Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.
Editing Kirby Mass Attack
From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 45: | Line 45: | ||
==Gameplay== | ==Gameplay== | ||
[[File:KMA Green Grounds Stage 6 screenshot 04.png|thumb|200px|The player can flick the Kirbys to make them jump.]] | [[File:KMA Green Grounds Stage 6 screenshot 04.png|thumb|200px|The player can flick the Kirbys to make them jump.]] | ||
''Kirby Mass Attack'' is - like the main ''Kirby'' series games - a side-scrolling | ''Kirby Mass Attack'' is - like the main ''Kirby'' series games - a side-scrolling 2-D platformer that tasks Kirby to reach the end of stages filled with various enemies, obstacles, and occasionally boss fights. However, much like ''[[Kirby's Epic Yarn]]'' before it, the core gameplay is very different from that of the main series. Due to having been split into ten weaker copies, the Kirbys are no longer able to [[hover]], [[inhale]], or use [[Copy Ability|Copy Abilities]]. Instead, their main means of attack is by latching onto enemies and pummeling them, or by being tossed at enemies and hazards to impact them, in a very similar manner to how [[pikipedia:Pikmin family|Pikmin]] fight. In another similarity to the ''Pikmin'' games, the player does not control the Kirbys directly, but instead plays the role of a leader in the form of [[Kirby's heroic heart]], which is a star-shaped object that acts as a cursor. This heart is controlled by means of the Nintendo DS stylus, and tapping places on the screen tells the Kirbys where to go. Other key actions include tapping and holding down to drag the Kirbys along a magical line to get them around hazards, or tapping and quickly flicking a Kirby to throw him in the direction indicated. | ||
In another departure from the main ''Kirby'' series, ''Kirby Mass Attack'' does not have a traditional [[stamina|health meter]] for the Kirbys, but instead gives each one two hit points, and shows their state of health by their body color: Healthy Kirbys are pink, wounded Kirbys are blue, and KO'd Kirbys are gray. Wounded Kirbys can be restored to full health by tossing them through a Recovery Ring, which can be found at various points in stages. KO'd Kirbys will slowly flutter away on angel's wings and can be saved and returned to blue status if they are captured by a living Kirby before they are gone. However, some hazards such as [[Skully]]s and [[Gruegloom]]s may destroy Kirbys they manage to catch without any chance of rescue, while other hazards such as [[crusher]]s will KO Kirbys regardless of their health status. In the case that any Kirbys are lost, the player can replenish their numbers by having the remaining one(s) collect [[Fruit]]. Collecting 100 points worth of fruit will automatically add a new Kirby to the team, or give a score bonus if there are already ten. If all 10 Kirbys are lost during a stage, a [[Game Over]] occurs, and the stage has to be replayed from the beginning (there is no [[1-Up|extra life system]] in ''Kirby Mass Attack''). | In another departure from the main ''Kirby'' series, ''Kirby Mass Attack'' does not have a traditional [[stamina|health meter]] for the Kirbys, but instead gives each one two hit points, and shows their state of health by their body color: Healthy Kirbys are pink, wounded Kirbys are blue, and KO'd Kirbys are gray. Wounded Kirbys can be restored to full health by tossing them through a Recovery Ring, which can be found at various points in stages. KO'd Kirbys will slowly flutter away on angel's wings and can be saved and returned to blue status if they are captured by a living Kirby before they are gone. However, some hazards such as [[Skully]]s and [[Gruegloom]]s may destroy Kirbys they manage to catch without any chance of rescue, while other hazards such as [[crusher]]s will KO Kirbys regardless of their health status. In the case that any Kirbys are lost, the player can replenish their numbers by having the remaining one(s) collect [[Fruit]]. Collecting 100 points worth of fruit will automatically add a new Kirby to the team, or give a score bonus if there are already ten. If all 10 Kirbys are lost during a stage, a [[Game Over]] occurs, and the stage has to be replayed from the beginning (there is no [[1-Up|extra life system]] in ''Kirby Mass Attack''). | ||
