Kirby: Nightmare in Dream Land: Difference between revisions

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{{Good}}{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Infobox-Game
{{Infobox-Game
|image=<tabs>
|image=<tabs>
<tab name="North American English">
<tab name="US box art">
[[File:KNiDL box artwork.jpg|300px]]
[[File:KNiDL box artwork.jpg|300px]]
</tab>
</tab>
<tab name="European English">
<tab name="European box art">
[[File:KNiDL EU box artwork.jpg|300px]]
[[File:KNiDL EU box artwork.jpg|300px]]
</tab>
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<tab name="Japanese">
<tab name="Japanese box art">
[[File:KNiDL JP box artwork.jpg|300px]]
[[File:KNiDL JP box artwork.jpg|300px]]
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|developer=[[HAL Laboratory]]
|developer=[[HAL Laboratory]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer=[[Masahiro Sakurai]]
|designer=[[Masahiro Sakurai]]<br>[[Shinichi Shimomura]]
|released='''Game Boy Advance'''<br>{{Released|Japan|October 25, 2002|NA|December 2, 2002|Europe|September 26, 2003|Australia|January 27, 2004}}<br>'''Virtual Console (Wii U)'''<br>{{Released|Japan|April 30, 2014|Europe|July 17, 2014|NA|October 30, 2014}}
|released='''Game Boy Advance'''<br>{{Released|Japan|October 25, 2002|NA|December 2, 2002|Europe|September 26, 2003|Australia|January 27, 2004}}<br>'''Virtual Console (Wii U)'''<br>{{Released|Japan|April 30, 2014|Europe|July 17, 2014|NA|October 30, 2014}}
|platforms=[[Game Boy Advance]],<br>[[Virtual Console]] ([[Wii U]])
|platforms=[[Game Boy Advance]],<br>[[Virtual Console]] ([[Wii U]])
|language={{languages|jp=y|en_us=y|en_gb=y|fr_fr=y|it=y|de=y|es_es=y}}
|rating={{ratings|esrb=e|pegi=3|cero=a}}
|rating={{ratings|esrb=e|pegi=3|cero=a}}
|predecessor=''[[Kirby Tilt 'n' Tumble]]''
|predecessor=''[[Kirby Tilt 'n' Tumble]]''
|successor=''[[Kirby Air Ride]]''
|successor=''[[Kirby Air Ride]]''
}}
}}
'''''Kirby: Nightmare in Dream Land''''' is a remake of ''[[Kirby's Adventure]]'' for the [[Game Boy Advance]]. It was developed by [[HAL Laboratory]] and published by [[Nintendo]] in 2002 by [[HAL Laboratory]] and [[Nintendo]], and would later be ported to the [[Wii U]]'s [[Virtual Console]] in 2014. The game features new and redesigned [[Sub-Game]]s, all of which have up to 4-player support through multiplayer. A new [[Extra Game]] starring [[Meta Knight]] was also added as an unlockable mode, called [[Meta Knightmare]]. ''Kirby: Nightmare in Dream Land'' was released around the debut of the anime ''[[Kirby: Right Back at Ya!]]'', which is reflected by the art style used on the North American commercial and its box art. This game also introduced a redesigned logo for the ''Kirby'' series which would remain largely unchanged until ''[[Kirby and the Forgotten Land]]'', 20 years later.
'''''Kirby: Nightmare in Dream Land''''' is a main-series [[Kirby (series)|''Kirby'' game]] and a remake of ''[[Kirby's Adventure]]'' for the [[Game Boy Advance]]. It was developed by [[HAL Laboratory]] and published by [[Nintendo]] in 2002 by [[HAL Laboratory]] and [[Nintendo]], and would later be ported to the [[Wii U]]'s [[Virtual Console]] in 2014. The game features new and redesigned [[Sub-Game]]s, all of which have up to 4-player support through multiplayer. Four-player support is also available in the main and extra games. A new [[Extra Mode|Extra Game]] starring [[Meta Knight]] was also added as an unlockable mode, called [[Meta Knightmare]]. ''Kirby: Nightmare in Dream Land'' was released around the debut of the anime ''[[Kirby: Right Back at Ya!]]'', which is reflected by the art style used on the North American commercial and its corresponding box art (also used on the European and Australian covers). This game also introduced a redesigned English logo for the ''Kirby'' series which would remain largely unchanged until ''[[Kirby and the Forgotten Land]]'', 20 years later.


