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'''Iceberg''' is a level in ''[[Kirby's Dream Land 2]]'' and ''[[Kirby's Dream Land 3]]''. It is, hence the title, an [[wikipedia:Iceberg|Iceberg]]. [[Kine]] and [[Rick]] are recommended.
The name '''Iceberg''' can refer to the following in the [[Kirby (series)|''Kirby'' series]]:
 
*'''[[Iceberg (Kirby's Dream Land 2)|Iceberg]]''' - the fourth level of ''[[Kirby's Dream Land 2]]''
==''Kirby's Dream Land 2''==
*'''[[Iceberg (Kirby's Dream Land 3)|Iceberg]]''' - the fifth level of ''[[Kirby's Dream Land 3]]''
{{Infobox-KDL2Level|image=|caption=|level=4|stages=4|rainbow drop=Stage 4|boss=[[Ice Dragon]]|previous=[[Ripple Field]]|next=[[Red Canyon]]}}
*'''[[Iceberg (theme from Kirby's Dream Land 2)]]''' - the corresponding musical theme for Iceberg in ''[[Kirby's Dream Land 2]]''
Iceberg is the fourth level in ''[[Kirby's Dream Land 2]]'' and, true to its name, is largely a snow and ice level, where Kirby is introduced to the [[Ice]] ability. It is also the first level to have more than 3 stages, having 4 (not counting the boss). The [[Boss]] of Iceberg is [[Ice Dragon]].
 
===Cut-scene===
Kine and Rick are positioned opposite Kirby, who is standing between them as they each call for him to join them. Kirby then begins to shiver, and decides to join the decidedly warmer Rick, leaving Kine heartbroken as Kirby waves him goodbye.
 
===Stage Synopsis===
====Stage 1====
'''Room 1''' - The stage begins on a flat snowy field. To the right, enemies patrol various elevated platforms. A side-passage can be found on the way, but the floor crumbles around it, revealing a [[Void]], so care should be taken when crossing. Inside the room, past some ice blocks is a bag holding an [[Animal Friend]] (default to [[Rick]]). The door to the next area can be found past some perilously skinny platforms, and a [[Propeller]] who wants to take Kirby's friend away from him.
 
'''Room 2''' - The next room begins on the ice, with a [[Pengy]] available for swallowing to get the first taste of the [[Ice]] ability. The path continues past perilous platforms and more Pengys. A [[Sir Kibble|Load Kibble]] guards the door to the next area.
 
'''Room 3''' - The door leads to a chamber where Kirby must fight the [[Mid-Boss]] [[Blocky]]. Defeating him yields the [[Stone]] Ability and the way forward. The area after that is a long descent down sloped cliffs, easy to traverse with the stone form. At the bottom, Kirby will need to mind the [[Gordo]] before changing back to his default pudginess in order to enter the stage exit door.
 
=====Enemies, Mid-Bosses and Abilities=====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Bouncy|Bouncy Ty]]
*[[Bronto Burt]]
*[[Flamer]]
*[[Gordo]]
*[[Sir Kibble|Load Kibble]]
*[[Pengy]]
{{col-break|width=50%}}
*[[Propeller]]
*[[Rocky]]
*[[Shotzo]]
*[[Sparky]]
*[[Spikey]]
*[[Waddle Dee]]
{{col-end}}
|
{{col-begin}}
*[[Blocky]]
{{col-end}}
|-
! colspan="2" width="404px"| '''Abilities'''
|- bgcolor="#E47575"
| colspan="2" |
{{col-begin}}
{{col-break|width=50%}}
*[[Burning]]
*[[Cutter]]
*[[Ice]]
{{col-break|width=50%}}
*[[Needle]]
*[[Spark]]
*[[Stone]]
{{col-end}}
|}
 
====Stage 2====
'''Room 1''' - The stage begins on a wind-swept plain, as Kirby is pushed strongly to the right. Along the way, Kirby can use the [[Star Block]]s to break against the wind as necessary. Past some tricky terrain, two doors can be found at the end of the path. The left one is quite tricky to enter without the aid of [[Coo]], but thankfully, he can be recovered in the door to the right, after [[Jumpershoot]] is taken care of.
 
