Iceberg: Difference between revisions
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====Stage 2==== | ====Stage 2==== | ||
'''Room 1''' - | '''Room 1''' - The stage begins on a wind-swept plain, as Kirby is pushed strongly to the right. Along the way, Kirby can use the [[Star Block]]s to break against the wind as necessary. Past some tricky terrain, two doors can be found at the end of the path. The left one is quite tricky to enter without the aid of [[Coo]], but thankfully, he can be recovered in the door to the right, after [[Jumpershoot]] is taken care of. | ||
'''Room 2''' - This room consists of a long path upward, past falling [[Icicle]]s that will do Kirby harm if they collide with him. The door to the next room lies at the top, along with a graciously-placed [[Maxim Tomato]]. | |||
'''Room 3''' - This room is a long winding tunnel, with several Star Block barricades blocking the tunnel forward. Along the way, a side-chamber can be accessed which contains enemies representing six different copy abilities in the walls. To move forward, Kirby will need to choose [[Burning]] to break through the ice blocks in the main tunnel. A side-hall can also be accessed, which splits off to a [[1-Up]] on the left side and a [[Propeller]] on the right side. The stage exit can be found past the ice blocks. | |||
=====Enemies, Mid-Bosses and Abilities===== | =====Enemies, Mid-Bosses and Abilities===== | ||
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{{col-begin}} | {{col-begin}} | ||
{{col-break|width=50%}} | {{col-break|width=50%}} | ||
* | *[[Bronto Burt]] | ||
*[[Broom Hatter]] | |||
*[[Cappy]] | |||
*[[Crack-Tweet]] | |||
*[[Flamer]] | |||
*[[Floaty the Drifter]] | |||
*[[Gordo]] | |||
{{col-break|width=50%}} | {{col-break|width=50%}} | ||
* | *[[Icicle]] | ||
*[[Kabu]] | |||
*[[Sir Kibble|Load Kibble]] | |||
*[[Pengy]] | |||
*[[Propeller]] | |||
*[[Rocky]] | |||
*[[Spikey]] | |||
{{col-end}} | {{col-end}} | ||
| | | | ||
{{col-begin}} | {{col-begin}} | ||
* | *[[Jumpershoot]] | ||
{{col-end}} | {{col-end}} | ||
|- | |- | ||
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{{col-begin}} | {{col-begin}} | ||
{{col-break|width=50%}} | {{col-break|width=50%}} | ||
* | *[[Burning]] | ||
*[[Cutter]] | |||
*[[Ice]] | |||
{{col-break|width=50%}} | {{col-break|width=50%}} | ||
* | *[[Needle]] | ||
*[[Parasol (ability)|Parasol]] | |||
*[[Stone]] | |||
{{col-end}} | {{col-end}} | ||
|} | |} |
Revision as of 17:51, 14 September 2017
Iceberg is a level in Kirby's Dream Land 2 and Kirby's Dream Land 3. It is, hence the title, an Iceberg. Kine and Rick are recommended.
Kirby's Dream Land 2
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Iceberg is the fourth level in Kirby's Dream Land 2 and, true to its name, is largely a snow and ice level, where Kirby is introduced to the Ice ability. It is also the first level to have more than 3 stages, having 4 (not counting the boss). The Boss of Iceberg is Ice Dragon.
Cut-scene
Kine and Rick are positioned opposite Kirby, who is standing between them as they each call for him to join them. Kirby then begins to shiver, and decides to join the decidedly warmer Rick, leaving Kine heartbroken as Kirby waves him goodbye.
Stage Synopsis
Stage 1
Room 1 - The stage begins on a flat snowy field. To the right, enemies patrol various elevated platforms. A side-passage can be found on the way, but the floor crumbles around it, revealing a Void, so care should be taken when crossing. Inside the room, past some ice blocks is a bag holding an Animal Friend (default to Rick). The door to the next area can be found past some perilously skinny platforms, and a Propeller who wants to take Kirby's friend away from him.
