HAL Laboratory: Difference between revisions

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{{Infobox-Company
{{Infobox-Company
|image= [[File:HAL Laboratory logo.png|256px]]
|image=[[File:HAL Laboratory logo.png|256px]]
|caption=The company's logo, titled "Dream Hatcher", depicts a dog incubating a trio of eggs.
|caption=The company's current logo, titled "Dream Hatcher", depicts a dog incubating a trio of eggs.
|industry=Video game development
|industry=Video game development
|firstgame=''[[Kirby's Dream Land]]'' (1992)
|firstgame=''[[Kirby's Dream Land]]'' (1992)
|latestgame=''[[Kirby's Return to Dream Land Deluxe]]'' (2023)
|latestgame=''[[Kirby's Return to Dream Land Deluxe]]'' (2023)
|othergames=[[Kirby (series)|All ''Kirby'' games]]<br>''[[Super Smash Bros.]]''<br>''[[Super Smash Bros. Melee]]''<br>''[[Super Smash Bros. Brawl]]''
|othergames=[[Kirby (series)|Most ''Kirby'' games]]<br>''[[Super Smash Bros.]]''<br>''[[Super Smash Bros. Melee]]''<br>''[[Super Smash Bros. Brawl]]''
|founded=21 February 1980
|founded=21 February 1980
|president=[[Shigefumi Kawase]]
|president=[[Shigefumi Kawase]]
|other wikis=[[bulbapedia:HAL Laboratory|Bulbapedia]]<br>[[mariowiki:HAL Laboratory|Super Mario Wiki]]<br>[[nwiki:HAL Laboratory|NintendoWiki]]<br>[[smashwiki:HAL Laboratory|SmashWiki]]<br>[[wikibound:HAL Laboratory|WikiBound]]
|other wikis=[[bulbapedia:HAL Laboratory, Inc.|Bulbapedia]]<br>[[mariowiki:HAL Laboratory|Super Mario Wiki]]<br>[[nwiki:HAL Laboratory|NintendoWiki]]<br>[[smashwiki:HAL Laboratory|SmashWiki]]<br>[[wikibound:HAL Laboratory|WikiBound]]
}}
}}
'''HAL Laboratory, Inc.''' (also known as '''HAL Labs''' and previously '''HALKEN''') is a Japanese video game development company closely affiliated with [[Nintendo]] throughout its history. One of its founding members, [[Satoru Iwata]], eventually became the president of Nintendo of Japan. Among the company's many creations are the [[Kirby (series)|''Kirby'' series]] and [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].
'''HAL Laboratory, Inc.''' ('''株式会社ハル研究所''' ''Kabushikigaisha Haru-kenkyūjo''), also known as '''HAL Lab''' ('''ハル研''' ''Haru-ken'') or previously '''HALKEN''', is a Japanese video game development company closely affiliated with [[Nintendo]] throughout its history. One of its founding members, [[Satoru Iwata]], eventually became the president of Nintendo of Japan. Among the company's many creations are the [[Kirby (series)|''Kirby'' series]] and [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].


==History==
==History==
[[File:MSX Magazine 0 Iwata Ikeda photo.jpg|left|thumb|200px|Satoru Iwata (left) and Mikio Ikeda, photographed for issue 0 of ''MSX Magazine''. After HAL Laboratory spun off its non-Nintendo business into HAL Corporation, Iwata and Ikeda would head the two separated entities.]]
[[File:MSX Magazine 0 Iwata Ikeda photo.jpg|left|thumb|200px|Satoru Iwata (left) and Mikio Ikeda, photographed for issue 0 of ''MSX Magazine''. After HAL Laboratory spun off its non-Nintendo business into HAL Corporation, Iwata and Ikeda would head the two separated entities.]]