''Kirby: Nightmare in Dream Land'' is a full overhaul of ''Kirby's Adventure'', with a new engine and entirely re-done 16 bit graphics, music, and sound. The art style is also heavily modified, focusing on more vivid photorealistic scenery and backgrounds when compared to the NES original. Regardless, the enemies, copy abilities, music, and stage layouts are (for the most part) the same as they were before, just updated in fidelity. The story is also largely the same, though it has been reworded from the original version.
''Kirby: Nightmare in Dream Land'' is a full overhaul of ''Kirby's Adventure'', with a new engine and entirely re-done 16 bit graphics, music, and sound. The art style is also heavily modified, focusing on more vivid photorealistic scenery and backgrounds when compared to the NES original. Regardless, the enemies, copy abilities, music, and stage layouts are (for the most part) the same as they were before, just updated in fidelity. The story is also largely the same, though it has been reworded from the original version.


== Story ==
==Story==
{{Quote|It all began when the Nightmares appeared in the fountain. The Nightmares rode the currents of the Fountain of Dreams, wreaking havoc and tormenting the residents of Dream Land.|Portion of the ending [[Narrator|narration]] from ''Kirby: Nightmare in Dream Land''}}
{{Quote|It all began when the Nightmares appeared in the fountain. The Nightmares rode the currents of the Fountain of Dreams, wreaking havoc and tormenting the residents of Dream Land.|Portion of the ending [[Narrator|narration]] from ''Kirby: Nightmare in Dream Land''}}
''Kirby: Nightmare in Dream Land'' shares the same basic premise and story as ''Kirby's Adventure''. It begins when [[Kirby]] wakes up one day to realize he has not had any dreams. Suspecting something to be wrong with the [[Fountain of Dreams]], he heads there to find the [[Star Rod]] missing from its rightful place at the crest of the fountain. Shortly thereafter, he discovers that his old rival [[King Dedede|King DeDeDe]] had stolen the Star Rod and broke it into seven pieces, each then given to one of DeDeDe's friends (the bosses of each level). While not knowing the reason for this, Kirby nonetheless resolves to get the pieces and reassemble the Star Rod so he can return it to where it belongs.
''Kirby: Nightmare in Dream Land'' shares the same basic premise and story as ''Kirby's Adventure''. It begins when [[Kirby]] wakes up one day to realize he has not had any dreams. Suspecting something to be wrong with the [[Fountain of Dreams]], he heads there to find the [[Star Rod]] missing from its rightful place at the crest of the fountain. Shortly thereafter, he discovers that his old rival [[King Dedede]] had stolen the Star Rod and broke it into seven pieces, each then given to one of Dedede's friends (the bosses of each level). While not knowing the reason for this, Kirby nonetheless resolves to get the pieces and reassemble the Star Rod so he can return it to where it belongs.


After traversing [[Dream Land]] and retrieving the first six pieces of the Star Rod, Kirby returns to the Fountain of Dreams and battles King DeDeDe for the last piece. Kirby resoundingly trounces the king, and - after reassembling the Star Rod - places it back onto the fountain as DeDeDe desperately drags on Kirby's heels begging him not to do it. Kirby quickly figures out why, as - upon placing the Star Rod on the fountain - a [[Nightmare|great darkness]] emerges and is freed upon the world. Kirby must then use the Star Rod to battle the Nightmares, defeating him and blowing a massive hole in the [[Moon]] in the process. With this deed done, Kirby finally returns the Star Rod to the fountain without further issue and forgives King DeDeDe for what he had done, knowing he was only trying to safeguard the kingdom.
After traversing [[Dream Land]] and retrieving the first six pieces of the Star Rod, Kirby returns to the Fountain of Dreams and battles King Dedede for the last piece. Kirby resoundingly trounces the king, and - after reassembling the Star Rod - places it back onto the fountain as Dedede desperately drags on Kirby's heels begging him not to do it. Kirby quickly figures out why, as - upon placing the Star Rod on the fountain - a [[Nightmare|great darkness]] emerges and is freed upon the world. Kirby must then use the Star Rod to battle the Nightmares, defeating him and blowing a massive hole in the [[Moon]] in the process. With this deed done, Kirby finally returns the Star Rod to the fountain without further issue and forgives King Dedede for what he had done, knowing he was only trying to safeguard the kingdom.


