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Rainbow Route

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Revision as of 20:05, 6 January 2017 by Samwell (talk | contribs) (→‎Room 14)
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File:KatAM S RainbowRoute1.PNG
The center of the Rainbow Route.

Rainbow Route is a location found in and around the

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of the Mirror World, a dimension that lies parallel to Dream Land. It is mostly composed of an overgrown forest path that leads around the world in a circle. While mostly located in a forest, the Rainbow Route also features caves, tunnels, and mountain trails. At certain points, the path branches and connects to the many other locations of the Mirror World. In the

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of the Rainbow Route there lies a giant rainbow from which a sanctuary-like building can be accessed. This building, which seems to be located in the sky since it is surrounded by clouds, serves as the resting place of an important mirror. During the Kirby series, Kirby visits this place only in one game, namely Kirby and the Amazing Mirror.

General Description

Kirby travels through the Rainbow Route while attempting to save the Mirror World from Dark Mind during Kirby and the Amazing Mirror. When he first arrives at the world's sanctuary after pursuing the foe who split him into four, he witnesses a fight between Meta Knight and his counterpart Dark Meta Knight, the latter being responsible for Kirby's split. Dark Meta Knight then manages to trap Meta Knight inside the mirror and breaks it into eight shards, which he spreads over the whole world.

After that the Rainbow Route serves as the game's hub, connecting to all the areas Kirby needs to explore. Hidden throughout the different areas are several big switches which activate gateways between the areas and Rainbow Route's sanctuary. Kirby can use these gateways as shortcuts to travel faster through the Mirror World. After collecting all of the eight Mirror Shards, the mirror in the

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of the world becomes the passage leading to the final boss. After Kirby defeats Dark Mind, this is also the place where Meta Knight leaves his sword behind.

From all nine areas found in Kirby and the Amazing Mirror, Rainbow Route is the only one that features Mid Bosses, but no Bosses and therefore no Mirror Shards. It is also one of the two levels to be not named after a certain kind of food, the other one being Moonlight Mansion.

Enemies, Bosses, and Abilities on Rainbow Route

Regular Enemies on Rainbow Route Mid-Bosses on Rainbow Route

Abilities on Rainbow Route

Map

This article or section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible.
No reason has been specified.

Template:AMRRNavMap Rainbow Route is one of the largest areas in the game, consisting of 51 separate rooms. It also bears the Grand Central Hub in the center, which, by the end of the game, links to all the other areas in the world. The area can be described as fairly circuitous, with a single primary path leading from the central zone to the surrounding areas.

Rainbow Route is bordered to the east by Moonlight Mansion, to the south by Cabbage Cavern, to the north-east by Mustard Mountain, and to the west by Carrot Castle. Each border links to these areas by several routes, making access fairly straightforward.

Rainbow Route has three Goal rooms. Completing these rooms takes Kirby and his clones to the Goal Game, then returns them to the Grand Central Hub. There is no Boss Room for this area.

Full Synopsis

Spoilers! Notice: Stop right there, stubby little pink thing!
Spoilers abound! If you do not wish to read them, skip ahead to the next heading or find a different article.

Hub 2

This hub connects from Room 15 to the left and Room 14 on the right. Once this room is reached, it also links back to the Grand Central Hub. Additionally, once the appropriate hub is reached, this room also links to Cabbage Cavern.

The Laser and Cutter abilities are available in this room on Copy Pedestals.

Hub 3

This hub connects from Room 31 to the left and Room 34 on the right. Once this room is reached, it also links back to the Grand Central Hub. Additionally, once the appropriate hub is reached, this room also links to Mustard Mountain.

The Beam and Tornado abilities are available in this room on Copy Pedestals.

Hub 4

This hub connects from Room 24 to the left and Room 25 on the right. Once this room is reached, it also links back to the Grand Central Hub. Additionally, once the appropriate hub is reached, this room also links to Carrot Castle.

The Parasol and Spark abilities are available in this room on Copy Pedestals.

Goal 2

One door links to this room, from Room 19 to the right. The right entrance is one-way, meaning that Kirby cannot return to Room 19 from this room.

This goal room consists of woody terrain. Kirby starts at the top right of the room, with a Roly-Poly in front of him. If he goes all the way down, he will fight Batafire. He will get the Burning ability, if he inhales Batafire, after defeating him. To the right of where Batafire is fought, there is a treasure chest. There are also a few Blockins hiding in star blocks, so be careful. The top left of the room is where the three star door to initiate the Warp Star minigame is located.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

Abilities

Goal 3

One door links to this area, from Room 29 to the right. The right entrance is one-way, meaning that Kirby cannot return to Room 29 from this room.

This room consists of woody terrain. There are a few Flamers below the bomb blocks. If Kirby goes down a bit, he will see the three-star door with the Warp Star to initiate the Goal Game. If he goes all the way down, and to left, he will fight Box Boxer.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

Abilities

Room 15

Three doors link to this area, one from Hub 2 on the right, one from Room 10 below, and one from Room 16 on the left.

