Slash & Bead - Stage 4: Difference between revisions

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==Overview==
==Overview==
[[File:KEEY Slash & Bead stage 4 screenshot.png|thumb|right|300px|Meta Knight battling the Reactor along with other enemies.]]
[[File:KEEY Slash & Bead stage 4 screenshot.png|thumb|right|300px|Meta Knight battling the Reactor along with other enemies.]]
This stage takes place in the sky, and as such [[Meta Knight]] is forced to fly through the first section. As Meta Knight flies, he will collect plenty of [[Bead|Fuse Beads]] and contend with bead-carrying [[Bronto Burt]]s as well as [[UFO (enemy)|UFOs]] that shoot dangerous lasers. The masked swordsman will then arrive at the nose of the Halberd, and, with no entrance in sight, he will be forced to move along the ship's surface. In this short stretch, he will encounter various obstacles, including a [[Halberd cannon]], a group of Yarn blocks containing beads, and more Bronto Burts and UFOs. As Meta Knight battles these foes, the screen will scroll up and to the right until he comes across a Combo Cannon, beginning the first enemy ambush section of the stage.
This stage takes place in the sky, and as such [[Meta Knight]] is forced to fly through the first section. As he flies, he will collect plenty of [[Bead|Fuse Beads]] and contend with bead-carrying [[Bronto Burt]]s as well as [[UFO (enemy)|UFOs]] that shoot dangerous lasers. The masked swordsman will then arrive at the nose of the Halberd, and, with no entrance in sight, he will be forced to move along the ship's surface. In this short stretch, he will encounter various obstacles, including a [[Halberd cannon]], a group of Yarn blocks containing beads, and more Bronto Burts and UFOs. As Meta Knight battles these foes, the screen will scroll up and to the right until he comes across a Combo Cannon, beginning the first enemy ambush section of the stage.


The first ambush requires Meta Knight to destroy the Combo Cannon blocking his path, and to do so he must land hits while also avoiding the cannon's laser blasts and cannonballs. Along with the Combo Cannon, there are pairs of [[Orbitfly|Orbitflies]] that fly toward the middle of the screen as well as a variant of UFO that flies horizontally without shooting lasers. After completing the first ambush section, Meta Knight will finally enter the Halberd and have to navigate a narrow zig-zagging path littered with Cloth Blocks, UFOs, and Halberd cannons. Then, he will arrive at the second enemy ambush in which he will do battle with pairs of horizontally flying UFOs, groups of four Orbitflies that fly outward in every direction, and several [[Chain Flamer]]s.  
The first ambush requires Meta Knight to destroy the Combo Cannon blocking his path, and to do so he must land hits while also avoiding the cannon's laser blasts and cannonballs. Along with the Combo Cannon, there are pairs of [[Orbitfly|Orbitflies]] that fly toward the middle of the screen as well as a variant of UFO that flies horizontally without shooting lasers. After completing the first ambush section, Meta Knight will finally enter the Halberd and have to navigate a narrow zig-zagging path littered with Cloth Blocks, UFOs, and Halberd cannons. Then, he will arrive at the second enemy ambush in which he will do battle with pairs of horizontally flying UFOs, groups of four Orbitflies that fly outward in every direction, and several [[Chain Flamer]]s.  


The next section of Stage 4 involves agile maneuvering around walls and Flamethrowers attached to both the floor and ceiling. This part of the stage also includes intricate bead formations and Luminas for Meta Knight to collect if he is quick enough. Scattered along the way are a few harmless [[Waddle Dee]]s and Bronto Burts. The screen then briefly converges into two paths, the top containing a long series of Yarn blocks and the bottom some Luminas in between Flamethrowers, before the stage scrolls down and to the right. As Meta Knight follows the path deeper into the heart of the Halberd, he will once again be tested with Bronto Burts and laser-shooting UFOs. He will also come across plenty of Cloth Blocks and a Combo Cannon that he can slash through before facing off against the final boss of the stage and of Slash & Bead.
The next section of Stage 4 demands agile maneuvering around walls and the many Flamethrowers attached to both the floor and ceiling. This part of the stage also includes intricate bead formations and Luminas for Meta Knight to collect if he is quick enough. Scattered along the way are a few harmless [[Waddle Dee]]s and Bronto Burts. The screen then briefly converges into two paths - the top containing a long series of Yarn blocks and the bottom some Luminas in between Flamethrowers - before the stage scrolls down and to the right. As Meta Knight follows the path deeper into the heart of the Halberd, he will once again be tested with Bronto Burts and laser-shooting UFOs. He will also come across plenty of Cloth Blocks and a Combo Cannon that he can slash through before facing off against the final boss of the stage, and of Slash & Bead.