===1980-1992, before ''Kirby''===
===1980-1992, before ''Kirby''===
HAL Laboratory started out in 1980 developing peripherals and games for personal computers, creating modest hits such as the ''[[wikipedia:Eggerland (series)|Eggerland]]'' series for the MSX. In his second year of employment with the company, programmer Satoru Iwata heard about an upcoming console from Nintendo called the Family Computer (or Famicom, later re-fashioned as the [[Nintendo Entertainment System]] in overseas markets). This prompted Iwata to visit Kyoto to ask Nintendo to allow him and HAL to develop software for the Famicom.<ref name="iwata_gccx">[https://archive.org/details/satoru-iwata-game-center-cx-balloon-fight-3qdrzxmgywo Satoru Iwata's appearance on the 17th Nintendo Channel special episode of Game Center CX, featuring ''Balloon Fight'']</ref><ref name="shmuplations_iwata"/> While Iwata had never tried and only believed he could program games for the Famicom, this belief was far from baseless, as the Famicom shared its CPU architecture with the legendary [[wikipedia:MOS Technology 6502|6502]] CPU at the heart of the Commodore 8-bit computers on which Iwata had cut his teeth. Starting in 1984, HAL would begin developing for Nintendo's hardware, collaborating on ''[[wikipedia:Pinball (1984 video game)|NES Pinball]]''<ref>[https://www.nsidr.com/archive/hal-laboratory-company-profile/page/2/ HAL Laboratory: Company Profile - nsidr]</ref> and porting its ''Eggerland'' games to their consoles along with original titles such as ''Revenge of the 'Gator'' and ''New Ghostbusters II''.
In 1978, the Seibu Department Stores flagship location in Ikebukuro, Tokyo, opened the first personal computer display corner in Japan; this acted as a focal point for a group of computer enthusiasts who became friends and ultimately started HAL Laboratory in 1980,<ref name="shmuplations_iwata"/> developing peripherals and games for personal computers and creating modest hits such as the ''[[wikipedia:Eggerland (series)|Eggerland]]'' series for the MSX. Iwata in retrospect has given two differing accounts of the reason behind the company's name. In his 2005 GDC keynote, he suggested the name derives from [[wikipedia:HAL 9000|HAL 9000]],<ref>{{cite person|quote=We worked until midnight or later every night, and that group of friends is what became the company known as HAL today. The name came from the computer in the movie 2001: Space Odyssey.{{sic|Iwata's original quote omits the indefinite article from the title of the film.}}|name=[[Satoru Iwata]]|url=https://www.youtube.com/watch?v=w9HUMt2rrOI&t=4m27s|title=GDC 2005 keynote}} ([https://www.ign.com/articles/2005/03/11/gdc-2005-iwata-keynote-transcript IGN transcript] and [http://web.archive.org/web/1000/https://www.ign.com/articles/2005/03/11/gdc-2005-iwata-keynote-transcript Wayback Machine snapshot of transcript])</ref> the sentient computer featuring throughout the [[wikipedia:Space Odyssey|''Space Odyssey'' series]] of science-fiction works. However, Iwata later claimed in a 2012 interview with ZombiU developers at Ubisoft that "HAL was named as such because each letter put us one step ahead of IBM!"<ref>[https://iwataasks.nintendo.com/interviews/wiiu/zombiu/0/1/ Iwata Asks: ZombiU] ([http://web.archive.org/web/20220826090845/https://iwataasks.nintendo.com/interviews/wiiu/zombiu/0/1/ Wayback Machine archive]). Note also that the creators of ''2001: A Space Odyssey'' had to explicitly deny that [[wikipedia:HAL 9000#Origin of name|HAL 9000's name]] derived from shifting the letters of IBM. The denial is perfectly sensible, given that IBM provided technical advice for the computer and were prominently featured elsewhere in the film version (see [http://web.archive.org/web/20130104205638mp_/http://www.lettersofnote.com/2013/01/does-ibm-know-that-hal-is-psychotic.html], [http://web.archive.org/web/20191218223724/https://writings.stephenwolfram.com/2018/04/learning-about-the-future-from-2001-a-space-odyssey-fifty-years-later/]), and neither director Stanley Kubrick nor writer Arthur C Clarke would have wished to embarrass IBM. On the other hand, it would have been equally perfectly sensible for HAL Laboratory to be named (either partly, along with another namesake in HAL 9000, or entirely) based on a one-letter shift from IBM, the very same shift denied as the derivation for HAL 9000's name. HAL Laboratory never developed for the IBM PC or had any significant connection to IBM, mostly developing for Commodore or Japanese personal computers.</ref>
 