== Gameplay ==
==Gameplay==
[[File:KNiDL Whispy Woods battle.png|thumb|right|Kirby battling [[Whispy Woods]].]]
[[File:KNiDL Whispy Woods battle.png|thumb|right|Kirby battling [[Whispy Woods]].]]
''Kirby: Nightmare in Dream Land'' is an action platformer where the player takes control of Kirby: the powerful little pink hero of Dream Land whose main claim to fame is his ability to [[inhale]] his enemies and gain their [[Copy Ability|powers]]. The main goal of the game is to traverse each of the levels and their stages in order, maneuvering through tricky terrain and battling enemies along the way. Due to the wide variety of abilities that Kirby has access to, there are many different ways to clear the obstacles in each stage, including going without abilities at all and using Kirby's ability to spit out [[Star Bullet]]s to deal damage. In addition, Kirby's ability to [[hover]] through the air and breathe underwater - along with his generous [[Stamina|health bar]] - make the environmental elements very forgiving when compared to other classic platformers. Overall, the game is catered to easy and accessible play, with more challenging elements being optional for the most part.
''Kirby: Nightmare in Dream Land'' is an action platformer where the player takes control of Kirby: the powerful little pink hero of Dream Land whose main claim to fame is his ability to [[inhale]] his enemies and gain their [[Copy Ability|powers]]. The main goal of the game is to traverse each of the levels and their stages in order, maneuvering through tricky terrain and battling enemies along the way. Due to the wide variety of abilities that Kirby has access to, there are many different ways to clear the obstacles in each stage, including going without abilities at all and using Kirby's ability to spit out [[Star Bullet]]s to deal damage. In addition, Kirby's ability to [[hover]] through the air and breathe underwater - along with his generous [[Stamina|health bar]] - make the environmental elements very forgiving when compared to other classic platformers. Overall, the game is catered to easy and accessible play, with more challenging elements being optional for the most part.
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While the main goal of the game is to reach and defeat each level's [[boss]], there are a number of optional objectives to meet as well. This mainly takes the form of hunting down [[Big Switch]]es in stages, which unlock additional doors in the [[Level Hub|hubs]] of the levels they are found in. There are also optional [[Sub-Game]]s and other rooms which can be visited in each level in order to earn [[1-Up]]s or gain extra abilities. If the main game is completed after pressing down all of these switches, an [[Extra Game]] will open up that lets Kirby play again under more challenging circumstances. Should that be cleared too, [[Meta Knightmare]] becomes available as well as the [[Boss Endurance]] mode, creating an additional level of challenge for the player to undertake.
While the main goal of the game is to reach and defeat each level's [[boss]], there are a number of optional objectives to meet as well. This mainly takes the form of hunting down [[Big Switch]]es in stages, which unlock additional doors in the [[Level Hub|hubs]] of the levels they are found in. There are also optional [[Sub-Game]]s and other rooms which can be visited in each level in order to earn [[1-Up]]s or gain extra abilities. If the main game is completed after pressing down all of these switches, an [[Extra Game]] will open up that lets Kirby play again under more challenging circumstances. Should that be cleared too, [[Meta Knightmare]] becomes available as well as the [[Boss Endurance]] mode, creating an additional level of challenge for the player to undertake.


