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Access Ark: Difference between revisions

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Once Haltmann is defeated, his mech explodes, leaving him in his chair and furious. He moves to activate Star Dream and use it to destroy Kirby, but then Susie jumps in and steals the control helmet from him, which causes him to black out. Susie then declares that she'd been waiting for the chance to do that, hoping to take Star Dream for herself. However, as she puts on the helmet, the computer itself zaps her with a lightning bolt. Star Dream then boots up, and uses Haltmann's body to announce that it is erasing all of history in order to enact a new age of 'infinite prosperity'. It rises up through the ceiling and out into space, taking Haltmann with it. This leads directly into the last level, [[Mind in the Program]].
Once Haltmann is defeated, his mech explodes, leaving him in his chair and furious. He moves to activate Star Dream and use it to destroy Kirby, but then Susie jumps in and steals the control helmet from him, which causes him to black out. Susie then declares that she'd been waiting for the chance to do that, hoping to take Star Dream for herself. However, as she puts on the helmet, the computer itself zaps her with a lightning bolt. Star Dream then boots up, and uses Haltmann's body to announce that it is erasing all of history in order to enact a new age of 'infinite prosperity'. It rises up through the ceiling and out into space, taking Haltmann with it. This leads directly into the last level, [[Mind in the Program]].
===Stage 8 EX===
[[File:Access Ark EX 2.jpg|thumb|right|250px|Getting dizzy...]]
All 18 Code Cubes from the previous stages are required to unlock this one.
'''Prelude:''' Kirby enters a room in the virtual world with a number of presently inaccessible elements. A door lies to the right.
'''Section 1:''' Kirby must contend with a number of obstacles along a hall. On the way back, he can use the Robobot Armor to get a Code Cube.
'''Section 2:''' This hall features more obstacles which the armor can bust through on the way back.
'''Section 3:''' This area features rolling bars and giant billiard tables. On the way back, a Code Cube can be collected from one of the tables.
'''Section 4:''' This hall begins to tilt {{realMe}}'s perspective through the middle of it.
'''Section 5:''' In this room, Kirby can collect the Robobot Armor, then will proceed to move all the way back to the prelude area with it.
'''Section 6:''' Taking the now-accessible portal from the prelude area leads to a [[Wheel Mode]] section.
'''Section 7:''' Kirby can transition out of Wheel Mode into one of three different modes, then enter the next room.
'''Section 8:''' [[Clanky Woods]] appears again for a chase-down sequence, but is no match for the Robobot Armor. Defeating him yields the last Code Cube.
'''Section 9:''' Kirby uses the armor to crank an elevator up to a big display of Kirby and [[Meta Knight]] in 8-Bit form at the top of the [[Bubbly Clouds]] tower. The stage exit appears on the display.
(there is a secret room in this stage, which holds the last unique Sticker and also is a callback to the [[Fine Fields]] region from ''[[Kirby: Triple Deluxe]]'')
====Enemies, Mid-bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="420px" | '''Regular Enemies'''
! width="180px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=33%}}
*[[Blade Knight]]
*[[Bronto Burt]]
*[[Waddle Dee|Cannon Mech Waddle Dee]]
*[[Cappy]]
*[[Chilly]]
*[[Labo]]
*[[Esper]]
{{col-break|width=33%}}
*[[Foley]]
*[[Galbo]]
*[[Hairy Dee]]
*[[Kabu]]
*[[Parasol Waddle Dee]]
*[[Parasol Waddle Doo]]
*[[Rocky]]
{{col-break|width=34%}}
*[[Scarfy]]
*[[Sir Kibble]]
*[[Sparky]]
*[[Waddle Dee]]
*[[Waddle Doo]]
*[[Walky]]
*[[Wheelie]]
{{col-end}}
|
{{col-begin|width=50%}}
*[[Clanky Woods]] (chase)
{{col-end}}
|-
! width="420px"| '''Abilities'''
! width="300px" | '''Robobot Armor Modes'''
|- bgcolor="#E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Beam]]
*[[Bomb]]
*[[ESP]]
*[[Fire]]
*[[Ice]]
{{col-break|width=50%}}
*[[Mike]]
*[[Parasol (ability)|Parasol]]
*[[Spark]]
*[[Stone]]
*[[Sword]]
{{col-end}}
|
{{col-begin}}
{{col-break|width=50%}}
*[[Beam (Robobot Armor)|Beam]]
*[[Bomb (Robobot Armor)|Bomb]]
*[[Cutter (Robobot Armor)|Cutter]]
*[[ESP (Robobot Armor)|ESP]]
*[[Fire (Robobot Armor)|Fire]]
*[[Ice (Robobot Armor)|Ice]]
{{col-break|width=50%}}
*[[Mike (Robobot Armor)|Mike]]
*[[Parasol (Robobot Armor)|Parasol]]
*[[Spark (Robobot Armor)|Spark]]
*[[Stone (Robobot Armor)|Stone]]
*[[Sword (Robobot Armor)|Sword]]
*[[Wheel (Robobot Armor)|Wheel]]
{{col-end}}
|}