In his second year of employment with the company, Iwata heard about an upcoming console from Nintendo called the Family Computer (or Famicom, later re-fashioned as the [[Nintendo Entertainment System]] in overseas markets). This prompted Iwata to visit Kyoto to ask Nintendo to allow him and HAL to develop software for the Famicom.<ref name="iwata_gccx">[https://archive.org/details/satoru-iwata-game-center-cx-balloon-fight-3qdrzxmgywo Satoru Iwata's appearance on the 17th Nintendo Channel special episode of Game Center CX, featuring ''Balloon Fight'']</ref><ref name="shmuplations_iwata"/> While Iwata had never tried and only believed he could program games for the Famicom, this belief was far from baseless, as the Famicom shared its CPU architecture with the legendary [[wikipedia:MOS Technology 6502|6502]] CPU at the heart of the Commodore 8-bit computers on which Iwata had cut his teeth. HAL's first projects for Nintendo came in 1983, when they were tapped to port four Atari 2600 games to the Famicom as launch titles for a planned Atari-distributed international version of the system; three of them – ''Defender II'', ''Joust'', and ''Millipede'' – were eventually released in 1987 in Japan and 1988 in North America.<ref>[https://tcrf.net/Defender_II_(NES) Defender II (NES)]. ''The Cutting Room Floor''. Retrieved December 9, 2023.</ref><ref>[https://tcrf.net/Millipede_(NES,_HAL_Laboratory) Millipede (NES, HAL Laboratory)]. ''The Cutting Room Floor''. Retrieved December 9, 2023.</ref><ref>[https://tcrf.net/Joust_(NES) Joust (NES)]. ''The Cutting Room Floor''. Retrieved December 9, 2023.</ref> Though the deal between Atari and Nintendo collapsed following the North American video game industry crash, resulting in Nintendo handling international distribution themselves in 1985,<ref>Turner, Benjamin; Nutt, Christian. [https://web.archive.org/web/20040701101711/http://archive.gamespy.com/articles/july03/famicom/index11.shtml How the NES revived an industry and captivated a generation.] ''GameSpy''. Archived July 1, 2004. Retrieved December 9, 2023.</ref> HAL would maintain a close working relationship with Nintendo, and would become a regular developer for their hardware from 1984 onward, collaborating on ''[[wikipedia:Pinball (1984 video game)|NES Pinball]]''<ref>[https://www.nsidr.com/archive/hal-laboratory-company-profile/page/2/ HAL Laboratory: Company Profile - nsidr]</ref> and porting its ''Eggerland'' games to their consoles along with original titles such as ''Revenge of the 'Gator'' and ''New Ghostbusters II''.


However, the company was on the verge of bankruptcy by 1992, a typical victim of the [[wikipedia:Japanese asset price bubble|disastrous aftermath of the Japanese asset price bubble]] (an event so singular that Japanese media simply refer to it as [[wikipedia:ja:バブル崩壊|バブル崩壊]] or "''the bubble collapse''"). Retrospective accounts of this period of hardship ascribe a near-mythical quality to ''[[wikipedia:Metal Slader Glory|Metal Slader Glory]]'', a costly and elaborate adventure game that took somewhere between four and six years to develop.<ref name="shmuplations_msg">[https://shmuplations.com/metalsladerglory/ Metal Slader Glory – Developer Interview Collection], Peter Barnard's translation of two interviews with ''Metal Slader Glory'' director Yoshimiru Hoshi</ref><ref name="hobonichi_sakurai">[https://www.1101.com/about_iwatasan/sakurai/2020-01-30.html Shigesato Itoi's interview with Masahiro Sakurai about Satoru Iwata]</ref> The early days of this long development cycle happened to coincide with the heights of the bubble boom while the game would only be finished in time to release as the bubble was about to burst. Although the game's director would claim that the game was successful enough for the initial (and only) production run to quickly sell out,<ref name="shmuplations_msg"/> ''Glory'' was a focal point for HAL Laboratory's internal disarray, with Masahiro Sakurai recalling overhearing a furious Iwata in management discussions about how the company could possibly recoup ''Glory'''s development costs.