'''Room 2''' - This room consists of a long path upward, past falling [[Icicle]]s that will do Kirby harm if they collide with him. The door to the next room lies at the top, along with a graciously-placed [[Maxim Tomato]].
 
'''Room 3''' - This room is a long winding tunnel, with several Star Block barricades blocking the tunnel forward. Along the way, a side-chamber can be accessed which contains enemies representing six different copy abilities in the walls. To move forward, Kirby will need to choose [[Burning]] to break through the ice blocks in the main tunnel. A side-hall can also be accessed, which splits off to a [[1-Up]] on the left side and a [[Propeller]] on the right side. The stage exit can be found past the ice blocks.
 
=====Enemies, Mid-Bosses and Abilities=====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Bronto Burt]]
*[[Broom Hatter]]
*[[Cappy]]
*[[Crack-Tweet]]
*[[Flamer]]
*[[Floaty the Drifter]]
*[[Gordo]]
{{col-break|width=50%}}
*[[Icicle]]
*[[Kabu]]
*[[Sir Kibble|Load Kibble]]
*[[Pengy]]
*[[Propeller]]
*[[Rocky]]
*[[Spikey]]
{{col-end}}
|
{{col-begin}}
*[[Jumpershoot]]
{{col-end}}
|-
! colspan="2" width="404px"| '''Abilities'''
|- bgcolor="#E47575"
| colspan="2" |
{{col-begin}}
{{col-break|width=50%}}
*[[Burning]]
*[[Cutter]]
*[[Ice]]
{{col-break|width=50%}}
*[[Needle]]
*[[Parasol (ability)|Parasol]]
*[[Stone]]
{{col-end}}
|}
 
====Stage 3====
'''Room 1''' - The stage begins in a cold tunnel, with enemies waiting on soft platforms. The door the next area can be found to the right.
 
'''Room 2''' - The door leads to an encounter with [[Mr. Frosty]]. Beating him yields the [[Ice]] ability and frees [[Kine]] from the bag. From there, the path continues into a water-filled tunnel. Using the Ice ability with Kine here will make short work of all the enemies on this path, but will also freeze Kine if held for too long at a time.
 
'''Room 3''' - The door leads to an external area, where a Propeller is waiting to kidnap Kirby's friend if they are not careful. This area itself is rather hazardous, with plenty of enemies and tricky jumps, especially for Kine. The stage exit can be found among cloudy platforms that break apart if stood on for too long.
 
=====Enemies, Mid-Bosses and Abilities=====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Blipper]]
*[[Broom Hatter]]
*[[Cappy]]
*[[Crack-Tweet]]
*[[Flamer]]
*[[Glunk]]
*[[Icicle]]
{{col-break|width=50%}}
*[[Pengy]]
*[[Poppy Bros. Jr.]]
*[[Propeller]]
*[[Rocky]]
*[[Sir Slippy]]
*[[Sparky]]
{{col-end}}
|
{{col-begin}}
*[[Mr. Frosty]]
{{col-end}}
|-
! colspan="2" width="404px"| '''Abilities'''
|- bgcolor="#E47575"
| colspan="2" |
{{col-begin}}
{{col-break|width=50%}}
*[[Burning]]
*[[Ice]]
{{col-break|width=50%}}
*[[Spark]]
*[[Stone]]
{{col-end}}
|}
 
====Stage 4====
'''Room 1''' - This stage begins with an icy arena and a fight with [[Efreeti]]. Defeating him yields the [[Burning]] ability and frees the Animal Friend from the bag. From there, the path continues through the door to the next area, which is an auto-scrolling area filled with all kinds of enemies that want nothing more than to rid Kirby of his newly acquired ability. This path is rather perilous, with many opportunities to get [[Crusher|crushed]]. A [[Scarfy]] guards the door to the next area.
 