In the final enemy ambush section of this stage, Meta Knight will have to fight a Reactor. To succesfully destroy the Reactor, he must deal damage to the crystal in the center while being careful to avoid the streams of fire that the machine shoots in his direction. Meta Knight must also be wary of UFOs and Orbitflies that continuously rain down from the ceiling throughout the fight. After defeating the Reactor and using up all the available time, Meta Knight will have completed the stage and the Sub-Game.
In the final enemy ambush section of this stage, Meta Knight will have to fight a Reactor. To succesfully destroy the Reactor, he must deal damage to the crystal in the center while being careful to avoid the streams of fire that the machine shoots in his direction. Meta Knight must also be wary of UFOs and Orbitflies that continuously rain down from the ceiling throughout the fight. After defeating the Reactor and using up all the available time, Meta Knight will have completed the stage and the Sub-Game.
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===Enemies===
===Enemies===
*Bronto Burt: A creature that flies forward holding a bead.
*Bronto Burt: A creature that flies forward holding a bead.
*UFO: A small flying saucer enemy. UFOs can either shoot lasers horizontally or not shoot lasers at all, depending on the variant. The behavior of UFOs may also depend on the area of the stage in which they appear. UFOs in different locations can move in a straight line across the screen, float down from the ceiling, or follow their normal movement pattern and move slightly toward Meta Knight when he draws near.
*UFO: A small flying saucer enemy. UFOs can either shoot lasers horizontally or not shoot lasers at all, depending on the variant. The behavior of UFOs may also depend on the area of the stage in which they appear. UFOs can move in a straight line across the screen, float down from the ceiling, or follow their normal movement pattern and make short lunges toward Meta Knight when he draws near.
*Halberd cannon: A large cannon that shoots cannonballs at Meta Knight. Halberd cannons can be small or large; the larger cannons can take more hits before they are destroyed.
*Halberd cannon: A large cannon that shoots cannonballs at Meta Knight. Halberd cannons can be small or large; the larger cannons can take more hits before they are destroyed.
*Combo Cannon: A large and powerful cannon that shoots cannonballs as well as a dangerous laser blast.
*Combo Cannon: A large and powerful cannon that shoots cannonballs as well as a dangerous laser blast.
*Orbitfly: A small flying enemy. Orbitflies appear during ambush sections, where they can spawn in various locations around the edge of the screen. In the final ambush section of Stage 4, Orbitflies can be found flying outwards in formations of four.
*Orbitfly: A small flying enemy. Orbitflies appear during ambush sections, where they can spawn in various locations around the edge of the screen. In the final ambush section of Stage 4, Orbitflies can be found flying outwards in formations of four.
*Chain Flamer: As the name implies, a chain of [[Flamer]]-like enemies. Chain Flamers contain multiple green Flamers along with one pink Flamer in the middle. Defeating the pink flamer will instantly destroy the chain.
*Chain Flamer: As the name implies, a chain of [[Flamer]]-like enemies. Chain Flamers contain multiple green Flamers along with one pink Flamer in the middle. Defeating the pink Flamer will instantly destroy the chain.
*Waddle Dee: A small harmless creature that Meta Knight can easily defeat with a slash of the sword.
*Waddle Dee: A small harmless creature that Meta Knight can easily defeat with a slash of the sword.
*Reactor: A machine with two Flamethrowers attached and a vulnerable crystal in the middle which Meta Knight can hit to deal damange.
*Reactor: A machine with two attached Flamethrowers and a vulnerable crystal in the middle, the latter of which Meta Knight can hit to deal damange.