=== Changes from ''Kirby's Adventure'' ===
===Changes from ''Kirby's Adventure''===
Aside from the more obvious changes to the graphic and audio fidelity, there are a number of more subtle differences between ''Kirby's Adventure'' and ''Kirby: Nightmare in Dream Land'', as follows:
Aside from the more obvious changes to the graphics, there are a number of more subtle differences between ''Kirby's Adventure'' and ''Kirby: Nightmare in Dream Land'', as follows:
*It is possible to hover by tapping A repeatedly instead of holding up on the Control Pad as was previously done.
*The game now allows up to four people to play simultaneously; the original game supported single-player mode only.
*Some stages have had their layouts changed slightly (more details on the stage pages themselves).
*The animation from the original game where Kirby is seen being "drawn" with a crayon was replaced by a new one of 120 Kirbys running and flying across the HAL Laboratory and Nintendo logos.
**Most notably, the rotating towers in [[Butter Building]] have been removed, and replaced by a fog that gradually clears as Kirby runs forward.
*The user interface has been redesigned, featuring a more straightforward menu and grid design with less color overall.
*Kirby now has [[Kirby's voice|voice acting]] provided by an uncredited [[Makiko Ohmoto]], though his voice clips are limited.
*It is now possible to hover by tapping A as well as holding up on the Control Pad, as with later games.
*When Kirby collects a piece of the Star Rod from a boss, he is no longer fully healed.
*Similarly to ''[[Kirby Super Star]]'', [[Wheel]] Kirby can now drive on water.
*Some stages have had their layouts changed slightly.
**Most notably, the rotating towers in [[Butter Building]] have been removed, and replaced by a fog that gradually clears over time.
*The enemies [[Bounder]], [[Togezo]], and [[Rolling Turtle]] have been replaced by [[Gip]], [[Needlous]], and [[Phan Phan]] respectively, but act more-or-less the same way.
*The enemies [[Bounder]], [[Togezo]], and [[Rolling Turtle]] have been replaced by [[Gip]], [[Needlous]], and [[Phan Phan]] respectively, but act more-or-less the same way.
*Copy Abilities now provide hats for Kirby.
*Copy Abilities now provide hats for Kirby, as with ''[[Kirby Super Star]]''.
*The Fireball ability has been renamed to [[Burning]], which matches its Japanese name.
*The Fireball ability has been renamed to [[Burning]], which matches its Japanese name.
*Needle Kirby's spikes no longer retract automatically.
*[[Scarfy|Scarfies]] can now be defeated by the [[slide]].
*The pause descriptions of each Copy Ability have been changed.
*The pause descriptions of each Copy Ability have been changed.
*The Dream Spring is now consistently referred to as the Fountain of Dreams.
*[[Backdrop]] now dash-and-grabs certain enemies like the [[Suplex]] ability, rather than inhale-and-grabbing them.
*[[Meta Knight]] no longer appears at certain points in stages to toss Kirby an item (the item is instead already there).
*The Dream Spring is now consistently referred to as the [[Fountain of Dreams]].
*[[Meta Knight]] no longer appears at certain points in stages to toss Kirby an item.
*Many bosses and mid-bosses have been made physically larger, which also makes them easier to hit and be hit by.
*Many bosses and mid-bosses have been made physically larger, which also makes them easier to hit and be hit by.
*The Sub-Games [[Crane Fever]] and [[Egg Catcher]] have been replaced with [[Bomb Rally]] and [[Kirby's Air Grind]].
*The Sub-Games [[Crane Fever]] and [[Egg Catcher]] have been replaced with [[Bomb Rally]] and [[Kirby's Air Grind]].
**Additionally, the aesthetic of [[Quick Draw]] has been changed to match [[Samurai Kirby]] from ''[[Kirby Super Star]]''.
**Additionally, the aesthetic of [[Quick Draw]] has been changed to match [[Samurai Kirby]] from ''[[Kirby Super Star]]''.
*A new piece of music plays in the main menu of the game.
*Kirby and other characters inherit traits of their current designs.
*The [[Green Greens (theme)|Green Greens theme]] that plays in [[Rainbow Resort - Stage 6]] is now in the proper key.
*Certain changes were made to the music, with the whole soundtrack being rearranged with the Game Boy Advance's sound chip. Other changes include:
*The music that plays during the battle with [[King Dedede|King DeDeDe]] has been changed to match the version of the [[Gourmet Race (theme)|Gourmet Race theme]] used on the Fountain of Dreams stage in ''[[Super Smash Bros. Melee]]''.
**The intro cutscene is now silent.
*[[King Dedede's Theme|King DeDeDe's Theme]], which was not present in the original game, plays in the [[Tower of Mid-Bosses]].
**A new piece of music plays in the main menu of the game.
**The [[Green Greens (theme)|Green Greens theme]] that plays in [[Rainbow Resort - Stage 6]] is now in the proper key.
**The battles with the [[Meta-Knights]] play a remix of the "[[Room Guarder]]" theme from ''[[Kirby 64: The Crystal Shards]]'', rather than [[Boss (theme from Kirby's Adventure)|the regular boss battle theme]] like in the original game.
**The music that plays during the battle with King Dedede is now an arrangement of [[Fountain of Dreams (theme)|Fountain of Dreams]], the [[Gourmet Race (theme)|Gourmet Race]] arrangement first used on the Fountain of Dreams stage in ''[[Super Smash Bros. Melee]]''.
**The [[Tower of Mid-Bosses]] now plays a remix of "[[King Dedede's Theme]]" rather than [[Mid-Boss Battle]] from the original game.
*The ending [[Narrator|narration]] is worded differently.
*The ending [[Narrator|narration]] is worded differently.
*It is now possible to save in the Extra Game.
*It is now possible to save in the Extra Game.
*There is an additional Extra Game mode, [[Meta Knightmare]], which features Meta Knight as a playable character and does not allow saving.
*There is an additional Extra Game mode, [[Meta Knightmare]], which features Meta Knight as a playable character and does not allow saving.
*The [[HAL Room]] is no longer accessible by normal means (but still technically in the game).
*The [[HAL Room]] can no longer be accessed without game modifications, though it still exists in the game's files.<ref>https://tcrf.net/Kirby:_Nightmare_in_Dream_Land#HAL_Room</ref>