'''Room 2''' - The next area is an icy tunnel. Kirby will have to be quick when he arrives, as he enters on break-away platforms with a [[Spike]] pit beneath. The path leads upward and around, past more swarthy enemies. In the middle of the room, a pool of water can be found blocked off with ice blocks. These can be broken with a burning attack, but care must be taken to not strand the animal friend in the process.
 
There is a door to the [[Rainbow Drop]] room in the water, but it's a bit of a tricky situation to get in there with the Burning ability intact, which is needed to get the drop in question. A number of Star Blocks block the way in, along with a current of water beneath them. First, Kirby and Kine will need to get in there past the [[Sir Slippy]]s with the Burning ability still on hand. From there, Kirby will actually need to discard the ability and have Kine swallow the blocks and spit them back out, then get the ability star back before it breaks. Done correctly, they will be able to enter the room with the ability, and use it to get the drop.
 
From there, the stage exit can be found back on the main path, continuing to the right, then back down.
 
=====Enemies, Mid-Bosses and Abilities=====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Blipper]]
*[[Bouncy|Bouncy Ty]]
*[[Crack-Tweet]]
*[[Flamer]]
*[[Floaty the Drifter]]
*[[Glunk]]
*[[Gordo]]
{{col-break|width=50%}}
*[[Icicle]]
*[[Sir Kibble|Load Kibble]]
*[[Pengy]]
*[[Scarfy]]
*[[Shotzo]]
*[[Sir Slippy]]
*[[Rocky]]
{{col-end}}
|
{{col-begin}}
*[[Efreeti]]
{{col-end}}
|-
! colspan="2" width="404px"| '''Abilities'''
|- bgcolor="#E47575"
| colspan="2" |
{{col-begin}}
{{col-break|width=50%}}
*[[Burning]]
*[[Cutter]]
*[[Ice]]
{{col-break|width=50%}}
*[[Parasol (ability)|Parasol]]
*[[Stone]]
{{col-end}}
|}
 
====Boss: Ice Dragon====
The battle with [[Ice Dragon]] takes place in a big open area with an icy floor. Ice Dragon attacks by charging at Kirby and causing icicles to fall from the ceiling. Kirby can use these icicles to attack Ice Dragon with by swallowing them and spitting them back. Ice Dragon will also attack with its frost breath, which cannot be countered.
 
Defeating Ice Dragon will allow Kirby to move on to the next level, [[Red Canyon]].
 
==''Kirby's Dream Land 3''==
{{Infobox-KDL3Level|level=5|minigame=|boss=[[King Dedede]]|previous=[[Cloudy Park]]|next=[[Hyper Zone]]}}
'''Iceberg''' is the fifth level in ''[[Kirby's Dream Land 3]]''. It is an area dominated by ice and water, with King Dedede's castle at the far end of it. The [[Boss]] of this level is [[King Dedede]].
 
===Cut-scene===
Kirby is building a snowman with [[ChuChu]], [[Nago]] and [[Pitch]]. [[Gooey]] accidentally knocks it over and gets covered in snow, but the others put him back on the snowman thinking it just rolled off. Once they put the hat on, Gooey makes a face similar to a [[Peloo]] that pops out of the snowman, which surprises the group.
 
===Stage Synopsis===
The following is a brief rundown of the stages of Iceberg and their contents. For a full guide on how to get the Heart Stars in this region, visit the [[Heart Star#Iceberg|Heart Star]] page.
====Stage 1====
'''Room 1''' - The stage begins out on a hillside in a light snowstorm. Kirby has to ascend the hill past [[Keke]] and [[Klinko]]s patrolling the area. The door to the next area is inside a grotto at the top of the hill.
 
'''Room 2''' - The door leads to an icy cave. Kirby will have to ascend it, past several falling [[Rocky|Rockies]] and sitting [[Galbo]]s. The door to the next area can be found out the top and to the right.
 
