User:Waddlez3121/Kirby Structure: Difference between revisions

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Credit to [[User:ShadowKirby]]/ShadowMagolor for the template. To be more specific, feel free to correct any outright errors, but please ask me if you want to add any major analysis because we might be able to collaborate and combine.
Credit to [[User:ShadowKirby]]/ShadowMagolor for the template. To be more specific, feel free to correct any outright errors, but please ask me if you want to add any major analysis because we might be able to collaborate and combine.


==Game Modes==
==Overview==
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[[File:KSA Main menu.jpg|thumb|400px|right|All of Kirby's options here.]]


Game modes are pretty much the bread and butter of Kirby games. Once you've gone far enough, you have a lot of options - especially in ''[[Kirby Super Star Ultra]]'' and ''[[Kirby Star Allies]]'', which have far more game modes than usual.
''Kirby'' games have a lot of content to offer - some of it is recycled, but obviously there has to be some amount of original content. Below is a list of every common component in a game's library:


*[[Story Mode]]: surprisingly, in spite of making the bulk of a game's content - reflected very clearly in the game's completion tracker - the story mode of a game is just there to introduce you to everything. [[Kirby]] can fly over anything he pleases in most games, or he can pay attention in class and learn how things work.
*[[Story Mode]]: the main adventure for most players. Typically, this makes up most or all of the content in a game's completion tracker.
*[[Sub-Game]]s: at least two per title starting in ''[[Kirby's Adventure]]'', these are here for five-minute fun and usually don't go very far. You have three difficulties, depending on <s>your coordination</s> how spicy Kirby's feeling today. Rising difficulty means one, two, or all of the following: lower health, more complex stage design, and/or more interesting enemies. If you're a [[3DS]] title, your sub-games might get blown up and tossed onto the eShop for a few pennies.
*[[Sub-Game]]s: at least two per title starting in ''[[Kirby's Adventure]]'', these are here for five-minute fun and usually don't go very far.
**[[Theater]]: just in case you want to experience the opening cutscene again... because sometimes that's the only story you're given for the next three fourths of the game.
**[[Theater]]: A small menu containing a most of a game's cinematics.
**[[Sound Test]] / [[Jukebox]]: For when you want to listen to [[Reproduction of Darkness]] over and over again. <small>...What do you mean, "that's not normal?"</small>
**[[Sound Test]] / [[Jukebox]]: A repository of most or all of the game's music, and formerly the sound effects as well.
*[[The Arena]] / [[Boss Endurance]]: Even if the [[Colosseum]] isn't called an Arena, it seems [[Shinya Kumazaki]] is directing ''Kirby'' titles towards having those rather than a single [[Boss Endurance]]. This mode is a great refresher if you want to enjoy some of the stellar boss fights again. Good warm-up, too.
*[[The Arena]] / [[Boss Endurance]]: A gauntlet of boss battles, with varying leniencies to make the mode more or less fair.
*[[Extra Mode]]: The extra mode is where the real game begins. Highlights of the story mode are made more interesting, and there's often a partially new plot involved. Not that you'll know what's going on if you forget to [[pause]] and read the [[Special Page]]s. In order to keep things fresh, there's usually ramped-up bosses coupled with lower health.
*[[Extra Mode]]: The extra mode varies in exact composition from game to game, but it is essentially a way to extend playtime without having to make a whole new campaign from scratch.
*[[The True Arena]]: The real - shall I say true? final challenge. This is where the game's toughest parts come together and challenge you one after another, barely relenting for but a moment. To top it all off, you get a secret final boss, buried deep behind all of the other enemies you've faced before. After this, there is no more to say.


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