Room 2 - The next room begins on the ice, with a Pengy available for swallowing to get the first taste of the Ice ability. The path continues past perilous platforms and more Pengys. A Load Kibble guards the door to the next area.
Room 3 - The door leads to a chamber where Kirby must fight the Mid-Boss Blocky. Defeating him yields the Stone Ability and the way forward. The area after that is a long descent down sloped cliffs, easy to traverse with the stone form. At the bottom, Kirby will need to mind the Gordo before changing back to his default pudginess in order to enter the stage exit door.
Enemies, Mid-Bosses and Abilities
Regular Enemies | Mid-Bosses | |||
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Abilities | ||||
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Stage 2
Room 1 - The stage begins on a wind-swept plain, as Kirby is pushed strongly to the right. Along the way, Kirby can use the Star Blocks to break against the wind as necessary. Past some tricky terrain, two doors can be found at the end of the path. The left one is quite tricky to enter without the aid of Coo, but thankfully, he can be recovered in the door to the right, after Jumpershoot is taken care of.
Room 2 - This room consists of a long path upward, past falling Icicles that will do Kirby harm if they collide with him. The door to the next room lies at the top, along with a graciously-placed Maxim Tomato.
Room 3 - This room is a long winding tunnel, with several Star Block barricades blocking the tunnel forward. Along the way, a side-chamber can be accessed which contains enemies representing six different copy abilities in the walls. To move forward, Kirby will need to choose Burning to break through the ice blocks in the main tunnel. A side-hall can also be accessed, which splits off to a 1-Up on the left side and a Propeller on the right side. The stage exit can be found past the ice blocks.
Enemies, Mid-Bosses and Abilities
Regular Enemies | Mid-Bosses | |||
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Abilities | ||||
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Stage 3
Room 1 -
Enemies, Mid-Bosses and Abilities
Regular Enemies | Mid-Bosses | |||
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Abilities | ||||
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Stage 4
Room 1 -
Enemies, Mid-Bosses and Abilities
Regular Enemies | Mid-Bosses | |||
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Abilities | ||||
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Enemies
- Propeller
- Spikey
- Waddle Dee
- Sparky
- Bouncy
- Flamer
- Bronto Burt
- Shotzo
- Master Pengi
- Sir Kibble
- Blocky (Mid-boss)
- Rocky
- Gordo
- Crack-Tweet
- Cappy
- Broom Hatter
- Kabu
- Jumpershoot (Mid-boss)
- Mr. Frosty (Mid-boss)
- Blipper
- Glunk
- Sir Slippy
- Poppy Bros. Jr.
- Efreeti (Mid-boss)
- Drifter
- Scarfy
Kirby's Dream Land 3
This versions has 7 levels (counting boss room). This versions intro has Kirby, Chuchu, and Nago building a snowman. In the end, Gooey was found to be in the snowman, evident by his eyes and streching tongue. The boss is King Dedede.
Enemies
- Keke
- Klinko
- Waddle Dee
- Rocky
- Como
- Galbo
- Mumbies
- Bobo
- Kapar
- Chilly
- Poppy Bros. Jr.
- Bronto Burt
- Babut
- Wappa
- Mopoo
- Hruff
- Waddle Dees on Hruffs
- Gabon
- Scarfy
- Pteran
- Magoo
- Metroid
- Glunk
- Propeller
- Pacto
- Oro
- Mopoo
- Corori
- Bouncy
- Kapar
- Blipper
- Waddle Dees with rafts
- Gordo
- Yuki (mid-boss)
- Kabu
- Dekabu
- Sasuke
- Bukiset
- Wapod
- Tick
- Mopoo
- Gansan
- Togezo
- Shotzo
- Yaban
- Mariel
- Bobin
- Peloo
- Batamon
- Joe
- Peran
- Zebon
- Pasara
- Sparky
- Blocky (mid-boss)
- Jumpershoot(mid-boss)
- Haboki (mid-boss)
- Boboo (mid-boss)
- Captain Stitch (mid-boss)
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