This room is one of several rooms that are located within the cave. Kirby can start on either the left, middle, or right side depending on which room he enters from. The room is mostly straightforward. There are two 1Ups and a Cell Phone Battery that can be found here.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None.

Abilities

Room 16

Three doors link to this area, one from Room 15 on the right, one from Room 17 on the left, and one from Room 23.

The room consists of grassy, rocky terrain with the forest in the background. The room goes upwards via ladders with Heavy Knights, Gordos, a Metal Guardian, and Waddle Doos in the way. There is a star block that can be destroyed to reveal a hidden door leading to Room 17.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None.

Abilities

Room 17

Three doors link to this area, one from Room 16 on the right and two from Room 18 on the left.

This room consists of woody and grassy terrain. It is a straightforward area with two paths: the grassy terrain on the surface or the woody terrain beneath the surface. If Kirby takes the surface path, he will be ambushed by Haleys, a Gordo, and Foleys, so he'd better make a run for it! The Flamers and Roly-Polys don't make the lower path very appealing either.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None.

Abilities

Room 18

Five doors link to this area, the surface and underground doors from Room 17, one from Room 19 below left, one from Room 20 on the left, and one that leads to Cabbage Cavern on the right. The doors from Room 17 and the one that leads to Room 19 are one-way, meaning that Kirby cannot return to Room 17 and Room 18, respectively.

Like Room 17, the grassy and woody terrain continue. It is recommended to take the left door on the surface of Room 17 because Kirby will be able to access both the surface and underground through destroying a Bomb Block on the surface of Room 18. Room 18 has a small treasure chest on its surface. On the underground, there are two doors: one that is blocked by a heavy star block that can be removed by inhaling on the right, and another one that leads to Room 19 on the left.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None.

Abilities

Room 19

Three doors link to this area, two from Goal 2 on the left and one from Room 18 on the right. The right entrance is one way, meaning that Kirby cannot return to Room 18 directly from this room.

This is an underground room with woody terrain. There are three groups of Bomb Blocks. The first group holds a 1-UP. The other two have Maxim Tomatoes. Kirby should be careful when destroying the Bomb Blacks because of hidden spikes that will be revealed. The aforementioned items are between the spikes. There is also a Mirra that contains one of two entrances leading to Goal 2.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None.

Abilities

Room 20

Two doors link to this area, one from Room 18 on the right and one from Room 21 on the left. These entrances are two-way, meaning that Kirby can return directly from these rooms to Room 20.

This room is relatively straightforward with grassy terrain and floating wood platforms. It goes right to left and vice versa. Bronto Burts, Gordos, and Sir Kibbles patrol this area.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None.

Abilities

Room 21

Two doors link to this room, one from Room 20 below and one from Carrot Castle above. These entrances are two-way, meaning that Kirby can return to Room 20 from either of these two areas.

This room goes upwards. It has woody terrain, like most rooms preceding it. As Kirby goes up, he will encounter a group of Bomb Blocks blocking the way. There are also 4 Gordos surrounded by Star Blocks. Destroying the Star Blocks eases the process of ascending through the room. At the top, Kirby can go to Carrot Castle via the mirror door.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None.

Abilities

Room 22

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
  • None.
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  • None.

Abilities
  • None.
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Room 23

Two doors link to this area, one from Room 16 on the right and one from [[Rainbow Route#Room_23|Room 23 on the left. These entrances are two-way, meaning that Kirby can return to this from either of the two aformentione drools.

This room goes upwards. It consists of wood platforms and ladders. Bomb blocks that destroy portions of wood will allow Kirby to get cellphone batteries and a Maxim Tomato. He will encounter multiple Gordos, Sword Knights, and Bombers along the way.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None.

Abilities

Room 24

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
  • None.
  • None.

  • None.

Abilities
  • None.
  • None.

Room 25

Two doors link to this area; Hub 4 from below and Room 26 from the upper-right.

In this forest room, there is a Noddy on a platform in front of the door and a Wheelie enclosed below the door. The level is a series of slopes along the ground that the Wheel ability can cross. Above this is a bomb block line that can release enemies, a Shotzo, a Cherry and a battery to the platforms below. Next to the bomb block on the left side is an Invincibility Candy. On the far left is the door to Hub 4.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None

Abilities

Room 26

Two doors link to this area; Room 25 to the lower-left and Room 27 from the upper-right.

This forest room with wood platforms has an S shaped layout. After going down the ladder, Kirby can go to the left and find a Cookin. When inhaled, Chips and a Snooter will appear in the enclosed space under the Cookin, to allow Kirby to cook a large amount of food. Down the ladder Kirby can find a pep brew. Kirby goes to the right to find a Droppy in front of the ladder down. Then to the left is a Prank and the two way door to room 25.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None

Abilities

Room 27

Three doors link to this area; Room 28 to the left, Room 26 to the lower-left and Room 30 from the right.