'''Room 3''' - The door leads to an open snowy hillside. Here, some daisies can be found frozen solid. Along the way, a side-chamber can be accessed which holds [[Rick]] and [[Pitch]]. The door to the next area can be found on the other end of the hill.
 
'''Room 4''' - The door leads to a heavy snowfield. [[Chilly]]s can be seen dancing on the tree tops. After a fairly long walk, the door to the next area can be found at the end of the path.
 
'''Room 5''' - The door leads to a blizzard-stricken hillside. Kirby will have to fight the wind as he moves forward in this area. At the top, some [[Mopoo]] guard the stage exit.
 
In the last room, another daisy appears. If Kirby helped its friends, it will give him a Heart Star.
 
=====Enemies, Mid-Bosses and Abilities=====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Babut]]
*[[Bobo]]
*[[Bronto Burt]]
*[[Chilly]]
*[[Como]]
*[[Galbo]]
*[[Kapar]]
*[[Keke]]
{{col-break|width=50%}}
*[[Klinko]]
*[[Mopoo]]
*[[Mumbies]]
*[[Poppy Bros. Jr.]]
*[[Rocky]]
*[[Waddle Dee]]
*[[Wappa]]
{{col-end}}
|
{{col-begin}}
*None.
{{col-end}}
|-
! width="267px" | '''Copy Abilities'''
! width="133px" | '''Animal Friends'''
|- bgcolor="#E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Burning]]
*[[Clean]]
*[[Cutter]]
{{col-break|width=50%}}
*[[Ice]]
*[[Parasol (ability)|Parasol]]
*[[Stone]]
{{col-end}}
|
{{col-begin}}
*[[Pitch]]
*[[Rick]]
{{col-end}}
|}
 
====Stage 2====
'''Room 1''' - The stage begins on a snowy slope, with the snow rolling downhill. [[Nruff]] will charge Kirby here, but some suction should take care of it. The door to the next area is just beyond a pit, with a [[Gabon]] guarding it.
 
'''Room 2''' - The door leads to an auto-scrolling area consisting of hanging platforms over a large [[Void]]. The screen is shaking, as an avalanche falls in from the left. This wall of snow gets closer and closer ad the stage progresses. By the time Kirby reaches the door to the next area, it has almost overtaken the whole screen.
 
'''Room 3''' - The door leads to a cave filled with magma. Down at the bottom, some fiery enemies await Kirby. Here are also some side-chambers filled with [[Metroid]]s. They don't actually hurt Kirby, but something should be done about them nonetheless. In another side-chamber, [[Nago]] and [[Pitch]] are waiting. The door to the next area can be found past several magma floors and enemies.
 
'''Room 4''' - The door leads to another section of burning cave. A horde of [[Pacto]] lie in wait here, guarding [[Energy Drink]]s. A [[Nidoo]] in turn guards the door to the next area.
 
'''Room 5''' - The door leads to an exterior area, with another avalanche chasing Kirby down. Kirby will have to run past several hills that could trap him to reach the stage exit at the other end.
 
In the final area, [[metroidwiki:Samus|Samus]] is waiting. If Kirby dealt with the Metroids, she will have her helmet off, and will give Kirby a Heart Star as thanks.
 
=====Enemies, Mid-Bosses and Abilities=====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Bronto Burt]]
*[[Chilly]]
*[[Gabon]]
*[[Glunk]]
*[[Galbo]]
*[[Klinko]]
*[[Magoo]]
*[[Metroid]]
{{col-break|width=50%}}
*[[Nidoo]]
*[[Nruff]]
*[[Oro]]
*[[Pacto]]
*[[Propeller]]
*[[Pteran]]
*[[Scarfy]]
*[[Waddle Dee]]
{{col-end}}
|
{{col-begin}}
*None.
{{col-end}}
|-
! width="267px" | '''Copy Abilities'''
! width="133px" | '''Animal Friends'''
|- bgcolor="#E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Burning]]
*[[Ice]]
{{col-break|width=50%}}
*[[Parasol (ability)|Parasol]]
{{col-end}}
|
{{col-begin}}
*[[Nago]]
*[[Pitch]]
{{col-end}}
|}
 
====Stage 3====
'''Room 1''' - The stage begins out on a glacial slope. Along this slippery path, a side-chamber can be accessed where [[Coo]], [[Nago]] and [[Pitch]] are waiting. The path continues past perilous pillars of ice to reach the door on the other side.
 