==Trivia==
==Trivia==

Revision as of 08:41, 14 February 2018

Access Ark
File:Access Ark.jpg
Screenshot from Kirby: Planet Robobot.
Details
Level Nr. 6
Stages 6
EX Stages 2
Code Cubes 21
Mid-Bosses Security Force (6-1, 6-2, 6-4 & 6-5), Invader Armor (6-5), Gigavolt II (6-5), Holo Defense API (partial) (6-5), Bonkers 2.0 (6-7EX), Miasmoros 2.0 (6-7EX), Clanky Woods (chase) (6-8EX)
Boss Mecha Knight+, President Haltmann
Stages with Robobot Armor 6-3, 6-5, 6-8EX
Level progression
Rhythm Route Mind in the Program
 This box: view  talk  edit 

Access Ark is the sixth level of Kirby: Planet Robobot. It has five regular stages, a boss stage, and an EX stage. The level takes place on the mothership of the Haltmann Works Company and as such, features several large interior metallic areas laced with electronics. There are twenty-one Code Cubes to collect in this level, with three in every stage except the Boss one. The bosses are Mecha Knight+ and President Haltmann.

Stages

This article or section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible.
No reason has been specified.

For details on each stage individually, click the name of the stage.

Stage Unlock Req. Code Cubes Robobot ArmTemplate:Our? Notes
Stage 1 N/A 3 No
Stage 2 Complete Stage 1 3 No
Stage 3 Complete Stage 2 3 Yes
Stage 4 Complete Stage 3 3 No
Stage 5 Complete Stage 4 3 Yes
Stage 6: Mecha Knight+ & President Haltmann Collect 7 Code Cubes from prior Access Ark stages and complete Stage 5. 0 No Completing this stage leads into Mind in the Program.
Stage 7 EX Collect all Code Cubes from prior Access Ark stages. 3 No This is an EX stage, so completing it is not required to finish the game.
Stage 8 EX Complete Stage 7 EX. 3 Yes This is an EX stage, so completing it is not required to finish the game.

Stage 6 (Bosses: Mecha Knight+ and President Haltmann)

Spoilers! Notice: Stop right there, stubby little pink thing!
Spoilers abound! If you do not wish to read them, skip ahead to the next heading or find a different article.
File:Mecha Knight+.jpg
New and improved?

At least seven Code Cubes are needed to break the firewall to this stage.

The stage begins in the virtual world, and Bandana Waddle Dee is available just to the right. There are six Copy Abilities available from there, those being ESP, Doctor, Poison, Jet, Mirror, and Spark. There is also a seventh pedestal that grants a random ability, one of which could be Smash Bros.. After the screen tilts somewhat, the door can be accessed at the right end of the path.

In the next room, Kirby appears on a round platform orbited by square blocks. The platform begins to rise in a cylindrical chamber full of colorful panels, which glitch out and give way to duller scenery. The elevator then reaches the top in a separate room, where a 4x4 square formation opens up into another door to enter through.

This leads to the boss chamber itself, which is the head office of the company. Susie is there to greet him, and chide him for intruding. She then brings down an upgraded version of Mecha Knight, now Mecha Knight+. Kirby is once again forced to fight him, and his new robotic clawed tail. Once defeated, the tail breaks off, along with Mecha Knight+'s mask, presumably freeing Meta Knight from Haltmann's influence at last.

Once he flees the scene, Susie returns, shocked that a warrior created by the Mother Computer could have been defeated twice. She is about to take her revenge on Kirby when she is interrupted by her boss, President Haltmann himself. He dismisses her, then addresses Kirby directly. The egg-shaped president shows him the Mother Computer, now using its proper name Star Dream, explaining that the computer was built using knowledge gathered from ancient advanced civilizations. Haltmann then hops into a special golden mech built by the computer and engages Kirby with it.

File:Haltmann.jpg
The big man himself.

Once Haltmann is defeated, his mech explodes, leaving him in his chair and furious. He moves to activate Star Dream and use it to destroy Kirby, but then Susie jumps in and steals the control helmet from him, which causes him to black out. Susie then declares that she'd been waiting for the chance to do that, hoping to take Star Dream for herself. However, as she puts on the helmet, the computer itself zaps her with a lightning bolt. Star Dream then boots up, and uses Haltmann's body to announce that it is erasing all of history in order to enact a new age of 'infinite prosperity'. It rises up through the ceiling and out into space, taking Haltmann with it. This leads directly into the last level, Mind in the Program.

Trivia

File:Access Ark Stage Select.jpg
A portion of the Access Ark Stage Select area.


Template:KirbyPR