== Game modes ==
==Controls==
{| class="wikitable mw-collapsible" border=1 cellpadding=2
!colspan=3|Kirby's moveset
|-
!Move
!Image
!Controls
|-
|Walk
|[[File:KNiDL Kirby artwork 2.jpg|100px]]
|← or →
|-
|Run
|[[File:KNiDL Kirby Run artwork.jpg|100px]]
|← or → (press twice)
|-
|Ascend/descend ladders
|[[File:KNiDL Kirby Ladder artwork.jpg|100px]]
|↑ or ↓
|-
|Enter doors
|[[File:KNiDL Door artwork.jpg|100px]]
|↑
|-
|Jump
|[[File:KNiDL Kirby Jump artwork.jpg|100px]]
|A
|-
|Duck
|[[File:KNiDL Wait art.jpg|100px]]
|↓
|-
|Slide
|[[File:KNiDL Sliding Kick artwork.png|100px]]
|↓ + A or B
|-
|Float
|[[File:KNiDL Kirby float artwork.png|100px]]
|↑ or A (in midair)
|-
|Inhale
|[[File:KNiDL Kirby Inhale artwork.jpg|100px]]
|B (hold)
|-
|Swallow
|[[File:KNiDL Kirby swallow artwork.png|100px]]
|↓
|-
|Spit
|[[File:KNiDL Spit Star artwork.png|100px]]
|B
|-
|Shoot air bullets
|[[File:KNiDL Air Bullet artwork.png|100px]]
|B (in midair)
|-
|Swim
|[[File:KNiDL Kirby swimming artwork.png|100px]]
|←↑→↓
|-
|Water gun
|[[File:KNiDL Water Gun artwork.jpg|100px]]
|B (in water)
|-
|Use ability
|[[File:KNiDL Needle artwork.png|100px]]
|B
|-
|Drop ability
|N/A
|Select or take damage
|}
 
==Game modes==
The following are all of the options available from the main menu after selecting a file (though some need to be unlocked first):
The following are all of the options available from the main menu after selecting a file (though some need to be unlocked first):
*'''Start Game''' - Starts the main game (or the Extra Game) of ''Kirby: Nightmare in Dream Land'', in whichever level Kirby was last left in if applicable.
*'''Start Game''' - Starts the main game (or the Extra Game) of ''Kirby: Nightmare in Dream Land'', in whichever level Kirby was last left in if applicable.
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*'''Erase a File''' - Allows the player to delete save data for the game to start fresh.
*'''Erase a File''' - Allows the player to delete save data for the game to start fresh.


== Levels ==
==Levels==
The main game of ''Kirby: Nightmare in Dream Land'' takes place in eight distinct levels which are played in order, as follows:
The main game of ''Kirby: Nightmare in Dream Land'' takes place in eight distinct levels which are played in order, as follows:
{| class="wikitable mw-collapsible" border=1 cellpadding=2
{| class="wikitable mw-collapsible" border=1 cellpadding=2
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![[File:KNiDL Rainbow Resort opening screenshot.png]]<br>'''[[Rainbow Resort]]'''
![[File:KNiDL Rainbow Resort opening screenshot.png]]<br>'''[[Rainbow Resort]]'''
|7
|7
|[[King Dedede|King DeDeDe]]
|[[King Dedede]]
|
|
|-
|-
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|}
|}


