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Overload Ocean

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Overload Ocean
File:Overload Ocean.jpg
Screenshot from Kirby: Planet Robobot.
Details
Level Nr. 3
Stages 6
EX Stages 1
Code Cubes 18
Mid-Bosses Blocky (3-1), Bonkers (3-5), King Doo 2.0 (3-EX)
Boss Susie
Stages with Robobot Armor All but Boss stage and Stage 5
Level progression
Resolution Road Gigabyte Grounds
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Overload Ocean (known in Japan as Octarn Ocean) is the third level of Kirby: Planet Robobot. It has five regular stages, a boss stage, and an EX stage. The level consists mainly of locations both above and below water, contains a dessert factory, and also features a laboratory like the stages before it. There are eighteen Code Cubes to collect in this level, with three in every stage except the Boss one. The boss is Susie.

Stages

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For details on each stage individually, click the name of the stage.

Stage Unlock Req. Code Cubes Robobot ArmTemplate:Our? Notes
Stage 1 N/A 3 Yes
Stage 2 Complete Stage 1 3 Yes
Stage 3 Complete Stage 2 3 Yes
Stage 4 Complete Stage 3 3 Yes
Stage 5 Complete Stage 4 3 No
Stage 6: Susie Collect # Code Cubes from prior Overload Ocean stages and complete Stage 5. 0 No Completing this stage unlocks Gigabyte Grounds
Stage 7 EX Collect all Code Cubes from prior Overload Ocean stages. 3 Yes This is an EX stage, so completing it is not required to finish the game.

Stage 5

File:Overload Ocean 5.jpg
Kirby swims with the sharks in Stage 5.

Section 1: This stage takes place in a deep underwater zone, and Kirby will be spending most of his time wearing his trusty goggles. The first thing Kirby must do is swim to the bottom of a trench.

Section 2: Here, Kirby must make his way across pillars of rock, while dodging the mechanized Acros which vie to get in his way. A side-chamber can be found here, which yields a Code Cube.

Section 3: Kirby can take a brief gulp of air here, inside a submarine, and also fight Bonkers. Wasn't there a wooden peg earlier in the room?

Section 4: This room is a labyrinthine area underwater, with more MechAcros. Kirby is gifted a unique Sticker if he came in here a certain way. Along the way, another Code Cube can be collected, but a pesky peg will need to be dealt with first.

Section 5: In this room, Kirby will need to race down the path to grab a Battery before it falls into the place of no returning. If successful, Kirby can use this battery to get the last Code Cube up ahead. The stage exit lies just beyond.

Enemies, Mid-bosses, and Abilities

Regular Enemies Mid-Boss

Abilities Robobot Armor Modes

  • None.

Stage 6 (Boss: Susie)

File:Susie Encounter.jpg
Kirby and Susie prepare to fight.

At least six Code Cubes are required to unlock this stage.

Kirby starts out in the water, and must swim upward. Once above water, Bandana Waddle Dee gives Kirby an item, then the Fighter, Poison and Circus abilities are available above on Copy Pedestals. Higher still, the door to the boss chamber can be found.

The room itself is a domed chamber underwater. Here, Kirby runs into Susie for the very first time. She introduces herself to him, and explains why the Haltmann Works Company is here on Pop Star. She then declares Kirby an obstacle to her plans, and jumps into a large mech suit, prompting the fight to begin.

The fight itself takes place in three phases, with the first being on a flat arena, and the next two being a circular loop. Susie attacks by slamming Kirby with her mech, and firing drones at him. Once she is defeated, she escapes using a helicopter device, leaving Kirby to do his dance, destroy the third leg of the UFO, and proceed to the next level, Gigabyte Grounds.

Stage 7 EX

File:Overload Ocean EX.jpg
It was... too much... sugar...

All 15 of the Code Cubes from the previous stages are required to unlock this one.

Section 1: The first room takes place in the lab, and involves the use of various Cannons to progress.

Section 2: This area takes place out in the docks, where a series of Tilt Gondolas can be ridden. Kirby will need to ferry a Battery across one in order to unlock a side-chamber containing a Code Cube. A unique Sticker can be found in the water.

Section 3: This area takes place in the ice cream factory, and makes use of the Robobot Armor. A Code Cube can be collected here with a little ingenuity.

Section 4: Kirby will need to leave the armor behind, and climb up a long chute full of dangerous dessert.

Section 5: This area takes place deep underwater, and involves a lot of tight passages with MechAcros.

Section 6: Returning to the docks, Kirby does battle with King Doo 2.0. while a MechFlotzo harasses him from the background. From there, the last Code Cube can be collected, and the stage completed.

Enemies, Mid-bosses, and Abilities

Regular Enemies Mid-Boss

Abilities Robobot Armor Modes

Trivia

File:Overload Ocean Stage Select.jpg
A portion of the Overload Ocean Stage Select area.


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