Health: Difference between revisions

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[[File:KatFL Kirby low health screenshot.png|thumb|150px|left|Kirby at low health in ''Kirby and the Forgotten Land''. When at low health, Kirby typically adopts a tired pose and expression and may also flash red.]]
[[File:KatFL Kirby low health screenshot.png|thumb|150px|left|Kirby at low health in ''Kirby and the Forgotten Land''. When at low health, Kirby typically adopts a tired pose and expression and may also flash red.]]
[[File:KSS Defeated Kirby.png|thumb|Kirby is defeated if he runs out of health, in this case by touching a magma block when he was already at low health.]]
[[File:KSS Defeated Kirby.png|thumb|Kirby is defeated if he runs out of health, in this case by touching a magma block when he was already at low health.]]
In early games in the series, Kirby had distinct bars of health, and anything that dealt him damage (and was not immediately fatal) took exactly one point away. The only exception were [[Gordo]]s, which dealt a much more painful three bars of damage, and [[Dark Mind]]'s (second form) laser attack, which can deal 2 units of damage. As such, some restorative items tended to also heal in these discrete fashions, with [[Energy Drink]]s restoring a small number of bars, and [[Maxim Tomato]]es restoring all of them.
In early games in the series, Kirby had distinct bars of health, and anything that dealt him damage (and was not immediately fatal) took exactly one point away. The only exception were [[Gordo]]s, which dealt a much more painful three bars of damage in ''[[Kirby's Dream Land]]'', and [[Dark Mind]]'s (second form) laser attack, which can deal 2 units of damage. As such, some restorative items tended to also heal in these discrete fashions, with [[Energy Drink]]s restoring a small number of bars, and [[Maxim Tomato]]es restoring all of them.


In later games, starting with ''[[Kirby Super Star]]'', and most games since then, Kirby and his allies' health is represented not as discrete bars, but as one continuous bar. In addition, damage sources could vary in severity, with some hits dealing minor damage, taking only a small portion away, and others dealing a comparatively large amount of damage. In addition, smaller [[Food]] items such as cherries would appear in these titles, to heal minor amounts of health.
In later games, starting with ''[[Kirby Super Star]]'', and most games since then, Kirby and his allies' health is represented not as discrete bars, but as one continuous bar. In addition, damage sources could vary in severity, with some hits dealing minor damage, taking only a small portion away, and others dealing a comparatively large amount of damage. In addition, smaller [[Food]] items such as cherries would appear in these titles, to heal minor amounts of health.
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|6
|6
|Becomes 3 in [[Extra Mode]].
|Becomes 3 in [[Extra Mode]].
|-
|''[[Kirby's Dream Course]]''
|4 (1P Game)<br>6 (2P Game)
|
|-
|-
|''[[Kirby's Dream Land 2]]''
|''[[Kirby's Dream Land 2]]''
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|''[[Kirby: Canvas Curse]]''
|''[[Kirby: Canvas Curse]]''
|4 ([[Kirby]] and [[Waddle Dee]])<br>7 ([[King Dedede]])<br>3 ([[Meta Knight]])<br>5 ([[Waddle Doo]])
|4 ([[Kirby]] and [[Waddle Dee]])<br>7 ([[King Dedede]])<br>3 ([[Meta Knight]])<br>5 ([[Waddle Doo]])
|
|Kirby can obtain up to 3 extra HP through Life Boost items in [[Medal Swap]] (for a total of 7), but the other characters cannot benefit from this.
|-
|-
|''[[Kirby: Squeak Squad]]''
|''[[Kirby: Squeak Squad]]''
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|-
|-
|''[[Kirby Super Star Ultra]]''
|''[[Kirby Super Star Ultra]]''
|76 ([[Kirby]])<br>72 ([[Rocky]])<br>64 ([[Sword Knight]])<br>62 ([[Bio Spark]], [[Capsule J2]] and [[Poppy Bros. Jr.]])<br>58 ([[Birdon]], [[Blade Knight]], [[Bonkers]], [[Burning Leo]], [[Bugzzy]], [[Gim]], [[Knuckle Joe]], [[Parasol Waddle Dee]], [[Plasma Wisp]], [[Simirror]], [[Sir Kibble]] and [[Tac]])<br>54 ([[Chilly]] and [[Wheelie]])<br>50 ([[Meta Knight]])<br>47 ([[Waddle Doo]])
|76 ([[Kirby]])<br>50 ([[Meta Knight]])
|Helpers' HP differs in [[Helper to Hero]].