<ref name="hobonichi_sakurai"/> While Iwata would later describe ''Glory'' as a mistake (「間違い」) strictly from a management perspective, he also recalled a larger vicious cycle at HAL Laboratory of pushing unsatisfactory games to release to recoup development costs, only for this to result in poor reception and sales that put further pressure on subsequent games to recoup costs.<ref name="shmuplations_iwata"/> Contemporary accounts of HAL Laboratory's ''de facto'' bankruptcy from magazines like ''Asahi Pasocom'' and ''Credit & Law'' do not blame a single point of failure like ''Glory'', noting a general lack of hits and sales numbers that were consistently below expectations. These accounts point out that such modest sales hurt the company at a time when it was pursuing a number of expansive ventures, such as an American subsidiary in Oregon, and a recently constructed development center in Yamanashi that had cost around ¥1.1 billion to build.<ref>[https://twitter.com/camelletgo/status/973186351431524354 Twitter thread with scans from the August 1992 issues of ''Asahi Pasocom'' and ''Credit & Law'' magazines] (direct image links for [https://pbs.twimg.com/media/DYFzWmgVAAERZqu?format=jpg&name=large ''Asahi Pasocom'' article] and [https://pbs.twimg.com/media/DYF1TuoVoAA-Zpb?format=jpg&name=large ''Credit & Law'']; [http://web.archive.org/web/20230518202755/https://twitter.com/camelletgo/status/973186351431524354/ Wayback Machine snapshot of Twitter thread])</ref>
However, the company was on the verge of bankruptcy by 1992, a typical victim of the [[wikipedia:Japanese asset price bubble|disastrous aftermath of the Japanese asset price bubble]] (an event so singular that Japanese media simply refer to it as [[wikipedia:ja:バブル崩壊|バブル崩壊]] or "''the bubble collapse''"). Retrospective accounts of this period of hardship ascribe a near-mythical quality to ''[[wikipedia:Metal Slader Glory|Metal Slader Glory]]'', a costly and elaborate adventure game that took somewhere between four and six years to develop.<ref name="shmuplations_msg">[https://shmuplations.com/metalsladerglory/ Metal Slader Glory – Developer Interview Collection], Peter Barnard's translation of two interviews with ''Metal Slader Glory'' director Yoshimiru Hoshi</ref><ref name="hobonichi_sakurai">[https://www.1101.com/about_iwatasan/sakurai/2020-01-30.html Shigesato Itoi's interview with Masahiro Sakurai about Satoru Iwata]</ref> The early days of this long development cycle happened to coincide with the heights of the bubble boom while the game would only be finished in time to release as the bubble was about to burst. Although the game's director would claim that the game was successful enough for the initial (and only) production run to quickly sell out,<ref name="shmuplations_msg"/> ''Glory'' was a focal point for HAL Laboratory's internal disarray, with Masahiro Sakurai recalling overhearing a furious Iwata in management discussions about how the company could possibly recoup ''Glory'''s development costs.<ref name="hobonichi_sakurai"/> While Iwata would later describe ''Glory'' as a mistake (「間違い」) strictly from a management perspective, he also recalled a larger vicious cycle at HAL Laboratory of pushing unsatisfactory games to release to recoup development costs, only for this to result in poor reception and sales that put further pressure on subsequent games to recoup costs.<ref name="shmuplations_iwata"/> Contemporary accounts of HAL Laboratory's ''de facto'' bankruptcy from magazines like ''Asahi Pasocom'' and ''Credit & Law'' do not blame a single point of failure like ''Glory'', noting a general lack of hits and sales numbers that were consistently below expectations. These accounts point out that such modest sales hurt the company at a time when it was pursuing a number of expansive ventures, such as an American subsidiary in Oregon, and a recently constructed development center in Yamanashi that had cost around ¥1.1 billion to build.<ref>[https://twitter.com/camelletgo/status/973186351431524354 Twitter thread with scans from the August 1992 issues of ''Asahi Pasocom'' and ''Credit & Law'' magazines] (direct image links for [https://pbs.twimg.com/media/DYFzWmgVAAERZqu?format=jpg&name=large ''Asahi Pasocom'' article] and [https://pbs.twimg.com/media/DYF1TuoVoAA-Zpb?format=jpg&name=large ''Credit & Law'']; [http://web.archive.org/web/20230518202755/https://twitter.com/camelletgo/status/973186351431524354/ Wayback Machine snapshot of Twitter thread])</ref>


