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Machine Passage: Difference between revisions

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'''Machine Passage''' is one of the many race courses in ''[[Kirby Air Ride]]''. This particular track has a plethora of bends and turns, similar to that of [[Checker Knights]], making the [[Swerve Star]] and [[Wheelie Scooter]] ideal machines for use. Throughout the course are rooms with plasma-like fluid inside the walls and floor; this is where the [[Plasma Wisp]] is prominent. Another feature unique to this track is a large cannon, built to shoot the character across a wide gap, and land them on opposite side. An awkward characteristic about this particular course, is that most, if not all of it's rooms have either boosts, rails or fans, which propels the character up in the air. The outside of the Machine Passage closely resembles that of the board of the Halberd. Also, there are containment tubes containing three-eyed blobish creatures.
'''Machine Passage''' is one of the many race courses in ''[[Kirby Air Ride]]''. This particular track has a plethora of bends and turns, similar to that of [[Checker Knights]], making the [[Swerve Star]] and [[Wheelie Scooter]] ideal machines for use. Throughout the course are rooms with plasma-like fluid inside the walls and floor; this is where the [[Plasma Wisp]] is prominent. Another feature unique to this track is a large cannon, built to shoot the character across a wide gap, and land them on opposite side. An awkward characteristic about this particular course, is that most, if not all, of it's rooms have either boosts, rails or fans, which propel players up in the air. The outer side of Machine Passage closely resembles that of the [[Halberd]] stage. Amongst the inside of the course, there are also sorts of containment tubes, containing three-eyed, blobish creatures.

Revision as of 20:41, 13 September 2011

Machine Passage is one of the many race courses in Kirby Air Ride. This particular track has a plethora of bends and turns, similar to that of Checker Knights, making the Swerve Star and Wheelie Scooter ideal machines for use. Throughout the course are rooms with plasma-like fluid inside the walls and floor; this is where the Plasma Wisp is prominent. Another feature unique to this track is a large cannon, built to shoot the character across a wide gap, and land them on opposite side. An awkward characteristic about this particular course, is that most, if not all, of it's rooms have either boosts, rails or fans, which propel players up in the air. The outer side of Machine Passage closely resembles that of the Halberd stage. Amongst the inside of the course, there are also sorts of containment tubes, containing three-eyed, blobish creatures.