 
'''Helpers (Normal/Helper to Hero):'''
*72/90 ([[Rocky]])
*64/82 ([[Sword Knight]])
*62/80 ([[Bio Spark]], [[Capsule J2]] and [[Poppy Bros. Jr.]])
*58/76 ([[Birdon]], [[Blade Knight]], [[Bonkers]], [[Burning Leo]], [[Bugzzy]], [[Gim]], [[Knuckle Joe]], [[Parasol Waddle Dee]], [[Plasma Wisp]], [[Simirror]], [[Sir Kibble]] and [[Tac]])
*54/72 ([[Chilly]] and [[Wheelie]])
*47/65 ([[Waddle Doo]])
|Helpers all have +18 HP in [[Helper to Hero]].
|-
|-
|''[[Kirby Mass Attack]]''
|''[[Kirby Mass Attack]]''
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|''[[Kirby and the Rainbow Curse]]''
|''[[Kirby and the Rainbow Curse]]''
|4 ([[Kirby]])<br>2 (each [[Bandana Waddle Dee|Waddle Dee]])
|4 ([[Kirby]])<br>2 (each [[Bandana Waddle Dee|Waddle Dee]])
|Scanning a King Dedede amiibo increases Kirby's maximum HP to 6.
|Scanning a King Dedede amiibo increases Kirby's maximum HP to 6 for the current stage.
|-
|-
|''[[Kirby: Planet Robobot]]''
|''[[Kirby: Planet Robobot]]''
|45
|45
|Applies to both [[Kirby]] and [[Meta Knight]].<br>If the current HP is 50% or below, [[damage]] taken will be reduced by 20%.<br>If the current HP is 25% or below, damage taken will be reduced by 40%.<br>If the current HP is 12.5% or more when taking an otherwise fatal blow, the character will always survive at 1 HP.<br>Adds 2 for each time the character is defeated by a [[boss]] (up to +8; reset after leaving a stage).
|Applies to both [[Kirby]] and [[Meta Knight]].<br>If the current HP is 50% or below, [[damage]] taken will be reduced by 20%.<br>If the current HP is 25% or below, damage taken will be reduced by 40%.<br>If the current HP is 12.5% or more when taking an otherwise fatal blow, the character will always survive at 1 HP.<br>Adds 2 for each time the character is defeated by a [[boss]] (up to +8; reset after leaving a stage).
|-
|''[[Kirby Star Allies]]''
|
'''Normal Mode Health:'''
*45 ([[Kirby]])
*42 ([[King Dedede]] and [[The Three Mage-Sisters]])
*40 ([[Bandana Waddle Dee]], [[Dark Meta Knight]], [[Daroach]], [[Magolor]], [[Marx]], [[Meta Knight]], [[Rick]] & [[Kine]] & [[Coo]], [[Rocky]], and [[Susie]])
*35 ([[Beetley]], [[Bonkers]], [[Bugzzy]], [[Burning Leo]], [[Taranza]], and [[Vividria]])
*30 ([[Birdon]], [[Blade Knight]], [[Broom Hatter]], [[Chef Kawasaki]], [[Chilly]], [[Como]], [[Driblee]], [[Gim]], [[Gooey]], [[Jammerjab]], [[Knuckle Joe]], [[Parasol Waddle Dee]], [[Plugg]], [[Poppy Bros. Jr.]], [[Sir Kibble]], [[Waddle Doo]], and [[Wester]])
*25 ([[Bio Spark]] and [[NESP]])
*20 ([[Adeleine]] & [[Ribbon]])
'''Default Ultimate Choice Health:'''
*48 ([[King Dedede]], [[The Three Mage-Sisters]], [[Rocky]])
*45 ([[Kirby]], [[Bandana Waddle Dee]], [[Dark Meta Knight]], [[Daroach]], [[Magolor]], [[Marx]], [[Meta Knight]], [[Rick]] & [[Kine]] & [[Coo]], [[Rocky]], [[Susie]], [[Beetley]], [[Bonkers]], [[Bugzzy]], [[Burning Leo]], [[Taranza]], and [[Vividria]])
*42 ([[Birdon]], [[Blade Knight]], [[Broom Hatter]], [[Chef Kawasaki]], [[Chilly]], [[Como]], [[Driblee]], [[Gim]], [[Gooey]], [[Jammerjab]], [[Knuckle Joe]], [[Parasol Waddle Dee]], [[Plugg]], [[Poppy Bros. Jr.]], [[Sir Kibble]], [[Waddle Doo]], and [[Wester]])
*40 ([[Bio Spark]] and [[NESP]])
*30 ([[Adeleine]] & [[Ribbon]])
|The Ultimate Choice Health varies by difficulty; on difficulty five, six, and seven, the Ultimate Choice health is multiplied by 0.8 rounded down, and on difficulty eight, the Ultimate Choice health is multiplied by 0.7, also rounding down.
