Kirby's Return to Dream Land Deluxe: Difference between revisions

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===Gameplay/control changes===
===Gameplay/control changes===
[[File:KRtDLD control settings screenshot.jpg|thumb|250px|The control settings menu for ''Kirby's Return to Dream Land Deluxe'', showing options that were not available in the original game]]
[[File:KRtDLD control settings screenshot.jpg|thumb|250px|The control settings menu for ''Kirby's Return to Dream Land Deluxe'', showing options that were not available in the original game]]
*The player can adjust the controls between Type A and Type B, which plays more like ''[[Kirby Super Star]]''. There is also an option to have Kirby automatically swallow ability-yielding objects or enemies, like in ''[[Kirby and the Forgotten Land]]''. If Helper Magolor is enabled, Auto-Swallow is automatically turned on.
*The player can adjust the controls between Type A and Type B, which plays more like ''[[Kirby Super Star]]''. There is also an option to have Kirby automatically swallow ability-yielding objects or enemies, like in ''[[Kirby and the Forgotten Land]]''. If Helper Magolor is enabled, Auto-Swallow is automatically turned on, though it can still be turned off with Helper Magolor enabled.
*Controls have been updated to match later games in the series.
*Controls have been updated to match later games in the series.
**All instances of motion controls have been made optional; while the player still has the option to use them, the game also allows for button or control stick inputs as appropriate, and descriptions of features that primarily used motion controls instead only mention button or control stick ones for most part. For instance, [[Ninja Dojo]] supports motion controls as in the original if the player uses Joy-Con controllers, but the game can now be played simply with buttons.
**All instances of motion controls have been made optional; while the player still has the option to use them, the game also allows for button or control stick inputs as appropriate, and descriptions of features that primarily used motion controls instead only mention button or control stick ones for most part. For instance, [[Ninja Dojo]] supports motion controls as in the original if the player uses Joy-Con controllers, but the game can now be played simply with buttons.
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**Kirby and company can now [[Quick Fall]] while airborne by pressing down on the Control Stick or + Control Pad twice, like in ''Kirby: Triple Deluxe'' and onward.
**Kirby and company can now [[Quick Fall]] while airborne by pressing down on the Control Stick or + Control Pad twice, like in ''Kirby: Triple Deluxe'' and onward.
**Kirby and friends now have the ability to [[Dodge]] and Air Dodge, a mechanic that was introduced in ''Kirby: Triple Deluxe''.
**Kirby and friends now have the ability to [[Dodge]] and Air Dodge, a mechanic that was introduced in ''Kirby: Triple Deluxe''.
**A [[cannon]]'s fuse can now be made to burn faster by crouching while inside the cannon, like in ''[[Kirby and the Forgotten Land]]''.
*Some of Kirby's Copy Abilities (e.g. [[Sword]], [[Fire]]) contain moves that were not introduced until games released after the original ''Kirby's Return to Dream Land''.
*Some of Kirby's Copy Abilities (e.g. [[Sword]], [[Fire]]) contain moves that were not introduced until games released after the original ''Kirby's Return to Dream Land''.
*[[King Dedede]], [[Meta Knight]], and [[Bandana Waddle Dee]] have been given additional moves to more closely match their appearance as [[Dream Friend]]s in ''[[Kirby Star Allies]]'' and Buddies in ''[[Kirby Fighters 2]]''.<ref name="friends">{{Twitterlink|Kirby_JP|1615182337884712961}}</ref>
*[[King Dedede]], [[Meta Knight]], and [[Bandana Waddle Dee]] have been given additional moves to more closely match their appearance as [[Dream Friend]]s in ''[[Kirby Star Allies]]'' and Buddies in ''[[Kirby Fighters 2]]''.<ref name="friends">{{Twitterlink|Kirby_JP|1615182337884712961}}</ref>
autopatrol
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