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Sphere Doomer: Difference between revisions

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|caption= Sphere Doomers of all types, ordered from weakest to strongest
|caption= Sphere Doomers of all types, ordered from weakest to strongest
|game1=''[[Kirby's Return to Dream Land]]''
|game1=''[[Kirby's Return to Dream Land]]''
|lastgame=''[[Kirby: Planet Robobot]]'' (as Holo-Doomers)
|copy ability=[[Fire]] (Red projectiles)<br>[[Spark]] (Green projectiles)<br>[[Ice]] (Silver projectiles)
|copy ability=[[Fire]] (Red projectiles)<br>[[Spark]] (Green projectiles)<br>[[Ice]] (Silver projectiles)
|similar=[[Grand Doomer]], [[Doomer]]
|similar=[[Grand Doomer]], [[Doomer]]
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In Extra Mode, Sphere Doomers' appearances are modified slightly, as they now have one eye as opposed to two. They also gain new attacks and can fire more projectiles at once.
In Extra Mode, Sphere Doomers' appearances are modified slightly, as they now have one eye as opposed to two. They also gain new attacks and can fire more projectiles at once.
Two Sphere Doomers, one purple, one red, appear as holograms in ''[[Kirby: Planet Robobot]]'', projected by the [[Holo Defense API]]. They have less [[Vitality]] then their normal counterparts, but otherwise attack in the same way.


==Trivia==
==Trivia==
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{{KirbyRtDL}}
{{KirbyRtDL}}
{{KirbyPR}}


[[Category: Mid-Bosses]]
[[Category: Mid-Bosses]]
[[Category: Mid-Bosses in Kirby's Return to Dream Land]]
[[Category: Mid-Bosses in Kirby's Return to Dream Land]]

Revision as of 12:54, 24 June 2016

Sphere Doomer
File:All Sphere Doomers.jpg
Sphere Doomers of all types, ordered from weakest to strongest
Details
First game Kirby's Return to Dream Land
Latest game Kirby: Planet Robobot (as Holo-Doomers)
Copy Ability Fire (Red projectiles)
Spark (Green projectiles)
Ice (Silver projectiles)
Similar entities Grand Doomer, Doomer
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Sphere Doomers are a collection of mid-bosses appearing in Kirby's Return to Dream Land. They are creatures from another dimension that are attracted to Energy Spheres. Kirby must locate Sphere Doomers by using Super Abilities to find holes in reality, which lead him to an alternate dimension. Kirby has proceed through an obstacle course with a moving rift wall before he can encounter the feathered enemies. Sphere Doomers always yield Kirby two Energy Spheres upon defeat, except for the pair fought in Dangerous Dinner, who yield one each.

There are four various colTemplate:Our-types of Sphere Doomers, encountered at different points of the game. Purple Sphere Doomers have no special characteristics and are relatively easy to defeat. Red Sphere Doomers use fiery charge attacks and fire projectiles that leave small fires behind. Green Sphere Doomers fire projectiles that detonate into bursts of electricity. White Sphere Doomers can shoot freezing projectiles and use a close-range ice burst attack.

File:Sphere Doomer EX.jpg
A Normal Sphere Doomer EX. Notice the single angry eye and the elongated single head spike.

In Extra Mode, Sphere Doomers' appearances are modified slightly, as they now have one eye as opposed to two. They also gain new attacks and can fire more projectiles at once.

Two Sphere Doomers, one purple, one red, appear as holograms in Kirby: Planet Robobot, projected by the Holo Defense API. They have less Vitality then their normal counterparts, but otherwise attack in the same way.

Trivia

  • Examined closely, one might notice that each subsequent type of Sphere Doomer has one more tail feather than the previous. This is a direct indication of their power, as the ones with more feathers are stronger than the ones with less. This is also obvious on the Grand Doomer who boasts a myriad of tail feathers.


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