===1992-present, with ''Kirby''===
===1992-present, with ''Kirby''===
It was against this background of financial difficulty and management conflicts that Sakurai was developing a beginner-friendly platforming game called ''[[Twinkle☆Popo]]''. Seeing the appeal of the game, Shigeru Miyamoto offered for Nintendo to market and publish the game once it was reborn as ''Kirby's Dream Land''.<ref>{{cite person|quote=あのタイトルでゲームボーイのソフトとして出す予定でしたが、「もったいない」と宮本茂さんがおっしゃって、調整して、任天堂発売の『星のカービィ』に変わるんですね。" Translation: "We were going to release it under that title, but then Shigeru Miyamoto-san said 'mottainai' ''['it would be a shame', or even 'what a waste' in its most direct use]'', so we tuned it up and changed it into the Nintendo-published Kirby of the Stars ''[''Kirby's Dream Land'']''.|name=[[Satoru Iwata]]|url=https://www.1101.com/president/iwata07.html|title=ほぼ日刊イトイ新聞 - 社長に学べ!}}</ref> Beyond ''Kirby'', while the company formally entered bankruptcy and composition proceedings in June of 1992 with approximately ¥5 billion in liabilities,<ref>[https://archive.org/details/game-machine-magazine-19920801p/page/n2/mode/1up Game Machine Magazine (1992-08-01)], page 4 ([https://ia801609.us.archive.org/view_archive.php?archive=/7/items/game-machine-magazine-19920801p/19920801p_jp2.zip&file=19920801p_jp2%2F19920801p_0002.jp2 direct image link])</ref> Nintendo would help HAL Laboratory rebuild on the condition that Iwata be appointed as President of HAL Laboratory.<ref>{{cite person|quote=岩田さんは、いまはHAL研究所の社長だが、もともとは、ひとりのバイトの学生だったらしい。どうして社長になったのかといえば、倒産寸前でニュースにまでとりあげられたこの会社に、「岩田が社長をやるなら助ける」という、援助者が現れたからだ。" ''Translation:'' "Iwata-san is now President of HAL Laboratory, but originally he was just a student working as a part-time employee. How did he become president? Because with the company in the news on the verge of bankruptcy, a benefactor ''[who could only have been Nintendo under Hiroshi Yamauchi's leadership, given historical context]'' appeared and said 'if Iwata will agree to be President, then we will help you'.|name=Shigesato Itoi|url=https://www.1101.com/itoi/1999-01-23.html|title=ほぼ日刊イトイ新聞-糸井重里の脱線WEB革命}}</ref><ref name="shmuplations_iwata"/> Having started HAL's relationship with Nintendo a decade prior, Iwata officially took the position of President of HAL Laboratory with Nintendo's backing in 1993, with HAL promising to pay back ¥1.5 billion in debt over six years.<ref name="hobonichi_iwata_15oku">{{cite person|quote=会社が広い意味で倒産して、借金からはじまるわけです。そのときの負債総額は、何十億円もありまして。【中略】結果的には十五億円を六年間で返すことになりました。|name=[[Satoru Iwata]]|url=https://www.1101.com/president/iwata-index.html|title=ほぼ日刊イトイ新聞 - 社長に学べ!}}</ref><ref>[https://www.1101.com/about_iwatasan/yanase/2020-07-14.html Professor Hiroichi Yanase's profile of Satoru Iwata based on the Hobonichi book ''Iwata-San'', part 4 of 5]</ref> Iwata's leadership and Nintendo's investment (including into the sales and marketing of HAL's games) would see HAL Laboratory focus on breaking the vicious cycle that led to the company's financial hardship.<ref name="shmuplations_iwata">Interview with Satoru Iwata in [https://retrocdn.net/images/3/33/UsedGames_JP_12.pdf ''Used Games'' magazine, volume 12 (1999 autumn)] ([https://shmuplations.com/iwata/ shmuplations.com translation])</ref>
It was against this background of financial difficulty and management conflicts that Sakurai was developing a beginner-friendly platforming game called ''[[Twinkle☆Popo]]''. Seeing the appeal of the game, Shigeru Miyamoto offered for Nintendo to market and publish the game once it was reborn as ''Kirby's Dream Land''.<ref>{{cite person|quote=あのタイトルでゲームボーイのソフトとして出す予定でしたが、「もったいない」と宮本茂さんがおっしゃって、調整して、任天堂発売の『星のカービィ』に変わるんですね。" Translation: "We were going to release it under that title, but then Shigeru Miyamoto-san said 'mottainai' ''['it would be a shame', or even 'what a waste' in its most direct use]'', so we tuned it up and changed it into the Nintendo-published Kirby of the Stars ''[''Kirby's Dream Land'']''.