'''Room 2''' - The door leads to another icy precipice. This leads into a water channel, where the screen begins to auto-scroll. The path leads past numerous [[Kapar]], and near the end, also involves boulders of ice that move back and forth. The door to the next area lies just above the water at the end of the path.
 
'''Room 3''' - The door leads to another icy high-rise, which will take Kirby down a path of breakaway ice blocks, then back up and over. Along the way, [[Rick]] and [[Kine]] can be recovered from a side-chamber. A legion of [[Wapod]] and Gordos guard the door to the next area.
 
'''Room 4''' - The door leads to a small area where [[Chef Kawasaki]] can be found. He offers the last [[Sub-Game]] by tossing Gordos out onto a cliff of ice. When they land, they make a particular sound, then Kawasaki hits another Gordo with his frying pan, making a similar sound to one of the prior Gordos. Kirby then has to guess which Gordo that was. This goes on for up to three rounds, but Kirby does not have to win the game to progress.
 
'''Room 5''' - The door leads to a large body of water with icy platforms dispersed. Kirby will have to hop these platforms and/or swim to the end, dodging [[Glunk]]s and [[Icicle]]s along the way. The stage exit can then be reached on the other side.
 
In the last room, Kawasaki will give Kirby a Heart Star if he got all the guesses right.
 
=====Enemies, Mid-Bosses and Abilities=====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Blipper]]
*[[Bouncy]]
*[[Chilly]]
*[[Glunk]]
*[[Gordo]]
{{col-break|width=50%}}
*[[Icicle]]
*[[Kapar]]
*[[Pteran]]
*[[Waddle Dee]]
*[[Wapod]]
{{col-end}}
|
{{col-begin}}
*None.
{{col-end}}
|-
! width="267px" | '''Copy Abilities'''
! width="133px" | '''Animal Friends'''
|- bgcolor="#E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Cutter]]
{{col-break|width=50%}}
*[[Ice]]
{{col-end}}
|
{{col-begin}}
*[[Coo]]
*[[Kine]]
*[[Nago]]
*[[Pitch]]
*[[Rick]]
{{col-end}}
|}
 
====Stage 4====
'''Room 1''' - The stage begins out on an icy pathway near the sea level. It leads past a horde of foes up to a grotto, where a [[Galbo]] guards the entrance.
 
'''Room 2''' - The door leads to a cave which leads downward past several [[Wappa]] who will attempt to fall on Kirby.
 
'''Room 3''' - The door leads to an icy inner chamber where more Galbo lie in wait. At the bottom, Kirby can find one exposed door, and two columns of ice, which both conceal side-doors. These doors hold [[Coo]] and [[Rick]], while the main door leads to the next area.
 
'''Room 4''' - The door leads to a short passageway where Kirby will have to dodge falling ice blocks that pick themselves back up again.
 
'''Room 5''' - In this area, Kirby will have to contend with [[Icicle]]s as he makes his way downward.
 
'''Room 6''' - Kirby will have to make his way up slopes in this cave, while [[Corori]]s push large snowballs down it to harass him.
 
'''Room 7''' - This area is a long hallway lined with [[Pacto]].
 
'''Room 8''' - This area is a long winding tunnel full of ice blocks. A side-chamber can be accessed for the [[Burning]] ability if Kirby didn't have it by this point. Along the way, another side-door can be accessed if Kirby is able to break ice blocks in the floor. Otherwise, the path leads through a door to the left.
 