===Other obstacles===
===Other obstacles===
*Raised platform: A solid ground platform that is raised slightly above ground level. Meta Knight can hit these platforms with his sword to level them and obtain the beads that they cover up.
*Raised platform: A solid ground platform that is raised slightly above ground level. Meta Knight can hit these platforms with his sword to level them.
*Flamethrower: A pipe that spews fire and then turns off in a cycle. Flamethrowers can be positioned vertically or horizontally, and Meta Knight can pierce through their jets of fire with a Piercing Slash.
*Flamethrower: A pipe that spews fire and then turns off in a cycle. Flamethrowers can be positioned vertically or horizontally, and Meta Knight can pierce through their jets of fire with a [[Slash & Bead#Controls|Piercing Slash]].


==Rank thresholds==
==Rank thresholds==
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|2
|2
|Just after the nose of the Halberd, in a series of Yarn blocks.
|Just after the nose of the Halberd, in a series of Yarn blocks.
|Meta Knight can easily break through the Yarn blocks with his sword or his [[Slash & Bead#Controls|Special]].
|Slash through the Yarn blocks or use Meta Knight's Special.
|-
|-
|3
|3
|Contained within a balloon, found at the opening of the entrace to the Halberd.
|Contained within a balloon, found at the opening of the entrace to the Halberd.
|Meta Knight can easily slash through the balloon to obtain this Lumina.
|Slash through the balloon to obtain this Lumina.
|-
|-
|4
|4
|Contained within a balloon, found along the path into the Halberd.
|Contained within a balloon, found along the path into the Halberd.
|Meta Knight should stick close to the ceiling and pierce the balloon before it goes offscreen.
|Stay close to the ceiling and pierce the balloon before it travels off-screen.
|-
|-
|5
|5
|At the bottom of a braching path, in the section of the stage with Flamethrowers on the floor and ceiling.
|At the bottom of a braching path, in the section of the stage with Flamethrowers on the floor and ceiling.
|Meta Knight should take the bottom path, making sure to be careful of the three Flamethrowers there as he does so.
|Take the bottom path, but make sure to be careful of the three Flamethrowers there in the process.
|-
|-
|6
|6
|At the bottom of a braching path, in the section of the stage with Flamethrowers on the floor and ceiling.
|At the bottom of a braching path, in the section of the stage with Flamethrowers on the floor and ceiling.
|Meta Knight should take the bottom path, making sure to be careful of the three Flamethrowers there as he does so.
|Take the bottom path, but make sure to be careful of the three Flamethrowers there in the process.
|-
|-
|7
|7
|At the bottom of a braching path, in the section of the stage with Flamethrowers on the floor and ceiling.
|At the bottom of a braching path, in the section of the stage with Flamethrowers on the floor and ceiling.
|Meta Knight should take the bottom path, making sure to be careful of the three Flamethrowers there as he does so.
|Take the bottom path, but make sure to be careful of the three Flamethrowers there in the process.
|-
|-
|8
|8
|Contained within a balloon, shortly after a tunnel that brings Meta Knight deeper into the Halberd before the final enemy ambush section.
|Contained within a balloon, shortly after a tunnel that brings Meta Knight deeper into the Halberd before the final enemy ambush section.
|Meta Knight can easily slash through this balloon to obtain this Lumina.
|Sash through the balloon to obtain this Lumina.
|-
|-
|9
|9
|Immediately before the final enemy ambush section, inside a Halberd cannon.
|Immediately before the final enemy ambush section, inside a Halberd cannon.
|Meta Knight must quickly break the Halberd cannon before the screen scrolls past it.
|Quickly break the Halberd cannon before the screen scrolls past it.
|-
|-
|10
|10
|In a Cloth Block located directly above the final Halberd cannon of the stage.
|In a Cloth Block located directly above the final Halberd cannon of the stage.
|After breaking the Halberd cannon to collect the ninth Lumina, Meta Knight must quickly fly upward to slash through the Cloth Block and obtain the final Lumina.
|After breaking the Halberd cannon to collect the ninth Lumina, quickly fly upward to slash through the Cloth Block and obtain the final Lumina.
|}
|}


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