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Editing Beam

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Beam is among the very first Copy Abilities in the [[Kirby (series)|''Kirby'' series]], first appearing in ''[[Kirby's Adventure]]'', and showing up in a large array of subsequent games. In its simplest form, it allows Kirby to fire a short-range line of energy that starts high and drags downward. Using this ability forces Kirby to stop for a brief moment, but its range allows him to strike targets before they reach him, or even through walls. Used while falling, it can be an effective means of dealing with many foes ahead of Kirby, but using it above a [[bottomless pit]] may pose a danger, preventing Kirby from acting out of the attack until it is too late.
Beam is among the very first Copy Abilities in the [[Kirby (series)|''Kirby'' series]], first appearing in ''[[Kirby's Adventure]]'', and showing up in a large array of subsequent games. In its simplest form, it allows Kirby to fire a short-range line of energy that starts high and drags downward. Using this ability forces Kirby to stop for a brief moment, but its range allows him to strike targets before they reach him, or even through walls. Used while falling, it can be an effective means of dealing with many foes ahead of Kirby, but using it above a [[bottomless pit]] may pose a danger, preventing Kirby from acting out of the attack until it is too late.


In later titles, Beam would gain a larger moveset, adding to its versatility. This includes the momentum-preserving aerial Beam Blast attack to rain tiny projectiles on enemies below, the powerful Wave Beam that can penetrate through foes, and the Capture Beam, which allows Kirby to grab and blast away enemies up close. Starting with ''[[Kirby: Squeak Squad]]'', Beam would also regularly gain electrical properties, allowing attacks to activate [[Wire (object)|wires]] or imbue allies with the Zap [[Power Effect]]. One particular derivative of Beam - the [[Beam Mage]] - even gains the ability to stop time with his Beam attacks.
In later titles, Beam would gain a larger move-set, adding to its versatility. This includes the momentum-preserving aerial Beam Blast attack to rain tiny projectiles on enemies below, the powerful Wave Beam that can penetrate through foes, and the Capture Beam, which allows Kirby to grab and blast away enemies up close. Starting with ''[[Kirby: Squeak Squad]]'', Beam would also regularly gain electrical properties, allowing attacks to activate [[Wire (object)|wires]] or imbue allies with the Zap [[Power Effect]]. One particular derivative of Beam - the [[Beam Mage]] - even gains the ability to stop time with his Beam attacks.


Beam's most recognizable and common provider is the cycloptic [[Waddle Doo]], who regularly uses the Beam Whip as his main attack. However, other enemies and projectiles can provide the Beam ability, including [[King Doo]], [[Gemra]], [[Laser Ball]], and the drones from [[Security Force]].
Beam's most recognizable and common provider is the cycloptic [[Waddle Doo]], who regularly uses the Beam Whip as his main attack. However, other enemies and projectiles can provide the Beam ability, including [[King Doo]], [[Gemra]], [[Laser Ball]], and the drones from [[Security Force]].
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|''[[Kirby Fighters Deluxe]]''
|''[[Kirby Fighters Deluxe]]''
|Playable character
|Playable character
|Selectable in all game modes.<br>Comes with an unlockable costume.
|Selectable in all game modes.<br>Comes with an unlockable alternate costume.
|-
|-
|''[[Kirby: Planet Robobot]]''
|''[[Kirby: Planet Robobot]]''
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|''[[Kirby Fighters 2]]''
|''[[Kirby Fighters 2]]''
|Playable character
|Playable character
|Selectable in all game modes after unlocking at [[Fighters Rank]] 10.<br>Comes with two unlockable costumes.
|Selectable in all game modes after unlocking at [[Fighters Rank]] 10.<br>Comes with two unlockable alternate costumes.
|-
|-
|''[[Kirby's Dream Buffet]]''
|''[[Kirby's Dream Buffet]]''
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===''Kirby's Return to Dream Land'' / ''Kirby's Return to Dream Land Deluxe''===
===''Kirby's Return to Dream Land'' / ''Kirby's Return to Dream Land Deluxe''===
Beam Kirby reappears in ''[[Kirby's Return to Dream Land]]'' and its remake, ''[[Kirby's Return to Dream Land Deluxe]]'', utilizing the expanded moveset from ''Kirby Super Star'' and its remake unlike preceding games like ''Kirby & The Amazing Mirror'' and ''Kirby: Squeak Squad''. In addition, Kirby can execute an infinite loop beam whip in midair.
Beam Kirby reappears in ''[[Kirby's Return to Dream Land]]'' and its remake, ''[[Kirby's Return to Dream Land Deluxe]]'', utilizing the expanded moveset from ''Kirby Super Star'' and its remake unlike preceding games like ''Kirby & The Amazing Mirror'' and ''Kirby: Squeak Squad''. In addition, Kirby can execute an infinite loop beam whip in mid-air.


There is a super variant of this ability known as [[Flare Beam]].
There is a super variant of this ability known as [[Flare Beam]].
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====Moveset====
====Moveset====
{|class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
{|class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=4|Beam moveset in ''Kirby Fighters 2'' &nbsp;
!colspan=4|Beam move-set in ''Kirby Fighters 2'' &nbsp;
|-
|-
!Skill
!Skill
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|[[File:KTD Boxart NA.jpg|100px]]
|[[File:KTD Boxart NA.jpg|100px]]
|''[[Kirby: Triple Deluxe]]''
|''[[Kirby: Triple Deluxe]]''
|'''American English:'''<br>
|''Unleash a sizzling beam of energy! Use the {{color|orange|Capture Beam}} when near an enemy, or use the {{color|orange|Beam Blast}} in midair, and then finish off your foe with a {{color|orange|Wave Beam}}!''
''Unleash a sizzling beam of energy! Use the {{color|orange|Capture Beam}} when near an enemy, or use the {{color|orange|Beam Blast}} in midair, and then finish off your foe with a {{color|orange|Wave Beam}}!''<br><br>
'''British English:'''<br>
''Unleash a sizzling beam of energy! Use the {{color|orange|Capture Beam}} when near an enemy, or use the {{color|orange|Beam Blast}} in mid-air, and then finish off your foe with a {{color|orange|Wave Beam}}!''
|-
|-
|[[File:KPR Box.png|100px]]
|[[File:KPR Box.png|100px]]
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