'''Room 9''' - This area is a series of separated tunnels, with a number of small side-chambers. Here, [[ChuChu]] and [[Pitch]] can be found, but only in one of the tunnels. More ice barricades can also be found in that same tunnel. In one of the side-chambers, a room can be found blocked off by blocks that can only be broken with either the [[Parasol (ability)|Parasol]] or [[Clean]] abilities. Doing so will net Kirby an Energy Drink, but will also force him onto the upper path.
 
'''Room 10''' - This area is a series of separated tunnels. Kirby will appear in one of these depending on which route he took to get here. In the leftmost tunnel is a large snail shell.
 
'''Room 11''' - The door leads to a small chamber where Kirby must fight the [[Mid-Boss]] [[Yuki]]. Defeating it yields the [[Ice]] ability and opens the door to the next area.
 
'''Room 12''' - This area is a tunnel lined with [[Gabon]].
 
'''Room 13''' - This area is a longer tunnel full of [[Kabu]] and [[Dekabu]].
 
'''Room 14''' - The door leads to a long tunnel that leads upward, then back out of the cave. A flotilla of [[Sasuke]] and a ground force of [[Nruff]] await Kirby, to block his path to the stage exit just beyond.
 
In the final room, Kirby meets a shell-less snail. If the shell was recovered along the way, he will get a Heart Star as thanks.
 
=====Enemies, Mid-Bosses and Abilities=====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Babut]]
*[[Bronto Burt]]
*[[Broom Hatter]]
*[[Chilly]]
*[[Corori]]
*[[Dekabu]]
*[[Gabon]]
*[[Galbo]]
{{col-break|width=50%}}
*[[Icicle]]
*[[Kabu]]
*[[Klinko]]
*[[Nruff]]
*[[Pacto]]
*[[Sasuke]]
*[[Wappa]]
{{col-end}}
|
{{col-begin}}
*[[Yuki]]
{{col-end}}
|-
! width="267px" | '''Copy Abilities'''
! width="133px" | '''Animal Friends'''
|- bgcolor="#E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Burning]]
*[[Clean]]
{{col-break|width=50%}}
*[[Ice]]
*[[Parasol (ability)|Parasol]]
{{col-end}}
|
{{col-begin}}
*[[ChuChu]]
*[[Coo]]
*[[Pitch]]
*[[Rick]]
{{col-end}}
|}
 
====Stage 5====
'''Room 1''' - The stage begins inside a well-kept castle. Ahead are some [[Bukiset]] who guard the halls. The door to the next area can be found at the other end, past the guards. In the next small room, [[Rick]] and [[Kine]] are waiting.
 
'''Room 2''' - The door leads to a small room filled with patrolling [[Gordo]]s. Kirby will have to take care stepping by these guys.
 
'''Room 3''' - This area is a hallway full of [[Glunk]]s.
 
'''Room 4''' - This area is an ascending hallway lined with [[Sasuke]].
 
'''Room 5''' - This room is guarded by [[Wapod]].
 
'''Room 6''' - This hall is guarded by [[Tick]]s.
 
'''Room 7''' - This room is guarded by a [[Madoo]]. Its attacks may inadvertently help Kirby.
 
'''Room 8''' - [[Gansan]]s wait in ambush for Kirby in this room. In the next room, [[Pitch]] or [[ChuChu]] can be picked up.
 
'''Room 9''' - This hall is filled with falling stone blocks. One in the middle will have to be dropped by removing the [[Star Block]]s underneath it.
 
'''Room 10''' - This hall is patrolled by [[Poppy Bros. Jr.]]s.
 
'''Room 11''' - This hall has [[Togezo]]s in it.
 
'''Room 12''' - This larger chamber is home to some [[Scarfy|Scarfies]].
 
'''Room 13''' - This room has a star block barricade with a rolling boulder in a hall above. Kirby will have to be quick to bust through the barricade if he wants to get a [[1-Up]] before the boulder eclipses it.
 
'''Room 14''' - This room as three [[Chilly|Chillies]] in it.
 
'''Room 15''' - This hall is lined with [[Shotzo]]s. Kirby will have to remove their support blocks to make them less of a threat. In the next room, [[Coo]] can be picked up, along with Kine again.
 