|name=[[Satoru Iwata]]|url=https://www.1101.com/president/iwata07.html|title=ほぼ日刊イトイ新聞 - 社長に学べ!}}</ref> Beyond ''Kirby'', while the company formally entered bankruptcy and composition proceedings in June of 1992 with approximately ¥5 billion in liabilities,<ref>[https://archive.org/details/game-machine-magazine-19920801p/page/n2/mode/1up Game Machine Magazine (1992-08-01)], page 4 ([https://ia801609.us.archive.org/view_archive.php?archive=/7/items/game-machine-magazine-19920801p/19920801p_jp2.zip&file=19920801p_jp2%2F19920801p_0002.jp2 direct image link])</ref> Nintendo would help HAL Laboratory rebuild on the condition that Iwata be appointed as President of HAL Laboratory.<ref>{{cite person|quote=岩田さんは、いまはHAL研究所の社長だが、もともとは、ひとりのバイトの学生だったらしい。どうして社長になったのかといえば、倒産寸前でニュースにまでとりあげられたこの会社に、「岩田が社長をやるなら助ける」という、援助者が現れたからだ。" ''Translation:'' "Iwata-san is now President of HAL Laboratory, but originally he was just a student working as a part-time employee. How did he become president? Because with the company in the news on the verge of bankruptcy, a benefactor ''[who could only have been Nintendo under Hiroshi Yamauchi's leadership, given historical context]'' appeared and said 'if Iwata will agree to be President, then we will help you'.|name=Shigesato Itoi|url=https://www.1101.com/itoi/1999-01-23.html|title=ほぼ日刊イトイ新聞-糸井重里の脱線WEB革命}}</ref><ref name="shmuplations_iwata"/> Having started HAL's relationship with Nintendo a decade prior, Iwata officially took the position of President of HAL Laboratory with Nintendo's backing in 1993, with HAL promising to pay back ¥1.5 billion in debt over six years.<ref name="hobonichi_iwata_15oku">{{cite person|quote=会社が広い意味で倒産して、借金からはじまるわけです。そのときの負債総額は、何十億円もありまして。【中略】結果的には十五億円を六年間で返すことになりました。|name=[[Satoru Iwata]]|url=https://www.1101.com/president/iwata-index.html|title=ほぼ日刊イトイ新聞 - 社長に学べ!}}</ref><ref>[https://www.1101.com/about_iwatasan/yanase/2020-07-14.html Professor Hiroichi Yanase's profile of Satoru Iwata based on the Hobonichi book ''Iwata-San'', part 4 of 5]</ref> Iwata's leadership and Nintendo's investment (including into the sales and marketing of HAL's games) would see HAL Laboratory focus on breaking the vicious cycle that led to the company's financial hardship.<ref name="shmuplations_iwata">Interview with Satoru Iwata in [https://retrocdn.net/images/3/33/UsedGames_JP_12.pdf ''Used Games'' magazine, volume 12 (1999 autumn)] ([https://shmuplations.com/iwata/ shmuplations.com translation])</ref>


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==Logo==
==Logo==
[[File:HAL Laboratory historical logos artwork.png|right|thumb|250px|Three of HAL Laboratory's logos: ''(left to right)'' the original logo, the "spring" logo, and the Dream Hatcher used today.]]
[[File:HAL Laboratory historical logos artwork.png|right|thumb|250px|Three of HAL Laboratory's logos: ''(left to right)'' the original logo, the "spring" logo, and the Dream Hatcher used today.]]
The corporate logo is known as the '''Dream Hatcher'''<ref>This is what the ''[[Kirby: Planet Robobot]]'' [[Sticker (Kirby: Planet Robobot)|Sticker]] depicting the logo is named.</ref> (a.k.a. '''Inutamago'''; '''犬たまご''' "Dog Eggs"<ref>[https://www.hallab.co.jp/eng/company/symbol/ How Inutamago came to be - Interview about the Dream Hatcher symbol on the official website]</ref>), which depicts a dog similar to a [[wikipedia:dachshund|dachshund]] incubating several eggs. According to a 2003 Nintendo Power interview about ''[[Kirby Air Ride]]'', producer Masayoshi Tanimura notes that the dog is a fictional creation and that the team does not think of the dog like a dachshund. Tanimura explains that the logo represents deep thought into "incubating completely new ideas that eventually hatch into incredibly fun games".<ref>[http://www.ign.com/boards/threads/np-interviews-hal-laboratories-about-kirby-air-ride.50554619/ NP Interviews HAL Laboratories about Kirby Air Ride! | IGN Boards Dec 30, 2003]</ref> [[wikipedia:Shigesato Itoi|Shigesato Itoi]] conceived the logo and pitched it to HAL, and introduced the company to [[wikipedia:ja:秋山具義|Gugi Akiyama]] to create the final design of the logo.<ref>[https://www.1101.com/nintendo/nin4/nin4-6.htm ほぼ日刊イトイ新聞 - 樹の上の秘密基地] 第4弾</ref> The Dream Hatcher has been the symbol of HAL Laboratory since December 1998.
