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"Intermezzo Without a Leader" is a baleful theme in A minor and 4/4. As its name states, it is the [[wikipedia:intermezzo|intermezzo]] of the [[Star Dream]] battle themes, following "[[VS. Star Dream]]" and preceding "[[Vagrant Counting Song of Retrospection]]" (both composed by [[Hirokazu Ando]]). It begins with space-like ambience, followed by a low G major brass chord intensifying in a crescendo to signal the start of the track. The primary melody is similar to "[[0² Battle]]", another theme composed by Jun Ishikawa: both melodies of the themes alternate between large minor intervals while slowly fluctuating between the scale at a rhythmic pace. This track's melody, which is composed of futuristic synths, executes said progression boldly at half speed; in other words, it plays a dominant-thirteenth interval every bar. This pattern is consistent throughout, serving as a mechanical rhythm that drives the track forward. As the track progresses, more synths and brass convene to increase the tension of the atmosphere, until the final release in one climactic A minor note. The thumping percussion acts as the theme's resolution, reducing the tension enough to loop back to the start.
"Intermezzo Without a Leader" is a baleful theme in A minor and 4/4. As its name states, it is the [[wikipedia:intermezzo|intermezzo]] of the [[Star Dream]] battle themes, following "[[VS. Star Dream]]" and preceding "[[Vagrant Counting Song of Retrospection]]" (both composed by [[Hirokazu Ando]]). It begins with space-like ambience, followed by a low G major brass chord intensifying in a crescendo to signal the start of the track. The primary melody is similar to "[[0² Battle]]", another theme composed by Jun Ishikawa: both melodies of the themes alternate between large minor intervals while slowly fluctuating between the scale at a rhythmic pace. This track's melody, which is composed of futuristic synths, executes said progression boldly at half speed; in other words, it plays a dominant-thirteenth interval every bar. This pattern is consistent throughout, serving as a mechanical rhythm that drives the track forward. As the track progresses, more synths and brass convene to increase the tension of the atmosphere, until the final release in one climactic A minor note. The thumping percussion acts as the theme's resolution, reducing the tension enough to loop back to the start.
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==Etymology==
The theme's title, "Intermezzo Without a Leader", could refer to the boss fight taking place with Star Dream. For example, the phrase "without a leader" refers to the boss fight's pause screen where it describes how Star Dream "''lost its master and purpose''". This phrase also refers to Star Dream's desire to "''realize its old master's wish of eternal prosperity''", even though its overarching master is unknown.


==Names in other languages==
==Names in other languages==

Revision as of 15:40, 12 February 2024

Intermezzo Without a Leader
30-second sample of "Intermezzo Without a Leader".
Details
Debut appearance Kirby: Planet Robobot (2016)
Composer(s) Jun Ishikawa[1]
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"Intermezzo Without a Leader" is the name of a musical piece which first plays during the second phase of the battle with Star Dream in Kirby: Planet Robobot. It was composed by Jun Ishikawa.

Composition

Star Dream fires an "A" at the Halberd.

"Intermezzo Without a Leader" is a baleful theme in A minor and 4/4. As its name states, it is the intermezzo of the Star Dream battle themes, following "VS. Star Dream" and preceding "Vagrant Counting Song of Retrospection" (both composed by Hirokazu Ando). It begins with space-like ambience, followed by a low G major brass chord intensifying in a crescendo to signal the start of the track. The primary melody is similar to "0² Battle", another theme composed by Jun Ishikawa: both melodies of the themes alternate between large minor intervals while slowly fluctuating between the scale at a rhythmic pace. This track's melody, which is composed of futuristic synths, executes said progression boldly at half speed; in other words, it plays a dominant-thirteenth interval every bar. This pattern is consistent throughout, serving as a mechanical rhythm that drives the track forward. As the track progresses, more synths and brass convene to increase the tension of the atmosphere, until the final release in one climactic A minor note. The thumping percussion acts as the theme's resolution, reducing the tension enough to loop back to the start.


Etymology

The theme's title, "Intermezzo Without a Leader", could refer to the boss fight taking place with Star Dream. For example, the phrase "without a leader" refers to the boss fight's pause screen where it describes how Star Dream "lost its master and purpose". This phrase also refers to Star Dream's desire to "realize its old master's wish of eternal prosperity", even though its overarching master is unknown.

Names in other languages

Language Name Meaning
Japanese 主のいないインテルメッツォ[2]
aruji no inai interumettso
Intermezzo Without a Leader
Dutch Intermezzo Without a Leader -
European French Intermezzo sans direction Directionless intermezzo
German Intermezzo ohne Anführer Intermezzo without Leader
Italian Intermezzo senza guida Intermezzo without direction
European Portuguese Intermezzo Without a Leader -
Russian Забавная история без командира
Zabavnaya istoriya bez komandira
Anecdote without a commander
Spanish Intermezzo sin direción Intermezzo without direction

References