=== Sub-Games and other rooms ===
===Sub-Games and other rooms===
[[File:KNiDL Kirby's Air Grind screenshot.png|thumb|Screenshot from [[Kirby's Air Grind]], one of the new Sub-Games.]]
[[File:KNiDL Kirby's Air Grind screenshot.png|thumb|Screenshot from [[Kirby's Air Grind]], one of the new Sub-Games.]]
The levels of ''Kirby: Nightmare in Dream Land'' feature optional doorways (many unlocked using Big Switches in regular stages) that lead to Sub-Games and other areas. These are as follows:
The levels of ''Kirby: Nightmare in Dream Land'' feature optional doorways (many unlocked using Big Switches in regular stages) that lead to Sub-Games and other areas. These are as follows:
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In addition, there are two extra modes available only from the main menu as follows (these need to be unlocked first):
In addition, there are two extra modes available only from the main menu as follows (these need to be unlocked first):
*'''[[Meta Knightmare]]''' - An [[Extra Game]] where the player rushes through the main game as [[Meta Knight]] as quickly as possible, ending with the fight against King DeDeDe.
*'''[[Meta Knightmare]]''' - An [[Extra Game]] where the player rushes through the main game as [[Meta Knight]] as quickly as possible, ending with the fight against King Dedede.
*'''[[Boss Endurance]]''' - A challenge where Kirby is pitted against all eight of the game's bosses in order with no recovery items in-between fights and no prior choice of ability.
*'''[[Boss Endurance]]''' - A challenge where Kirby is pitted against all eight of the game's bosses in order with no recovery items in-between fights and no prior choice of ability.


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|[[File:KNiDL Mr Shine sprite.png|center]] [[File:KNiDL Mr Bright sprite.png|center]]
|[[File:KNiDL Mr Shine sprite.png|center]] [[File:KNiDL Mr Bright sprite.png|center]]
|[[Butter Building - Stage 7]]
|[[Butter Building - Stage 7]]
|None.
|[[Fire]] (Mr. Bright's stars), [[Cutter]] (Mr. Shine's stars)
|Anthropomorphized versions of the sun and moon who attack in tag-team format. Kirby has to deal with one on the ground while the other hangs in the air, dodging and parrying both of their attacks. Defeating one of them will force that one to remain in the sky until the other is also defeated.
|Anthropomorphized versions of the sun and moon who attack in tag-team format. Kirby has to deal with one on the ground while the other hangs in the air, dodging and parrying both of their attacks. Defeating one of them will force that one to remain in the sky until the other is also defeated.
|-
|-
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|[[Grape Garden - Stage 7]]
|[[Grape Garden - Stage 7]]
|[[Hi-Jump]] (from [[Starman|Starmen]] summoned)
|[[Hi-Jump]] (from [[Starman|Starmen]] summoned)
|This cloudy eyeball begins the fight by chasing Kirby in its [[Kracko Jr.|Junior]] form, then transforms into its regular form at the top of a series of cloud layers. It fights by shooting out beams from its eye, swooping around the stage, and shooting lighting below itself. It also sometimes drops [[Starman|Starmen]], which can be spat back at it or swallowed for the [[Hi-Jump]] ability.
|This cloudy eyeball begins the fight by chasing Kirby in its [[Kracko Jr.|Junior]] form, then transforms into its regular form at the top of a series of cloud layers. It fights by shooting out beams from its eye, swooping around the stage, and shooting lightning below itself. It also sometimes drops [[Starman|Starmen]], which can be spat back at it or swallowed for the [[Hi-Jump]] ability.
|-
|-
|[[Heavy Mole]]
|[[Heavy Mole]]
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|A fearsome blue masked swordsman who commands the [[Meta-Knights]]. He tosses Kirby a sword, and will not fight until Kirby picks it up. From there, the two engage in a sword duel, where Meta Knight reacts to Kirby's movements, and attacks using several different sword techniques. When defeated, his mask breaks, and he flees the scene.
|A fearsome blue masked swordsman who commands the [[Meta-Knights]]. He tosses Kirby a sword, and will not fight until Kirby picks it up. From there, the two engage in a sword duel, where Meta Knight reacts to Kirby's movements, and attacks using several different sword techniques. When defeated, his mask breaks, and he flees the scene.
|-
|-
|[[King Dedede|King DeDeDe]]
|[[King Dedede]]
|[[File:KNiDL King Dedede sprite.png|center]]
|[[File:KNiDL King Dedede sprite.png|center]]
|[[Rainbow Resort - Stage 7]]
|[[Rainbow Resort - Stage 7]]
|None.
|None.
|King DeDeDe fights in a similar manner to his appearance in ''Kirby's Dream Land'', though he has some new moves, including the ability to puff up and chase Kirby through the air. Older moves include his hammer swings, his Super Dedede Jump, and his [[Inhaling|inhale]] attack.
|King Dedede fights in a similar manner to his appearance in ''Kirby's Dream Land'', though he has some new moves, including the ability to puff up and chase Kirby through the air. Older moves include his hammer swings, his Super Dedede Jump, and his [[inhale]] attack.
|-
|-
|[[Nightmare]]
|[[Nightmare]]
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|[[Satoru Iwata]]
|[[Satoru Iwata]]
|-
|-
!colspan=2|[[HAL Laboratory]]<br>[[Nintendo]]
!colspan=2|All rights, including the<br>copyrights of game, scenario,<br>music and program, reserved<br>by [[HAL Laboratory|HAL Laboratory, Inc.]] and<br>[[Nintendo]].<br><br>©1993–2002 HAL LABORATORY, INC.<br>/ NINTENDO
|}
|}


