© [[Super Dedede Jump]]||King Dedede leaps into the air and then lands suddenly in another location, creating two Recoil Stars. In the second phase, he may do this three times in succession.
|© [[Super Dedede Jump]]||King Dedede leaps into the air and then lands suddenly in another location, creating two Recoil Stars. In the second phase, he may do this three times in succession.
|-
|-
|ñ© ''Hammer Spin''||King Dedede spins rapidly with his hammer along the ground. He then ascends in the air while spinning and throws 4 "Keychains of Glory" onto the screen to hinder the player's sight.<br> After that, he lands on the ground and gets dizzy for some seconds. He takes little to no damage while spinning.
|© ''Hammer Spin''||King Dedede spins rapidly with his hammer along the ground. He then ascends in the air while spinning and throws 4 "Keychains of Glory" onto the screen to hinder the player's sight.<br> After that, he lands on the ground and gets dizzy for some seconds. He takes little to no damage while spinning.
|-
|-
|ñ© ''Hover''||King Dedede takes in air and starts hovering toward Kirby.
|© ''Hover''||King Dedede takes in air and starts hovering toward Kirby.
|-
|-
|ñ© ''Hypernova Inhale''||King Dedede inhales, creating a big vortex. If Kirby doesn't run fast enough from the suction, he will be sucked up and then spat out at the screen.
|© ''Hypernova Inhale''||King Dedede inhales, creating a big vortex. If Kirby doesn't run fast enough from the suction, he will be sucked up and then spat out at the screen.
|}
|}


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