Gigabyte Grounds
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Gigabyte Grounds (known in Japan as Gigant Ground) is the fourth level of Kirby: Planet Robobot. It has five regular stages, a boss stage, and an EX stage. The level takes place largely in a desert environment, but contains a factory, and a laboratory like the previous levels. There are eighteen Code Cubes to collect in this level, with three in every stage except the Boss one. The boss is Mecha Knight.
Stages
For details on each stage individually, click the name of the stage.
Stage | Unlock Req. | Code Cubes | Robobot ArmTemplate:Our? | Notes |
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Stage 1 | N/A | 3 | ||
Stage 2 | Complete Stage 1 | 3 | ||
Stage 3 | Complete Stage 2 | 3 | ||
Stage 4 | Complete Stage 3 | 3 | ||
Stage 5 | Complete Stage 4 | 3 | ||
Stage 6: Mecha Knight | Collect # Code Cubes from prior Gigabyte Grounds stages and complete Stage 5. | 0 | Completing this stage unlocks Rhythm Route | |
Stage 7 EX | Collect all Code Cubes from prior Gigabyte Grounds stages. | 3 | This is an EX stage, so completing it is not required to finish the game. |
Stage 3
Section 1: The stage begins in a large open interior space; a factory with dim green lighting. The path begins after Kirby uses a Rube-Goldberg-like contraption to open the door. A pipe past a series of enemies on conveyor belts will lead to the next room.
Section 2: In this area, more conveyor belts will bring in enemies for Kirby to contend with. A unique Sticker can be collected in this room if Kirby takes some time to reflect.
Section 3: More conveyor belts, though this time Kirby can step on them directly. A 3-D Laser Bar is found in this room, which is needed to grab a Code Cube from the background.
Section 4: Kirby will have to contend with Dubior to start off with, in a small room with a conveyor belt in the middle. From there, Kirby can use Dubior's power to charge up a battery in the next hall, then use it to power a device which will (eventually) yield a Code Cube.
Section 5: This area is another conveyor hallway, this time with Steam Hammers swinging from the ceiling. Along the way, some Batteries can be manipulated to unlock an optional doorway which will yield the last Code Cube and some other goodies. The stage exit can be found past this point at the end of a particularly quick conveyor belt.
Enemies, Mid-bosses, and Abilities
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Abilities | Robobot Armor Modes | ||||
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Stage 4
Prelude: Like previous labs, this stage starts out outside the laboratory, and Kirby must enter via the screw-thread ramp.
Section 1: Inside the lab, Kirby gets a hold of some Robobot Armor, than absorbs a Capsule J3 to enter Jet Mode then take off at once.
Section 2: The first flying section involves shooting down Security Laser turrets and other nuisances. The first Code Cube can be collected once the lasers guarding it are offline.
Section 3: In this section, Kirby will need to fly through the correct series of passages, as indicated by a TV screen at the beginning to get the next Code Cube.
Section 4: Quarters get tighter in this section, as Kirby shoots down Prism Ball traps and opens gates with Switches. The unique Sticker can be collected here after its barrier is removed. Further in, the last Code Cube can be collected by firing backwards.
Section 5: Here, Kirby does battle again with C.O.G.S.. However, there is a twist this time around. Once this encounter is cleared, Kirby can move forward to the last area, and clear the stage after crashing his Jet.
Enemies, Mid-bosses, and Abilities
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Abilities | Robobot Armor Modes | ||||
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Stage 5
Section 1: Returning to the factory, this stage begins with a series of pits, which can be closed by breaking bomb blocks in the ceiling. Further in, Kirby will need to do battle with Telepathos.
Section 2: In this area, Kirby will need to control a robotic duplicate in the background. Done correctly, this will unlock an optional doorway that reveals a suit of Robobot Armor.
Section 3: This area splits off, with one path accessible only by the Robobot Armor. The lower path is a Boomstepper challenge that yields a Code Cube at the end.
Section 4: This room leads downward, with a particular advantage to Kirby if he has the Robobot Armor still. At the bottom, an optional doorway can be accessed which will yield another Code Cube.
Section 5: This area is full of Steam Hammers, but they are no match for the Robobot Armor. The unique Sticker can be collected in this room. At the end, the last Code Cube can be collected using the armor one more time.
Enemies, Mid-bosses, and Abilities
Regular Enemies | Mid-Boss | ||||
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Abilities | Robobot Armor Modes | ||||
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Stage 6 (Boss: Mecha Knight)
At least six Code Cubes are needed to break the firewall to this stage.
The stage begins inside the factory. Past a conveyor and through a pipe, Bandana Waddle Dee gives Kirby a food item in the next room. Through another pipe, the Ninja, Sword and Jet abilities are available on Copy Pedestals. From there, one more pipe leads to the boss door.
Taking the door leads to an open battlefield doused in red light. Susie appears again, singing praises to President Haltmann, then noticing Kirby entering the room, she addresses him. She then tells him nonchalantly about her newest acquisition, bringing in a subdued and mechanized version of Meta Knight, who she designates as Model #M-7110, otherwise known as Mecha Knight. She activates him, and then leaves the arena for them to duke it out.
Mecha Knight fights much like his old self, but uses a laser Galaxia and can fire beams from it, as well as fire missiles from his pack. He is also able to generate an electric field around himself and fire massive lasers from his visor.
On defeat, Mecha Knight crashes, staggers for a moment, then falls backward into a chasm and explodes, leaving Kirby to do his dance and proceed to the next level, Rhythm Route.
Stage 7 EX
All 15 Code Cubes from the previous stages are required to unlock this one.
Section 1: The stage begins in the laboratory. The way forward is cut using battery-powered saws.
Section 2: Moving to the factory, Kirby must now dodge more Steam Hammers along the path.
Section 3: In this room, Kirby must contend with fans and toxic clouds. An optional doorway leads to an encounter with Bonkers 2.0, but Kirby can shout him down to get a unique Sticker in here.
Section 4: Kirby returns to the dunes to contend with more rolling bars. To help him clear the way, a suit of Robobot Armor can be recovered in this room. Using it correctly will allow Kirby to get a Code Cube.
Section 5: This wind-swept path will carry Kirby through many dangers. Along the way, some chains will need to be cut to clear the way to the next Code Cube.
Section 6: Back in the lab, Kirby can battle Blocky 2.0 using the Robobot Armor. With that done, the last Code Cube can be collected, and the stage completed.
Enemies, Mid-bosses, and Abilities
Regular Enemies | Mid-Bosses | ||||
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Abilities | Robobot Armor Modes | ||||
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Trivia
- Stages 3 and 5 feature a remix of the 'Studying the Factory' theme from Kirby 64: The Crystal Shards. Stage EX features a different remix of this tune as well.
- Despite being called Gigant Ground in Japan, Gigant Edge appears nowhere in the level.