== Legacy ==
==Legacy==
''Kirby: Nightmare in Dream Land'' would go on to influence several future games in the ''[[Kirby (series)|Kirby]]'' series as follows:
''Kirby: Nightmare in Dream Land'' would modernize and go on to influence several future games in the ''[[Kirby (series)|Kirby]]'' series as follows:
*Many pieces of music from this game would be used directly in later games.
*Many pieces of music from this game would be used directly in later games.
**This is most prominent in ''[[Kirby: Canvas Curse]]'' where the option exists to play music from this game almost exclusively.
**This is most prominent in ''[[Kirby: Canvas Curse]]'' where the option exists to play music from this game almost exclusively.
*The Sub-Game [[Kirby's Air Grind]] can be seen as a precursor of sorts to ''[[Kirby Air Ride]]'', which was in development at the same time as this title.
*The Sub-Game [[Kirby's Air Grind]] can be seen as a precursor of sorts to ''[[Kirby Air Ride]]'', which was in development at the same time as this title.
*The game debuted the series logo that would be used for 20 years.
*The subsequent games ''[[Kirby & The Amazing Mirror]]'' and ''[[Kirby: Squeak Squad]]'' would use the same engine and graphical style as this title.
*The subsequent games ''[[Kirby & The Amazing Mirror]]'' and ''[[Kirby: Squeak Squad]]'' would use the same engine and graphical style as this title.
*Meta Knight's prominence as a playable character in this game would arguably help lead to him being playable and/or an ally to Kirby in later games.
*Meta Knight's prominence as a playable character in this game would arguably help lead to him being playable and/or an ally to Kirby in later games.
*Many of the modern looks of characters, enemies, and Copy Ability hats first appeared in this game.
*Many of the current looks of characters, enemies first appeared in this game, and Copy Ability hats would become a series staple from this game onward.
*The [[Fountain of Dreams (Battle Stage)|Fountain of Dreams]] stage from ''[[Kirby Fighters Deluxe]]'' and ''[[Kirby Fighters 2]]'' has its style taken directly from this title.
*The [[Fountain of Dreams (Battle Stage)|Fountain of Dreams]] stage from ''[[Kirby Fighters Deluxe]]'' and ''[[Kirby Fighters 2]]'' has its style taken directly from this title (the former only on Very Hard of single-player mode).
*The ending narration of ''[[Super Kirby Clash]]''{{'}}s Story Quests was inspired by the narration in this game.
*The ending narration of ''[[Super Kirby Clash]]''{{'}}s Story Quests was inspired by the narration in this game.
*The Sub-Game Bomb Rally would later appear again in ''[[Kirby's Return to Dream Land Deluxe]]''.
==Nintendo eShop description==
''Everyone in Dream Land has lost the ability to dream! It seems that King Dedede has stolen the Star Rod, the source of power for the Fountain of Dreams, and given its fragmented pieces to his goons for safekeeping.''
''The world needs a hero...a round pink one. As Kirby embarks on an adventure to recover the Star Rod, he'll have to copy every trick in the book to bring good dreams back to Dream Land.''


==Trivia==
==Trivia==
*''Kirby: Nightmare in Dream Land'' debuted at number 6 on the list of Top-selling Game Boy Games in the [[:File:Nintendo_Power_166_March_2003_21.jpg|March 2003]] issue of [[Nintendo Power]] magazine.
*''Kirby: Nightmare in Dream Land'' debuted at number 6 on the list of Top-selling Game Boy Games in the [[:File:Nintendo_Power_166_March_2003_21.jpg|March 2003]] issue of [[Nintendo Power]] magazine.
*This is the first game in the [[Kirby (series)|''Kirby'' series]] to be officially localized into Italian and Castilian Spanish.


