Access Ark: Difference between revisions
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*[[Bomber]] | *[[Bomber]] | ||
*[[Chilly]] | *[[Chilly]] | ||
*[[ | *[[Esper]] | ||
*[[ | *[[Haltworker]] | ||
*[[Moonja]] | *[[Moonja]] | ||
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*[[Spynum]] | *[[Spynum]] | ||
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*[[ | *[[Wester]] | ||
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*[[ | *[[Haltworker]] | ||
*[[Hot Head]] | *[[Hot Head]] | ||
*[[Kabu]] | *[[Kabu]] | ||
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*[[Scarfy]] | *[[Scarfy]] | ||
*[[Shotzo]] | *[[Shotzo]] | ||
*[[ | *[[Venog]] | ||
*[[Waddle Doo]] | *[[Waddle Doo]] | ||
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*[[Kabu]] | *[[Kabu]] | ||
*[[Metal Guardian]] | *[[Metal Guardian]] | ||
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*[[ | *[[Esper]] | ||
*[[Dubior]] 2.0 | *[[Dubior]] 2.0 | ||
*[[Elec]] | *[[Elec]] | ||
*[[Galbo]] | *[[Galbo]] | ||
*[[ | *[[Haltworker]] | ||
*[[King Doo]] 2.0 | *[[King Doo]] 2.0 | ||
*[[Miasmoros]] 2.0 | *[[Miasmoros]] 2.0 | ||
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*[[CarryDee]] | *[[CarryDee]] | ||
*[[ | *[[Labo]] | ||
*[[ | *[[MechFlotzo]] | ||
*[[ | *[[Esper]] | ||
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*[[Knuckle Joe]] | *[[Knuckle Joe]] | ||
*laser turret | *laser turret | ||
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*[[Chilly]] | *[[Chilly]] | ||
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*[[ | *[[Esper]] | ||
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*[[Foley]] | *[[Foley]] |
Revision as of 01:05, 23 June 2017
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Access Ark is the sixth level of Kirby: Planet Robobot. It has five regular stages, a boss stage, and an EX stage. The level takes place on the mothership of the Haltmann Works Company and as such, features several large interior metallic areas laced with electronics. There are twenty-one Code Cubes to collect in this level, with three in every stage except the Boss one. The bosses are Mecha Knight+ and President Haltmann.
Stages
Note that the following synopsis focuses on Kirby's playthrough in the main Story Mode. In Meta Knightmare Returns, some sections are not played at all, and the remaining sections are played in one long continuous run.
Stage 1
This stage takes place through a series of long metal carpeted hallways, showcasing numerous portraits of President Haltmann. The Security Forces make their first appearances here.
Enemies, Mid-bosses, and Abilities
Regular Enemies | Mid-Bosses | ||||
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Abilities | Robobot Armor Modes | ||||
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Stage 2
This stage is a laboratory, with many lasers and puzzle cubes in the background.
Enemies, Mid-bosses, and Abilities
Regular Enemies | Mid-Boss | ||||
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Abilities | Robobot Armor Modes | ||||
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Stage 3
This stage is another laboratory. It features the Robobot Armor almost exclusively.
Enemies, Mid-bosses, and Abilities
Regular Enemies | Mid-Boss | ||||
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Abilities | Robobot Armor Modes | ||||
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Stage 4
This stage continues the laboratory area. It then transitions into a virtual world.
Enemies, Mid-bosses, and Abilities
Regular Enemies | Mid-Bosses | ||||
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Abilities | Robobot Armor Modes | ||||
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Stage 5
This stage takes place in the virtual world, and features a run-down of almost every Robobot Armor mode. During the Jet phase, many creatures that normally serve as Mid-Bosses are taken down with impunity.
Enemies, Mid-bosses, and Abilities
Regular Enemies | Mid-Bosses | ||||
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Abilities | Robobot Armor Modes | ||||
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Stage 6 (Bosses: Mecha Knight+ and President Haltmann)
At least seven Code Cubes are needed to break the firewall to this stage.
The stage begins in the virtual world, and Bandana Waddle Dee is available just to the right. There are six Copy Abilities available from there, those being ESP, Doctor, Poison, Jet, Mirror, and Spark. There is also a seventh pedestal that grants a random ability, one of which could be Smash Bros.. After the screen tilts somewhat, the door can be accessed at the right end of the path.
In the next room, Kirby appears on a round platform orbited by square blocks. The platform begins to rise in a cylindrical chamber full of colorful panels, which glitch out and give way to duller scenery. The elevator then reaches the top in a separate room, where a 4x4 square formation opens up into another door to enter through.
This leads to the boss chamber itself, which is the head office of the company. Susie is there to greet him, and chide him for intruding. She then brings down an upgraded version of Mecha Knight, now Mecha Knight+. Kirby is once again forced to fight him, and his new robotic clawed tail. Once defeated, the tail breaks off, along with Mecha Knight+'s mask, presumably freeing Meta Knight from Haltmann's influence at last.
Once he flees the scene, Susie returns, shocked that a warrior created by the Mother Computer could have been defeated twice. She is about to take her revenge on Kirby when she is interrupted by her boss, President Haltmann himself. He dismisses her, then addresses Kirby directly. The egg-shaped president shows him the Mother Computer, now using its proper name Star Dream, explaining that the computer was built using knowledge gathered from ancient advanced civilizations. Haltmann then hops into a special golden mech built by the computer and engages Kirby with it.
Once Haltmann is defeated, his mech explodes, leaving him in his chair and furious. He moves to activate Star Dream and use it to destroy Kirby, but then Susie jumps in and steals the control helmet from him, which causes him to black out. Susie then declares that she'd been waiting for the chance to do that, hoping to take Star Dream for herself. However, as she puts on the helmet, the computer itself zaps her with a lightning bolt. Star Dream then boots up, and uses Haltmann's body to announce that it is erasing all of history in order to enact a new age of 'infinite prosperity'. It rises up through the ceiling and out into space, taking Haltmann with it. This leads directly into the last level, Mind in the Program.
Stage 7 EX
All 15 Code Cubes from the previous stages are required to unlock this one. The stage consists of a mash-up of the various areas from the level and previous levels, along with some new ones, culminating with a fight with Miasmoros 2.0 and Bonkers 2.0.
Enemies, Mid-bosses, and Abilities
Regular Enemies | Mid-Bosses | ||||
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Abilities | Robobot Armor Modes | ||||
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Stage 8 EX
All 18 Code Cubes from the previous stages are required to unlock this one. It takes place in the virtual world, but features hazards from most of the other levels in the game.
Enemies, Mid-bosses, and Abilities
Regular Enemies | Mid-Bosses | ||||
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Abilities | Robobot Armor Modes | ||||
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Trivia
- Stage EX features the Machine Passage theme from Kirby Air Ride, the Neo Star menu theme from Kirby 64: The Crystal Shards, a remix of the Nightmare battle theme, and the Havoc Aboard the Halberd theme from Kirby Super Star.
- Stage EX 2 features a remix of the C.R.O.W.N.E.D. theme from Kirby's Return to Dream Land, and the remix of the Green Greens theme used in Kirby Air Ride and Super Smash Bros. Melee.