|-
|-
|''[[Kirby's Extra Epic Yarn]]''
|''[[Kirby's Extra Epic Yarn]]''
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|Health indicated by [[Life Piece]]s; only in [[Devilish Mode]]
|Health indicated by [[Life Piece]]s; only in [[Devilish Mode]]
|-
|-
|''[[Kirby Star Allies]]''
|''[[Kirby Fighters 2]]''
|45 ([[Kirby]])<br>42 ([[King Dedede]] and [[The Three Mage-Sisters]])<br>40 ([[Bandana Waddle Dee]], [[Dark Meta Knight]], [[Daroach]], [[Magolor]], [[Marx]], [[Meta Knight]], [[Rick]] & [[Kine]] & [[Coo]], [[Rocky]] and [[Susie]])<br>35 ([[Beetley]], [[Bonkers]], [[Bugzzy]], [[Burning Leo]], [[Taranza]] and [[Vividria]])<br>30 ([[Birdon]], [[Blade Knight]], [[Broom Hatter]], [[Chef Kawasaki]], [[Chilly]], [[Como]], [[Driblee]], [[Gim]], [[Gooey]], [[Jammerjab]], [[Knuckle Joe]], [[Parasol Waddle Dee]], [[Plugg]], [[Poppy Bros. Jr.]], [[Sir Kibble]], [[Waddle Doo]] and [[Wester]])<br>25 ([[Bio Spark]] and [[NESP]])<br>20 ([[Adeleine]] & [[Ribbon]])
|240 (two players; [[King Dedede]] is 270)<br>220 (three players; King Dedede is 250)<br>200 (four players; King Dedede is 230)
|Kirby's HP amount is fixed at 45 in most modes and lvls. 1-4 and Soul Melter EX of The Ultimate Choice. Friend HP amounts differ between most modes and The Ultimate Choice difficulty levels.
|If the current HP is 25% or below, damage taken will be reduced by 25%.<br>In multiplayer battle modes, the player can select a handicap per character, which does as follows for the character's health:
*'''Very Easy''': x1.5 health
*'''Easy''': x1.2 health
*'''Normal''': no change
*'''Hard''': x0.75 health
*'''Very Hard''': x0.5 health
|-
|-
|''[[Kirby and the Forgotten Land]]''
|''[[Kirby and the Forgotten Land]]''
|400 (Spring-Breeze Mode)<br>250 (Wild Mode)<ref name="FL">[https://docs.google.com/spreadsheets/d/1tfx7jTmAHFRo9qNrSjhq0X-a_O8UQ8U8unIv5uOUFlU ''Kirby and the Forgotten Land'' Research Data by firubii]</ref>
|400 (Spring-Breeze Mode)<br>250 (Wild Mode)<ref name="FL">[https://docs.google.com/spreadsheets/d/1tfx7jTmAHFRo9qNrSjhq0X-a_O8UQ8U8unIv5uOUFlU ''Kirby and the Forgotten Land'' Research Data by firubii]</ref>
|Applies to both [[Kirby]] and [[Bandana Waddle Dee]].<br>By using [[Life Up]] or getting a random effect from [[Deep Sleep]], the character's HP is doubled via getting an extra life bar, but cannot exceed double the normal amount.<br>If the current HP is 50% or below, [[damage]] taken will be reduced by 20%.<br>If the current HP is 30% or below, damage taken will be reduced by 30%.<br>If the current HP is 20 or more when taking an otherwise fatal blow, the character will always survive at 1 HP. [[Morpho Knight Sword]] can increase the threshold with the amount of lifesteal, the maximum threshold at 50. The threshold resets if Kirby uses [[Sleep]] or enters a different room.
