Kirby no Copy-toru!: Difference between revisions

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After the "get phase" concludes, the player's turn ends. Card abilities that are performed after the "get phase" take effect now.
After the "get phase" concludes, the player's turn ends. Card abilities that are performed after the "get phase" take effect now.


If at any point there are less than five Enemy or Copy Ability cards on the table, they are replenished from their respective decks. If a deck runs out of cards, it should be reshuffled from its discard pile (making sure to separate the Normal and Copy Ability cards when doing so).
If there are less than five Enemy or Copy Ability cards on the table at the end of a turn, they should be replenished from their respective decks. If a deck runs out of cards, it should be reshuffled from its discard pile (making sure to separate the Normal and Copy Ability cards when doing so).


Once everyone has completed seven turns, the game ends. At that point, each player's Enemy card score is tallied, and the player with the highest score wins. If multiple players have the highest score, whoever had the latest turn wins.<ref>[https://web.archive.org/web/20220523081918/https://news.ensky.co.jp/kop/play-copy Kirby no Copy-toru! official site, explaining the rules of Copy Ability Battle (archive)]</ref>
Once everyone has completed seven turns, the game ends. At that point, each player's Enemy card score is tallied, and the player with the highest score wins. If multiple players have the highest score, whoever had the latest turn wins.<ref>[https://web.archive.org/web/20220523081918/https://news.ensky.co.jp/kop/play-copy Kirby no Copy-toru! official site, explaining the rules of Copy Ability Battle (archive)]</ref>