Mr. Dooter

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Boss InfoBox
Mr. Dooter Battle.jpg
Mr. Dooter, just after appearing
Details
Debut Game Kirby's Return to Dream Land
Last Game Kirby's Return to Dream Land
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Mr. Dooter is a boss that appears in Raisin Ruins of Kirby's Return to Dream Land that resembles a cross between a magician and a genie. He wears a turban as part of his costume and his attacks are characterized in the style of a magician or street performer. He guards the Lor Starcutter's Right Wing.

Appearance

Mr. Dooter's body is vaguely bowling-pin shaped, with a light blue complexion to his skin. His face consists only of two pairs of eyes, and he has no feet or arms, sporting disembodied gloves reminiscent of Magolor's physique. He wears a turban, as mentioned earlier, which sports a feather and a gem inset on the front, and his main dress is what could only be described as 'regal djinni wear', with gold accent and a red vest.

When his health is half-depleted, Dooter will cast a spell upon himself to increase his size, then will open up with more aggressive attacks.

In Extra Mode, Mr. Dooter has red skin with a blue-feathered turban and a black vest. Most notably, he is also sporting a mustache.

Attacks

The following lists all of Mr Dooter's attacks in the Main Game of Kirby's Return to Dream Land. Attacks in italics are used in the second phase of the fight only.

Attacks - Main Game
Attack Description
Juggle
Dooter juggles three objects for a moment, while hopping forward. After a short time, he will levitate these objects and attempt to throw them at Kirby. Depending on the object, it can be deflected while levitating, or inhaled while it is being thrown. Objects include skulls and blue bombs. Bombs can be swallowed to grant the Bomb Copy Ability. In the second phase of the fight, Dooter will mix up the objects, throwing several different types at a time, and may also throw Gordos into the mix. The objects will also be larger.
Tornado Spin
Dooter spins himself into a tornado and moves about the room in a style reminiscent of Kirby's Tornado ability. He will hover in the air and attempt to target and land on Kirby, producing stars as he does so. In the second phase, this attack will touch down several times before finishing in a stomp.
Triple Jump
Dooter performs a series of three jumps across the stage, the last one ending in a stomp that produces stars.
Hat Trick
Dooter pulls his turban off, and commands snakes out of it to attack Kirby, which can be spat back at him. In the second phase, he summons Babuts as well.
Tornado Jump
Dooter charges up and jumps high into the air in a tornado spin. He then attempts to stomp down at rapid speed, jumping up again after the attack. He jumps and stomps several times.
Power Jab
Dooter steps forward, and performs a series of three punches straight forward, each one making more distance. Occasionally, he may finish with one more punch that covers great distance.
Bombing Juggle
Dooter juggles three bombs, then quickly levitates them in a line in front of him, dropping them down shortly after.
Mr. Dooter in Extra Mode. Notice the sweet 'stache.

In Extra Mode, Mr. Dooter gains a variety of new and better attacks to use against Kirby.

Attacks - Extra Mode
Attack Description
Juggle EX
Dooter juggles flaming skulls and/or black bombs that can be swallowed for the Fire and Bomb Copy Abilities, respectively. In the second phase, the objects are larger and Gordos are included.
Tornado Spin EX
Dooter spins himself into a tornado and moves about the room in a style reminiscent of Kirby's Tornado ability. The attack will touch down several times before finishing in a stomp and is generally faster than in the Main Game. Additionally, in the second phase, Dooter will spin entirely along the ground, forcing Kirby to jump over him to avoid him.
Triple Jump EX
Dooter performs a series of three jumps across the stage, the last one ending in a stomp that produces stars. Faster and higher-reaching than in Main Game.
Hat Trick EX
Dooter pulls his turban off, and commands snakes out of it to attack Kirby, which can be spat back at him. In the second phase, he summons Babuts as well. The attack summons more enemies and does so faster than in the Main Game.
Tornado Jump EX
Dooter charges up and jumps high into the air in a tornado spin. He then attempts to stomp down at rapid speed, jumping up again after the attack. He jumps and stomps several times. This attack is much faster than in the Main Game.
Power Jab EX
Dooter steps forward, and performs a series of three punches straight forward, each one making more distance and leaving fields of fire wherever they strike. Occasionally, he may finish with one more punch that covers great distance and sets half the room on fire.
Grab
Dooter will attempt to grab Kirby, and will juggle him if successful, then toss him aside. the player can shake the Wiimote to end this attack sooner.

Once defeated, Mr. Dooter will fall onto his back, his turban popping off. He will then explode, revealing the Lor's Right Wing.

Trivia

  • When Mr. Dooter is juggling objects, Kirby can steal them early if he uses a Super Inhale.