The corporate logo is known as the '''Dream Hatcher'''<ref>This is what the ''[[Kirby: Planet Robobot]]'' [[Sticker (Kirby: Planet Robobot)|Sticker]] depicting the logo is named.</ref> (a.k.a. '''Inutamago'''; '''犬たまご''' "Dog Eggs"<ref>[https://www.hallab.co.jp/eng/company/symbol/ How Inutamago came to be - Interview about the Dream Hatcher symbol on the official website]</ref>), which depicts a dog similar to a [[wikipedia:dachshund|dachshund]] incubating several eggs. According to a 2003 Nintendo Power interview about ''[[Kirby Air Ride]]'', producer Masayoshi Tanimura notes that the dog is a fictional creation and that the team does not think of the dog like a dachshund. Tanimura explains that the logo represents deep thought into "incubating completely new ideas that eventually hatch into incredibly fun games".<ref>[https://web.archive.org/web/20150719022850/http://www.ign.com/boards/threads/np-interviews-hal-laboratories-about-kirby-air-ride.50554619/ NP Interviews HAL Laboratories about Kirby Air Ride! | IGN Boards Dec 30, 2003]</ref> [[wikipedia:Shigesato Itoi|Shigesato Itoi]] conceived the logo and pitched it to HAL, and introduced the company to [[wikipedia:ja:秋山具義|Gugi Akiyama]] to create the final design of the logo.<ref>[https://www.1101.com/nintendo/nin4/nin4-6.htm ほぼ日刊イトイ新聞 - 樹の上の秘密基地] 第4弾</ref> The Dream Hatcher has been the symbol of HAL Laboratory since December 1998.


The logo immediately preceding the Dream Hatcher, seen in games like ''Kirby Super Star'' and ''Kirby's Dream Land 3'', was the "spring" logo (「バネ」マーク) introduced in February of 1991.<ref>[https://www.hallab.co.jp/company/history/ 沿革 | COMPANY | ハル研究所]</ref><ref>{{twitterlink|HAL_Laboratory|1407172238453919746|from HAL Laboratory}}</ref> In artwork for the October 2021 issue of Nintendo Dream magazine, Shinya Kumazaki notes a possible game of word association, from "spring" in the sense of a metal coil, to "spring" in the sense of the season, which translates to 春 (''haru'') in Japanese, homophonic with the company's name.<ref>{{twitterlink|HAL_Laboratory|1429730914888675336|from HAL Laboratory}} [https://pbs.twimg.com/media/E9dssL6VcAYJJu8?format=jpg&name=small (direct image link)]</ref>
The logo immediately preceding the Dream Hatcher, seen in games like ''Kirby Super Star'' and ''Kirby's Dream Land 3'', was the "spring" logo (「バネ」マーク) introduced in February of 1991.<ref name="halken_officialhistory">[https://www.hallab.co.jp/company/history/ 沿革 | COMPANY | ハル研究所] / [https://www.hallab.co.jp/eng/company/history/ Our History | COMPANY | HAL Laboratory] (Wayback Machine snapshots of both [http://web.archive.org/web/20230519081622/https://www.hallab.co.jp/company/history/ Japanese] and [http://web.archive.org/web/20230524044828/https://www.hallab.co.jp/eng/company/history/ English] versions available)</ref><ref>{{twitterlink|HAL_Laboratory|1407172238453919746|from HAL Laboratory|wbsnap=y}}</ref> In artwork for the October 2021 issue of Nintendo Dream magazine, Shinya Kumazaki notes a possible game of word association, from "spring" in the sense of a metal coil, to "spring" in the sense of the season, which translates to 春 (''haru'') in Japanese, homophonic with the company's name.<ref>{{twitterlink|HAL_Laboratory|1429730914888675336|from HAL Laboratory|wbsnap=y}} [https://pbs.twimg.com/media/E9dssL6VcAYJJu8?format=jpg&name=small (direct image link)]</ref>


==Video game series produced by HAL==
==Video game series produced by HAL==
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[[File:HAL Laboratory 1986.jpg|thumb|300px|The HALNOTE development team in 1986: Satoru Iwata, Mr. Suzuki, Mr. Kaneda and Mr. Seki.]]
[[File:HAL Laboratory 1986.jpg|thumb|300px|The HALNOTE development team in 1986: Satoru Iwata, Mr. Suzuki, Mr. Kaneda and Mr. Seki.]]