'''Room 16''' - This room has a [[Yaban]] in it, firing an arrow at a block, under which another 1-Up can be seen. Kirby can break this block if he has an ability that will hit it.
 
'''Room 17''' - This room has [[Propeller]]s guarding a stash of [[Point Star|Star Piece]]s.
 
'''Room 18''' - This room has [[Mariel]]s in it.
 
'''Room 19''' - This room has [[Sparky|Sparkies]] and [[Bobin]]s in it.
 
'''Room 20''' - This room has a [[Peloo]] in it. Kirby can get a 1-Up in here if he has the [[Ice]] ability.
 
'''Room 21''' - This hall has [[Pteran]] in it.
 
'''Room 22''' - This area has a [[Batamon]] in it, in a hall out of reach. Rick and ChuChu appear again in the room following.
 
'''Room 23''' - This room has three [[Galbo]]s in it.
 
'''Room 24''' - This hall is lined with rotating bars.
 
'''Room 25''' - This switchback hall has [[Nidoo]] in it.
 
'''Room 26''' - This room is patrolled by a bunch of [[Keke]].
 
'''Room 27''' - This hall is lined with various drawings of enemies that come to life.
 
'''Room 28''' - This room is a shark tank with [[Joe]]s inside.
 
'''Room 29''' - This hall is guarded by [[Kapar]].
 
'''Room 30''' - This chamber has some goodies in it, but are guarded by [[Peran]].
 
'''Room 31''' - [[Mumbies]] guard this chamber.
 
'''Room 32''' - This area is an ascent using [[Zebon]] to blast through some [[Pasara]]. The stage exit lies at the top.
 
In the last room, [[Shiro]] the cat is waiting. She won't accept any of the [[Animal Friend]]s that can be found in this stage.
 
=====Enemies, Mid-Bosses and Abilities=====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Apple]]
*[[Batamon]]
*[[Bobin]]
*[[Bouncy]] drawing
*[[Bronto Burt]] drawing
*[[Bukiset]]
*[[Chilly]]
*[[Galbo]]
*[[Gansan]]
*[[Glunk]]
*[[Gordo]]
*[[Joe]]
*[[Kapar]]
*[[Keke]]
*[[Madoo]]
*[[Mariel]]
*[[Mumbies]]
{{col-break|width=50%}}
*[[Nidoo]]
*[[Pasara]]
*[[Peloo]]
*[[Peran]]
*[[Poppy Bros. Jr.]]
*[[Propeller]]
*[[Pteran]]
*[[Sasuke]]
*[[Scarfy]]
*[[Shotzo]]
*[[Sparky]]
*[[Tick]]
*[[Togezo]]
*[[Waddle Dee]] drawing
*[[Wapod]]
*[[Yaban]]
*[[Zebon]]
{{col-end}}
|
{{col-begin}}
*None.
{{col-end}}
|-
! width="267px" | '''Copy Abilities'''
! width="133px" | '''Animal Friends'''
|- bgcolor="#E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Burning]]
*[[Clean]]
*[[Cutter]]
*[[Ice]]
{{col-break|width=50%}}
*[[Needle]]
*[[Parasol (ability)|Parasol]]
*[[Spark]]
*[[Stone]]
{{col-end}}
|
{{col-begin}}
*[[ChuChu]]
*[[Coo]]
*[[Kine]]
*[[Pitch]]
*[[Rick]]
{{col-end}}
|}
 
====Stage 6====
'''Room 1''' - The stage begins in an auto-scrolling area leading upward, past decks full of [[Nruff]]. At the top of this section are three doors. The left one leads to [[Rick]], the middle to [[Coo]], and the right to [[Nago]]. Another series of three doors can be found after this. The left leads to a [[Maxim Tomato]], the middle to a [[1-Up]] and the right to a [[Point Star|Star Piece]]. A third series of doors can be found after this, the left leading to [[Kine]], the middle to [[ChuChu]], and the right to [[Pitch]]. One more series of doors lay after this, but two of them are actually [[Nidoo]].
 
