Kirby & The Amazing Mirror: Difference between revisions

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*Green: random
*Green: random


Dark Mind may drop a disco ball that gives [[Crash]] ability. Dark Mind has resistance to [[Crash]], however.
Dark Mind may drop a disco ball that gives the [[Crash]] ability. Dark Mind has a resistance to [[Crash]], however.
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|[[Dark Mind]] (phase 2)
|[[Dark Mind]] (phase 2)
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In addition, Dark Mind continuously summons various kinds of enemies, including Waddle Doos, [[Boxin]]s, [[Sir Kibble]]s and [[Laser Ball]]s, which can be used as ammunition or swallowed for their ability, should Kirby lose the Master ability.
In addition, Dark Mind continuously summons various kinds of enemies, including Waddle Doos, [[Boxin]]s, [[Sir Kibble]]s and [[Laser Ball]]s, which can be used as ammunition or swallowed for their ability, should Kirby lose the Master ability.


Dark Mind's second form still has a resistance to [[Crash]].
Dark Mind's second form also has a resistance to [[Crash]].
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|[[Dark Mind]] (phase 3)
|[[Dark Mind]] (phase 3)
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|The final form of Dark Mind (and the final boss of the game) resembles its second form, but is considerably smaller.
|The final form of Dark Mind (and the final boss of the game) resembles its second form, but is considerably smaller.


It is fought in a similar manner as [[Nightmare]]'s first form in ''[[Kirby's Adventure]]''. Kirby, riding on a [[Warp Star]], has to fire stars at Dark Mind, who flies left and right near the top of the screen and is likewise able to shoot stars in various patterns, as well as charge at Kirby.
It is fought in a similar manner as [[Nightmare]]'s Power Orb in ''[[Kirby's Adventure]]''. Kirby, riding on a [[Warp Star]], has to fire stars at Dark Mind, who flies left and right near the top of the screen and is likewise able to shoot stars in various patterns, as well as charge at Kirby.
*Each star shot from Kirby does 10 damage. Therefore, this phase of Dark Mind is defeated with 25 shots.
*Each star shot from Kirby does 10 damage. Therefore, this phase of Dark Mind is defeated with 25 shots.
Even after the boss is defeated, Kirby may continue fighting him while the credits roll, though it is not possible to lose the battle any more at that point. A score is kept for every hit Dark Mind takes, and after the credits, an extra 30 points are earned.
Even after the boss is defeated, Kirby may continue fighting him while the credits roll, though it is not possible to lose the battle any more at that point. A score is kept for every hit Dark Mind takes, and after the credits, an extra 30 points are earned.
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