Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

Raisin Ruins

From WiKirby, your independent source of Kirby knowledge.
Revision as of 22:32, 21 May 2018 by Samwell (talk | contribs)
Jump to navigationJump to search
Raisin Ruins
File:Raisin Ruins.png
Screenshot from Kirby's Return to Dream Land.
Details
Level No. 2
World Popstar
Stages 5
Energy Spheres 16
Lor Starcutter part Right Wing
Mid-Bosses Bonkers (2-1), Sphere Doomer (2-2, 2-4), King Doo (2-3), Water Galboros (2-4)
Boss Mr. Dooter
Super Abilities Flare Beam (2-2), Ultra Sword (2-4)
Level progression
Cookie Country Onion Ocean
 This box: view  talk  edit 

Level 2: Raisin Ruins is the second level in Kirby's Return to Dream Land. Raisin Ruins is a desert-like level with pyramids, ruins, and an oasis. Completion of the boss battle against Mr. Dooter yields the right wing to the Lor Starcutter. There are sixteen Energy Spheres in this level, three in stage 1, four each in stage 2 and 3, and five in stage 4.

Stages

This article or section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible.
No reason has been specified.

For details on each stage individually, click the name of the stage.

Stage Energy Spheres / Ship Parts Super Ability Notes
Stage 1 3 None
Stage 2 4 Flare Beam
Stage 3 4 None
Stage 4 5 Ultra Sword
Stage 5 - Mr. Dooter Right Wing None

Stage 4

File:RR Stage 4.jpg
Kirby rushes along a sand conveyor whilst avoiding enemies in Stage 4.

Section 1: The stage starts out in a wide desert plain, at the foot of another large ruin, with a Key just to the right, and a Hunter Scarfy guarding it. Kirby must quickly move up a staircase with horizontally moving stairs, avoiding the Scarfy, in order to unlock a gate at the top of the staircase. Once Kirby unlocks the door, he will encounter a Poppy Bros. Jr, and can proceed to the door leading to the next section.

Section 2: The door leads to the ruin interior. Kirby must traverse over a spiked moat, then reach a reverse sand treadmill area with Waddle Dees and a Sir Kibble. After a short platform, Kirby must traverse through another reverse treadmill, this one with Shotzos. After this platform is a set of stone blocks blocking the pit leading to an optional door that leads to an Energy Sphere. Kirby can use the Bomb ability to access this door. After returning to the main path, Kirby will reach two forward treadmills, guarded by Gordos and Scarfies. At the end of the second treadmill is the door to the next section.

Section 3: The door leads to a dark section of the ruins. After going down a ladder and across some distance, Kirby will find a Candle, which will help to illuminate the path forward. Kirby must traverse through the rather bumpy path, which sometimes splits into a top and bottom, with some enemies. As Kirby proceeds across the course, there will be a section where the course divides two times, the first with the bottom being a dud area, and the second the top being the dud area, then an area infested with Gordos. An Energy Sphere will be visible soon, and Kirby must go around and left, then up (breaking blocks with the candle) to reach the second Energy Sphere of the stage. Kirby may then proceed forward, where he will find a PuppetDee guarding the entrance to the door to the next section.

Section 4: The door leads to another ruin interior, starting with a long ladder downward. After traversing over some fire blocks, there will be a Cutter and a Beam Copy Pedestal, with some food. This will lead to the Water Galboros (essentially a large Water Galbo) mid-boss battle, that, when defeated, will yield Kirby the Water ability. Using the Water ability enables Kirby to neutraliTemplate:Se fiery blocks, and will give Kirby access to some food, and a 1Up after Kirby hits a bomb block. After a rather straightforward path, Kirby can get to the door to the next section.