The door to room 30 is at the top of a long one way platform with a ladder at the left side. Below this are three cannons, with platforms above them. The middle cannon shoots Kirby to the top cannon, and the top cannon shoots Kirby into a Rocky, at the top of the platform. Below the bottom cannon is a small pool of water with a bottom, which has a pep brew in it. At the bottom of the room is the two way door to room 26 and the bottom cannon. When entering from this door, the cannon is the only way to exit the small bottom area because there are black blocks above the hole in the ceiling. There is another cannon, behind star blocks, that shoots into a spike covered section towards metal blocks. Above the metal blocks are ladders leading up to the two way door to room 28. To the left of the door are a pep brew and a bomb block that allows access to the middle cannon and back to the rest of the room.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None

Abilities

Room 28

Two doors link to this area; Room 29 to the left and Room 27 from the right. The right entrance is one-way, meaning that Kirby cannot return directly to Room 27 from this room.

The ground from the door has a series of ramps that can be rolled over with wheel going left but not right. Below that, the ramps go the opposite way. Chips, Sparkys and Waddle Doos are along these paths. At the end of the second path are a lot of star blocks, and two bomb blocks. If Kirby hits the bomb block in front, he can reach a cherry, but the treasure chest is blocked. This bomb block makes a way up to the door to leave the room and try again. If Kirby hits the lower block only, then he can get green spray paint from the chest. This can be achieved by using Beam while standing on the edge of the platform just past the star blocks. Continue left along the lowermost level to reach the one way door to room 29.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None

Abilities

Room 29

Two doors link to this area; Goal 3 to the left and Room 28 from the right. The right entrance is one-way, meaning that Kirby cannot return directly to Room 28 from this room.

This level is linear, with Twisters, Waddle Doos, and a Sword Knight boxed in bomb blocks, along with food. A battery is not boxed in. The Twisters can leave the boxes. None of the bomb blocks block off any area when hit. The door at the end of the room leads to Goal room 3.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None

Abilities

Room 30

Two doors link to this area; Room 27 from the left and Room 31 to the right.

To the left of the door are a series of bottomless pits, separated by small pieces of land, with small platforms above them. Some of the platforms are ground, some are star blocks. At the far left is a two way door to room 27. The room has a mountain and forest appearance.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None

Abilities

Room 31

Two doors link to this area; Room 30 from the left and Hub 3 to the right. Additionally, a cannon from Room 32 will blast Kirby into this room.

Entering from Hub room 3, Kirby begins inside of a mountain. Hit the bomb block to open the large wall, then continue along to the left. The lower path ends in a tomato, and the upper path allows access to the outside of the mountain. Also along the upper path is a treasure chest which cannot be reached when entering from the cannon in room 32, due to the bomb blocks at the entrance to the mountain blocking the chest when destroyed. The area outside the mountain is where Kirby begins when entering this room by cannon. At the far left of the room, there is a two way door to Room 30.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None

Abilities

Room 32

Two doors link to this area; Room 31 from above and Room 33 below. The lower-right entrance is one-way, meaning that Kirby cannot return directly to Room 33 from this room.

The cave themed room begins in a small bottom area with a ladder leading to the next level. A Boxin and Bronto Burt are in this section. The next level has a floor almost covered in spikes, and above are star blocks arranged in a checkerboard pattern. Trapped in the star blocks are a Waddle Doo and two Sparkys. Their abilities are little more than a distraction, however, because at the uppermost level is a cannon with a Hot Head next to it. To use the cannon, Kirby will need to obtain the Fire ability to light the fuse to proceed to Room 31.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None

Abilities

Room 33

Two doors link to this area; Room 32 from above and Room 14 to the lower-right. The lower-right entrance is one-way, meaning that Kirby cannot return directly to Room 14 from this room.

This room is a cave area with a sideways U-shaped layout. The right side of the room, where Kirby enters from 14, begins with a passage that includes Chips and Soarars. There is a battery on the lower left of the room, and above, there are two Twisters trapped in blocks, allowing Kirby to get the Tornado ability. Now on the upper level of the room, to the right are two pits of spikes with Scarfies and a Cupie, and another Soarar. A battery and a ham lie beyond a wall after the spike pits (the ham behind star blocks). The door at the upper right of the level is one way to room 32.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None

Abilities

Room 34

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
  • None.
  • None.

  • None.

Abilities
  • None.
  • None.

Room 35

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
  • None.
  • None.

  • None.

Abilities
  • None.
  • None.

Room 36

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
  • None.
  • None.

  • None.

Abilities
  • None.
  • None.

Room 37

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
  • None.
  • None.

  • None.

Abilities
  • None.
  • None.

Room 38

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
  • None.
  • None.

  • None.

Abilities
  • None.
  • None.

Room 39

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
  • None.
  • None.

  • None.

Abilities
  • None.
  • None.

Room 40

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
  • None.
  • None.

  • None.

Abilities
  • None.
  • None.

Room 41

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
  • None.
  • None.

  • None.

Abilities
  • None.
  • None.

Room 42

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses
  • None.
  • None.

  • None.

Abilities
  • None.
  • None.

Gallery


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