===Presidents===
===Presidents===
The following people are past and present Presidents of HAL Laboratory.<ref>https://www.hallab.co.jp/eng/company/history/</ref>
The following people are past and present Presidents of HAL Laboratory.<ref name="halken_officialhistory" />
*Mitsuhiro Ikeda (February 1980–March 1984)
*Mitsuhiro Ikeda (February 1980–March 1984)
*Tsuyoshi Ikeda (March 1984–March 1993)
*Tsuyoshi Ikeda (March 1984–March 1993)
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There are several references to HAL's other works within the ''Kirby'' series. For example, [[Lololo & Lalala]] come from the ''Eggerland'' series (where they are named Lolo and Lala), and [[Moto Shotzo]] is based on the main character of the game ''Trax''. The [[Kirby Quest]] mode in ''Kirby Mass Attack'' references ''Arcana'', which was Kirby's technical debut as a character; he cameos in the opening sequence. [[Qbby]] from the [[nwiki:BoxBoy! series|''BOXBOY!'' series]] has also made several cameo appearances in the ''Kirby'' series, and [[List of references to the Kirby series#BoxBoy! series|vice-versa]]. Symbols of HAL often appear in the [[Stone]] ability's transformations, such as the Dream Hatcher and HAL's Yamanashi headquarters.
There are several references to HAL's other works within the ''Kirby'' series. For example, [[Lololo & Lalala]] come from the ''Eggerland'' series (where they are named Lolo and Lala), and [[Moto Shotzo]] is based on the main character of the game ''Trax''. The [[Kirby Quest]] mode in ''Kirby Mass Attack'' references ''Arcana'', which was Kirby's technical debut as a character; he cameos in the opening sequence. [[Qbby]] from the [[nwiki:BoxBoy! series|''BOXBOY!'' series]] has also made several cameo appearances in the ''Kirby'' series, and [[List of references to the Kirby series#BoxBoy! series|vice-versa]]. Symbols of HAL often appear in the [[Stone]] ability's transformations, such as the Dream Hatcher and HAL's Yamanashi headquarters.
==Trivia==
{{multiple image
|align=right
|total_width=500
|header=Examples of Kirby artwork featured in ''nengajō'' from HAL Laboratory.
|image1=HAL_Twitter_2021_Nengajo.jpg
|caption1=2021
|image2=2022 HAL Laboratory New Year's card.jpg
|caption2=2022
|image3=2023 HAL Laboratory New Year's card.jpg
|caption3=2023
}}
*Since at least 2004<ref>''[[20th Anniversary Kirby Pupupu Encyclopedia]]'', page 233</ref> and until 2023, HAL Laboratory had a tradition of sending ''nengajō'' (New Year's Day greeting postcards) featuring a new Kirby illustration for each year (see examples for [[:File:HAL Twitter 2016 Nengajo.jpg|2016]], [[:File:HAL Twitter 2019 Nengajo.jpg|2019]], [[:File:HAL Twitter 2020 Nengajo.png|2020]], and further examples at right). These were principally sent to staff and other official personnel. Anecdotal evidence suggests that some fans that sent their own ''nengajō'' to HAL Laboratory's address without prior association received a postcard as well, although in this case the postcard would be a winter's greeting (寒中お見舞い, a response to a ''nengajō'' sent after New Year's Day has already passed).<ref name="finalnengajo"/>
**Since HAL Laboratory joined Twitter in May 2015, these illustrations have also been posted to Twitter, first with the 2016 ''nengajō'' but then regularly each year starting with the 2019 ''nengajō''. These versions of the illustrations include greeting phrases but do not include the physical addresses that would be relevant for physical cards.
**This message (only in Japanese) accompanied the 2023 physical postcards sent to correspondents, suggesting mailed greetings would be eliminated going forward:<ref name="finalnengajo">{{twitterlink|soranight927|1617841126463131648|from a 2023 correspondent|wbsnap=y}}</ref><ref name="finalnengajo_2">{{twitterlink|Treat4567|1617875495194087428|from a multi-year correspondent|wbsnap=y}}</ref>
<blockquote>なお誠に勝手ながら本年を最後としてみなさまへの年賀状や<br>寒中お見舞いを控えさせていただくこととなりました<br>
''Additionally, somewhat arbitrarily, we will pull back on sending ''nengajō'' or winter's greetings, with this year being the last year.''<br><br>
今後は当社SNSなどでご挨拶させていただければ幸いです<br>
''Please greet us on our social media feeds going forward.''</blockquote>
{{clear}}


==Gallery==
==Gallery==
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