Section 5: The door leads to a small hall within the ruin. Breaking a Bomb Block opens up a much wider hallway, with Gigatzos in the background firing fireballs that rain down on Kirby. Kirby must pass through this area, avoiding obstacles as well as several enemies. Some areas have platforms that Kirby can hide under, sometimes with stars or food, however Kirby must be careful of the Babuts that appear around the stage. Soon after, Kirby can find an Invisibility Stone that can allow him to pass through an area with Babuts and Mumbies quickly, which allows Kirby to enter a small chamber with food, and another chamber that has an optional doorway leading to an Energy Sphere. After Kirby returns to the main path, he will have to move up a staircase past more Gigatzos to the door to the next section.

Section 6: The door leads to an upper section of the ruin, exposed to the outside air, where Kirby will find a Sword Copy Pedestal. Kirby can use it to cut ropes to access some Stars as well as drop Shotzos so they are not a threat. Kirby has to go down a large staircase where he will encounter a Super Blade Knight, which will yield Kirby the Ultra Sword Super Ability, where Kirby can traverse through a downward stage by cutting out ropes, obstacles, and enemies. After cutting some ropes, Kirby will have to get rid of some Kabu-faced blocks, and yet more ropes an enemies until the last set of two ropes, where an interdimensional rift will open.

Alternate Dimension: The rift wall pursues Kirby from the right, as the path to the left is sloped and stair-heavy in a zig-zag formation, and Kirby will deal with several Shotzos in this area by removing the blocks upon which they (and later a Gigatzo) sit on. The end of the scrolling course ends in a large downward fall then right to the door to the next section of the alternate dimension, where the Fire Sphere Doomer battle will be fought. Before Kirby fights the Sphere Doomer, he has a choice between Cutter and Sword Copy Pedestals. The Sphere Doomer is played on a stage where two sections are only existent as breakable blocks, so Kirby must be careful not to fall into the pits should these blocks be broken.

After the Sphere Doomer battle is completed, Kirby may go back on the main path, and go on a ladder downward to the stage exit.

Enemies, Mid-bosses, and Abilities

Regular Enemies Mid-Bosses

Abilities Super Ability

Stage 5 (Boss: Mr. Dooter)

File:Mr. Dooter Intro.jpg
Kirby witnesses Mr. Dooter attempting to summon himself in.

The stage begins in a desert ruin, as stairs lead up and to the right. Strange teal crystal statues adorn the walkway in both the foreground and background. A ladder leads to another staircase going to the left, with the Hi-Jump Water and Whip Copy Pedestals above it. Another ladder takes Kirby up to the last staircase, which leads to the door to the boss room.

The boss room itself is a large open area with more crystal statues in the background at various heights. Rubble can be seen falling in the background, and a turban is on the ground not far to the right. Approaching it causes the turban to levitate into the air. Then, disembodied gloves appear and bang on the turban's top, causing smoke to exit the bottom and form the body of Mr. Dooter. The battle begins proper as Dooter starts juggling skulls and/or bombs, which, once he starts levitating them, can be knocked away. Inhaling a bomb as it's thrown will give Kirby the Bomb ability. Dooter can also perform a tornado spin similar to Kirby's Tornado ability and will attempt to land on Kirby or his pals. Landing will cause stars to emerge on both sides of him. Dooter can also take his turban off and command snakes out of it to attack Kirby.

Once Mr. Dooter is down to half health, he will cast a spell upon himself to grow in size and start performing a series of rapid spring jumps to try and smash Kirby. Each slam creates more stars. He will also open up with a bunch of low punches, some of which will be charged with fire and can leave lingering areas of conflagration. He can also command Babuts from his turban and juggle Gordos. Defeating Mr. Dooter knocks his turban off his head and he falls onto his back, exploding shortly afterward. The Right Wing of the Lor then appears in the middle of the room. Collecting it finishes the level.

Trivia

File:RR Lobby.jpg
A section of the Raisin Ruins Lobby.

Names in Other Languages

Language Name Meaning
Japanese レーズンルインズ
Rēzun Ruinzu
Raisin Ruins
French Arène Aride Arid Arena
German Rosinen-Ruinen Raisin-Ruins
Spanish Oasis Orégano Oregano Oasis


Template:KirbyRtDL