|Applies to both [[Kirby]] and [[Bandana Waddle Dee]].<br>By using [[Life Up]] or getting a random effect from [[Deep Sleep]], the character's HP is doubled via getting an extra life bar, but cannot exceed double the normal amount.<br>If the current HP is 50% or below, [[damage]] taken will be reduced by 20%.<br>If the current HP is 30% or below, damage taken will be reduced by 30%.<br>If the current HP is 20 or more when taking an otherwise fatal blow, the character will always survive at 1 HP. [[Morpho Knight Sword]] can increase the threshold with the amount of lifesteal, the maximum threshold being 50. The threshold resets if Kirby uses [[Sleep]] or enters a different room.
|-
|-
|''[[Kirby's Return to Dream Land Deluxe]]''
|''[[Kirby's Return to Dream Land Deluxe]]''
|40/24 ([[Kirby]] and [[Bandana Waddle Dee]])<br>36/22 ([[Meta Knight]])<br>50/30 ([[King Dedede]])<br>22/29/37/45/54/63/72/81/90 ([[Magolor]], Level 1-9)
|40/24 ([[Kirby]] and [[Bandana Waddle Dee]])<br>36/22 ([[Meta Knight]])<br>50/30 ([[King Dedede]])<br>22/29/37/45/54/63/72/81/90 ([[Magolor]], Level 1-9)
|Story/Extra Mode.<br>By using the life potion from Helper Magolor, the character's HP is doubled via getting an extra life bar, but cannot exceed double the normal amount.<br>If the current HP is 50% or below, [[damage]] taken will be reduced by 20%.<br>If the current HP is 25% or below, damage taken will be reduced by 40%.<br>If the current HP is 12.5% or more when taking an otherwise fatal blow, the character will always survive at 1 HP.
|Story/Extra Mode ([[Magolor Epilogue]] does not have separate Story and Extra Modes, with Magolor's HP instead depending on [[Magolor's Magical Skills#Health|his Health skill]]).<br>By using the life potion from [[Helper Magolor]] in Story Mode, the character's HP is doubled via getting an extra life bar, but cannot exceed double the normal amount.<br>If the current HP is 50% or below, [[damage]] taken will be reduced by 20%.<br>If the current HP is 25% or below, damage taken will be reduced by 40%.<br>If the current HP is 12.5% or more when taking an otherwise fatal blow, the character will always survive at 1 HP.
|}
|}


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===Bosses and mid-bosses===
===Bosses and mid-bosses===
In most every game in the series when a boss or mid-boss is encountered, its health is displayed to the player on the HUD, often overlapping a previous display to avoid taking up extra space on the screen. Despite earlier bosses showing their health as discrete units, it may in fact take several hits to deplete one unit of their health, as is the case with the boss [[Kabula]] or that the number of units loss from the same damage doesn't always lose the same amount of bars, this is because these bosses have more health than the game could display, thus representing them as approximate health percentage to the nearest unit. Bosses in particular typically have a very high health, and will take numerous hits to defeat. Some of them may not necessarily be defeated when their health bar is emptied, instead taking on a new form or phase and displaying a new bar to drain. Others, particularly in later games, will enter different phases of attacks depending on how much health they have remaining.
