Kirby Super Star: Difference between revisions

127 bytes removed ,  15 August 2019
→‎Gameplay: removing an image because it cant fit three -- gourmet race relocated to gorumet race page
(→‎Legacy: removing fluff)
(→‎Gameplay: removing an image because it cant fit three -- gourmet race relocated to gorumet race page)
Line 18: Line 18:
''Kirby Super Star'' is a two-dimensional side-scrolling action platformer game set in the fictional cartoon world of [[Popstar|Planet Popstar]] (and neighboring planets by extension). There are six primary games (or stories) to choose from, and while each differ in theme, objective, and rules, they all share the same basic play-style. Each of them has {{realMe}} playing as [[Kirby]]; a deceptively powerful pink ball-shaped denizen of [[Dream Land]] who can [[inhale]] his opponents and swallow them to [[Copy Ability|gain their powers]]. Kirby also possesses the ability to [[hover|puff up and fly]], thus being able to surpass obstacles he would not be able to jump over normally. As such, the central focus of the gameplay is not on the platforming per se, but rather on combat, puzzle solving, and exploration. The only real exception to this is [[Gourmet Race]], which pits Kirby's speed against [[King Dedede]]'s on a series of linear courses with relatively few hazards.
''Kirby Super Star'' is a two-dimensional side-scrolling action platformer game set in the fictional cartoon world of [[Popstar|Planet Popstar]] (and neighboring planets by extension). There are six primary games (or stories) to choose from, and while each differ in theme, objective, and rules, they all share the same basic play-style. Each of them has {{realMe}} playing as [[Kirby]]; a deceptively powerful pink ball-shaped denizen of [[Dream Land]] who can [[inhale]] his opponents and swallow them to [[Copy Ability|gain their powers]]. Kirby also possesses the ability to [[hover|puff up and fly]], thus being able to surpass obstacles he would not be able to jump over normally. As such, the central focus of the gameplay is not on the platforming per se, but rather on combat, puzzle solving, and exploration. The only real exception to this is [[Gourmet Race]], which pits Kirby's speed against [[King Dedede]]'s on a series of linear courses with relatively few hazards.


[[File:Super Star Gameplay 02.png|thumb|left|150px|Kirby races against King Dedede in the [[Gourmet Race]] game.]]
[[File:Super Star Gameplay 03.png|thumb|left|150px|Kirby does battle with the [[Combo Cannon]], a boss from [[Revenge of Meta Knight]].]]
Using his Copy Abilities, Kirby has a massive variety of ways to fight his opponents, most of whom have relatively few ways of attacking in turn aside from simply running into Kirby (an action that also harms them in the process). Instead, more potent enemies known as [[Boss]]es and [[Mid-Boss]]es appear on occasion to block Kirby's path and provide a more substantial fight. These enemies typically have a high amount of [[stamina|durability]], cannot be inhaled while standing, and will take several hits to defeat. Unlike standard enemies, they are also resistant to flinching or being knocked back, meaning Kirby has to find an opening to attack them or he will be hit in return. Each game in ''Kirby Super Star'' keeps a score, which increases whenever an enemy is defeated or a certain object destroyed. However, this score has very little bearing on the gameplay proper, and is not saved by the game after completion. If Kirby runs out of stamina, he will be defeated, losing whatever ability he may have had and having to start again from the point where he entered the area. Each defeat subtracts a [[1-Up]] from his count, and if he loses all of them, a [[Game Over]] will occur, though this has little consequence aside from having the score reset.
Using his Copy Abilities, Kirby has a massive variety of ways to fight his opponents, most of whom have relatively few ways of attacking in turn aside from simply running into Kirby (an action that also harms them in the process). Instead, more potent enemies known as [[Boss]]es and [[Mid-Boss]]es appear on occasion to block Kirby's path and provide a more substantial fight. These enemies typically have a high amount of [[stamina|durability]], cannot be inhaled while standing, and will take several hits to defeat. Unlike standard enemies, they are also resistant to flinching or being knocked back, meaning Kirby has to find an opening to attack them or he will be hit in return. Each game in ''Kirby Super Star'' keeps a score, which increases whenever an enemy is defeated or a certain object destroyed. However, this score has very little bearing on the gameplay proper, and is not saved by the game after completion. If Kirby runs out of stamina, he will be defeated, losing whatever ability he may have had and having to start again from the point where he entered the area. Each defeat subtracts a [[1-Up]] from his count, and if he loses all of them, a [[Game Over]] will occur, though this has little consequence aside from having the score reset.


[[File:Super Star Gameplay 03.png|thumb|right|150px|Kirby does battle with the [[Combo Cannon]], a boss from [[Revenge of Meta Knight]].]]
''Kirby Super Star'' was the first game to employ [[multiplayer]] in the main series. Whenever Kirby has a Copy Ability, he can use it up in order to call a [[Helper]]; a friendly character who resembles one of the ability-providing enemies. This character can then be controlled by a second player, and can tag along with Kirby and help him in the fights, though the helper cannot venture off in their own direction. The helper is limited to whichever abilities the corresponding character has, and cannot inhale like Kirby can to gain a new one, instead relying on Kirby to change their ability through various means. Kirby and his helper can [[Face-to-Face|share recovery items]] they collect, and in some cases, perform combination moves, with the most famous example being the [[Wheelie Rider]]. While helpers have less stamina than Kirby, a defeated helper does not detract from Kirby's 1-Up count, and can be brought back by using up another ability, using the [[Suppin Beam]], or using some other method.
''Kirby Super Star'' was the first game to employ [[multiplayer]] in the main series. Whenever Kirby has a Copy Ability, he can use it up in order to call a [[Helper]]; a friendly character who resembles one of the ability-providing enemies. This character can then be controlled by a second player, and can tag along with Kirby and help him in the fights, though the helper cannot venture off in their own direction. The helper is limited to whichever abilities the corresponding character has, and cannot inhale like Kirby can to gain a new one, instead relying on Kirby to change their ability through various means. Kirby and his helper can [[Face-to-Face|share recovery items]] they collect, and in some cases, perform combination moves, with the most famous example being the [[Wheelie Rider]]. While helpers have less stamina than Kirby, a defeated helper does not detract from Kirby's 1-Up count, and can be brought back by using up another ability, using the [[Suppin Beam]], or using some other method.
{{clear}}


==Game Modes==
==Game Modes==
4,721

edits