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Prism Plains: Difference between revisions

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Section 4: The door leads to another forest walkway, this one pocked with holes and [[Gordo]]s inside them. After avoiding another bottomless pit, Kirby comes across a [[Gaw Gaw]] hopping in place. Swallowing it yields the [[Animal]] ability, which will allow Kirby to dig his way through a patch of soft dirt further ahead. Inside the dirt can be found a [[1Up]] and a [[Treasure Chest]]. The door to the next section is further ahead, past the dirt sandbox.
Section 4: The door leads to another forest walkway, this one pocked with holes and [[Gordo]]s inside them. After avoiding another bottomless pit, Kirby comes across a [[Gaw Gaw]] hopping in place. Swallowing it yields the [[Animal]] ability, which will allow Kirby to dig his way through a patch of soft dirt further ahead. Inside the dirt can be found a [[1Up]] and a [[Treasure Chest]]. The door to the next section is further ahead, past the dirt sandbox.


Section 5: The door leads to a flat walkway. Further right is a small crevice with a large Chest inset. Picking it up triggers the appearance of the [[Squeaks]], who appear behind Kirby and begin to chase him. Chief among them is [[Spinni]], who will steal chests from Kirby if he hits him, then run into a grotto further right. Kirby can pursue Spinni into this grotto to recollect the chests, but will have to deal with a large number of Squeakers in the process. The stage exit is located to the right, up a shallow cliff.
Section 5: The door leads to a flat walkway. Further right is a small crevice with a large Chest inset. Picking it up triggers the appearance of the [[Squeaks]], who appear behind Kirby and begin to chase him. Chief among them is [[Spinni]], who will steal chests from Kirby if he hits him, then run into a grotto further right. Kirby can pursue Spinni into this grotto to recollect the chests, but will have to deal with a large number of Squeakers in the process. Inside the Grotto are also two Bubbles, one containing the [[Spark]] ability, and the other containing a [[Food|ham]]. Back outside, the stage exit is located to the right, up a shallow cliff.


===Enemies and Copy Abilities===
===Enemies and Copy Abilities===
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*[[Ghost]] (if the Ghost Medal is completed)
*[[Ghost]] (if the Ghost Medal is completed)
*[[Ice]] (if the Ghost Medal is incomplete)
*[[Ice]] (if the Ghost Medal is incomplete)
*[[Spark]]
{{col-end}}
{{col-end}}
|}
|}

Revision as of 07:04, 26 February 2016

Prism Plains
File:PrismPlains Complete.png
The full area map for Prism Plains.
Details
Level no. 1
Stages 7
Treasure Chests 10
Mid-Bosses Mr. Frosty (1-3), Spinni (1-3), Storo (1-4), Doc (1-EX)
Boss King Dedede
Level progression
First level Nature Notch
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Prism Plains is the first world in Kirby: Squeak Squad. It has a theme of grass, a common theme in beginner levels in many video games. One Ability Scroll is available in this level. The boss of this world is King Dedede. When Kirby completes the last level for the first time, he is instantly taken to the first level of Nature Notch, which is the next world.

Prism Plains-1

File:PrisimPlains-1.png
Kirby runs down the hillside in Stage 1.

Section 1: The level begins, as most first levels do, in a flat grassy plain. Determined to save his shortcake, Kirby sets off to the right, as he usually does. The first enemy to greet him is a Waddle Dee, who just waltzes back and forth. From there, the terrain gets a little hilly, and Kirby encounters a Waddle Doo, who can be swallowed for the Beam ability. After jumping over an outcrop of dirt, Castle Dedede becomes visible in the background, and a Sparky can be seen guarding the door to the next section.

Section 2: The door leads to another grassy area, with a slope leading up to the right. Ahead is a wall made of grass, with just a tiny opening at the bottom blocked off by a star block. From there, past a Hot Head, a small grotto appears under a walkway of star blocks. Under it is a cherry, which Kirby can get to recover a little health if he needs it. Then again, a snack is always welcome regardless of health. Near the end of the path, a small hill with an large star block inset can be seen. It can be destroyed using a Copy Ability, but if Kirby does not have one, he can Super Inhale to get rid of it. The door to the next section lies just beyond this obstacle.

