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Swerve Star

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Air Ride Machine InfoBox
SwervestarKAR.JPG
The Swerve Star as it appears in Kirby Air Ride.
Details
Flavor Text "Cruise! Stop! Cruise! Stop!"
Unlock for Air Ride Finish two laps of a Sky Sands race in under 02:05:00
Emphasis Top Speed
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The Swerve Star is a rideable machine in Kirby Air Ride. Its standout characteristic is the need to stop and charge or glide in order to turn.

Contents

Appearance

The main body of this vehicle is a small, four-sided pyramid which has been inverted to point downwards, with the rider sitting upon the base. The pyramid is mostly composed of large golden bricks, with the seams between the bricks being a bright neon-green. Floating at both the left, and right, sides of the base is a pair of smaller, and more elongated, pyramids, which are not composed of bricks; each of the four being a single golden unit. Each pair of hovering pyramids has a green base facing the base of its opposite, with one pointing straight upwards and the other pointing down. Between the two bases is a small sphere, which glows green-white. All four of these floating pyramids rotate clockwise, and spin at a greater speed, the faster the vehicle is moving. The glowing spheres become a dull green when the machine is stopped, but glow brighter at higher speeds, or when the machine is holding a large charge, ready to be loosed. The glowing spheres seem to be the machine's method of propulsion, as white trails expel out from them, in the opposite direction of the machine's velocity, while the machine is in motion.

Mechanics

The Swerve Star is one of the more unusual machines in the game, as it is completely unable to turn under normal circumstances--it can only turn of its own accord while gliding or charging. In addition, it comes to a dead stop as soon as it begins charging, and does not begin moving again until the charge is unleashed. After the charge is unleashed, or after the machine otherwise accelerates from a stop, it instantly moves to its top speed of 31.18 km/h. As such, the machine cruises at that speed, then abruptly stops to aim its new trajectory, then begins to cruise once more until it must turn again--hence the flavor text, "Cruise! Stop! Cruise! Stop!"

Aside from its inability to effectively turn or boost, most of the Swerve Star's statistics are average or above average. In particular, its top speed is very high, and it also has a practically perfect acceleration. Despite its apparent inability to turn, the ability to stop, precisely aim one's trajectory, and then start in that direction, gives it an unparalleled level of control. The combination of these factors make it excellent for racing in Air Ride mode, as well as precisely navigating the city of City Trial, and even allow it to excel in almost all Stadiums, barring only High Jump and Air Glide. It does, however, have some flaws when attempting to use certain Copy Abilities which only activate when charging--such as Fire or Freeze--as these require the machine to come to a complete stop to use them.

Although it cannot turn in the traditional sense, gaining Turn patches in City Trial will enable the Swerve Star to turn faster while stopped, and turn more tightly while gliding.

The Swerve Star is considered by many players to be to be the best all-around accessible machine in the game, due to its pristine level control, along with perfect acceleration, and relatively high top speed. Because of the high regard it holds, however, this vehicle is occasionally banned from use in competitive environments.

How to Unlock

To unlock this machine for use in Air Ride mode, the player must beat a two-lap standard race of Sky Sands in under 02:05:00 with any vehicle.

In City Trial, the Swerve Star can occasionally be found randomly throughout the city and be mounted like most other air ride machines. It is always available in Free Run as well.

Instruction Booklet Description

"This special machine has two speeds: fast and stopped! It can change directions only during a boost, but it can accelerate to its top speed instantly."