Line 107: | Line 107: | ||
*[[Bombpeller]] | *[[Bombpeller]] | ||
*[[Buufuu]] | *[[Buufuu]] | ||
*[[Clanksprout]] | *[[Clanksprout]] | ||
*[[Crazy Stactus]] | *[[Crazy Stactus]] | ||
Line 126: | Line 125: | ||
*[[Gold Waddle Dee]] | *[[Gold Waddle Dee]] | ||
*[[Gondolus]] | *[[Gondolus]] | ||
*[[Gordo]] | |||
{{col-break|width=20%}} | {{col-break|width=20%}} | ||
*[[Gravy]] | *[[Gravy]] | ||
*[[Grindarr]] | *[[Grindarr]] | ||
Line 148: | Line 147: | ||
*[[Mogmole]] | *[[Mogmole]] | ||
*[[Mono Soarar]] | *[[Mono Soarar]] | ||
*[[Mosomoso]] | |||
{{col-break|width=20%}} | {{col-break|width=20%}} | ||
*[[Mummbon]] | *[[Mummbon]] | ||
*[[Nolly]] | *[[Nolly]] | ||
*[[Oohroo]] | *[[Oohroo]] | ||
*[[Oohroo saucer]] | |||
*[[Paka Geg]] | *[[Paka Geg]] | ||
*[[Posula]] | *[[Posula]] | ||
Line 259: | Line 259: | ||
*[[Sword Knight]] | *[[Sword Knight]] | ||
*[[Tac]] | *[[Tac]] | ||
*[[Twister]] | *[[Twister]] | ||
*[[Waddle Doo]] | *[[Waddle Doo]] | ||
Line 268: | Line 266: | ||
{{col-begin}} | {{col-begin}} | ||
*[[Dark Matter]] | *[[Dark Matter]] | ||
*[[Heavy Lobster]] | *[[Heavy Lobster]] | ||
*[[HR-D3]] | |||
*[[Kracko]] | *[[Kracko]] | ||
*[[Lololo & Lalala]] | *[[Lololo & Lalala]] | ||
Line 319: | Line 317: | ||
==Extras== | ==Extras== | ||
[[File:Kirby Brawlball KMA gameplay.png|thumb|150px|Screenshot of [[Kirby Brawlball]]; one of the unlockable Sub-Games in ''Kirby Mass Attack''.]] | [[File:Kirby Brawlball KMA gameplay.png|thumb|150px|Screenshot of [[Kirby Brawlball]]; one of the unlockable Sub-Games in ''Kirby Mass Attack''.]] | ||
These menus and [[Sub-Game]]s are unlocked using medals They are presented in the order they are unlocked in: | |||
*[[Field Frenzy]] | *[[Field Frenzy]] | ||
*[[Jukebox|Music Player]] | *[[Jukebox|Music Player]] | ||
*[[Kirby Brawlball]] | *[[Kirby Brawlball]] | ||
Line 442: | Line 440: | ||
|[[Satoru Iwata]] | |[[Satoru Iwata]] | ||
|- | |- | ||
!colspan=2|HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright.<br> | !colspan=2|HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright. All rights reserved.<br><br>HAL Laboratory, Inc. et Nintendo sont les auteurs de ce logiciel au regard du droit d'auteur. Tous droits réservés.<br>© 2011 HAL Laboratory, Inc. / Nintendo. | ||
|} | |} | ||
==Nintendo eShop description== | ==[[wikipedia:Nintendo eShop|Nintendo eShop]] description== | ||
''Gather a mob of Kirby characters, and then lead them on a crazy adventure where nothing can stand in your way! You can send Kirbys swarming over your enemies, fling them into the air to hit flying floes{{sic}}, and even take on challenges of strength! Be sure to collect medals hidden throughout various stages to unlock minigames.'' | ''Gather a mob of Kirby characters, and then lead them on a crazy adventure where nothing can stand in your way! You can send Kirbys swarming over your enemies, fling them into the air to hit flying floes{{sic}}, and even take on challenges of strength! Be sure to collect medals hidden throughout various stages to unlock minigames.'' | ||
Line 471: | Line 469: | ||
|ja=あつめて!カービィ | |ja=あつめて!カービィ | ||
|jaR=Atsumete! Kābyi | |jaR=Atsumete! Kābyi | ||
|jaM= | |jaM=Assemble! Kirby | ||
|ko=모여라! 커비 | |ko=모여라! 커비 | ||
|koR=Moyeora! Keobi | |koR=Moyeora! Keobi |