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==''Kirby's Dream Course''== | ==''Kirby's Dream Course''== | ||
There is no in-game tracker of completion in ''[[Kirby's Dream Course]]'', but | There is no in-game tracker of completion in ''[[Kirby's Dream Course]]'', but the game keeps track of how many [[medals]] each player has collected in the Main Game and the Extra Game, and unlocks new options accordingly. As such, collecting all 16 gold medals is the primary long-term goal and could be considered an informal 100% completion. | ||
<gallery> | <gallery> | ||
KDC 100% Main Menu.png|The Main Menu with all modes present. | KDC 100% Main Menu.png|The Main Menu with all modes present. | ||
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==''Kirby's Dream Land 2''== | ==''Kirby's Dream Land 2''== | ||
[[File:KDL2 100% Save File.png|thumb|A 100% completed save file in ''Kirby's Dream Land 2''.]] | [[File:KDL2 100% Save File.png|thumb|A 100% completed save file in ''Kirby's Dream Land 2''.]] | ||
To reach | To reach 100% in this game, the game must be cleared with every [[Rainbow Drop]] collected, and every [[Bonus Chance]] must be completed perfectly. This will bring the file to 99%; the last percent is awarded when Kirby rescues [[Girl blob]]/[[Chao]] in one of the Animal Friend bags (1 in 8 chance of appearing instead of [[Gooey]]). | ||
Upon reaching 100%, the player is awarded with some extra game options on their file. The Sound Test and [[Boss Endurance]] modes are unlocked. In addition, all of the Bonus Chances can be played in sequence. | Upon reaching 100%, the player is awarded with some extra game options on their file. The Sound Test and [[Boss Endurance]] modes are unlocked. In addition, all of the Bonus Chances can be played in sequence. | ||
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==''Kirby's Star Stacker'' (Game Boy)== | ==''Kirby's Star Stacker'' (Game Boy)== | ||
[[File:KSSGB Title Screen alt.png|thumb|Alternate title screen.]] | [[File:KSSGB Title Screen alt.png|thumb|Alternate title screen.]] | ||
There is no formal percentage gauge for ''[[Kirby's Star Stacker (Game Boy)|Kirby's Star Stacker]]'' for [[Game Boy]], but if all difficulties of [[Round Clear (Game Boy)|Round Clear]] are completed and Insane difficulty is unlocked in the Challenge and Time Attack modes, Kirby will be given a crown and [[Star Rod]] on the title screen. | There is no formal percentage gauge for ''[[Kirby's Star Stacker (Game Boy)|Kirby's Star Stacker]]'' for [[Game Boy]], but if all difficulties of [[Round Clear (Game Boy)|Round Clear]] are completed and Insane difficulty is unlocked in the Challenge and Time Attack modes, Kirby will be given a crown and [[Star Rod]] on the title screen, and a special [[Super Nintendo Entertainment System#Super Game Boy|Super Game Boy]] frame is unlocked. This could be considered an informal 100% completion. | ||
<gallery> | <gallery> | ||
KSSGB Alternate Title Screen SGB.png|The alternate title screen on the Super Game Boy. | KSSGB Alternate Title Screen SGB.png|The alternate title screen on the Super Game Boy. | ||
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==''Kirby's Star Stacker'' (Super Famicom)== | ==''Kirby's Star Stacker'' (Super Famicom)== | ||
[[File:KSSS Complete Title Screen.png|thumb|right|200px|Alternate title screen.]] | [[File:KSSS Complete Title Screen.png|thumb|right|200px|Alternate title screen.]] | ||
As with the Game Boy version, the [[Super Nintendo Entertainment System|Super Famicom]] version of ''[[Kirby's Star Stacker (Super Famicom)|Kirby's Star Stacker]]'' could be considered complete when Kirby gains a crown on the starting screen. The requirements to make this happen are as follows: | As with the Game Boy version, the [[Super Nintendo Entertainment System|Super Famicom]] version of ''[[Kirby's Star Stacker (Super Famicom)|Kirby's Star Stacker]]'' does not have a formal completion tracker, but could be considered complete when Kirby gains a crown on the starting screen. The requirements to make this happen are as follows: | ||
*Defeat [[Gryll]] in the Story Mode. | *Defeat [[Gryll]] in the Story Mode. | ||
*Complete [[Round Clear (Super Famicom)|Round Clear]] on "Insane" difficulty. | *Complete [[Round Clear (Super Famicom)|Round Clear]] on "Insane" difficulty. |