In most every game in the series when a boss or mid-boss is encountered, its health is displayed to the player on the HUD, often overlapping a previous display to avoid taking up extra space on the screen. Despite earlier bosses showing their health as discrete units, it may in fact take several hits to deplete one unit of their health, as is the case with the boss [[Kabula]]. It is also sometimes the case that the same attack may appear to deal differing amounts of damage at different times; this is because the boss's health is internally stored as a higher number than the game can display, so the visual units represent a fraction of their health rounded to the nearest whole. Bosses in particular typically have a very high health, and will take numerous hits to defeat. Some of them may not necessarily be defeated when their health bar is emptied, instead taking on a new form or phase and displaying a new bar to drain. Others, particularly in later games, will enter different phases of attacks depending on how much health they have remaining.


From ''[[Kirby's Return to Dream Land]]'' onward, bosses almost always have less health when fought in [[The Arena]], [[The True Arena]], [[The Ultimate Choice]] and the [[Colosseum]], usually multiplied by 0.75.
From ''[[Kirby's Return to Dream Land]]'' onward, bosses almost always have less health when fought in [[The Arena]], [[The True Arena]], [[The Ultimate Choice]] and the [[Colosseum]], usually multiplied by 0.75.
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===== ''Kirby's Dream Land 3'' =====
===== ''Kirby's Dream Land 3'' =====
In ''[[Kirby's Dream Land 3]]'', damage taken by bosses will be multiplied by 0.8 if [[Gooey]] is present.
In ''[[Kirby's Dream Land 3]]'', damage taken by bosses will be multiplied by 0.8 if [[Gooey]] is present.
===== ''Kirby & The Amazing Mirror'' =====
In ''[[Kirby & The Amazing Mirror]]'', mid-bosses and bosses have different HP values depending on the number of players in a game session, no matter if said players are present for the battle or not. Unlike other games in the series, there is no set value the HP or damage is multiplied by, and even some bosses with the same HP value for one player may have different values for more players.<ref>{{twitterlink|WaddleDX|1709510856307085507|wbsnap=y}}</ref> The following is a table for each mid-boss and boss:
{|class="wikitable" border="1" cellpadding="2"
|-
!Mid-Boss/Boss
!1 player HP
!2 player HP
!3 player HP
!4 player HP
|-
|[[Mr. Frosty]], [[Phan Phan]], [[Batafire]]
|30
|40
|48
|54
|-
|[[Bonkers]], [[Box Boxer]], [[Boxy]], [[Master Hand]] (mid-boss), [[Bombar]]
|40
|60
|80
|90
|-
|[[King Golem]], [[Kracko]]
|60
|80
|100
|110
|-
|[[Moley]]
|80
|110
|130
|150
|-
|[[Mega Titan]], [[Crazy Hand]]
|40
|40
|50
|50
|-
|[[Mega Titan|Titan Head]]
|20
|24
|32
|40
|-
|[[Gobbler]]
|60
|90
|110
|120
|-
|[[Wiz]]
|80
|130
|160
|170
|-
|[[Dark Meta Knight|???]], [[Master Hand]] (boss)
|60
|81
|96
|108
|-
|[[Dark Meta Knight]]
|48
|64
|78
|96
|-
|[[Dark Mind]] (first phase, first battle)
|32
|40
|48
|56
|-
|[[Dark Mind]] (first phase, second and third battles)
|40
|48
|56
|64
|-
|[[Dark Mind]] (first phase, fourth battle)
|56
|64
|72
|88
|-
|[[Dark Mind]] (second phase)
|96
|128
|160
|176
|-
|[[Dark Mind]] (third phase)
|250
|300
|330
|350
|-
|}


=====''Kirby's Return to Dream Land'' / ''Kirby's Return to Dream Land Deluxe''=====
=====''Kirby's Return to Dream Land'' / ''Kirby's Return to Dream Land Deluxe''=====
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|fr=Vitalité
|fr=Vitalité
|frM=Vitality
|frM=Vitality
|es=Vitalidad
|es=Vitalidad<br>Vida
|esM=Vitality
|esM=Vitality<br>Health
|de=Vitalität
|de=Vitalität
|deM=Vitality
|deM=Vitality
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{{ref}}
{{ref}}
{{clear}}
{{Navbox-Game Design}}


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]