Kirby no Copy-toru!: Difference between revisions

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The "action phase" consists of the player using one of their held Kirby cards to attack an Enemy card on the table. Unlike Easy Battle, the colors of the cards don't have to match, and 1 power cards cannot defeat 8 power cards. If the drawn Kirby card has an ability, it will be performed before any attacks; the abilities must be performed in the order they are written. Some abilities are only be performed during or after the "get phase". If the attack fails, the Enemy card remains on the table, but if it succeeds, the player collects the Enemy card; the Kirby card is discarded regardless. This phase ends once the player is unable to attack any Enemy cards or if the player willingly chooses to end it. The player can also skip this phase entirely if they wish.
The "action phase" consists of the player using one of their held Kirby cards to attack an Enemy card on the table. Unlike Easy Battle, the colors of the cards don't have to match, and 1 power cards cannot defeat 8 power cards. If the drawn Kirby card has an ability, it will be performed before any attacks; the abilities must be performed in the order they are written. Some abilities are only be performed during or after the "get phase". If the attack fails, the Enemy card remains on the table, but if it succeeds, the player collects the Enemy card; the Kirby card is discarded regardless. This phase ends once the player is unable to attack any Enemy cards or if the player willingly chooses to end it. The player can also skip this phase entirely if they wish.


After the "action phase" comes the "get phase". The "get phase" allows the player to collect a Copy Ability card from the table. The player can only choose Copy Ability cards of the same color as enemies that they have already successfully defeated (in the whole game, not just that turn). However, even if more than one enemy was defeated, the player can only choose one Copy Ability card. Even if the player did not successfully attack in the "action phase", they can still collect a Copy Ability card. If there are no Copy Ability cards on the table that can be collected, or the player does not wish to collect a Copy Ability card, the player draws a card from the Normal card deck. Some card abilities are performed only in this phase, and others are performed immediately after it ends.
After the "action phase" comes the "get phase". The "get phase" allows the player to collect a Copy Ability card from the table. The player can only choose Copy Ability cards of the same color as enemies that they have already successfully defeated (in the whole game, not just that turn). However, even if more than one enemy was defeated, the player can only choose one Copy Ability card; furthermore, the player can still collect a Copy Ability card even if they did not successfully attack in the "action phase".
 
If there are no Copy Ability cards on the table that can be collected, or the player does not wish to collect a Copy Ability card, the player instead draws a card from the Normal card deck. Also, if the player cannot collect any Copy Ability cards at the start of the "get phase", they can declare "reset" to discard the current Copy Ability cards on the table and draw a new set of five to choose from. This can only be done once per turn.
 
If the cards played in the "action phase" have effects that are performed during or after the "get phase", they are performed now.


Card abilities may include:
Card abilities may include:
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*After the "get phase" - This ability is performed after adding a Kirby card to the player's hand in the "get phase".
*After the "get phase" - This ability is performed after adding a Kirby card to the player's hand in the "get phase".


Players can only have a maximum of seven cards in their hand; if they have eight or more, they must choose seven cards to keep and discard the rest. If the player cannot collect any Copy Ability cards at the start of the "get phase", they can declare "reset" to discard the current Copy Ability cards on the table and draw a new set of five to choose from. This can only be done once per turn.
Players can only have a maximum of seven cards in their hand; if they have eight or more, they must choose seven cards to keep and discard the rest.


After the "get phase" concludes, the player's turn ends. If there are less than five Enemy or Copy Ability cards on the table, they are replenished from their respective decks. If a deck runs out of cards, it should be reshuffled from its discard pile (making sure to separate the Normal and Copy Ability cards when doing so).
After the "get phase" concludes, the player's turn ends. If there are less than five Enemy or Copy Ability cards on the table, they are replenished from their respective decks. If a deck runs out of cards, it should be reshuffled from its discard pile (making sure to separate the Normal and Copy Ability cards when doing so).