How Many Did We Hit?: Difference between revisions
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==Composition== | ==Composition== | ||
[[File:KRtDL Ninja Dojo Results screenshot.png|thumb|left|230px|Results screen of [[Ninja Dojo]].]] | [[File:KRtDL Ninja Dojo Results screenshot.png|thumb|left|230px|Results screen of [[Ninja Dojo]].]] | ||
"How Many Did We Hit?" is a simple, triumphant theme in C major. Its main instrumentation consists of a frequent brass-synth section playing a spread-out chord progression of "I–ii–iii–ii" in a dotted quarter beat while also mustering its tonality. Key changing to G-flat major, the theme enters its pinnacle as the brass creates a | "How Many Did We Hit?" is a simple, triumphant theme in C major. Its main instrumentation consists of a frequent brass-synth section playing a spread-out chord progression of "I–ii–iii–ii" in a dotted quarter beat while also mustering its tonality. Key changing to G-flat major, the theme enters its pinnacle as the brass creates a rising progression with accidentals present, concluding with a subdominant chord before resoluting back to C major, looping the theme. | ||
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Revision as of 16:23, 20 February 2024
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"How Many Did We Hit?" is the secondary results screen theme from Kirby's Return to Dream Land and its remake. It was composed by Jun Ishikawa.
Composition
"How Many Did We Hit?" is a simple, triumphant theme in C major. Its main instrumentation consists of a frequent brass-synth section playing a spread-out chord progression of "I–ii–iii–ii" in a dotted quarter beat while also mustering its tonality. Key changing to G-flat major, the theme enters its pinnacle as the brass creates a rising progression with accidentals present, concluding with a subdominant chord before resoluting back to C major, looping the theme.
Game appearances
Kirby's Return to Dream Land / Kirby's Return to Dream Land Deluxe
The theme mainly plays in the Guide prior to starting a Challenge Stage and in the results screen of Ninja Dojo.
In Kirby's Return to Dream Land Deluxe, the theme receives a new arrangement in the latter which features Japanese-styled composition.
Kirby's Dream Collection Special Edition
In this game, the theme reprises its role as a Guide theme, specifically in the New Challenge Stages game mode, although it does not play for every challenge of said mode.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 何回ヒットしましたか? Nankai hitto shimashita ka? |
How Many Did We Hit? |
References
- ↑ Jukebox (Kirby's Return to Dream Land Deluxe)
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