'''Room 2''' - The door leads to a chamber filled with [[Sparky|Sparkies]]. The room after holds a feather behind a spark-weak barrier.
 
'''Room 3''' - The door leads to a room where Kirby must fight the [[Mid-Boss]] [[Blocky]].  The room after holds a feather behind a stone-weak barrier.
 
'''Room 4''' - The door leads to a room where Kirby must fight the [[Mid-Boss]] [[Jumpershoot]].  The room after holds a feather behind a parasol-weak barrier.
 
'''Room 5''' - The door leads to a room where Kirby must fight the [[Mid-Boss]] [[Yuki]].  The room after holds a feather behind an ice-weak barrier.
 
'''Room 6''' - The door leads to a chamber filled with [[Sir Kibble]]s. The room after holds a feather behind a cutter-weak barrier.
 
'''Room 7''' - The door leads to a room where Kirby must fight the [[Mid-Boss]] [[Haboki]].  The room after holds a feather behind a clean-weak barrier.
 
'''Room 8''' - The door leads to a room where Kirby must fight the [[Mid-Boss]] [[Boboo]].  The room after holds a feather behind a burning-weak barrier.
 
'''Room 9''' - The door leads to a room where Kirby must fight the [[Mid-Boss]] [[Captain Stitch]].  The room after holds the last feather behind a needle-weak barrier. From there, the stage exit can be found.
 
In the last room waits an angel. If Kirby collected all the feathers, she will give him the last [[Heart Star]].
 
=====Enemies, Mid-Bosses and Abilities=====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Nidoo]]
*[[Nruff]]
{{col-break|width=50%}}
*[[Sir Kibble]]
*[[Sparky]]
{{col-end}}
|
{{col-begin}}
*[[Blocky]]
*[[Boboo]]
*[[Captain Stitch]]
*[[Haboki]]
*[[Jumpershoot]]
*[[Yuki]]
{{col-end}}
|-
! width="267px" | '''Copy Abilities'''
! width="133px" | '''Animal Friends'''
|- bgcolor="#E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Burning]]
*[[Clean]]
*[[Cutter]]
*[[Ice]]
{{col-break|width=50%}}
*[[Needle]]
*[[Parasol (ability)|Parasol]]
*[[Spark]]
*[[Stone]]
{{col-end}}
|
{{col-begin}}
*[[ChuChu]]
*[[Coo]]
*[[Kine]]
*[[Nago]]
*[[Pitch]]
*[[Rick]]
{{col-end}}
|}
 
====Boss: King Dedede====
At the top of his castle, Kirby faces off against [[King Dedede]], who once again has been possessed by [[Dark Matter]]. He attacks in two phases.
 
In the first phase, King Dedede is on the ground, and attacks in his usual manner, by swinging his hammer, jumping about, and trying to inhale Kirby. All but the last of these moves leave [[Recoil Star]]s on impact.
 
In the second phase, King Dedede starts to float about in the air, as Dark Matter gains full control. He attacks in two ways, either by having his belly open up to try and munch Kirby, or by having his belly turn into an eye that shoots dark orbs. These orbs home in on Kirby, but they can be inhaled and spat back.
 
Once King Dedede is down, he will lay there, motionless. If Kirby did not collect all the [[Heart Star]]s prior to this encounter, [[False Ending|this is where the game ends]]. Otherwise, he can progress to the last level in the game, [[Hyper Zone]].
 
{{KDL2navmap}}
{{KDL3Navmap}}
{{Kirby'sDL2}}
{{Kirby'sDL3}}
 
[[Category:Places]]
[[Category:Levels in Kirby's Dream Land 2]]
[[Category:Levels in Kirby's Dream Land 3]]

Latest revision as of 17:48, 15 January 2020

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Such pages consist of a list with two or more articles that are associated with the same title. If an internal link referred you to this page, please change it to point directly to the intended article.

The name Iceberg can refer to the following in the Kirby series: