Kirby: Triple Deluxe: Difference between revisions

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This game plays very similarly to its predecessor, ''[[Kirby's Return to Dream Land]]''. It even has several of the same items, such as the [[Key]]. It introduces a new move, the Dodge. This is activated by pressing left or right while using the shield, or pressing L or R in midair to perform an Air Dodge. This move isn't usually necessary in the Main Game, and is only truly useful in [[Kirby Fighters]]. However, the main new gameplay element is the foreground and background.
This game plays very similarly to its predecessor, ''[[Kirby's Return to Dream Land]]''. It even has several of the same items, such as the [[Key]]. It introduces a new move, the Dodge. This is activated by pressing left or right while using the shield, or pressing L or R in midair to perform an Air Dodge. This move isn't usually necessary in the Main Game, and is only truly useful in [[Kirby Fighters]]. However, the main new gameplay element is the foreground and background.


In ;;Kirby: Triple Deluxe'' Kirby is no longer limited to just one path. Kirby is required to use special [[3D Warpstars]] to move from the foreground to the background, and vice versa. While in one plane {{realMe}} can see items and enemies in the other. Sometimes Kirby even gains weapons that let him directly attack the enemies in the other plane, such as the [[3D Laser]]. The enemies can do the same, with some enemies such as [[Sir Kibble]] and [[Spynum]] able to launch their projectiles into the other plane. Enemies such as [[Waddle Dee]] and [[Chip]] can jump from one plane to the other to ambush [[Kirby]]. There are also many obstacles that attack Kirby from the background or foreground, such as boulders, mineral pillars, trees, and springy hands. There are also several cases where Kirby may get launched forward and hit the screen, sliding downward afterwards.
In ''Kirby: Triple Deluxe'' Kirby is no longer limited to just one path. Kirby is required to use special [[3D Warpstars]] to move from the foreground to the background, and vice versa. While in one plane {{realMe}} can see items and enemies in the other. Sometimes Kirby even gains weapons that let him directly attack the enemies in the other plane, such as the [[3D Laser]]. The enemies can do the same, with some enemies such as [[Sir Kibble]] and [[Spynum]] able to launch their projectiles into the other plane. Enemies such as [[Waddle Dee]] and [[Chip]] can jump from one plane to the other to ambush [[Kirby]]. There are also many obstacles that attack Kirby from the background or foreground, such as boulders, mineral pillars, trees, and springy hands. There are also several cases where Kirby may get launched forward and hit the screen, sliding downward afterwards.


The game contains many collectibles. A primary example are the [[Keychain]]s. They are 256 of these scattered throughout the levels. Each one depicts a pixelated sprite of an enemy, item, or character from the previous main path Kirby games (except [[Kirby 64: The Crystal Shards]], as the game uses 3D models). When you pick up a Keychain in one of the levels, the item on it will be revealed after the [[Goal Game]]. The image you get is random, and it is possible to get the same Keychain on an image twice. There are also Rare Keychains. These are found in a fixed location, one in each level. They are not random. The other collectible is the [[Sun Stone]]s. There are a set amount of Sun Stones in each level and 100 available total. Most are hidden in secret rooms, some are in plain sight, others are hidden in chests. A certain amount of these are required to unlock the Boss Stage. If you collect all the Sun Stones in a level you will unlock a bonus EX level. These stages are slightly longer, but contain few Sun Stones, and end with a battle against an EX Mid-Boss! There are also Grand Sun Stones, that are obtained after defeating the boss of a level. These give access to the next level, and it is necessary to collect all five of them. If Kirby collects all 100 Sun Stones, he will be rewarded with a Rare [[Queen Sectonia]] Keychain.
The game contains many collectibles. A primary example are the [[Keychain]]s. They are 256 of these scattered throughout the levels. Each one depicts a pixelated sprite of an enemy, item, or character from the previous main path Kirby games (except ''[[Kirby 64: The Crystal Shards]]'', as the game uses 3D models). When you pick up a Keychain in one of the levels, the item on it will be revealed after the [[Goal Game]]. The image you get is random, and it is possible to get the same Keychain on an image twice. There are also Rare Keychains. These are found in a fixed location, one in each level. They are not random. The other collectible is the [[Sun Stone]]s. There are a set amount of Sun Stones in each level and 100 available total. Most are hidden in secret rooms, some are in plain sight, others are hidden in chests. A certain amount of these are required to unlock the Boss Stage. If you collect all the Sun Stones in a level you will unlock a bonus EX level. These stages are slightly longer, but contain few Sun Stones, and end with a battle against an EX Mid-Boss! There are also Grand Sun Stones, that are obtained after defeating the boss of a level. These give access to the next level, and it is necessary to collect all five of them. If Kirby collects all 100 Sun Stones, he will be rewarded with a Rare [[Queen Sectonia]] Keychain.


This game is the first to feature Gyro-Controls. This has the player tilting the 3DS system to accomplish tasks. These may involve tilting a bowl of water, setting the direction for a cannon to fire, or traveling over a pit in a gondala, and are usually required to get a Keychain. There is also a Game Mode that allows the player to play as King Dedede. His controls are also mostly the same as in Kirby's Return to Dream Land, but now he can create a shockwave with his hammer at full health, and launch a cutting beam from his hammer when charged.
This game is the first to feature Gyro-Controls. This has the player tilting the 3DS system to accomplish tasks. These may involve tilting a bowl of water, setting the direction for a cannon to fire, or traveling over a pit in a gondala, and are usually required to get a Keychain. There is also a Game Mode that allows the player to play as King Dedede. His controls are also mostly the same as in Kirby's Return to Dream Land, but now he can create a shockwave with his hammer at full health, and launch a cutting beam from his hammer when charged.
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