==Gallery==
==Gallery==
Line 710: Line 804:
==Names in other languages==
==Names in other languages==
{{Names
{{Names
|ja=星のカービィ 夢の泉デラックス
|ja={{furi|星|ほし}}のカービィ {{furi|夢|ゆめ}}の{{furi|泉|いずみ}}デラックス
|jaR=Hoshi no Kābī: Yume no Izumi Derakkusu
|jaR=Hoshi no Kābyi Yume no Izumi Derakkusu
|jaM=Kirby of the Stars: The Fountain of Dreams Deluxe
|jaM=Kirby of the Stars: The Fountain of Dreams Deluxe
|es=Kirby: Pesadilla en Dream Land
|esA=Kirby: Nightmare in Dream Land
|esM=Kirby: Nightmare in Dream Land
|esAM=-
|fr=Kirby: Cauchemar au Pays des Rêves
|esE=Kirby: Pesadilla en Dream Land
|frM=Kirby: Nightmare in the Land of Dreams
|esEM=Kirby: Nightmare in Dream Land
|frA=Kirby: Nightmare in Dream Land
|frAM=-
|frE=Kirby: Cauchemar au Pays des Rêves<br>Kirby: Nightmare in Dream Land<ref>From the European French version of ''Kirby Air Ride''</ref>
|frEM=Kirby: Nightmare in the Land of Dreams<br>-
|de=Kirby: Schatten bedrohen Traumland
|de=Kirby: Schatten bedrohen Traumland
|deM=Kirby: Shadows threaten Dream Land
|deM=Kirby: Shadows threaten Dream Land
|it=Kirby: Incubo nella Terra dei Sogni
|it=Kirby: Incubo nella Terra dei Sogni
|itM=Kirby: Nightmare in the Land of Dreams
|itM=Kirby: Nightmare in the Land of Dreams
|zh=星之卡比——梦幻大陆<ref>[https://twitter.com/chinesenintendo/status/1116584525662830592?s=19 Unused iQue localization name]</ref>
|zhTrad=Kirby: Nightmare in Dream Land
|zhR=Xīng zhī Kǎbǐ--Mènghuàn Dàlù
|zhSimp=Kirby: Nightmare in Dream Land<br>星之卡比——梦幻大陆<ref>[https://twitter.com/chinesenintendo/status/1116584525662830592?s=19 Unused iQue localization name]</ref>
|zhM=Kirby of the Stars--Dream Land
|zhSimpR=Xīngzhī Kǎbǐ--Mènghuàn Dàlù
|ko=별의 커비 꿈의 샘 디럭스
|zhM=-<br>Kirby of the Stars--Dream Land
|koR=Byeorui Keobi Kkumui Saem Direokseu
|ko=Kirby: Nightmare in Dream Land<br>별의 카비 - 꿈의 샘<ref>https://web.archive.org/web/20031016112100/http://newgame.daiwon.co.kr/viewgame/view.jsp?g_idx=bb2211011&genre_idx=13</ref>
|koM=Kirby of the Stars: The Fountain of Dreams Deluxe
|koR=byeol-ui kabi kkum-ui saem
|koM=-<br>Kirby of the Stars: The Fountain of Dreams
|nl=Kirby: Nightmare in Dream Land
|nlM=-
|pt=Kirby: Nightmare in Dream Land
|ptM=-
}}
}}


==External links==
==External links==
* [https://www.nintendo.co.jp/n08/kirby/index.html Official Japanese website]
*[https://www.nintendo.co.jp/n08/kirby/index.html Official Japanese website]
* [https://www.kirbyinformer.com/kirby-nightmare-in-dream-land ''Kirby: Nightmare in Dream Land'' on Kirby Informer]
*[https://www.kirbyinformer.com/kirby-nightmare-in-dream-land ''Kirby: Nightmare in Dream Land'' on Kirby Informer]
* [http://web.archive.org/web/20190308032759/https://media.nintendo.com/nintendo/bin/jEOyZByzjiD5FKo588aCtAHcNpSBGlgB/DDJ8ht0qjJymItl2N0i10vBt57-Sdp5W.pdf English manual (USA print)] ([https://cdn03.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_KirbyNightmareInDreamLand_EN_DE_FR_ES_IT.pdf EU print - German, French, Dutch, Spanish, Italian])
*[http://web.archive.org/web/20190308032759/https://media.nintendo.com/nintendo/bin/jEOyZByzjiD5FKo588aCtAHcNpSBGlgB/DDJ8ht0qjJymItl2N0i10vBt57-Sdp5W.pdf English manual (USA print)] ([https://cdn03.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_KirbyNightmareInDreamLand_EN_DE_FR_ES_IT.pdf EU print - German, French, Dutch, Spanish, Italian])


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