Section 3: The door leads to the foot of a fairly tall cliff, bridged by soft platforms. On one of these platforms is a 1Up. The door to the next section lies just to the right on top of the cliff.

Section 4: The door leads to another open plain, through the ground is rockier. Past a couple enemies, a small pool can be found, into which a Maxim Tomato drops. From there, the path leads further right until a large Bomb Block barricade is found. After breaking through, the stage exit can be reached.

Enemies and Copy Abilities

Regular Enemies Mid-Bosses

  • None.

Copy Abilities


Prism Plains-2

File:PrismPlains-2.png
Kirby runs up another hillside in Stage 2.

Section 1: The stage begins in another grassy plain, looking very similar to Stage 1. Ahead, a Bubble containing the Sword ability can be found under a wall extruding from above. If Kirby swallows this, he can store the ability inside for later use. From there, the door to the next section is just to the right.

Section 2: The door leads to a path with thicker grass and a few trees. A Big Waddle Dee patrols just to the right. Further in, a few large grass tufts can be seen. Kirby can use the Sword ability to cut them. One in particular drops a cherry. The door to the next section lies further right, between more trees.

Section 3: The door leads to a small area in the plains with a soft platform suspended in the middle. Above this platform are two bubbles containing Food items. If Kirby combines these bubbles together, he can turn the two otherwise small food items into a single bubble containing a Maxim Tomato. The door to the next section is just to the right from here.

Section 4: The door leads to the top of a rocky passageway, which snakes downward. At the bottom, a Sword Knight guards the door to the next section.

Section 5: The door leads to a rocky plain, with some soft platforms floating above it. One top of the first platform is a Treasure Chest, which can be collected and stored in Kirby's stomach dimension. The path continues to the right, past more enemies and bumps in the road. Along the way, Kirby will encounter a number of bottomless pits, which he should deftly avoid falling into. The stage exit can be found at the end of the path, set inside a rocky outcrop.

Enemies and Copy Abilities

Regular Enemies Mid-Bosses

  • None.

Copy Abilities


Treasure chests and collectibles

Picture Name Description Screenshot
File:BeginningNotes.png Beginning Notes Listen to this using the sound player. File:PrismPlains-2 Treasure1.png

Prism Plains-3

File:PrismPlains-3.png
Kirby puts his Ice ability to good use over a lake in Stage 3.

Section 1: The stage begins in a deep forest area, with a path continuing to the right. A Flamer can be seen rolling around a small grass block platform over the ground. Using the Fire ability obtained from this creature can allow Kirby to burn down some of the tall grass ahead to yield some goodies. Behind one of the grass tufts is a doorway, leading to a side-room containing a 1Up. Further down the path, a fire block appears which, when hit, causes the ground ahead to scorch, clearing the enemies guarding the door to the next section.

Section 2: The door leads to an interior cliff area, with floors visible above. Kirby can transition between each floor using a series of ladders. Making his way upward past a Bubble containing the Fire ability, Mr. Frosty (or Tedhaun) awaits him at the top. Defeating this great force of evil opens the door to the next section.

Section 3: The door leads to a small grotto, which opens up to another section of forest, dotted by small lakes and Scarfies. The door to the next section lies just beyond the lakes.

Section 4: The door leads to another forest walkway, this one pocked with holes and Gordos inside them. After avoiding another bottomless pit, Kirby comes across a Gaw Gaw hopping in place. Swallowing it yields the Animal ability, which will allow Kirby to dig his way through a patch of soft dirt further ahead. Inside the dirt can be found a 1Up and a Treasure Chest. The door to the next section is further ahead, past the dirt sandbox.

Section 5: The door leads to a flat walkway. Further right is a small crevice with a large Chest inset. Picking it up triggers the appearance of the Squeaks, who appear behind Kirby and begin to chase him. Chief among them is Spinni, who will steal chests from Kirby if he hits him, then run into a grotto further right. Kirby can pursue Spinni into this grotto to recollect the chests, but will have to deal with a large number of Squeakers in the process. Inside the Grotto are also two Bubbles, one containing the Spark ability, and the other containing a ham. Back outside, the stage exit is located to the right, up a shallow cliff.

Enemies and Copy Abilities

Regular Enemies Mid-Bosses

Copy Abilities


Treasure chests and collectibles

Picture Name Description Screenshot
File:FireScroll.png Fire Scroll New ability memorized!
After obtaining this scroll, Kirby can aim the fire slightly down or up.
File:PrismPlains-3 TreasureChest1.png
File:SoundPlayer.png Sound Player Listen to game sounds. File:PrismPlains-2 Treasure3.png

Prism Plains-4

This level begins with a ride on the Warp Star leading to King Dedede's castle. For the first treasure chest, it is located in a room with a Heavy Knight. For Kirby to obtain it, he must break the star blocks on the ceiling by either jumping into them or attacking them with a Copy Ability. In one room, Kirby can obtain an Invincibility Candy. At the last room, Kirby can collect the big treasure chest and fight Storo. There is also a Fire in a bubble container in that room.

Enemies and Copy Abilities

Regular Enemies Mid-Bosses

Copy Abilities


Treasure chests and collectibles

Picture Name Description Screenshot
File:SprayPaintGreen.png Spray Paint/Green Change your color.
Kirby can change his color to green skin with orange feet and blush marks.
File:PrismPlains-4 Treasure1.png
File:Piece Yellow.png Graphic piece Part of a big picture. File:PrismPlains-4 Treasure2.png
File:Key-1.png Secret door key Secret stage available. File:PrismPlains-4 Treasure3.png

Prism Plains-5

Contains 1 treasure chest, which is found at the very top of the room inside a barrel. This level is full of breakable barrels, but is only one room. The barrels have cherries, Kirby bubbles, random bubble, 1-ups, and even enemies.

Regular Enemies Mid-Bosses

  • None

Copy Abilities

Treasure chests and collectibles

Picture Name Description Screenshot
File:Palette Checker.png Copy Palette/Check Change your palette style.
Kirby can choose the lower screen to have a checker pattern.
File:PrismPlains-5 Treasure1.png

Prism Plains-Boss

Kirby fights King Dedede. The Copy Abilities offered are Beam and Ice. When Kirby defeats King Dedede, he can get a Boss Battle Badge of King Dedede from the large treasure chest.

Treasure chests and collectibles

Picture Name Description
File:BossBattleBadge.png Boss Battle Badge Collect all for a new mode!


Prism Plains-Ex

This level, like other Ex levels in the game, is accessible only if the key is gained. Contains 2 treasure chests. This level also takes place in King Dedede's castle. For the first treasure chest, Kirby needs to enter the door in the left path in the room with Starman enemies. Inside that room, there is a treasure chest inside brown blocks in the ceiling. Kirby must use a Copy Ability to destroy these blocks. There is also a Kirby bubble in that room. There is a large treasure chest on a horizontally-moving platform. Doc appears if Kirby collects it.

Enemies and Copy Abilities

Regular Enemies Mid-Bosses

Copy Abilities


Treasure chests and collectibles

Picture Name Description Screenshot
File:Piece Red.png Graphic Piece Part of a big picture. File:PrismPlains-Ex Treasure1.png
File:Heart Half.png Vitality Collect two to extend your life. File:PrismPlains-Ex Treasure2.png

Trivia

  • Castle Dedede resembles its appearance from the anime, Kirby: Right Back At Ya!. Additionally, the whirring machine in the background of the fight with King Dedede is likely the same one that he uses to summon monsters with in said anime.


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